, Electrical Engineering, Computer Engineering, and Computer Science.The project requires effective cooperation between diverse design teams, and includes asignificant focus on Diversity, Equity and Inclusion (DEI).The paper outlines four SMART goals: Enhance Internal Education and Team Culture, FosteringInclusive Sub-Team Integration, Strengthen Cross-Sub-Team Collaboration, and Data Analysisfor Continuous Improvement. Baseline data and the impacts on students' attitudes are presentedwithin the framework of capstone design projects.Key conclusions underscore the role of education, inclusivity, collaboration, and data-drivendecision-making in the specific context of capstone design projects. Foreseen challenges provideopportunities for proactive
professional development. c American Society for Engineering Education, 2018 A Gateway Course Redesign Working Group ModelAbstractAs is described in this Evidence-Based Practice Paper, a grant-supported team in the College ofEngineering and Computer Science at Syracuse University provides professional developmentopportunities for our engineering and computer science faculty that focus on improving thequality of instruction. The team seeks to provide an engaging engineering educationalexperience for our undergraduates to improve both our retention and graduation rates, thuskeeping these students in the engineering pipeline. One of the major goals of the team is to helpfaculty implement best practices, in the
experience.Additionally, the AIR Program is committed to accessibility and inclusivity through ongoingefforts to develop a mobile roadshow version of the workshops [3]. This concept aims to bringrobotics educational opportunities to underrepresented communities by condensing the programinto a four to six-hour format. Beta-testing in October 2022 highlights the program's dedicationto expanding access to STEAM education [3].This paper provides a comprehensive review of the ongoing AIR Program, focusing on summeryouth workshops, the AIR Teacher Workshop, and the mobile roadshow. Metrics on studentdemographics and STEAM topic exposure underscore the program's impact in fostering STEAMliteracy and innovation among young learners. The paper emphasizes the program's
in engineering courses in curriculum. Theprocess knowledge component is where engineering ethics matters in design courses because itfocuses on how students apply their material knowledge in their practices and how they makedecisions during the design process. Moreover, process knowledge can be more subjective andimplicate moral judgments while material knowledge may not be related to ethics directly. Thus,engineering ethics and design can be linked to process knowledge and considered together.Bringing ethics into the design process helps students identify ethical issues, and holisticallysolve problems with a consideration of societal impact [6]. Thus, the design process should beconceptualized, and ethical questions should be addressed
the IAC community idealized several beneficial outcomesassociated with developing this new course including: 1) establishing a foundation ofcollege/industry collaborative graduate level course work that supported the concerns of industryfacing stakeholders and beyond, and 2) offering engineering education students a unique area ofresearch specialization focused on life-long learning and engineering practice in Industry. Thecreation and assessment of this course however moved beyond the initial objectives idealized. Inretrospect, this course development project serves as a means for evaluating oneindustry/academic partnership through the lens of a Six Sigma orientation, by way of a sharedexperience.Review of LiteratureA scant number of
decisions, and educate projectstakeholders in innovative ways through graphical communication. A variety of active-learningtechniques are utilized in the course, following a hierarchy where activities progressivelyincrease in level of complexity and instructor guidance. Interactive demonstrations in thesoftware introduce concepts and GIS tools, then scripted tutorials require students to use GIS towork through a guided project that is framed within the context of a real civil engineeringproblem and based on real data sets. As skills are developed, tasks become less guided,promoting students to think independently about how to utilize the software to accomplishspecified outcomes without being told the exact process. This higher level of learning is
State University. We will provide a description of the studio approach, and analysis ofstudent perception of the first quarter of the widespread studio implementation in three classes:material balances, thermodynamics and fluid mechanics. We will also comment on theadministrative support and department culture needed for this type of curricular innovation.The foundation of the studio architecture is based on the demonstrated effectiveness of activelearning pedagogies from the physics education research community. These methods seek topromote a substantially higher level of engagement from students during in-class times. In arecent study, Deslauriers et al.1 studied the effectiveness of active learning reform pedagogiesusing a split design
