future collaborative projects.INTRODUCTIONEngineering Graphics and Design (ENGR171) is a four-credit required course in the MechanicalEngineering major. It is typically taken during fall or spring semester of the freshman year andis usually the first or second course the student takes in the engineering department. The otherengineering course that electrical and mechanical engineering students take during the freshmanyear is a one-credit Introduction to Engineering course. The following is the ENGR171 coursede c a e U e S.T a c e ca a : T g ac b a f ec ures, hands-on computer lab time, and design projects, studentswill learn to read, and create, engineering drawings and use computer-aided
, Mechanical and General Engineering; and Automotive, Computer, Page 24.848.2Electronics, and Manufacturing Engineering Technology). This scholars group is known oncampus as the MAX (Mentored Academic Experience) Scholars. In 2013-14, thirty studentswere selected from the pool of new and renewal scholarship applications. Because of the rangeof majors, over half of the students are engineering and engineering technology majors (18 of30).The purpose of the MAX Scholars program is to provide STEM students with a mentoredacademic experience to help them develop and achieve both personal and professional goals.This mentoring takes place in two different ways
, significantly lower grades would be awarded. Students were allowed to form their ownteams. They were discouraged from choosing games as their app idea since games apps tend torequire extensive graphics skills and design time; the instructors felt that one semester was tooshort a time-frame for students with heterogeneous programming experience levels to complete aplausibly compelling game app.Examinations were designed to be uniform for the course population, which meant that studentswere responsible for understanding material from outside their major. The examination questionswere vetted by all three instructors to ensure they were not over-dependent on any narrowdiscipline-specific material covered outside of the Mobile App Development course.Once
Paper ID #49758Work in Progress: A two-way learning street: Near-peer college studentsenhance high school after-school STEM club opportunitiesMr. Ernest David Cartwright Sr., Marshall University As the oldest of four in a single-parent household near Dayton, Ohio, my upbringing instilled a deep sense of responsibility and resilience. Growing up, I developed a passion for math and science, which shaped my academic pursuits and guided my career path. I earned my Bachelor’s and Master’s degrees in Mechanical Engineering from the University of Dayton, where I honed my analytical and problem-solving skills. I then worked for
State University Paul C. Bigby is a graduate student at Virginia Polytechnic Institute and State University pursuing a Ph.D. in Engineering Education, where he serves as a graduate research assistant. Paul also earned his Bachelor’s from Virginia Tech in Mechanical Engineering, and Master’s degrees from both the University of Michigan and Indiana University. His research interests are in broadening participation in engineering with a systemic or institutional focus.Antarjot Kaur, Virginia Polytechnic Institute and State University Antarjot Kaur is currently a Ph.D. student situated in the Engineering Education Department at Virginia Polytechnic Institute and State University. Antarjot has received her B.S. and M.S
Paper ID #35065Teaching Engineering Virtually: A Rapid Response to Address the AcademicChallenges Generated by COVID-19Dr. Eleazar Marquez, Rice University Eleazar Marquez is an Assistant Teaching Professor in the Department of Mechanical Engineering at Rice University.Dr. Samuel Garcia Jr., NASA EPDC Dr. Samuel Garc´ıa Jr. serves as a NASA Educator Professional Development Specialist at Kennedy Space Center. Dr. Garc´ıa helps facilitate professional development to both formal and informal STEM educators utilizing NASA resources with a specific focus on Culturally Responsive Pedagogy. He also works with faculty serving
University, where he has taught courses on Hybrid and Electric Vehicles, Vehicle Dynamics, Energy Storage Systems for HEVs and also manages the Electric Propulsion Integration Lab- oratory. Dr. Liao is experienced in the areas of hybrid drivetrains and automotive manufacturing. Prior to Wayne State, he worked as a practicing engineer for over fifteen years with General Motors and Ford Motor Company. He holds a Doctor of Engineering in Manufacturing Engineering from the University of Michigan-Ann Arbor, Mechanical Engineer from Columbia University, M.S. from the University of Texas at Arlington and B.S. from National Central University (Taiwan), both in Mechanical Engineering. Dr. Liao has research and teaching interests
homeworkassignments, and problem-solving exams. Group activities, if they are included at all, tend to besimplistic and ill-supervised. We in CEES are beginning to address these weaknesses viaclassroom reform. The paradigm centers on project-driven assignments, where students areorganized into permanent teams and given a complex design question at the beginning of thesemester before any substantive background material is delivered. In the remainder of thesemester (or portion thereof, if several tasks are to be assigned), class activities, be they shortlectures or class discussions or group exercises, are driven by student questions on how tocomplete the project. In essence, the syllabus for the course is an evolving document driven bystudent curiosity
