Technology in the College of Education at Purdue University. Dr. Exter’s research aims to provide recommendations to improve or enhance university-level design and technology programs (such as Instructional Design, Computer Science, and Engineering). Some of her previous research has focused on software designers’ formal and non-formal educational experiences and use of precedent materials, and experienced instructional designers’ beliefs about design character. These studies have highlighted the importance of cross-disciplinary skills and student engagement in large-scale, real-world projects. Dr. Exter currently leads an effort to evaluate a new multidisciplinary degree program which provides both liberal arts and
made it possible for students to get a good understanding of the issues related toenvironmental contamination and pollution and to appreciate the the necessity forcleanup and remediation. The course concluded with a stakeholder meeting where, atleast a week prior to the meeting, students were given a real-world case to read and wererandomly assigned one of the following roles: company accused of causingcontamination, present property owner, forensic expert, geologic expert, hydrologyexpert, historian, EPA official, insurance company, and ADR mediator. The instructorplayed the role of moderator and facilitator. The stakeholder meeting gave the students agood idea of how and why various interests collide but more importantly how best
new Faculty - before or after they have taught their first class? - there are some benefits and risks in both cases. Some faculty have never taught before, or have never taught in English before, and they appreciate a chance to role-play teaching before they actually teach in real class. However, for some faculty it is better to first teach a real class and realize what is difficult for them in terms of lesson planning and teaching, and then attend the workshop. At IU it is preferred that faculty attend ISW before starting to teach. 3. The risk with obligatory training is obviously lack of motivation resulting in disruption of group work. We addressed this challenge by involving management as role
centripetal acceleration as v2/R. Disagreementsbetween the measured values of acceleration and the theoretical predictions allowed the studentsto appreciate limitations of the theory, and the results of various “real-world” effects such asfriction and the fact that the cart-smartphone was not a point mass. The kinetic energy of the cartwas not solely translational (as it would be for a point mass) but also had kinetic energy in theform of the kinetic energy of the wheels and of the rotation of the cart itself. Figure 6: Still frame from the video used by the Tracker software. Figure 7: Cell phone accelerometer log.In the assessment data gathered in the post-survey of Fall 2014 (discussed more fully below
was the most qualified person on the ground. Through their technical work experience in the military, student veterans felt confidentin their ability to pursue an engineering career. Their previous work experience provided ageneral idea of what to expect when working in the engineering field. Several student veteransexpressed that their exposure to the military and combat zones motivated them to pursue defenseengineering. Many participants stated that they enjoyed hands-on experiences where they learnedfirsthand what engineering does and can do in real-world situations. “It’s hard to understandwhat those guys really need unless you’ve been there,” stated Nicholas, an Army student veteranas he explained how non-veteran engineers fail
the tools and techniques taught, and the practice of manufacturing in realfactories1-2. The topics often remain abstract, and are considered as merely interesting academicexercises. Part of the reason for this is students’ lack of experience with real manufacturingenvironments. As a result, many educators of manufacturing system courses share the sameviewpoint as educators in other fields of engineering, i.e., in order to prepare students forindustry and/or advanced studies in engineering, it is necessary to employ techniques that assistthem with bridging the gap between engineering theory and practice1-6. While it has beenacknowledged that the use of physical laboratories would be useful for this purpose, many havecited high start-up and
Paper ID #11960Assessing the Impact of Game Based Pedagogy on the Development of Com-munication Skills for EngineersMs. Katharine Mary EichelmanDr. Renee M Clark, University of Pittsburgh Renee Clark serves as the Director of Assessment for the Swanson School of Engineering at the University of Pittsburgh. She received her PhD from the Department of Industrial Engineering, where she also completed her post-doctoral studies. Her research has primarily focused on the application of data analysis techniques to engineering education research studies as well as industrial accidents. She has over 20 years of experience in
inclusion would affect the constructive alignment between course objectives,instructional methods, and assessment.It should be strongly noted that we are not advocating for OOP as a “best” teaching paradigm.Rather, we want to point out that from what has been reported, teaching OOP effectively can bechallenging. What many implementations seem to miss is that OOP defines an entirely differentparadigm for problem solving than is used in procedural programming.12 As should not besurprising, there are some problems for which OOP provides a good set of tools to solve in anefficient, elegant manner, namely those with solutions that naturally map to real-world objects.43Different problems may be better solved using a procedural, functional, or data
