regular real-time exchange of feedback and is administered through an annual survey that gives team members a way to anonymously communicate feedback to their direct leader. It does not replace real-time feedback and does not overlap with the Engage Survey. The Upward Feedback survey consists of 16 questions, which are based on people leadership elements in Micron’s Leadership Framework to connect leaders to existing resources for development. • Engage Survey: The goal of the Engage process is to increase individual, team, and business performance through a positively engaged work environment. The Engage survey is conducted twice a year to create regular accountability but also to trigger
; Workplace Learning Department in the Boise State University College of Engineering. His research focuses on technology-in -use as an influence on social morals and social ethics.Dr. Noah Salzman, Boise State University Noah Salzman is an Assistant Professor at Boise State University, where he is a member of the Electrical and Computer Engineering Department and IDoTeach, a pre-service STEM teacher preparation program. His work focuses on the transition from pre-college to university engineering programs, how exposure to engineering prior to matriculation affects the experiences of engineering students, and engineering in the K-12 classroom. He has worked as a high school science, mathematics, and engineering and
ethicalconsiderations, as well as cybersecurity issues, regardless of their scope and scale. Theexploitation of cybersecurity vulnerabilities are often result from ethical omissions or oversights.Just as engineers respect engineering professional ethics, so must citizens who participate incrowdsourcing or open innovation endeavors which solicit, gather or process data.1.1 Crowdsourcing “Crowdsourcing”, a term first coined by Wired Magazine editors Howe and Robinson in2005, conceptualizes the concept of outsourcing a task or project from an internal source to alarge network of people who are engaged through an open call [12]. One of the first recordedexamples of crowdsourcing was when in 1714 the British Government offered €20,000 towhomever could
science centers, local G4-12 schools, and community centers.These sites target elementary students, but engage older students and adults, and provide exhibitsthat engage students in informal science education that is directly related to state academicstandards. The target audience typically arrives at the museum or interactive science center inone of two ways, either as part of a school tour or with their families, both of which afford theopportunity for both guided and self guided interaction in a social constructivist framework.However, for the pilot study the exhibit was viewed by the participants, as a group, in theworkshop where it was constructed. A group viewing was selected to maintain the socialconstructivist framework, but no guide was
majorcompany, introduced issues such as business plans and intellectual property, andprovided an opportunity to engage representatives from Microchip in open and candidconversations with students. Microchip also makes a number of its Web seminarsavailable to students on an ongoing basis, which gives them access to current practicesand information they can use in subsequent projects and classes. Page 12.1518.5 Figure 2: A student participates in one of Microchip’s hands-on engineering classes. For the second step, ASU at the Polytechnic campus plans to expand thisinvolvement into higher-level classes, including the
benefits and limitations of online learning in the context of the student, the instructor, and the tenured faculty,” Int. J. E-Learn., vol. 7, no. 1, p. 5‒22, 2008.[3] Y. W. Li, N. Mai, and N. Tse-Kian, “Impact of learner-centred teaching environment with the use of multimedia-mediated learning modules in improving learning experience,” J. Teknol., vol. 68, no. 2, Art. no. 2, Apr. 2014, doi: 10.11113/jt.v68.2911.[4] S. McClellan, “Teaching critical thinking skills through commonly used resources in course-embedded online modules,” Coll. Undergrad. Libr., vol. 23, no. 3, pp. 295–314, Jul. 2016, doi: 10.1080/10691316.2014.987416.[5] D. R. Garrison, “Community of inquiry,” in E-learning in the 21st century: A community of
, undergraduate, and graduate students for large-scale data handling and analytics. Thework focuses on institutions that have comparatively lower levels of advanced CI adoption, suchas second-tiered institutions (Carnegie Classification R2), historically black colleges anduniversities (HBCU), and community colleges.The project’s secondary aim is to lay the groundwork for future broadening adoption ofadvanced CI training resources that have the potential to influence wide segments of CIcommunities. This is achieved through identification of best practices derived from the project,modular curricula, and experiential hands-on learning materials. The course is further advancedwith carefully designed outreach activities to establish and maintain a pipeline of
