them, including their beliefs about theutility of math beyond a classroom or their future careers. As role models, MCLs’ attitudes andbeliefs about math have the potential to influence those of the children they interact with in themath circles, shaping how they perceive and value the subject. Their responses to this questionwere characterized as described below.Ubiquity and Utility. All but two of the MCLs (Chandra and Harrison) spoke about theomnipresence and power of math, in that it is a broad, multi-faceted discipline, that it underliesmany other fields and real-world processes, and/or that it is simply ubiquitous (i.e., “Math iseverywhere!”). These responses largely included the application of math, with examplesspanning from its use in
reward staff for producing new laboratories. • Large groups could be avoided as students would have theAll these factors have led to fewer laboratories. The need for choice to do the laboratory alone and at their own pace.hands-on laboratories is as great as ever, particularly to • The large task of scheduling laboratory classes would beillustrate that the real world does not behave as mathematical reduced or removed as students could do the laboratory atmodels predict it will. This paper describes a computer the time of their
The Neglected Art of Sourcing in Engineering Education Alex Antunes, Angela Walters & Amanda Raab, Capitol Technology UniversityWe present methods for teaching schedule and cost delays in engineering projects as experientialteam learning within a classroom, without incurring unscripted schedule or cost delay to thecourse. Matching design and schematic specifications to a single vendor solution is a necessarybut rarely taught step in engineering. Engineers need parts, but most courses magically provideeither kits, chosen parts, or single-sourced components to speed student focus on the coreengineering topics. Sourcing of parts, however, involves real world process- and people-relatedissues that can add schedule and
sticky points of this observation is that that the example or demonstrationused in class to relate theory to the real-world must be applicable to the students. If they cannotidentify with the example or demonstration and relate it to their world, it’s merely anotheracademic exercise. It’s irrelevant. So, we casually opine that the “relevance needs to berelevant.” Beyond the need of the “relevance to be relevant,” well-intended instructors becomeso consumed with the syllabus or lesson plan, they forget to plan specifically for these examples. Page 25.987.5If proper planning prevents poor performance, than certainly improper planning promotes
onlyenhances leadership skills but also exposes undergraduates to the demands and rewards ofgraduate-level research. Based on the demonstrated benefits in undergraduate development, thismodel provides a practical framework for managing these research groups.The integration of undergraduates into research environments through structured mentorship andproblem-solving frameworks is particularly effective in motivating them to pursue advancedstudies. Greer et al. [7] emphasize the role of inquiry-driven lab projects in connecting academictheories with real-world applications, cultivating the critical thinking and metacognitive skillsessential for graduate-level education and aligning with Carstensen and Bernhard’s [2] findingson using design science
from any one page. Again, a small triangular icon appears next to the currentbranch, available choices are in bold blue, and those unavailable from the current page aregrayed-out (as all are in this view). “Concepts” are main topics, usually those that appear on theside navbar. “Discover” pages lead to questions or exercises that allow the student to explore anew area with information acquired from the “Concepts” pages. “Applications” are current usesof the topic in real-world situations. “Collaboration” supplies challenges that must be solvedwith a partner or by discussion between groups, perhaps with instructor guidance. “Practice”contains problems that the student must answer to allow the professor to assess the learning thathas taken place
Session xxxx Customers on Campus – Building Successful Collaboration between Physics and Engineering through Interdisciplinary Undergraduate Research Jeffrey A. Jalkio, School of Engineering Martin E Johnston, Department of Physics Christopher S. Greene, School of Engineering University of St. ThomasAbstractThe educational benefits of collaborative student – faculty research and real-world designprojects in engineering are well known. In particular, engineering students benefit from theexercise of design skills and from working with
than any others I have had. This is the only class where I got to apply my theories to a real company.”Proceedings of the 2005 Midwest Section Conference of the American Society for Engineering Education 7 Fig. 4. An example of Lean Manufacturing projects by IMSE 564 students. • “This project was a real good opportunity to go and recognize the theory we learn in class.” • “You will be able to apply Lean in a real world situation.” • “I felt like the majority of this course was directly applicable to my future career endeavors.” • “I feel that this class has adequately prepared me (through
