, teamwork has become ubiquitous inresponse to the growing requirement for graduates to acquire teamwork skills and abilities duringtheir undergraduate education. Increased amount of teamwork in technical programs has alsoraised the concern of whether individual students are achieving the expected technical andprofessional learning outcomes from teamwork. Peer evaluations are frequently used to evaluatethe individual team members’ contributions to the collective outcome of the team. Peerevaluations can positively impact student attitudes toward teamwork by allowing them to havepartial control on their individual grade and providing them an outlet to express theirdissatisfaction.9 Peer evaluations tend to reduce social loafing14,8, which has a
integration into the academicprogram. For this past year, we have been assessing our admissions data to understand where wedraw our prospective students from and how we might improve recruiting. In addition, we alsoassessed how our current admission criteria impacts who is admitted and who is not.Enhance the perception and understanding of diversity and inclusion among students, facultyand administrators.Faculty, staff and students will participate in workshops on inclusiveness, with the goal ofdeveloping a “collective intentionality” across the departmental culture, which will be self-perpetuating and address all forms of difference. The research group completed a climate andclassroom pedagogy survey to understand how we develop the “collective
4. Amotivation – behaviours which are engaged in without a sense of purpose and no expectation of reward.1.1 HackathonsTraditionally, a hackathon has been described as a fast-paced computer programming event [5]where participants collaborate to create software-based projects in a time frame ranging from asingle day to a week [6]. More recently, hackathons have shifted to cover a wide range of issuesand many now focus on causes related to social good [7]. Hackathons have become increasinglypopular amongst post-secondary institutions, as they provide authentic, hands-on learningopportunities for students to gain experience with tools and programs used by workingprofessionals [6]. In addition to hands-on learning, hackathons
sales (revenue) and purchasing (expense) data in order to managecash flow and report on income and profit.Figure 2 details the business processes, forms, and flow of information. The color dots representthe colors of the sticky notes used for the game that each student-manager was responsible forgenerating. On a virtual-week basis, the instructor (game moderator) established a market pricefor paper cases that students may sell to their customer. The game does not create a customerpurchase order, so the student sales manager assumes an order quantity at his/her discretion andgenerates an internal sales order to communicate the demand. The sales order informs thewarehouse manager on what to ship and the accounting manager on how much to invoice
constructing self-efficacy scales” , Self Efficacy Beliefs of Adolescents, 2006, 5, 1-4317. Shell, D. F., Husman, J., Turner, J. E., Cliffel, D. M., Nath, I., & Sweany, N., “The impact of computer supported collaborative learning communities on high school students' knowledge building, strategy building, strategic learning, and perceptions of the classroom” Journal of Educational Computing Research, 2005, 33(3), 327-349.18. Brannick, M. T., Miles, D. E., & Kisamore, J. L., “Calibration between student mastery and self-efficacy”, Studies in Higher Education, 2005, 30(4), 473-483.19. Glenberg, A. M., Sanocki, T., Epstein, W., & Morris, C., “Enhancing calibration of comprehension”, Journal of Experimental
materials, and successfully communicatethe information in a professional and academically rigorous format. Capstone projects areassessed based on the research quality and efforts, final report document, and presentation of theresearch. The research presented herein was accomplished as one graduate student’s capstoneproject which centered around hands-on engagement, community outreach and service-basedlearning.This paper documents the construction of an initial structure in Panama followed by a prototypestructure in Lineville, AL as it relates to the student’s scholarly capstone project. The primarygoal of this paper is to present lessons learned from each project and provide recommendationsfor streamlining and improving the construction process for
students designed a sun tracker, aproportional-integral-derivative (PID) controller to maximize the power generated by the solarpanel by adjusting the angle of the panel with respect to the solar irradiance. The third projectwas a control system to fix the lateral position of a boat in the water flume while it wasnavigating along the flume to prevent contacts with the walls. Finally, a discussion on how theset of demonstrations and the design projects boosted students’ interest in the Control SystemsDesign course. An assessment has been conducted to evaluate the impact of the demonstrations,labs and project on the student learning outcomes and the depth of their understanding of keyconcepts in comparison to that obtained in the previous semesters