our mistakes and using these to build a strong foundation. WhileHenry Petroski was concerned about failures in engineering design, I believe the same applies toeducation. “I believe that the concept of failure – mechanical and structural failure in the context ofthis discussion – is central to understanding engineering, for engineering design has as its first andforemost objective the obviation of failure”.1 We also must learn from our past failures inengineering education. How can we justify such low graduation rates?I will take a brief tour down memory lane before looking at where we are today and where we maybe going in the future. Let’s start with the tools we had as engineers. To be an engineering student,you had to have your own slide
received his Ph.D. degree in Mechanical Engineering from the University of Missouri. Dr. Shih is a registered professional engineer and a member of ASEE.Dr. Gordon W Skelton, Jackson State UniversityDr. Jianjun Yin Page 25.738.1 c American Society for Engineering Education, 2012 Implementing Self-Regulated Learning Process Model and Assessment for Facilitating Civil Engineering Students to Master Engineering ConceptsAbstractLearning and problem-solving involve iterative cyclic processes that require both cognitivestrategies and regulation of efforts. Students
Technology department of New Mexico State University. His research focus is developing and teaching Android App development to engineers and entrepreneurs with innovative tools that can be utilized by programming novices.Prof. Luke Nogales, New Mexico State University Luke Nogales loves to help innovators reach their potential. Luke is an Assistant Professor in the Engi- neering Technology department at New Mexico State University (NMSU) and an Enterprise Advisor at NMSU’s on-campus entrepreneurship resource center, the Arrowhead Center. He teaches core mechanical engineering technology courses and a course on innovation and product development. Prior to working at NMSU, Luke worked as an innovator at Procter & Gamble
thesedevices. Finally, the paper is ended with conclusions and future work.2. Course descriptionThe overall goal of this new teaching practice is to equip students with the knowledge ofadvanced touch sensing technologies and developing microcontroller-based applicationsinvolving various touch sensing devices to solve engineering problems in practice. We taught theadded course materials in 5 weeks, two hours of lecture time and three hours of laboratory perweek. It has three major objectives. To improve students’ awareness of common and different features among major touch sensing technologies. Page 26.1463.3 To introduce students
bachelor’s degree programs in ElectricalEngineering, Civil Engineering, and Mechanical Engineering have joined UVU’s establishedprograms in Computer Engineering and Pre-Engineering in a new Department of Engineering.The new programs were immediately popular with students, with 300 students enrolling for Fall2018. Currently, the new Engineering Department has more than 900 students in five programswhich are housed in that department. Before forming the Engineering Department at UVU,Computer Engineering program was housed in the Computer Science department which offers abachelor’s degree in Computer Science with two areas of specialization – Computer Science(traditional) and Computer Networking. It also offers a Software Engineering degree
AC 2012-4218: CIVIL ENGINEERING PROGRAM EVALUATOR REFLEC-TIONS: THE MOST RECENT LESSONS LEARNEDCol. Karl F. Meyer, U.S. Military Academy Karl F. ”Fred” Meyer is the Civil Engineering Division Director in the Department of Civil and Mechan- ical Engineering at the U.S. Military Academy. He received a bachelor’s of science degree from USMA in 1984, a M.S. degree in civil engineering from Georgia Tech in 1993, and a Ph.D. in civil engineering from Georgia Tech in 2002. Meyer has been a member of the USMA faculty for 10 years and teaches courses in basic mechanics, structural steel design, reinforced concrete design, structural system design, and construction management. He has served as a Senior Mentor and Seminar
effective tool for engagement in marketing and advertising5. It is defined as theapplication of game mechanics such as competition, reward elements, and accomplishmentlevels to non-game contexts6. Although, this definition is often accurate, it is important to notethat the directly making learning into a game is not always the right strategy, ratherpsychological outcomes of playing a game should be achieved to drive behavioral outcomes. Itshould be noted that gamification is not always ideal for engagement and depends strongly onthe subject matter, approach and implementation. It is made effective with careful design ofassignments and course material ensuring that features of games replicate the learning experience(exploration, curiosity