, technology and future," 1996.[4] R. Schroeder, "Virtual reality in the real world: history, applications and projections," Futures, vol. 25, no. 9, pp. 963-973, 1993.[5] C. Cruz-Neira, D. J. Sandin, T. A. DeFanti, R. V. Kenyon, and J. C. Hart, "The CAVE: audio visual experience automatic virtual environment," Communications of the ACM, vol. 35, no. 6, pp. 64- 73, 1992.[6] (2019, February 1). university of Minnesota_School of Architecture [Online]. Available: http://arch.design.umn.edu/studentwork/course/3250/virtual-reality.html.[7] (2019, February 1). University of Michigan_ Architecture [Online]. Available: http://taubmancollege.umich.edu/students/course-list/architecture-409-virtual-realities
such as finally realizing that a filter or a different grounding schememay solve a real world problem of noise.Introductory digital electronics laboratory exercises can become limited and cookbook-like. Thisrote, by-the-numbers approach is not all bad to start the novice learning in a step-by-step fashion.However, there comes a time when introducing design elements into laboratory exercises canstretch the student to use and to more firmly establish previous learning. And, there comes atime when a laboratory exercise can become a bridge to future applications. The following Page 6.670.1laboratory exercises and projects were developed for
, there is one key advantage to usinghardware-based hands-on activities with real-world applications that simply cannot be obtainedwith software-only based activities. Practicing engineers use the theoretical and mathematicalconcepts from CTSS courses to model real-world physical phenomena. The overwhelming Page 23.188.2majority of students have never had an opportunity to connect those theoretical concepts with thephysical phenomena that they are trying to model. So they have trouble understanding why theyare learning the concepts or what use those concepts have. While software tools can helpstudents visualize the concepts, they are in
Engineering(MS&E). These concepts need to be introduced to students throughout existing MS&E curricula.There is currently a lack of datasets and tools that are appropriate for introducing the complextopics of AI and ML to engineering students with little to no knowledge of computer science orprogramming. In this paper, we report on the background, development, and application of a new3D printed plastic dataset and related active learning exercise. This exercise was performed on arelatively new “no-code” software platform (developed by Citrine Informatics) that uses AI andML to solve real-world materials engineering problems. Our approach places an emphasis on theimportance of materials engineering domain knowledge and structured material data
critical for preparing students to meet the demands of today’s rapidly evolving workforce.Numerous studies emphasize the importance of integrating real-world applications into academiccurricula to address the disconnect between theoretical knowledge and practical skills. Whiletraditional academic settings often prioritize foundational theories, these alone may not providethe practical context required for effective problem-solving in professional environments [4].Research highlights that incorporating industry practices into educational experiences enablesstudents to develop a deeper understanding of industry expectations, acquire relevantcompetencies, and gain confidence in their ability to transition from the classroom to theworkplace [5
students.The Center for Innovation through Visualization and Simulation (CIVS) at Purdue UniversityNorthwest was established in 2009 and is globally recognized for its integrated and application-driven approaches to solving real-world problems with cutting-edge simulation and visualizationtechnologies. CIVS works closely with industry, K-12 schools, colleges, and governmentalbranches to address critical issues in engineering, energy, productivity, quality, safety, education,and the environment. CIVS uses computational models to simulate real phenomena and predicttheir behavior under specified conditions, and visualization technology to create 3D images andvirtual reality environments. Integrating simulation and visualization enables effective
. Page 15.1214.1© American Society for Engineering Education, 2010 The Coding of Sound by a Cochlear Prosthesis: An Introductory Signal Processing LabAbstractAn innovative and pedagogically appealing real-world application—a cochlear implant signalprocessor—forms the substrate for a laboratory exercise in design, simulation, and qualitativeassessment of an engineering problem. In an introductory signal processing course, students areable to write MATLAB code that mimics the operation of a cochlear implant signal processor inwhich sound information is extracted and then coded for input to a neural stimulator.Fundamental concepts such as sampling continuous-time signals, discrete-time filter design,filter
