applicability of the case method for both aircraft performance and other coursesin the aerospace engineering curriculum.IntroductionCase studies are teaching methods based on historical scenarios that typify the practice of aprofession. Cases have been used effectively in fields including medicine, law, and businessmanagement to provide real-world context to curriculum material and to foster a learn-by-doingapproach to practical problem solving. The use of case studies in engineering education appearsto be more limited than in these other professional fields.Inspired by case-based approaches to engineering education, this paper describes an initialexperience of incorporating a case study assignment into an undergraduate course in aircraftperformance
models on a computer screen using softwaretools like AutoCAD and SolidWorks. Interactive online games specifically designed to improve spatialreasoning skills can be a fun and engaging way for students to learn. Tools like GeoGebra and Cabri 3D,dynamic geometry software, allow students to construct and explore geometric shapes in a dynamicenvironment, fostering a deeper understanding of spatial concepts.On the other hand, augmented reality (AR) overlays computer-generated images onto the real world,enhancing the user’s perception of reality. In education, AR can be used to create interactive learningexperiences where students can visualize and manipulate 3D objects in their physical environment. Forinstance, an AR application could allow
students' misconceptions and lack of understanding about engineering. Thecurriculum's multidisciplinary nature and project-based learning (PBL) approach emphasizehands-on experience and real-world applications. The core project involves developing a roboticsystem, illustrating the integration of mechanical design, electronics, and programming, andfostering a comprehensive educational experience. The learning outcomes focus on fosteringunderstanding across the three engineering disciplines, enhancing teamwork, problem-solving,and multi-disciplinary collaboration, and exploring college success practices. Assessment resultsfrom a pilot implementation show positive trends in students' comprehension of engineeringdisciplines, academic readiness, and
apply this information effectively to real-world problems.One pedagogy that allows faculty members to develop critical thinking skills in their students,including application skills, is service learning. Service learning is “a teaching method which combines community service with academic instruction as it focuses on critical, reflectivethinking and civic responsibility.”1 Another well-known definition of service learning states: Service learning is a credit-bearing educational experience in which students participate in an organized service activity that meets community needs and reflect on the service activity in such a way as to gain further understanding of course content, a broader appreciation of the discipline, and an enhanced
ElectronicsIntroductionThis paper discusses the motivation for and the process of creating a Global Computer Engineering andScience Curriculum (GCESC) founded on the implementation of the Internet of Things (IoT)1,2,3,4,5 usingthe principles and practice of Vital Electronics.6,7,8,9Gérald Santucci, Head of Unit "Enterprise Networking and RFID“ for the European CommissionDirectorate General Information Society and Media, has authored a definition of the IoT, “....we arenow heading to the third and potentially most "disruptive" phase of the Internet revolution.... [the IoT]links the objects of the real world with the virtual world, thus enabling anytime, anyplace connectivityfor anything....where physical objects and beings, as well as virtual data and environments
. • Content ▪ Explanation of generative design concepts and their significance in modern engineering. ▪ Step-by-step demonstrations of software tools and techniques. ▪ Practical exercises for students to apply generative design in real-world scenarios. • Applications ▪ Classroom instructions in advanced design courses. ▪ Laboratory exercises focused on CAD tools and AI integration. ▪ Professional training for industries embracing digital transformation. Figure 2: Generative Design Module2.2. Golden Eagle Green EcosystemThe Golden Eagle Green Ecosystem project represents a significant step toward sustainability bytransforming
engineering issimply a collection of facts to be memorized and consequently drop out with little understandingor appreciation of what science is all about3. Furthermore, the types of problems students oftensolve in classrooms using the traditional teaching approach do not necessarily prepare them forthe real-world problems they will encounter as engineers. Real-world problems are complex andill-structured, often have conflicting goals and no clear solution, and can be presented in anumber of ways 4. Yadav et al.13 found that there was no significant difference betweentraditional lecture and case teaching method on improving students’ conceptual understanding ofengineering subjects. However, the use of case studies made the content more relevant to