Computer Science, Software Engineering and ComputerEngineering programs have lab sections, and students start with team-based work early.However, they mostly work within small teams of about five members that are stable throughouta term. To stretch the students’ collaborative skills and enhance their experience with more fluidteam configurations, we experimented with creating teams across two related senior-level classeswithin Computer Science, but with different perspectives and approaches. For one particularproject, shark spotting in drone video footage, the teams also collaborated with a group ofMarine Biologists from the Shark Lab at CSU Long Beach, who provided the video material andacted as a customer for three teams across the two classes
Paper ID #38873Inclusive Course Design Checklist: A Living Document for Faculty toCreate Inclusive ClassroomsDr. Swetha Nittala, Uber Technologies Swetha is currently a People Science Researcher at Uber. Prior to this she worked as a Lecturer and a Science and Engineering Education Fellow at the Mechanical Engineering Department, Stanford Univer- sity. She completed her PhD from the School of Engineering Education at Purdue University where she focused on identifying and developing leadership and other socio-technical capabilities among engineer- ing students and professionals. She is passionate about improving engineering
of issues that should be addressed center around how to make effective course contentthat will enhance the learning environment for the student.4. Integrating asynchronous and synchronous deliveryOur flexible distance learning framework offers the opportunity to redefine the classroomconcept, and to expand the set of tools available to the instructor. These tools can be groupedinto two categories: lecture delivery and enhanced materials. The first can be further subdividedinto synchronous and asynchronous modes of delivery. One advantage of the inFusionasynchronous delivery mechanism is that inFusion modules can be used as enhanced materials tosupplement courses that are delivered synchronously.The communication requirements inherent in the
have thehighest post- score for two of the eight topics. Neither sections B or D have the highest post-score for any of the topics. Figure 4. Pre- and post- concept inventory scores by topic for each Sections A, B, C, D and E.Concept Inventory RetentionSeventeen civil engineering students retook the concept inventory as their first homeworkassignment in mechanics of materials four weeks after completing statics. An additional 50mechanical engineering students completed the concept inventory as their first mechanics ofmaterials assignment three and a half months after completing statics and gave permission fortheir results to be published. Figure 5
-mediatedaccess to static information is only the beginning. The ultimate use of the Web will be as a 1software delivery mechanism . Now that the Java language and development tools are maturing,truly interactive WWW applications are becoming feasible2.Distance learning is one of the most promising applications of the Internet, and many universitiesare creating new correspondence courses with WWW delivery in mind. Certainly the Web is aphenomenal avenue for navigating efficiently through course material. The distance learningmodel falls short, however, in a critical component of any electrical engineering curriculum:instructional laboratories. This need can be partly filled by electronics simulation projects, butthere is no
semesters. They aimed to assess studentperceptions of gamification and its impact on their learning experience. It was found that whilestudents recognized the potential benefits of gamification, factors like time constraints and timemanagement were significant barriers to its effectiveness [10]. Buccafusca incorporatedgamification techniques, like problem-based learning and storytelling, in engineering educationto improve student engagement. Storytelling provided a structured context for students to followas they completed tasks. This narrative helped connect abstract concepts to real-world scenarios,making the material more relatable and memorable. However, he emphasized the need forthoughtful implementation to balance game mechanics with
development of a more detailed “Four Wheel Model”. Asecondary goal of the course is to apply engineering skills and techniques learned in the firstthree years of the mechanical engineering curriculum to a specific field, in this case the field ofvehicle dynamics. The broad nature of the material naturally lends itself to such a review,reinforcing the value of the engineering curriculum, giving students the satisfaction of being ableto apply their engineering skills to a particular topic and mimics the process of merging thesefoundational abilities with details of a specific knowledge area as will be required when enteringthe workforce. The course traditionally has consisted of daily lectures, weekly homeworkassignments and three exams. Dr. Kasprzak
workforce, women make up 48% of the total jobs, but only hold 24% ofSTEM jobs.8 Women with a STEM degree are less likely than men to work in the STEM field– more go into education and healthcare.9In order to address these two problems, SPSU began looking at ways to address theseproblems.Southern Polytechnic State University BackgroundSPSU is a public institution that grants associate, bachelor and master‟s degrees. The majorityof the degrees granted are in the STEM fields – science (biology and physics), technology(computer science, information technology, electrical engineering technology, civil engineeringtechnology, mechanical engineering technology, industrial engineering technology andmechanical engineering technology), engineering
