Education Annual Conference & Exposition Copyright 2004, American Society for Engineering Education” Figure 3 – UniGraphics User InterfaceSolidworks: Solidworks was taught to the last group attending the workshop as analternative to Unigraphics. It is a solid modeling package, much akin to Unigraphics.Solidworks is not as feature-rich as Unigraphics, but it has a shallower learning curve.The typical Solidworks user interface is shown in Figure 4. Figure 4 – Solidworks User InterfaceInsight 5.0: The CAD files which are converted to .stl format are further processedwith the software tool called Insight 5.0, provided by Stratasys for use with theirFDM machines. Insight generates the
Paper ID #42914Technical Training for Industry 4.0 Technologies: Low-Cost Gantry CandySorting System for Education and OutreachProf. Javaid S Siddiqi, PROFESSOR AT LONE STAR COLLEGE. TEACHING AND Research AT ENERGY AND MANUFACTURING INSTITUTE OF LONE STAR COLLEGE SYSTEMS. RESEARCH AND DEVELOPMENT IN THE FIELD OF APPLIED TECHNOLOGY.DESIGN AND IMPLEMENTED COURSES FOR THE STUDENTS..Alan S GandyDr. Sheng-Jen Hsieh, Texas A&M University Dr. Sheng-Jen (”Tony”) Hsieh is a Professor in the Department of Engineering Technology and Industrial Distribution and a member of the Graduate Faculty at Texas A&M University
revolutionizing agricultural education, Maryam’s expertise in artificial intelligence and machine learning is driving innovative solutions for sustainable farming practices. Her contributions to publications and conferences, such as IGI Global Publisher, SIGCSE 2024(ACM Conference), ASEE Conference 2024, the Grace Annual Symposium 2024, 2024 NSF Workshop on Sustainable Computing and 2024 CRA-WP Grad Cohort for Women, showcase her passion for advancing educational pedagogy through emerging technologies, solidifying her reputation as a leading researcher in the field.Mrs. Fatemeh Jamshidi, Auburn University Fatemeh Jamshidi is a Doctoral Candidate in computer science and software engineering at Auburn University. Her
Paper ID #40062Decision support model to leverage extended reality technologies toaugment manufacturing educationDr. Amit Shashikant Jariwala, Georgia Institute of Technology Dr. Amit Jariwala is the Director of Design & Innovation for the School of Mechanical Engineering at Georgia Tech. Dr. Amit Jariwala develops and maintains industry partnerships to support experiential, entrepreneurial, and innovative learning experience within the academic curriculum of the school. He is a Woodruff School Teaching Fellow and strives to enhance education by developing classes, workshops, and events focused on implementing hands
-owned devices by students or schools can be repurposed for double-duty as measurement tools.Furthermore, the connectivity of such devices facilitates sharing of data for collaborative work,including between schools.Smartphones and Digital CamerasMobile phones with CCD cameras (‘smartphones) and other consumer-grade digital cameras areproving versatile platforms for healthcare, environmental monitoring, portable analyticalinstruments, and STEM education. MCGONIGLE et al. [6] note that in 2017, there were over 250publications on Smartphone imaging.CAMPOS et al. [7] took cellphone camera images of suspensions of gold nanoparticles in aqueoussolutions at various concentrations in clear plastic cuvettes. Using a free web-based ‘colorpicker’ software
) (c) Figure 2: Original (a), compact (b), and expanded (c) Clawbot designsSoftware DevelopmentI. Software used in the Robotics Course The software component of this course was by far one of the most successful sections.Guiding high school students from no or little programming experience to possessing solidfundamental knowledge of programming was a very satisfactory task to achieve for teachingassistants. In order to program the VEX Clawbot, the RobotC Integrated DevelopmentEnvironment (IDE)6, which is designed for VEX Robot hardware, was utilized. Thisprogramming language is a simplified version of the C – programming language.RobotC is the leading robotics programming language for the educational environment
Paper ID #43193Engineering Graphics Education for the Digital Enterprise: A Practical Examplein a Large Freshman Engineering CourseProf. Travis Fuerst, Purdue University Travis J. Fuerst is currently an Assistant Professor of Practice with the School of Engineering Technology at Purdue University, West Lafayette campus.Dr. Jorge Dorribo Camba, Jorge D. Camba is an Associate Professor in the School of Engineering Technology at Purdue University in West Lafayette, IN.Angshuman Mazumdar, Purdue University Angshuman Mazumdar is a current Ph.D. student in the department of Computer Graphics Technology, at Purdue University