, virtualsoftware tools are of utmost importance during development cycle. They play an important rolefor modeling, simulation, prototyping, including deployment cycle.Introducing these tools to mechatronics engineering technology courses exposes student totoday’s real world practices and provides enhanced learning environment in laboratory. Inaddition, introduction of these tools will allow laboratory environment to become lessdependent on difficult-to-maintain and expensive laboratory hardware setups. Because of theirvirtual nature, a reliable computer station and software licensing is all that is necessary toprovide the knowledge. The intention of this work is not to eliminate the hardware coupledwith hands-on activities, rather to be less dependent on
. In terms of teaching and learning, a better environment could not besimulated; it has become a critical component of the teaching and learning strategies atGreenfield.Although most engineering programs cap the degree program with a senior design experience,targeting a real world problem, we believe that the development of a rich set of case studiesframed for the engineer and distributed throughout the curriculum will greatly enhance theability of our students to develop the real skills required by engineers to solve the problems theyface in the workplaceGreenfield Case Study Design MethodologyGreenfield uses Bloom’s taxonomy [5] for categorizing levels of abstraction – knowledge,comprehension, application, analysis, synthesis, and evaluation
discover about ‘real world’ applications related to the contentthey have learned. This part of the curriculum includes career information and video ofpracticing engineers highlighting their work.In addition to the curriculum development effort, professional development and in-servicetraining with the curriculum are being provided for teachers prior to module use in theclassroom. During the 2006-2007 academic year, several Maryland high schools covering abroad range of demographics will be testing the curriculum and providing data to the study. Inthis presentation, we will provide an overview of the two new curriculum modules and presentresults of student learning, interest and attitudes. Finally, we will discuss the results of therelated
making theneed for the type of training and significant learning in undergraduate engineering experienceproposed in this project explicit.Deficiencies in engineering education have beenexhaustively enumerated in recent years13.Engineering schools and professors have been told bycountless panels and blue-ribbon commissions and,ABET, that more must be taught about “real-world”engineering design and operations; more material infrontier areas of engineering such as sustainabilityshould be covered; additional and improvedinstruction in both oral and written communicationand teamwork skills should be offered; training incritical and creative thinking skills and problem-solving methods should be provided; and graduateswho are conversant in engineering
connects abstract principles/concepts to real world, every day applications will benefit allstudents while promoting diversity in engineering. Towards that end, we are developing InTEL(Interactive Toolkit for Engineering Education), a computer-based manipulable environment thatsupports teaching and learning in statics by mapping images from real-world environments toabstract diagrams for 2D and 3D equilibrium problems. With such digital technology, staticsprofessors will be able to offer students important scaffolding for developing model-basedreasoning by contextualizing abstract concepts and principles in lifelike models. Interacting withand manipulating these models will help students develop the kind of intuition that characterizesengineering
Research by Chang, McCuen and Sircar (1995) considers the strengths and weaknesses ofmultimedia. This team of authors has identified several major advantage categories. Thedevelopment of IMM allows the teacher to be the author and control the format of the instruction.The instruction can be self paced by the student, and with appropriate software and hardware canbe accessible at any time and place. IMM provides the capability for active learning and studentinteraction with the system. The authors expect retention to be better than with traditionalmethods of instruction because students can observe real world phenomena through motion orstill pictures. Computers are a part of much of our lives today. The computer based nature ofIMM is a natural
and several LEDs were packaged into a scaled-down accurate model of nuclear power plant cooling tower [35] which was printed on a 3-D printer. The cooling tower makes the heating process seem more realistic. Instead of controlling the temperature of a transistor, students could visualize controlling a much bigger real-world thermal system by utilizing the same principles as applicable to a much smaller and simpler system. Although an actual cooling tower relies on natural convection, our design adds forced convection driven by a small fan at the top of the tower. It is an additional process parameter that changes the operation of the system, and adds more flexibility to a lab module. The total cost of the
enjoyed the most was that at the end of the semester wewere able to integrate several different brands of products into a working system. Thoseproducts included Horner, A-B, Labview, DVT, HP, and Fluke. Some people believe that if youhave one brand that everything integrates flawlessly. I believe that products have strong pointsand in the real world we must know how to integrate different product brands to achieve thegoals for real applications. Overall, 371 provided a good foundation for system integration aswell as several other topics.” Brandon Wilson. “EET 371 was a beneficial course. It helped me to see how robots are programmed. Inorder to do this project, things needed to be linked together as well. Working with a team for theclass