multidisciplinary projects. The goal of these projects is to fostercreative thinking, diversified background exposure, teamwork, communication, andcollaboration skills. Therefore, students are normally required to form teams of three to fourmembers from various disciplines to foster inter-disciplinary interaction. Students areencouraged to form their own teams, or consult with the coordinators to join other formingteams. Students may mutually develop their own project, adopt one from a list suggested byEngineering faculty, or participate in projects sponsored by local industry. Once teams areformed, students are mandated to continue the teamwork to complete the project over a two-semester sequence.III. DESIGN PROJECTS OVERVIEWSome student design projects
them in the classroom.6 The lesson plans are posted on the group’s open-accesswebsite and teachers are encouraged to use them to make the classroom learning experiencemore exciting. These lesson plans are posted so educators can reproduced the impact of MindTrekkers activities in their own classroom, replicating the informal education environmentcreated by Mind Trekkers.7Research shows that when the fixed intelligence message is replaced with a more malleable viewand more informal learning opportunities are offered, the achievement gap virtually disappears.8Positive, high-energy communication of this message is key in helping participants realize thatSTEM learning is a life-long discovery process of fun and engaging “opportunities
person to do this.We generally assume that if “they are here, they will make it” [7]. NAU is a leading institutionon the national level in its focus on outreach to Native Americans, giving them a stronger voiceon campus. Melissa has as much potential as any other engineering student enrolled in ResearchExperiences for Undergraduates (REU) through the prestigious NASA Space Grant Program.What sets her apart from her peers is that she had a vision—she is interested in helping clean upher own backyard.Community need is one of the leading reasons for students, from different backgrounds, toparticipate in STEM-related REU. Melissa is no different. Interested in the impacts of the GoldKing Mine Spill in her community, she wanted to develop new
understanding of the impact of engineering solutions on the Army, the nation, and in global contexts. [ABET Criterion 3 Outcomes (h) and (j)] 8) An ability to continuously improve and engage in life-long learning to adapt to a technologically advancing Army [ABET Criterion 3 Outcome (i)] 9) An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice [ABET Criterion 3 Outcome (k)]The mechanical engineering program objectives strongly support USMA’s Academic ProgramGoals mentioned above. In order to meet the mechanical engineering program objectives,students must experience a mechanical engineering curriculum that purposefully facilitates thedesired outcomes. A
picture.The fundamental contribution of this research is in shedding light on issues that have the potentialto impact multiple stakeholders and how they pursue STEM related efforts. For instance, forprojects looking for STEM partners in a specific geographical area, our research can provide thatinformation. There is an opportunity to aggregate information about scholarships and competitionsas they are often announced through social media. Overall this exploratory research can help builda system that will assist in raising awareness of STEM issues, better understanding of issues, betterunderstanding of sentiment regarding issues, figure out geographic distribution, provide temporalunderstanding of issues, and help understand communities and networks
international research team, I had the opportunity to work with senior leaders at Nazerbayev Univer- sity, KIMEP University and Kasipkor, a holding company establishing 2 new colleges (Astana) and 4 interregional centers (Atyrau, Ust-Kamenogorsk, Ekibstuz and Shymkent). My research team Technical Vocational Education Training (TVET) focused on examining the technical education system that is seen as a catalyst for the country’s ambition to be an international leader in the emerging green economy. My doctoral research explores the similarities and differences of physical and virtual place making, and the extent to which the approach may impact the learning experience for students and/or the shape of online learning spaces in
collectively. Kuhn defines “normal science” asscience that proceeds in small steps essentially within the accepted paradigm. Most allscience is normal science. But when the scientific paradigm is found to be unable toexplain newly observed phenomena, a breakthrough is required, a “paradigm shift” inKuhn’s words. Someone, who we will end up calling a scientific genius, will, in thevernacular of the day, “think outside the box.” Once the paradigm shift is accepted bythe scientific community (which, typically, takes about one generation) then we proceedwith this new paradigm. Just as science has its paradigm or world view, so do each ofour students, and each of us for that matter. Each of us has a view of how the worldworks, how things are. This includes
control theory, and system identification. His work has been published through the American Society for Engineering Education (ASEE) and the Institute for Electrical and Electronics Engineering (IEEE); he is an active member of both organizations. He serves as advisor to the student entrepreneurship club and as the State Partner for the FIRST LEGO League Program—a nationally recognized program that incorporates robotics with innovation and community engagement. He holds a PhD and BS in Electrical Engineering from the University of Kentucky.Dr. Laura R. Ray, Dartmouth College Dr. Ray is the interim dean and professor of engineering sciences at the Thayer School of Engineering, Dartmouth College. She received her B.E