AdaptableModules, we design modules for the existing cybersecurity curriculum where the determined newAI material will be supplemented or substituted into the existing curriculum. Specifically, wefocus on natural language processing (NLP), which is the subfield of AI that focuses on enablingcomputers to understand and use human language. Importantly, the study of language naturallyleads to topics that appeal to social, cultural, and humanistic concerns, which have been shown tohave more appeal to minoritized groups. Luring students with this premise provides anopportunity to draw more explicit connections to the impact of cybersecurity globally, but also totheir specific communities. We think that NLP can serve as a topical bridge that engages abroader
success: A sustainable data organization strategy within a construction management technology programAbstractFew events within a successful academic program are as administratively demanding as an on-site accreditation assessment visit. It is a particularly stressful period where a program mustfully account for itself by presenting evidence to external evaluators that its students, faculty,alumni, administrators, curriculum, policies, resources, and facilities satisfy a rigorous criteriaestablished by an accrediting body. To accomplish this, the program must retrieve all of therelevant data, compile it into a prodigious report and organize it in a manner that is bothprofoundly clear and obvious while
beyondgraduation, integrating it into their way of assessing their lives.Throughout the program, additional assessment tools and opportunities for reflection areintroduced, including those dealing with understanding communication and conflict resolutionstyles. Candidates are required to submit a weekly status report in which, in addition to progressagainst goals, they reflect on their learning, the highs and the lows.6 The Leadership FrameworkConcurrent with the first self-assessment is an introduction to “The Leadership Framework.”Candidates answer two questions, “What is a leader?” and “What does a leader do?” A facilitateddiscussion begins to reveal a schema covering core values, leadership knowledge, capabilitiesand attitudes, culminating in a group
ChE lifelong learning This column addresses aspects of lifelong learning for current students, alumni, and faculty. Examples of student and faculty activities that involve industrial practice and engagement as well as continuing education are welcome. These topics may not always lend themselves to the traditional scholarly format with formal assessment and extensive literature review but may be more editorial in nature. Please submit manuscripts to Professor Lisa Bullard at lisa_bullard@ncsu.edu THE CENTER FOR ADVANCED PROCESSDECISION-MAKING AT CARNEGIE MELLONL.T. Biegler, I.E
• Structured Organizationmodel (See Figure 1) for • Based on learning objectivesclassroom instruction • Appropriate to the subject materdescribes basic fundamentals • Varied, to appeal to different learning stylesthat if implemented • Engaging presentationeffectively can create an • Clear written and verbal communication • High degree of contact with the studentsenvironment that exhibits • Physical models & demonstrationspractical classroom skills • Enthusiasmconsistent with sound • Positive
Change has been incorporated into several modules that support the Systems andSoftware Engineering degrees. It may be taken as part of a core skill-based module, which alsoincludes courses in communication and project management, or it may form one leg of a modulethat focuses on innovation and change. Other courses in the innovation module include Inventionand Creative Design and Engineering Ethics (both developed by this author). Creativity,Innovation and Change remains open to all students in the School’s three Divisions:Engineering, Management, and Education.3.0 Course ObjectivesThe main objective of this course is to teach students to think differently about their ownthinking and to apply what they learn about their thinking as they
spending days and or even hours on an assignment.In response to the Design Thinking assignment, students were able to recognize why thelearning activity was important outside of the classroom particularly in relation to workforcepreparation and securing future employment. Throughout the reflections, students highlightedthe importance of developing empathy through active listening, the importance of feedback,and the necessity to gain multiple perspectives. Example quotes are as follows: To an employer, someone that is deeply grounded in design thinking is sure to be more rational and less brash when making important deals. It is my hope that by learning the skills of interviewing, communicating, empathizing, ideation
, and 2-person team designs of their aircraft to mission specifications. The course went on to introducespace flight issues, and a perspective on the various fields of engineering. Student performance,and assessments of the course, showed high levels of enthusiasm and participation. Many aspectsof design, usually postponed to the senior capstone course, are seen to be appropriate forintroduction to first-quarter freshmen. INTRODUCTIONThe questions posed in this paper are: a) To what level can students coming fresh out of highschool learn Flight Vehicle Design, in their first 8 weeks in college? and b) will they appreciatethe experience? The genesis of these questions, and the process of answering them, are