approaches. In fact, in mathematics, traditional textbook-style lessons often present conceptsin a highly abstract manner. One area that could greatly benefit from a more intuitiveand visual approach is the mathematical constant e and the function ex . Manystudents struggle to grasp an intuitive understanding of ex , often missing its uniqueand elegant properties—such as the fact that its derivative is also ex (as is its integral,up to a constant)—and its connection to fundamental processes like growth anddecay. The constant e and the function ex frequently appear in both mathematical the-ory and real-world applications, playing a critical role in describing numerous STEM-related phenomena. Developing a deeper, more practical understanding of
engineering (orother) services. In this way, the student’s research efforts in this program will be sociallyrelevant and useful at the community level, and will foster knowledge transfer from thedeveloping world to the industrialized world. It will also increase students’ understandingof appropriate technology, engineering equality, and social justice. This paper willpresent the program design, student participation, and lessons learned to date.2. Program DesignThe four main goals of this CBL experience are: (1) to provide engineering studentsexperience working on diverse teams, (2) to produce engineers with a better sense of thesocietal and global interconnections of engineering works, (3) to enhance the real-worldproblem-solving and research
represent aninterplay between math, physics, engineering, and medicine. As such, it has the potential to actas an educational platform that integrates many different fundamental disciplines, particularlythose that may be initially daunting for students, into a real-world application. Our team iscurrently developing a low-cost, high-precision, table-top ultrasound system optimized foreducation and student-led research. In parallel to hardware design, we are also creating anintegrated curriculum for fundamental engineering concepts relevant to undergraduates inbiomedical, mechanical, and general engineering programs. To evaluate the ultrasound systemand educational materials, we will run courses and evaluate learning outcomes in at least twoBoston
derived manually from high-level models. Multiple large EU-funded research projects havebeen initiated to promote the application of MBD in industry, and target at solving the challengesencountered in different real-world application domains 2, 3, 4.This paper presents our experience of integrating the MBD knowledge into a ProgrammingTools (PT) course. This course is an elective for junior and senior computer engineering orelectrical engineering students. Before taking this course, students have already had someprogramming experience. They have already learned to enter, compile, run, test, and debugprograms. The objectives of the course include teaching students modern programming tools,and their usage in the design and implementation of
Transportation Engineers (ITE) student chapter. Page 23.721.1 c American Society for Engineering Education, 2013 Improving Students’ Capstone Experience with Community ParticipationSenior design projects are a culmination of students’ academic and lifelong lessons, and as aresult, should be meaningful, have multiple outcomes, and far-reaching benefits. Moreover, theyshould challenge students and provide a real-world experience. One component of the designprocess it that is often overlooked is community involvement. Local citizens are a critical part ofthe project success and must be included.In order to
to amplifier analysis anddesign. The analysis and design of amplifiers is most often achieved by calculation, and basic labexercises abstracted from the application to real world scenarios. The lack of obvious real-worldconnection affects the student's ability to conceptualize and perform amplifier design [1].Furthermore, assessment results from previous offerings of the first electronics course in the EEsequence suggest students struggled to understand amplifier design. To address these concerns,there was a desire to integrate these topics for both remediation and content extension into thesecond course in the electronics sequence, which was offered for the first time in the course of thisresearch. © American Society for
electronics. Theory and bestindustry practice must be in balance when mastering these skills. Presently, we devote separatecourses to each skill and somehow think that learning each skill very well will somehowmagically enable the student to critically think and integrate all to solve a real-world problem.This approach is ineffective. As a result, the ABET-required senior capstone multidisciplinarydesign course too often becomes a design-build-test exercise with the emphasis on just gettingsomething done. Students rarely break out of their disciplinary comfort zone and thus fail toexperience true multidisciplinary, model-based system design. Two courses were created toaddress this. Electromechanical Engineering Systems (2nd-year) and