: engineering design principles, additivemanufacturing processes, energy management and Internet of Things (IoT). This work, togetherwith the partnerships that have been developed between the Colleges of Engineering, Educationand Science, have resulted in a unique capstone design project. The project includes students inthe Electronic Systems (ESET) and the Mechatronics (MXET) programs in the College ofEngineering paired with students in the College of Education and the College of Science. Basedon the identified need for both resources and curriculum, the project team is engaged in thedesign and development of a one-quarter scale, four room “house” that is fully instrumented tobe monitored and controlled remotely as a IoT system. As this resource is
feedback systemscan be effectively transferred to different educational contexts. The project’s findings will be dis-seminated through publications and presentations, advancing knowledge in the fields of intelligenttutoring systems, STEM education, and interdisciplinary approaches to human-centered design.By fostering collaboration and generating new research, this project will lay the groundwork forfuture innovations and external funding opportunities in educational technology.Anticipated ImpactThe proposed collaboration between Michigan Technological University and Hofstra Universitywill have significant impacts on both institutions, their students, and the broader educational tech-nology community. By deploying WebTA at Hofstra, this project
better approached through a modification in instruction and potentially assessmentthrough communication with the educator and family about what would be best for the student,rather than simply a quantitative progress report for those students.Furthermore, in classroom settings, AEI-enhanced generative AI can assist teachers by providingreal-time feedback on student engagement and emotional states. This insight can help educatorsto adjust their teaching strategies on-the-fly, ensuring that the classroom environment is conduciveto learning for all students.Lastly, in the realm of educational content creation, generative AI can automate the production ofdiverse educational materials, such as interactive exercises, simulations, or educational games
civil engineering, practicing professionals often work on large-scale projects withhuge costs and impacts. Practical experiences provide an effective way to let students see howthe things they learn in the class relate to the real world. Moreover, the practical experiences canbe used to expose students to career options, role models, construction sites, and experience ofthe day-to-day challenges of project management.Some conventional examples of such practical experiences are cooperatives education programs(co-ops) and internships. At Rensselaer Polytechnic Institute there is an ongoing search for Page 8.1100.1additional opportunities to
Paper ID #15341Designing Paper Baskets: A PictureSTEM Curriculum Module (P12 ResourceExchange)Kristina Maruyama Tank, Iowa State University Kristina M. Tank is an Assistant Professor of Science Education in the School of Education at Iowa State University. She currently teaches undergraduate courses in science education for elementary education majors. As a former elementary teacher, her research and teaching interests are centered around improv- ing elementary students’ science and engineering learning and increasing teachers’ use of effective STEM instruction in the elementary grades. With the increased emphasis on
Engineering Education, 2024 Technical Training for Industry 4.0 Technologies: Low-Cost Gantry Candy Sorting System for Education and OutreachAbstractTechnology is changing at a much faster rate than ever. We call this the fourth industrialrevolution (Industry 4.0). In the authors’ community college and workforce developmentprograms, instructors focus on hands-on learning for high-level courses, including computervision (CV) and capstone courses. Often the learning experience is hindered by lack of resources.To introduce Industry 4.0 concepts to students, a low-cost automated system for sorting candythat uses a portable gantry robotic system with computer vision was developed.Existing work on candy sorting machines can be
, engaging in collaborativecommunity service, and empowering its constituents to become responsible citizens in aninterdependent, pluralistic, global community. NU students earn their degrees in a uniqueone-class-per-month format, and attend classes at night so they can continue to move forwardin the workplace. Programs in this format can be completed faster than at a traditionaluniversity, albeit in an intense fashion. Each graduate course has 40.5 hours of class roomcontact. Students are allowed to take only one course at a time. Initially, the introduction of an Engineering Management program was planned for aclass room environment offering. Later, developers were asked to explore ways to expandoptions, particularly for those students who