, or BZPD) in each project type). Thetwo code pairs we did not observe were: (1) tasks beyond the zone of proximal develop in non-innovative projects and (2) tasks in the zone of proximal development in innovation projects towhich the student did not contribute. We detail how students described ZND, ZPD, and BZPDtasks (when applicable) across all three project types in the sections below.Non-Innovative ProjectsStudents described non-innovative projects as “routine” and “boring.” These projects were oftencourse projects such as lab exercises and technical design projects. They were marked by fixedprocedures given by instructors or supervisors and the knowledge that there would be one or alimited set of correct answers. Due to these constraints
design lifecycle Engage in community-based educational activitiesWith these goals in mind the Capstone Experience was designed so a team of three or fourstudents would form small “consulting engineering” companies and then, over the course of twoquarters (six months), work on projects submitted by companies in the area.The student teams are mentored by an engineer or manager at the company and “managed” atour university by part-time faculty from the local industrial talent pool. The Capstone facultybrings the necessary real-world experience and soft skills, such as creating and trackingschedules that students need to execute their projects within the allotted time.In Capstone I the student team creates their development contract. It is then
tools.Successful development of these assessment instruments to measure student motivation providesan important tool in curriculum development. There exist many forms of capstone designcurricula, ranging from single-person projects to multidisciplinary teams and from artificialproblem statements and design competitions to real-world problems directed by industrysponsors. While curricula can be difficult to change, faculty and administration have theopportunity to modify capstone courses to help students better achieve one of industry's mosthighly sought outcomes--personal motivation. As a result of this research, we are closer tomeasuring the levels of student motivation in capstone courses. Using the fundamental theses ofRyan and Deci [9], faculty can
programs of study except Civil Engineering (CvE). CvE is a discipline that students areexposed to real world examples every day. Assuming then that CvE students capitalize on thisexposure, “relevant examples” may be inferred, and thus not a behavior that these students thinkabout directly impacting rapport. Interestingly, CvE students were the only group that listed“Smile” in the top quartile. Yet it is unrealistic to think that CvE instructors smile any more, orless, than other discipline instructors; this may indicate other social or core value differencesbetween CvE and other discipline students.“When professors post and keep consistent office hours” came up in the top quartile forComputer / Applied Computer Science (CS/ACS), ME, and Physics
efforts focus on counterfactual reasoning for recommender systems that can employ the intended choices of those being advised to create better policies. He is interested in applying these systems in real-world scenarios with human advisees to assess their effect on quality of education. He also works closely with the Seaver College First-Year Advising Committee, attempting to help first-year STEM students begin their college careers through data-driven analyses that concert his backgrounds in Computer Science and Psychology.Dr. Sunai Kim, Loyola Marymount University Sunai Kim is an Assistant Professor in Civil Engineering with a specialty in Structural Engineering and is a licensed structural engineer in the state of
cheating. Studies haveshown that implementing a formal honor policy can deter academic dishonesty [4,5] and effectivecommunication of honor code policies tend to reduce the frequency of cheating [6-9].More recently, the available avenues for academic dishonesty have exploded. In addition to moretraditional approaches, smartwatches can be programmed with entire crib sheets, cell phones can silentlytake high resolution pictures and display the results, class materials are posted wholesale online, and“homework assistance” websites answer student questions in real time. One significant emergingdifference between the new and old resources is a reduced involvement of students’ personal socialnetworks. Online resources are quick, simple, and anonymous
student experimental design skillability identified instructional areas of improvement to facilitate student learning experiences.Our results suggests that experimental design needs to be incorporated throughout a curriculumto allow students to practice the skills in real-world projects and to continually practice andretrieve previously learned information to further solidify the knowledge gain. Therefore, toenhance our students’ experiences and allow us to further assess our techniques, we are in theprocess of implementing a longitudinal study that will allow us to evaluate the building ofstudent knowledge and skills through the individual cognitive apprenticeship phases.Acknowledgements:The project described was supported by Grant Number