developing a method to communicate a solution [89]. The middle school version takesproblem framing further and requires students to consider relevant scientific principles andenvironmental impact (MS ETS1-1; 47% of studies). For example, students were tasked withdesigning a learning space that meets certain decibel levels, budget, and space requirementswhile applying scientific principles of sound and impact on inhabitants [55]. NGSS: Developing Solutions (ETS1-2). The second performance expectation, ETS1-2,involves comparing multiple design solutions. The elementary version has students comparesolutions to the criteria and constraints of the problem (3-5 ETS1-2; 27% of studies). Forexample, students designed a phone amplifier by creating
well. Few engineering educators are trained in engineering education, let alone in thesocial sciences. Yet, transforming engineering education to serve an evolving social context requires justsuch a skill set. Given that our work emerges out of the grounded theory tradition, we would be the firstto recognize that engineering educators and administrators have amassed considerable knowledge abouthow to operate in complex institutional settings.9 Nevertheless, it is also one of our goals to make our ownexpertise in the social sciences—especially historical analysis and institutional sociology—more relevantto the engineering education community through greater collaboration.This focus on disciplinary habits also reminds us of Seron and Silbey’s
A FAIR GAME: A LOW-COST EASILY IMPLEMENTED ROBOTICS COMPETITION LEADS TO DIVERSE ENTRANTSAbstractSince 2006, we have run a robotics competition that attracted widespread participation(over 100 entrants) from local K-12 schools. This six-hour competition pits low-costrobotic systems built over several weeks by teams of two to four K-12 students (agerange 14-18). These small, ten-inch robots come from an all inclusive, commercial kit likethe ones offered from Parallax. The students implement common robotic topics such asautonomous robot navigation, localization and detection algorithms and robot design tocomplete engaging medically themed challenges. The challenges provide fun opportunitiesfor students
A FAIR GAME: A LOW-COST EASILY IMPLEMENTED ROBOTICS COMPETITION LEADS TO DIVERSE ENTRANTSAbstractSince 2006, we have run a robotics competition that attracted widespread participation(over 100 entrants) from local K-12 schools. This six-hour competition pits low-costrobotic systems built over several weeks by teams of two to four K-12 students (agerange 14-18). These small, ten-inch robots come from an all inclusive, commercial kit likethe ones offered from Parallax. The students implement common robotic topics such asautonomous robot navigation, localization and detection algorithms and robot design tocomplete engaging medically themed challenges. The challenges provide fun opportunitiesfor students
Paper ID #6660Intellectual Property Issues in College-Industry PartnershipsMs. Lori Glover J.D., Worcester Polytechnic Institute Lori Glover J.D. is the assistant vice president for Corporate Engagement at Worcester Polytechnic Insti- tute in Worcester Massachusetts. She focuses on creating long term strategic partnerships for the univer- sity and is responsible for industry contract negotiation.Todd S. Keiller, Worcester Polytechnic Institute Todd Keiller joined Worcester Polytechnic Institute in October 2011 to run the technology transfer of- fice. Keiller brings over 30 years of licensing, business development, and
and better communicate to students how all engineering decisions should be madewithin the broader moral landscape, as opposed to a select few decisions. An engineeringeducation integrated with ethics as a way to make longer-lasting systemic change [13], [12].Incorporating experiences such as community outreach and guest speakers helps, in part, toframe an education in the ethical issues beyond the workplace [16]; however, this is just anextension, albeit a very valuable one, of the current education strategy. More recent papershave proposed game-based learning experiences, or ‘playful learning’ as a way for students toimmerse themselves in ethical issues and consider them from new perspectives [9], [8]. Thesestrategies provide an alternative
presentations, and class demonstrations. Naturally, somefreshmen feel overwhelmed by this approach and the range of potential solutions to eachproblem. In order to address this situation, we have engaged upperclassmen lab managers toprovide technical assistance and support to our freshmen since we first developed this courseover fifteen years ago. Each lab manager is completely responsible for a team of five freshmen,including a review of the team’s protocols in lab and assistance during the lab as needed. Labmanagers are instructed to guide their students to a solution through questions, rather thandirectly telling them the best method. More importantly, the lab managers serve as mentors to thefreshmen and provide advice outside of the lab on course