engineering projects course at theUniversity of Colorado at Boulder, Knight et al. found that students who took the coursedemonstrated increased retention when compared with their peers who did not take the course [3].When Knight et al. discussed possible explanations for this increased retention, they attributed itto “the impact of active hands-on pedagogy, creation of student learning communities, an earlyexperience on the human side of engineering, self-directed acquisition of knowledge by students,instructor mentoring, and the success orientation of the course” [3]. It has been shown that ifstudents have a strong, positive conviction about their knowledge in engineering, then they aremore likely to succeed academically in the specific subject, as
with the entry point of theprofession ie education.To begin with, the undergraduate curriculum needs somerestructuring.It must be linked to a stage of communal development to produce aprofessional who is socially conscious of his or her role.The argument for increased Page 2.346.4humanities studies in producing an all rounded professional is not new,disparatepeople such as Eric Ashby and Finniston in his report into Engineering education sawin the increase content of humanities as enhancing the engineering curriculum In1968 the UNESCO secretariat in its international perspective on engineeringeducation argued , . . ..In view of the engineers dual
student group has control of thedirection of their learning; (2) changes in students' attitudes towards mathematics, science and/orengineering/technology and in their understanding of the materials relating to the design process;(3) changes in the ways in which children with special needs engaged in group work andcontributed to the final design project. These three themes which emerged during the study haveremained consistent through further investigation. In addition, Atkins and Burghardt1 investigated a connected mathematics and engineeringdesign curriculum (construction of a food dehydrator) in middle and high schools. When dividingthe students into quartiles and looking at pre-post test difference on content knowledge, allstudents
use with students, (d)considering teachers’ beliefs, and (e) considering other reforms occurring at the school andcoherence with other learning activities.15-19 Each of these effective professional developmentfactors will be discussed in more detail in the following sections.The duration of a professional development program is related to teacher change. Researchershave found that the longer and more sustained the contact, ideally lasting for several years, thelarger the impact on teachers’ knowledge, skills, and beliefs.16-19 Garet, Porter, Desimone,Birman, and Yoon, in a national study that was based on teachers’ self-reports, found thatsustained and intensive professional development was more likely to have an impact than shorterprograms
as possible, without assuming one student’s road map for learning is identical to anyone else's” 15Regardless of the subtle differences in structure of the models listed above, review of theliterature clearly points to a consensus in the education community; when instructional methods,including assessment and feedback, can be constructed to address individual student needs,learning increases.Authentic, Industrially Situated LearningLearning has also been shown to increase when students engage in authentic projects. Theadvantages of authentic, situated learning environments have been described by severalresearchers, some of which are highlighted in the NRC report How People Learn,16 and areinterpreted relative to engineering by Prince
module.Many simulation tools have been developed to promote active learning of chemicalengineering22-25. A study has shown that students can be engaged learners through the usesimulations if the simulations are designed with learning as the primary goal and if they are easyto navigate and use26. We sought to build on these principles and best practices of previoussimulation tools by designing a simulation that allows the users to manipulate intuitive variablesand observe the dynamic impacts of pharmaceuticals on the human body. The learning objectiveof the module is to introduce open-ended engineering design and problem solving through apharmaceutical application of chemical engineering. Our goal for the module is to give studentsexposure to
and group discussions, competitive challenges and exposure to other PhDnetworks). This has encouraged the students to construct the programme cohort, so theycould help each other whilst helping themselves.Collaboration is important in learning as well as in innovation. Individuals constructknowledge through their interactions with others and through problem solving. Throughsocial learning people learn from one another via observation, imitation, modelling, with andthrough other people, participating in a community, and action learning. We have exploitedthe advantages of Analogous learning through activities such as group projects and on-the-factory-floor training. By exposing them to activities to engage their problem-solving talents,although