teams on real research and design projects. MostJunior/Senior Engineering clinics are sponsored by companies, or federal or stategovernment agencies.As a secondary objective, the Engineering Clinic supports entrepreneurship inengineering students. The College of Engineering has a long-standing program thatallows students to apply for funding to pursue their own entrepreneurial ideas throughthe Junior/Senior Engineering Clinics. However, the program has been utilized byvery few students. Recently, two new assignments- an entrepreneurial design projectand a white paper- have been added to the Sophomore Engineering Clinic sequence.This paper describes these new assignments and discusses how entrepreneurshipprovides an excellent framework for
actively pursues research in engineering education and assists other faculty in their scholarly projects. She also is past Chair of the Educational Research and Methods Division of American Society of Engineering Education and guest co-editor for a special issue of the International Journal of Engineering Education on applications of engineering education research.Matthew Holsapple, University of Michigan Matthew A. Holsapple is a doctoral candidate at the Center for the Study of Higher and Postsecondary Education at the University of Michigan. His research interests include the impact of educational experiences on student moral development and personal and social responsibility, professional
-solving or lateral thinking as creativeapproaches, etc. For example, real-world, multifaceted engineering problems – perhaps with atleast superficially conflicting goals (e.g., high industrial productivity and minimal environmentalimpact) – could be used as a framework for teaching students relevant facts and data, and wouldalso provide material for student discussions of underlying issues, links to current societal and/ortechnological trends, prioritizing goals, and choosing/evaluating problem-solving approaches.Acknowledgements We gratefully acknowledge Dr. Eric A. Nauman for assistance with ILS administrationand data entry; Mr. Toby Morris for assistance collecting demographic and student registrationstatus data; Dr. Andrew Martinez for
Perceived Problem in Educating EngineersTwenty first-century engineering curricula are more and more disconnected with the changingengineering student demographics [13]. Common perceptions by the engineering Faculty are thattheir students are not excited about attending classes and spending time on school work, andmany of them have insufficient technical knowledge and are not ready to do real engineeringwork after they have graduated [14]. When confronted with students with mediocre performance,the majority of engineering Faculty typically complains that their students are unmotivated orincompetent, and argue that the students have to be self-motivated in order to succeed therigorous engineering standards. In contrast, the engineering students
Page 23.1406.7stated, “A leader’s greatest obligation is to make possible an environment where people’sPage | 6minds and hearts can be inventive, brave, human and strong, where people can aspire to douseful and significant things, where people can aspire to change the world.”Having completed ten years of program development, defined the characteristics of "TheBottom 3", and embraced constant change and improvement in the program elements, itbecame time to identify and invite the best of over 650 program participants to join theVision of “The Bottom 3”. As Director of the program, Eric Pearson chose five of the mostgiving graduates of the LTP, explained the vision of "The Bottom 3" and asked each tonominate their peers to be included in the
-oriented design is critical for project success in multi-discipline robotics engineering. So, howare people currently approaching the problem of designing a robot suited to a specific task suchas putting out a candle?Using robotics as the substrate for education often boils down to a multiple constraint problemwith abilities, costs, time, and equipment being some of the most common constraints that Page 9.504.10students and instructional faculty need to address. In some ways, the interplay between theseconstraints when solving a real-world problem like the Trinity maze is a major component of theProceedings of the 2004 American Society for
challenges faced by the experienced, new faculty member. Lastly, we present somesuggestions for the new hire and explain the rationale for these guidelines.Industry-Academic DifferencesBefore we review the differences between the industry and academic environments, lets considerwhat the Ph.D. in industry has been doing. Many have been involved in technology or advanceddevelopment, and some with revenue product design. The first area contains a far greaterresearch component and the latter a significant application component. But the big question formost academics is: why would a successful professional want to leave industry? Generally, thesuccessful Ph.D. looks at the tradeoff between 1) salary, and 2) research flexibility and/or lessstress. Since