considering doing. The company even provided machining time and materials forthe end-of-arm tooling on the robot in the lab. The students used the actual press tooling andmocked up the presses in the lab and then developed the application and design for the robot totend two presses simulating a work cell. This mockup allowed the situation to be addressedwithout interrupting actual production. During the demonstration the owner, CEO and twoengineers from the company came to the lab and viewed the demonstration. They were veryimpressed. The company discussed ways to improve the process and is looking at implementingthe design. The point here is that by trying to engage the industrial partners with the departmentwe have lead the company to be very happy
6.0 understanding of professional and ethical 6 responsibility 7.0 ability to communicate 7 effectively 8.0 understand the impact of engineering solutions in a 8 global/societal context 9.0 recognition of the need for and an ability to engage in life- 9 long learning 10.0 knowledge of contemporary 10 issues 11.0 ability to use the techniques, skills and modern tools necessary for engineering 11 practice NOTES FOR TABLE 2 : Assessable Component(s) NP = Not a Priority in this Class Otherwise, please
when all passengers ran toone side to gawk at bathers on a nude beach. This activity requires little class time yet reinforcesABET criteria that “students attain: (f) an understanding of professional and ethical responsibility (g) an ability to communicate effectively (h) the broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context (j) a knowledge of contemporary issues”38Specifically, objectives (f) and (j) are often difficult to measure within the traditional curriculum.Thus each examination in the class included a short answer question requiring the students toidentify some set number of current issues related to ship dynamics
provide start-up funding. Itwould seem that the time is ripe for technical education to include an international experience intheir programs as well.Some members of the university community are promoting the idea that all undergraduate degreeprograms must include a required core of foreign language courses. At first light this proposalwould seem to add yet another layer of non-technical requirements on the student with theinevitable result of decreasing the technical content of their degree. Although this proposal mayhave merit, discussions with graduates have indicated that unless this classroom experience in aforeign language is soon followed by an in depth international trip/exchange, the long-termsignificance will be minimal. Experience has
Community, which was designated as one of the first12 manufacturing communities under the national Investing in Manufacturing CommunitiesPartnership (IMCP) initiative. The objective of the REU Site is to introduce undergraduatestudents to the forefront of sustainable manufacturing research and provide students with theskills and pathways to pursue four-year and graduate programs to become knowledgeable andcapable engineers in the manufacturing industry of the future. Four sustainable manufacturing technical areas, yielding inter- disciplinary research projects, are targeted as the intellectual focus of the site: (1) nano-coating and lightweight materials
PracticesInformal STEM EducationPromoting engineering and STEM through summer camps is a well-developed practice. Theliterature outlines several best approaches to effectively implement learning into camps. Workingwith hands-on activities increases interest in engineering while allowing students to practiceproblem solving and designing their own solutions to a problem [9 -11]. Such activities reinforceteamwork and communication skills as students collaborate in groups to develop solutions andexplain their ideas [11]. While using hands-on projects are common practice, they often lack amathematical component, which gives a less than accurate representation of college engineeringprograms [10]. The UACOE camps implements mathematical concepts within the
Copyright Ó 2002, American Society for Engineering Educationand programs. This assessment has resulted in short and long-term changes in curriculum in allabove-mentioned areas. Some examples are:· When asked about size of lab groups, students responded that some hands-on laboratory exercises should be done in smaller groups of two (rather than the usual size of four) so that all students could be more fully engaged.· When asked to provide comments on the topics covered in the lab experiences, a re-ordering of the experiences were suggested to better align with topics being covered in physics.· When asked to suggest changes to the engineering classroom, a number of students would prefer to be able to easily see the computer
experience the so-called“sophomore slump” [8]. In a 2014 survey, 33.2% of sophomore students expresseddissatisfaction with their experiences in academic advisement and 22.4% in faculty interactions.Another national report provides more detailed insights, highlighting sophomore students’dissatisfaction with experiences like limited academic engagement, a diminished sense ofbelonging, infrequent communication with academic advisors, and ongoing financial concerns[9]. The multitude of these negative sophomore experiences is believed to contribute to the“slump” collectively and are known to hinder students’ academic progression and deter themfrom persisting in their studies [7], [10]. Indeed, dissatisfaction with institutional services was aunique