layouts that may bemirrored in different directions, enhancing the model's adaptability to various configurations.Scaling ensures that the model can detect objects and understand scenes at varying distances byaccommodating different resolutions and perspectives, which is essential for detecting bothnearby and faraway elements in dynamic environments[5]. Brightness adjustment simulatesvarious lighting conditions, such as daylight, dusk, or artificial lighting, to improve the model'srobustness in handling scenes with uneven illumination or challenging visibility[33].By applying these data augmentation techniques, scene classifiers become more resilient toenvironmental changes, significantly enhancing their utility in real-world applications
material,students will solve real-world problems, be exposed to fundamental math and science concepts,be able to explain and advocate for causes they feel strongly about, and be encouraged to beglobally-conscious thinkers and creators.1.3 Algae as a Learning ToolAlgae is a single-celled, photosynthetic organism that is often found in bodies of water. Whilealgae is familiar to many people as the scummy layer on top of a pond or the green coating on apool, it has a wide variety of applications that could improve the lives of people around theworld. The prospect of utilizing algae is growing in many industries, including cosmetics, foodand nutrition, biofuels, bioplastics, and more [2]. For example, algae is being added to nutritionalfood products
, structural analysis, and project management. 3. Provide hands-on learning opportunities to bridge the gap between theoretical knowledge and real-world applications. 4. Foster connections between students and professionals in transportation, engineering, and environmental science.Recruitment and Participants: The program targeted students from diverse backgrounds,particularly those from underrepresented groups in STEM. Recruitment strategies includedpartnerships with local schools, community organizations, and outreach events. A total of 16students registered, with 14 completing the program, however three did not fill out the survey. Theparticipant demographics included representation from multiple high-school grade levels.The
Engineering Problem Solving with MATLAB – Year 1Typically, in the freshman year of most engineering curricula, students take a computerprogramming course taught out of context with respect to real-world purpose, including manydetails that are quickly forgotten. The proposed course is motivated by real-world challengesarising from everyday physics applications. Emphasis is placed on engineering problem solving,similar to a course outlined by Morrell7, using the computer and computer programming as a toolfor analysis and real-time applications, i.e., measurement and control. The philosophy ofintegrating MATLAB programming to solve problems is illustrated in Figure 3 which also actsas a rough week-by-week outline of the course. Everyday physics are used
(s) in ever greater detail.In our later discussion of student reaction to this course, we will also note that students wereengaged by our devoting a significant portion of the course to a series of case studies. Thisapproach, too, bears something of the “cost” of substituting meaningful discussions of bothtechnical and social aspects of events such as the 1981 collapse of the Kansas City HyattRegency Hotel and the construction of the Three Gorges Dam in central China for further“depth” in the analysis of one-dimensional bars or of the hydrostatics of dams. It seemed to usthat such case studies would offer conceptual reinforcement, real-world application, and anextension and expansion of course material whose benefits far outweighed this cost
toolsthat are being developed to achieve project objectives, the work related to the development ofcase studies is described here. Historically, case studies have been as educational tools inbusiness, law and medicine but not so much in software engineering. The hypothesis is that casestudies would be effective educational tools to introduce real-world professional practices intothe classroom which would help the students in identifying and solving problems, and develop aperspective on knowledge application. In this paper we describe a set of V&V related case-studies that we have drawn from industry experiences and developed them as pedagogical tools.These case-studies cover several important topics in S/W V&V domain such as software
-cost robotic kits [13], Lean Six Sigma experiments [14], andmodular robotic tools [15]. These tools bridge theoretical concepts with real-world applications,encouraging creativity, collaboration, and problem-solving.The lab kit introduced in this study provides a cost-effective, adaptable, and associated modulesfor exploring fluid power concepts. Designed for junior and senior engineering technologystudents, it includes five modular experiments focusing on actuation, sensor calibration, and dataacquisition. Surveys before (in a regular lab session) and after its use measured studentengagement and engineering identity across emotional, physical, and cognitive dimensions, aswell as recognition, interest, and performance/competence. Results
Progress: Engineering Design in Secondary BiologyAbstractCreating engineering design challenges is never easy. For seasoned engineers in academia,creating real-world context and content rich problems is difficult. For K-12 teachers, this task iseven more challenging given their limited experience with engineering. However, initiativessuch as the NGSS depend on teacher’s ability to create and integrate engineering design as atopic. This Work in Progress paper evaluates engineering design challenges created by secondarybiology teachers during a summer modeling based workshop.During the summer workshop, secondary school teachers assumed the role of students andlearned about engineering design by direct instruction in order to