service referralsource for prospective clients. Services provided include one-on-one consulting, strategicplanning, market research and loan assistance. The industrial commission provides mentorshipthrough membership and help with venture funding and commercially scale a manufacturingprocess. The law firm with extensive patent experience provides legal support for patenting ofinnovative products and ideas.The College of Technology faculty members and students are engaged in design, analysis,making prototype and testing including modeling and simulation of product and process. Inaddition, industry partners are involved in giving assistance with design problem and helpoptimize manufacturing process.The economic development group are engaged in
can affect teens and dialysis is a common procedure of whichmost students are likely aware. Page 10.553.3 Proceedings of the 2005 American Society for Engineering Education Annual Conference & Exposition Copyright © 2005, American Society for Engineering EducationPrior to initiation of the module, student groups engage in an “Engineering Challenge”. In thishands-on exercise, teams are required build an apparatus to separate Rice Krispies from amixture of 10 different breakfast cereals of different sizes and shapes using only givencommonplace materials (Figure 1). The purpose of this exercise is to initiate
factor toassist students be engaged during the courses and developing their mindset. In broaderterms, the general idea of challenge-based learning (CBL) focuses on learning whilesolving real-world problems that could be collaborative, and hands-on. Moreover, allparticipants (e.g., students) are encouraged to identify big ideas, ask good questions,discover and solve challenges, gain in-depth subject area knowledge, develop 21st-century skills, and even share their thoughts with the world (Gallagher and Savage,2020). Based on the definitions, the challenging level of the problems has quite adifferent meaning than critical thinking, but they can be easily misunderstood bystudents and instructors due to a lack of background knowledge. This
University of Michigan in 2008 and his B.S. from Union College in 2003. His research interests include combustion synthesis of nanoparticles and combustion catalysis using nanopar- ticles. He is also involved in developing educational apps for instructional and research purposes.Dr. Cassandra Sue Ellen Jamison, Rowan University Cassandra (Cassie) Jamison is an Assistant Professor in the Experiential Engineering Education Department at Rowan University (Glassboro, NJ). Her research interests focus on understanding and improving the learning that occurs in experiential, out-of-class activities for engineering students. Cassie previously received a B.A. in Engineering Sciences at Wartburg College (Waverly, IA) and her M.S. and
University that has recently introduced ‘Internationalisation’ into itsmerit review system as a compulsory requirement for all academic staff. There is a broadspectrum of activities that can be categorised as ‘Internationalisation’, which can range frominternationalisation of curriculum through case studies through to taking students overseas tostudy. The university has provided large scale investment to encourage academics to engagein this activity and it will be interesting to review the impact of this change in the meritsystem on engagement with the UNTWIN by Coventry academic staff.Coventry University has also received support from its bureaucratic structure (i.e. the Facultyof Engineering and Computing) to release resource to develop the
type used for the in-class demonstration.Figure 1 is a photograph of one of the patch antennas described in the note set. Students arereminded of the relation between frequency and wavelength, the notion of electrical length isintroduced earlier in the note set, and led through the calculation of the wavelength of a 2.4 GHzsignal in the dielectric material (λd) used to realize the antenna.Figure 2, another taken from the note set, illustrates the simulated 3D antenna radiation patternof the patch antenna. The idea of shaping the antenna pattern and controlling its primarydirection is suggested to the student and the use of such techniques to increase capacity in awireless communication system is noted. Transmission line
. American c Society for Engineering Education, 2021 The TNT Board: An Interactive Electronic Board GameAbstractIn summer 2020, a research and enrichment program funded by a Student Engagement,Retention, and Success (SERS) grant from the Tennessee Board of Regents took place in theform of online/remote delivery. The goal of the program was to improve the GPA and retentionrate of underrepresented and minority students by engaging them in multidisciplinary andcollaborative summer projects. This paper presents the project carried out by one of the studentgroups, in which two students in Mechatronics Engineering and one student in Computer Scienceworked together remotely and designed and implemented an
return to the university in terms of subcontracts, lab access fees, student employment andinternships, and faculty involvement in increasingly relevant research. A simultaneous impact isthat the on-campus patent committee is evaluating ideas more on their potential to bring positivebenefits to society, with associated financial rewards, and less as simply a benefit to faculty.Conflict-of-InterestIn the startup phase, it became apparent that the new Incubator was introducing ideas that werechallenging to existing University practices. In general, it was found that while the official Page 9.489.5