simulation, internships and cooperative education, guest speakers,guest instructors, field trips, bioethics instruction and problem-centered instruction.5 AtBucknell, a four course sequence over the Junior and Senior Years was implemented in order tointroduce students to such skills as regulatory issues, teamwork, environmental impacts, formaldecision making, computer-aided design, machining, rapid prototyping, cell culture andstatistical analysis.4 Importantly these skills are taught and practiced prior to embarking on thesenior capstone design project.4 At the University of Virginia professional skills such as jobsearching, interviewing, written and oral communication, ethics, negotiation skills, leadership,intellectual property and
and in effective teaching methodologies and their impact on student progress in mechanical engineering.Guillermo Aguilar, Texas A&M UniversityDr. Karan Watson P.E., Texas A&M University Karan L. Watson, Ph.D., P.E., is currently a Regents Senior Professor of Electrical and Computer Engi- neering, having joined the faculty at Texas A&M University in 1983 as an Assistant Professor. She is also serving as the C0-Director of the InstituteDr. Mindy Bergman Dr. Bergman is a Professor in the Department of Psychology and Executive Director of Interdisciplinary Critical Studies at Texas A&M University. She earned her PhD in industrial-organizational psychology at the University of Illinois at Urbana
Page 9.978.5 Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright ø 2004, American Society for Engineering Educationappear to be having an impact on communication skills and appreciation for lifelonglearning.2.1.3. Importance vs. Outcomes ScatterplotsThe scatterplot given in Figures 3 plots the average scores for importance of an outcomeon the y-axis and achievement (skill) for the outcome on the x-axis. The average valuesfor importance and skill are shown as dashed lines. Since the surveys are administered inthe ECE senior design project course and reported to the class as a whole, the results arenot separated by program. Further, other assessment
necessaryfor an emerging field – why? First, the structure of the sessions allows the entire community toengage in an interchange of ideas giving a broader examination of those ideas that originate withone or two participants. Second, the research workload is typically distributed over a largernumber of participants rather than being concentrated in only a small number allowing morerapid development of topics of interest. Third, we find that having students whose interests areclosely aligned to the core ideas of CSG, enables knowledgeable engagement with generallyresearch backed assertions rather than purely opinion based discussions. However, we find thatthere is one major disadvantage of the current approach: There is a barrier for new student
research, will be to establish learningoutcomes and measures. In order for this project to be useful to future instructors, knowledgeabout what to expect and how to measure the success of their students will be important. Ourgoal is to provide the student with a learning environment that stimulates and enhances learning,knowing what to expect will be invaluable to the instructor of the course.References[1] T. H. Laine and R. S. N. Lindberg, “Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles,” IEEE Transactions on Learning Technologies, 13(4), pp. 804-821, 2020.[2] M. J. Mayo, “Games for Science and Engineering,” Communications of the ACM, 50(7), pp. 31-35, 2007.[3
, serves a socioeconomically and ethnically diversepopulation of students in grades 6-12. JQUS is the first Boston-area InternationalBaccalaureate (IB) public school; through IB it aims to develop its students to beknowledgeable and productive members of a global society through an education thatpromotes cultural awareness, skillful use of information, and personal renewal along withboth individual and community path-finding for the 21st century. The varied challengesof the 21st century society and workforce necessitate the adaptation of pedagogy andcontent that better engages our students and prepares them for real-world success.Teaching STEM (science, technology, engineering, mathematics) concepts has alwaysbeen recognized as a worthwhile
historic funding increases for defense and non-defense agencies in FY 2018 and 2019• Trump Administration has quietly staffed up positively on science issues – focus on STEM education and workforce, cross-agency engagement for key technologies (quantum, AI), and regulatory changes to enable innovation• Finally have an OSTP Director – Kelvin Droegemeier confirmed January 2, 2019BUT, Challenges and Vulnerabilities Remain:• Lingering shutdown impacts and potential for future brinkmanship in divided Congress• Loss of Congressional science and engineering champions in 2018 elections• Trump cabinet continues shake-up – Mattis, Zinke, and Sessions out, unclear path ahead• Loss of career staff could hollow out agency abilities and responsiveness over
. Figure 1: Search results for PBL and VR in the Scopus bibliography database.The use of immersive technologies in the context of PBL can potentially enable the advantagesof both paradigms and further improve critical thinking and problem-solving skills, encourageeffective communication, and enhance students’ motivation and learning experience. Motivatedby the above and the fact that engineering is one of the main application areas for both PBL andVR (Figure 1), the objectives of this paper are to: 1) Use bibliometric analysis to show where (in what engineering disciplines/subjects) PBL and VR have been applied. 2) Provide a literature review to assess and understand how VR has been used in a PBL setting in engineering education.The