up- per software for the purposes of higher functionality (software dominated) and multidisciplinary R&D on electronic media introducible environments into higher educational situations, along with education based items such as on-site case studies for pedagogical methods and electronic media materials applica- tions to meet internationally accredited engineering education qualifications were daily requirements of this position. Afterwards, practical applications for cost effective educational environments and feasible types of verification including evolutionary R&D, along with pedagogical analyses based on multimedia quantitative data and fundamental practices in highly structured network environments
, use of emerging technologies, and mobile teaching and learning strategies.Maeve Bakic, Boise State UniversityDr. Diana Bairaktarova, Virginia Tech Dr. Diana Bairaktarova is an Assistant Professor in the Department of Engineering Education at Virginia Tech. Through real-world engineering applications, Dr. Bairaktarovaˆa C™s experiential learning research spans from engineering to psychology to learningDr. Devshikha Bose, Boise State University Devshikha Bose, Ph.D., is a Senior Educational Development Specialist at Boise State University, Idaho. Her academic research interests include just-in-time learning, online learning, flipped classrooms, hybrid learning, video-based learning objects, social media
engineering areas, such as geotechnical andtransportation engineering, and has real-world applications in all these areas. In order toaccomplish the goal of this project, the following tasks are developed: 1. Adapt and modify hands-on physical models and real-world active learning activities. 2. Integrate and implement models and activities in the course and laboratory. 3. Assess and evaluate the effectiveness of the models and activities in enhancing student learning.The target audience of this project is sophomore- and junior-level undergraduate studentsenrolled in the required courses Introduction to Environmental Engineering and Laboratory.Some students enroll in these courses only to satisfy civil and environmental
transformation processes (i) application of the principles of groundwater flow, contaminant transport, and the processes affecting environmental fate of contaminants in soil and groundwater systems to understand, evaluate, and design engineered geoenvironmental systems for the remediation of “real- Geoenvironmental world” contaminated sites; Engineering Design (ii) researching and using non-textual resources to solve problems; (iii) communicating progress and results in the form of written
and their teachers. Theprogram is designed to address each one of the above mentioned skills.A major problem that currently exists in the schools in the United States is the lack ofappropriate methods and tools which should be used to motivate students to explore careers inscience and engineering (Anwar, 1998). In most of the schools, excellence in mathematics isregarded as a key to success in science and engineering. Students are taught numerousmathematical concepts without teaching them how these concepts are put into application in thereal world. Many math teachers are unfortunately unaware of how engineers and scientists usemathematics to solve real-world problems (Mowzoon, White, Blaisdell, and Rowland, 1999). Byinfusing science and
to learn [14]. In this way, student engagement isstrengthened through the inclusion of a motivating and engaging context.Authentic experiences are one way that instructors can develop a motivating and engagingcontext. The use of authentic experiences that exemplify real-world applications of abstractconcepts can motivate student learning by making personal and meaningful connections withstudents. Motivating and engaging contexts include “realistic situations [that] address issues ofpersonal meaningfulness to students, incorporate issues that are relevant to students with avariety of backgrounds, and provide a compelling purpose for doing the STEM integrationactivity” [15, p. 15]. Furthermore, connecting content in an authentic way “supports
has been used in engineering schools for a longtime, the high dropout rate shows that this way of teaching needs to be changed. One of the constantcomplaints of the engineering students is that they cannot make a connection between puretheoretical materials presented in class and real world projects. Many students who have someexperiences in the industry claim that most of the contents of even elective and so called practicalcourses have no application in their jobs. The primary goal of the Learning by Practice initiative,funded by the National Science Foundation (NSF), is to increase the engagement of mechanicalengineering students in the learning process and to prepare them for the workforce through thedevelopment and implementation of a
the samevulnerabilities as conventional computer systems in addition to those peculiar to their physicalinteraction with the world. In this section, some of the key factors that affect the securityrequirements of cyber physical systems are discussed 4.Real-Time Requirements: Cyber Physical Systems are usually used in applications where theneeds for real-time responses are not negotiable. Any form of delay or jitter in real-time systemsis definitely unacceptable. With this constraint a concern is immediately raised when securitymeasures like encryption and authentication must be implemented. These measures come withsome overhead that can have an adverse effect on the performance of real time systems. It is thusimportant to take into account