Paper ID #24761Overview of Policies and Programs to Retain Black Students in EngineeringDr. Catherine E. Brawner, Research Triangle Educational Consultants Catherine E. Brawner is President of Research Triangle Educational Consultants. She received her Ph.D.in Educational Research and Policy Analysis from NC State University in 1996. She also has an MBA from Indiana University (Bloomington) and a bachelor’s degree from Duke University. She specializes in eval- uation and research in engineering education and computer science education. Dr. Brawner is a founding member and former treasurer of Research Triangle Park
. Baechle is currently an Assistant Professor in the Department of Computer Science at Indian River State College where he teaches courses in programming and data mining, as well as serving on various workgroups and projects related to data analytics. In addition to his academic duties, Dr. Baechle is an active consultant in the healthcare analytics industry where he specializes in the field of natural language processing. Previous to IRSC, he was employed as a software developer for almost 10 years in several private and governmental organizations writing utilities and financial software.Christopher John Akelian (Cuesta College)Kathleen Alfano Kathleen Alfano has a Ph.D. from UCLA in Higher Education with a cognate in
Session 2542 Distance Education Moves into the 21st Century: A Comparison of Delivery Methods Anita L. Callahan, Paul E. Givens, Russell G. Bly Industrial and Management Systems Engineering/University of South FloridaAbstractThe good news is that distance education provides access to educational opportunitiesthat would otherwise be denied to remotely located students. Even better is that thisstudy shows that the choice of media does not affect the quality of the knowledgetransfer. This study compares not only traditional distance education with classroomperformance, but also includes an evaluation
. Frizell received a B.S. degree in Computer Science from Jackson State University and Master’s and Ph.D. degrees in Computer Science and Software Engineering from Auburn University. She has received over $1.8M in funding to support both her technical and education research agendas.Yonggao Yang, Prairie View A&M University Dr. Yonggao Yang is an associate professor and interim department head in the Computer Science Department at Prairie View A&M University. He received his B.S. and M.S. in Computer Science from Southwest Jiaotong University (China) in 1984 and 1987, respectively, and his Ph.D. in Information Technology from George Mason University in 2002. He joined Prairie View
). Page 6.783.5 Proceedings of the 2001 American Society for Engineering Education Annual Conference & Exposition Copyright 2001, American Society for Engineering EducationIn an earlier study that investigated the effects of on-line knowledge mapping (in small groups) onlearning of the respiratory, digestive, and circulatory systems of the human body, students whoused the knowledge-mapping software over a period of 6 weeks gained a deeper understanding ofthe relationships between the scientific concepts, both within each system of the human body andbetween these systems. Students in the knowledge-mapping condition made more scientific[M(SD)mapping = 7.10(4.17) vs. M(SD)control = 4.77(3.28); p < .05] and also
) simulation, a traffic simulation methodology using an off the shelf traffic controller, simulation software, and an interface device between the two, enables students to visualize the impact of traffic operations caused by different permutations of their design. In addition, HITL is the state- Proceedings of the 2007 American Society for Engineering Education Pacific Southwest Annual Conference Copyright © 2007, American Society for Engineering Education of-the-practice technique used by research agencies for conducting traffic simulation.These materials in the classroom enhance the educational experience in the followingways: • Provide a connection between theory and real-world application. • Help
Paper ID #45387A Mobile Wall Mockup (MWM) as a Learning Tool for Construction andEngineering EducationDr. Kenneth Stafford Sands II, Auburn University Kenneth S. Sands II is an Assistant Professor at Auburn University in the McWhorter School of Building Science.Andrew Hughes, Auburn University ©American Society for Engineering Education, 2025 A Mobile Wall Mockup (MWM) as a Learning Tool for Construction and Engineering EducationAbstractMockups play a critical role in construction and engineering, offering tangible ways tounderstand complex system components and improve quality
QC educational tools by designing anddeveloping a multimedia- and simulation-based learning tool, the Spin-Quantum Gate Lab, whichintegrates both software and hardware aspects to enhance QC learning. Specifically, our studyseeks to (1) provide an intuitive and accessible learning environment for students from diverseacademic backgrounds, (2) emphasize hands-on learning through a ”learning-by-doing” approachthat combines Multimedia-Based Learning (MBL) and Simulation-Based Learning (SBL), and(3) bridge the gap between QC hardware and software instruction, which has been largelyoverlooked in prior research.To evaluate the effectiveness of this tool, we conducted a mixed-methods pilot study with 19undergraduate students at a public university