the robot’s movement and itsinteraction with the rest of the virtual world. Milgram et al. categorized the immersive display systems into seven classes based onfour MR attributes, namely the principal scene’s source (real vs. computer generated world), thesubstrate’s presentation (direct vs. scanned view), the user’s motion perception (exocentric vs.egocentric reference), and the need of conformal mapping (1:1 vs. 1:k) [19]. At the “realenvironment” end of their reality-virtuality continuum stands AR, where the real world is thefocus of the user experience, enhanced with virtual details. At the “virtual environment” of thecontinuum stands VR, where the user fully immerses into the computer-generated, syntheticexperience. MR, in which
multidisciplinary design experiencesavailable to students. AIADs also reinforce the knowledge and theory learned in typicalengineering classes with practical applications to a real world problem.Upon arrival at the AIAD project site, the project sponsor quickly orients the student to the Page 14.557.6project. Work begins almost immediately. The AIAD projects are well defined by the time thestudents arrive having most of the customer requirements, engineering targets, and timelinesdetermined. The project sponsors have had extensive communication with the customers, sostudents are primarily involved with conceptual and product development and some testing
of Wisconsin - Eau Claire. American c Society for Engineering Education, 2021Improving Integrated STEM Education: The Design and Development of a K- 12 STEM Observation Protocol (STEM-OP) (RTP)IntroductionThe collective education of science, technology, engineering, and mathematics has beencommonly referred to as STEM education. For K-12 education in the United States, the use ofthe phrase “STEM education” has repeatedly been used in reference to a more integratedcurricular and pedagogical approach, wherein the STEM disciplines are interconnected with oneanother and contextualized by real-world problems [1] – [3]. This shift from teaching the STEMdisciplines in
the area of computing. These courses normally involveinterfacing computers with sensors and transducers. At Brigham Young University we felt itimportant to offer a class that would allow IT students to participate in the growing area of theIoT. Thus the mechatronics class, which is specifically targeted at IT students, links the world ofmechanical devices, electronics and computers with the IT world of systems design, networking,security, HCI and many other IT topics. In this class a variety of experiments involve computingand real-world interactions at varying levels of complexity.Common ProblemsAll these applications share some common problems in the context of an IT learning experience.The primary problem is the reality that IT students
Ergonomics, among other journals.Brian Boswell, Rose-Hulman Institute of Technology ©American Society for Engineering Education, 2024 WIP: Strategizing the Integration of VR and AR in STEM Education: Aligning Educational, Organizational, and Technological StrategiesAbstract:This paper will be presented in a poster format.The integration of STEM education with Virtual Reality (VR) and Augmented Reality (AR)technologies offers opportunities to enhance students’ learning experiences by connectingtheoretical knowledge with real-world applications. STEM courses, including a range ofconcepts in mathematics, physics, and engineering, become more perceptible and meaningfulwhen visualized in 3D mediums
accompanying data set, which will be anessential asset in real-world practice.6. AssessmentThe intervention described in this paper will take advantage of several benefits of case-basedinstruction. Students will be provided with an opportunity for meaningful application of waterquality data, interpretation of real-world data, and creating a visual representation of data usingMATLAB/Excel. In addition, the discussion format used in the class provides opportunities forstudents to work on relevant and beneficial activities, including experiencing a novel team-basedactivity, and fostering teamwork and collaboration skills. Furthermore, it provides students withan opportunity to practice higher-level thinking in tandem with analyzing, reflecting
to help shape the design of the energyharvesting device. Outcome 2 of ABET Criterion 3 states that students should be able “to applyengineering design to produce solutions that meet specified needs with consideration of publichealth, safety, and welfare, as well as global, cultural, social, environmental, and economicfactors” [5]. The use of outside opinions to narrow and revise the initial designs allowed thestudent to take specific concerns into consideration. Many of the opinions focused on a concernfor public safety, economic factors, and environmental factors.Experiential, hands-on research opportunities relate important concepts which are delivered inthe classroom to real-world applications. While the classroom setting is effective at