as that of Richard Felder,http://www2.ncsu.edu/effective_teaching/). PBL also provides opportunities for faculty to identify learning goals that reflect importantdisciplinary skills, abilities, and perspectives, as well as ways to assess them authentically. Hubaand Freed [4] explain that authentic or real-world assessments support students’ motivation tolearn and promote their development as learners. The rubric is an example of an assessment tool that can be useful in assessing theimportant outcomes of PBL. A rubric is a public description of the criteria that distinguish goodwork from poor work, and it can be used to both promote and evaluate student learning in thearea of a particular learning outcome (Huba and Freed [4
presentation, and submitted the final written report. Before the writtenreport was finalized, it was reviewed by one of the faculty. The report was progressivelymodified after three revisions before final submittal.The project was conducted in the form of Senior Design Project I and II offered in twoconsecutive semesters. The senior design courses are 2-credit hour courses being offered in 16-week semesters. The faculty advisors mainly spend two hours a week in classroom reviewingdesigns and advising students. The advisors are available during their office hours if needed.The followings provide the student learning outcomes of this project: The project exposed a student to design process of a real world problem with a low-cost approach
usability, but we have qualitativelyobserved no reduction in learning benefit with the friction drive design. A second important changewe have made is replacing internal PCI cards for D/A with the low-cost, USB-connected Arduinomicrocontroller, which reduces the cost of setting up a haptic paddle by hundreds of dollars (inprevious work, it was assumed that a D/A solution was already owned by the person implementingthe haptic paddle). Lastly, we have developed software to run the paddles based on Matlab andSimulink (The MathWorks, Inc.). Together, the above changes have reduced the complexity andcost of the entire system while also providing students with a flexible software interface throughwhich they can quickly develop real-time models and
have to do so much paperwork” and “When are we going to get to the real designwork of building” indicate when students are not taking the time to understand the lessons thatare afforded by the design experience. We believe that the writing of learning essays can helpstudents expand and enhance the lessons that they are learning from design experiences and, as aresult, we have been using them in our design classes for over ten years. Learning essays areshort, structured compositions in which students explore the lessons they have learned fromexperiences. Because of student difficulties selecting topics, structuring the essays, andunderstanding the role of the activity, not all students benefit as they could. Additionally, theoverhead associated
increasing availability ofnew information technologies, and increasingly di cult budgetary constraints. Many of thereform e orts are starting to pay o in prototype form with both anecdotal and statisticalevidence of programmatic success, but increasingly a number of engineering educators|including those involved in the design and implementation of reform|are wondering if thesee orts will ever|can ever|scale up to the real world of engineering education with itsrelentless time, curriculum credit, and budget pressures. Time will tell which of the reform e orts make it to the everyday classroom, but thispaper o ers an incremental, low-cost, e ective alternative to the wholesale rearrangements ofcurriculum topics, ow, and chunk size that seem to
Hindu Studies, a Recognized Independent Centre of Oxford University. He is also the Founding Director of Samvada International Research Institute which offers consultancy services to institutions of research and higher education around the world on designing research tracks, research teaching and research projects. His first book The Integral Philosophy of Aurobindo: Hermeneutics and the Study of Religion was published by Routledge, Oxon in 2017. For more information, please visit: https://plaksha.edu.in/faculty-details/dr-brainerd-princeVinayak Krishan Joshi, Plaksha University Vinayak Joshi is a research lead in Centre for Thinking Language and Communication at Plaksha University, India. With an educational
lightweight, compact design appropriate for various robotic applications, detectrotational motion. Robots can conduct smooth turns, independently navigate areas, and makewell-informed decisions thanks to this real-time data, which also allows for more advancedmaneuvers and improved overall performance. By adding inertial sensors to the drivetrain, therobot gains stability and can perform smooth turns, all of which maximize agility and efficiencyin competition.Cost AnalysisTable 6: Cost Analysis ChartComponent Cost Per Item Quantity Total PriceC-Channel 1x2x1x35 (6 pack) $9.99 2 $19.9836T Gear V2 (8 pack) $16.99 1
need for mentorship programsto consider the intellect, social, and professional development needs of the students.Encompassing these factors in mentorship will help encourage students, particularlyunderrepresented groups, to pursue careers in engineering. One aspect of mentorship that needsimprovement is increasing the presence of industrial mentors during K-12 education. Althoughthere are high school mentorship programs that help refine skills such as problem-solving, peopleskills and critical thinking, the involvement of industrial mentors can help bring in the missingpiece of the critical need in communities. This can help enlighten more students to pursueengineering careers, understand networking and real-world expectations, and strengthen