from Ten Years of Training Teaching Assistants”, Proceedings of the American Society for Engineering Education Annual Conference and Exposition, Milwaukee, WI, 1997.[4] Lilja, David L., “Suggestions for Teaching the Engineering Research Process”, Proceedings of the American Society for Engineering Education Annual Conference and Exposition, Milwaukee, WI 1997.Biographical InformationELIZABETH A. DEBARTOLO is an Assistant Professor in the Mechanical Engineering Department at theRochester Institute of Technology. She earned her BSE at Duke University in 1994 and her Ph.D. at PurdueUniversity in 2000. She works with several dual BS/MS degree students on predicting and enhancing fatigue life inaircraft materials and structures.EDWARD
Business Management and Dr. Edward Lumsdaine from Mechanical Engineering). Theseven students in this class came up with three separate inventions. Also, one of these studentslearned how to protect an invention he had made previously. The students are now continuingwork to develop their prototypes into marketable products. The format of the pilot courseconsisted of brief just-in-time seminars or lectures and extensive laboratory sessions. Thestudents surprised the instructors by asking for additional class and lab time and most of all bythe quality and commercial potential of their inventions. The main seminar topics are listed inTable 1 and the main steps of the invention process in Table 2. Table 1 Main Seminar Topics
experience to bear in previous research that examined the use of technologies in K-12 settings with diverse students. He has worked with the Children’s Museum of Houston on the development and implementation of Robotics-based STEM programming for urban youth. He is the Principal Investigator of the NSF Award# 0737616, Learning through Engineering Design and Practice. Page 15.469.1Lynn Cozort, Arkansas State University Lynn Cozort, Arizona State University Lynn Cozort is Director of Academic Operations in the School of Mechanical, Aerospace, Chemical and Materials Engineering, Arizona State
Author at zyBooks. She earned her PhD in Electrical Engineering from the University of Minnesota in 2015, where her research focused on medical imaging using ultrasound. She also did two years of postdoctoral researDr. Ryan Barlow, zyBooks, A Wiley Brand Ryan Barlow obtained his Bachelor’s Degree in Mechanical Engineering from the University of Utah in 2012, his Master’s Degree in Science Education from the University of Maryland in 2016 and his PhD in Engineering Education from Utah State University in 2020. He currently works for zyBooks, A Wiley Brand creating interactive content for online mechanical engineering textbooks. His current research focuses on online engineering assessment, accessibility in online
students and course material. In a rapidly evolvingtechnological space such as that developing with cloud infrastructures, both instructors andstudents must utilize Agile concepts, particularly in the NU course-per-month modality.In this paper, Allen illustrates the power of using multiple public cloud CSPs—Azure, Bitnami,and Maestro—at minimal or no cost.A Glossary of Information Technology and Other Terminology used in this paper is provided atthe end of the paper.BackgroundA. Wildfire Suppression HistoryAnnual suppression cost of wildfires has exceeded $1 billion in each year since 2000, accordingto the senior climate economist with the Union of Concerned Scientists. The average number ofbig western fires has risen from 140 per year in the
mechanics of using the FPGAdevelopment environment and they appreciate the need for organizing a large system intosmaller components, as well as the need to thoroughly test each of those components.During the past five years we have used the Nim computer project in our first course indigital circuits. All student groups have successfully completed the project and manyhave realized some of the optional features possible. The project has been consistentlysuccessful in terms of generating student enthusiasm about the course material while Page 9.388.5exposing students to a hierarchical approach to a design problem. Proceedings of the 2004 American
projects are included below.The students were asked to write up a description of the project, as well as include a hardwareschematic and software flowchart. Along with a sample of their project, the ABET / ETACoutcomes are also described [10].Embedded Systems Design – Audio PlaybackIn this lab, the student’s goal was to build a functional music player. The concept of playingback audio was not covered in class, nor is there an audio output jack or codec present on theBeagleBone board. The mechanism to play back an audio file had to be researched andimplemented.This demonstrated the exact purpose of the final lab. A student used their existing knowledgebase (from class) to further their abilities in the course material. Sadly, one of the problems