of meaningful work, KEEN (Kern Entrepreneurial Engineering Network)started a movement of fostering an entrepreneurial mindset in young engineers. This paper willdiscuss the experience and evaluation of incorporating entrepreneurial mindset learning in afreshman Introduction to Engineering course.Introduction to Engineering is a one-semester 2-credit hour freshman lecture and lab coursefocusing on teaching engineering design process, with students completing a half-semester longmulti-disciplinary design project. In addition, technical concepts such as engineering drawing,MATLAB and basic disciplinary knowledge are taught along with the introduction of “softskills” such as communication, teamwork and project management. This paper will discuss
competition in spring 2015. The instructors of this course thoughtthis would be an ideal project learning tool where both engineering and business concepts can bebrought together in a fun and unique manner. The idea was to make the engineering studentswork on the possible technical research solutions to address a grand challenge while the businessstudents work on advertising, marketing and search engine optimization concepts for the video.Such a cross-disciplinary project motivates and engages both business and engineering studentswhile connecting the course objectives to the project. It also initiates exchange of ideas betweenengineering and business students. In the next sections, we will discuss the E4U2 project details,its classroom
• Data Collection • Preparing an Oral Presentation Communication • Data Analysis and Interpretation • Preparing a Scientific Poster Learning Outcomes At the conclusion of the course sequence, students will be able to: 1. Define the term advanced manufacturing and provide examples of advanced manufacturing technologies. 2. Explain the difference between traditional manufacturing and advanced manufacturing. 3. Define the term research. 4. Describe examples of research being conducted in advanced manufacturing and in STEM fields generally, and the potential impact of that research on
responsibility in helpingpeople with needs. At this university, many projects have addressed local and societal needs such as aForest Fire Detection Systems, a Covid Classroom Monitor, and an Ice Layer Tester projects. Proceedings of the 2022 Conference for Industry and Education Collaboration Copyright ©2022, American Society for Engineering Education ETD 525It is interesting to understand the effect of students’ engagement in activities outside of theclassroom, and the impact, if any, with their senior capstone projects. Passow and Passow [4]focuses on the out-of-classroom experiences of students to better understand what
program is designed to help students whoare • not engineering majors but are interested in understanding “how things work” • looking at directorship, management, technical marketing, sales, and related careers in an industry that continues to involve more technology • possibly interested in public policy decisions impacting government, education, industry, religious institutions, health care, and other areas of societal impact, and/or • thinking about working in bioengineering areas, but not on the technical side.The MES program overall and its constituent classes were designed and implemented in2006. All of the MES courses are designed with no prerequisite classes. In general, theprogram
students must be emerging professionals students as completely trained engineers ● Be able to enlighten students on the with the knowledge base and capability of ● The “good old boy” method of peer view functional core of engineering life-long learning is good enough ● Engage students in engineering from To Know To the Belief That the day they matriculate Page 1.328.5 ?$iiii
competitions. All these activities give theEngineering Management students enough exposure in the community so that they areoften recruited out of class to work on critical projects in the industry. In this paper thevarious attributes of this holistic entrepreneurship program are discussed and highlighted..IntroductionWhile meeting the increasing demand for holistic, interdisciplinary education, innovative coursesoffered by Florida Tech’s Department of Engineering Systems have greatly enriched thestudents’ educational experience, broadened their perspectives, served as community outreach/networking forums and integrated experiential learning with academic programs.This paper describes a pioneering, innovative new course in Systems
can have a positive impact on the learning process (Sylwester14). Whenengaged in experiential learning, students are, in effect, engaged in the creation ofknowledge, skills, and work attitudes through experience. Typically, this is quite differentfrom that which is learned in a classroom or laboratory. Personal interest, the motivation tosucceed on a self-defined set of technical goals, is quite different from that preselected for thestudent. This “reflection-in-action”, as defined by Schön15, develops out of one’s experiences,a knowing in ones very actions while performing technical or professional work.Egan16 notes that the teacher needs to able to provide a safe setting for students to tell theirexperiential stories. This allows students