Paper ID #37020Infusing 3D Printing into Construction ManagementCurricula to Educate Future Workforce of its ApplicationPiyush Pradhananga Piyush Pradhananga is a Ph.D. Candidate in Civil and Environmental Engineering at Florida International University (FIU). Piyush holds a B.S. in Civil Engineering from Tribhuwan University (TU). Following his graduation in 2016, he joined a leading real estate corporation in Nepal as a site engineer working on a multi-million project. He later joined a research firm based in London where he worked as an Engineering Graduate Researcher. Piyush is currently a Graduate Research
AC 2008-2226: USING SIMULATION-BASED HYBRID AND MULTILEVELVIRTUAL LABS FOR FIBER OPTICS, PHOTONICS AND TELECOMEDUCATIONYakov Cherner, ATeL, LLC Yakov E. Cherner, Ph.D. a Founder and President of ATEL, LLC, taught science, engineering and technology disciplines to high school, college and university students. He has extensive experience in writing curricula and developing educational software and efficient instructional strategies. Dr. Cherner introduced an innovative concept of multi-layered simulation-based conceptual teaching of science and technology. This instructional approach uses real-world objects, processes and learning situations that are familiar to students as the context for virtual
)GIVE uses characteristics (e.g., realistic environment, user view points, etc.) of severalcommercial software tools (e.g., flight simulator, Pro-E, etc.) and combine them to illustrateengineering concepts (e.g., the airplane coordinate transform and component manufacturing).In terms of scoring and educational settings, GIVE has the following three advantages. (1) GIVEenhances student’s understanding by considering both overall score and step-by-step reasoning.Reasoning behind the answers will be solicited from students and weighted by instructors ingrading. This is to overcome one of the common pitfalls of game-based learning that studentsconcentrate too much on completing, scoring, and winning, and become distracted from learning.(2) GIVE
the tools, methods and advantages andlimitations.9 Other systematic graphical simulations of ancient buildings, such as the Templewith the Wudian Roof10, the Great Wild Goose Pagoda11, the Great Wall12, and the monolithicRock Hewn Church in Lalibela in Ethiopia13, provide a number of explorations and paradigmswith which to simulate the construction of ancient buildings with modeling software in 3-Dgraphics. This research will continue this trend by not only creating a graphic modular database ofSong-style dougong for educational purposes, but also using these models to reconstruct theYingxian wooden pagoda, also called the Sakyamuni Pagoda, which is the oldest and highestwooden currently preserved structure in the world, located in the
2361 (History of AncientEngineering). The students’ end-of-semester teaching evaluations were shown to be verypositive. Their feedback on the preference towards learning construction methods like theGreat Wall via VR as opposed to the traditional PowerPoint slide presentations with onsitephotos demonstrates that this can be a powerful educational tool and an asset to classes aboutvarious engineering subjects.Conclusions and Future StudiesThe creation of a VR rendering of the Great Wall of China section in Jinshanling was derivedfrom a combination of various packages of both software (SOLIDWORKS, SketchUp (withGoogle Earth), and Unity) and hardware (Oculus Rift and Xbox controller). VR allows theend user to participate in a walkthrough of the
of South Carolina. Dr. Fallon’s academic career includes sixyears as an Assistant Professor at ODU and 22 years at The Citadel where he served as Headof the CEE Department for ten years (1993-2003).An active member of the Southeastern Section of American Society for Engineering Education(ASEE), Dr. Fallon has held numerous positions within the organization including the Chair ofthe Civil Engineering Division and the Administrative Unit, Conference Site Coordinator,Newsletter Editor for three years, Technical Program Chair and Instructional Unit Chair from1994 to 1995, and was elected President of the Southeastern Section from 1996 to 1997 andthen again from 2003 to 2004. He has also served for three years as the National CampusRepresentative
andmultidisciplinary studies. Information technology enters an engineer’s education inthree ways. First, IT in the form of software and computers is used as a calculationand data visualization tool. Secondly, through global, mobile, broadbandcommunications, IT has increased the scope and scale of knowledge management,data acquisition and communication almost beyond the imagination. Lastly, throughdistance learning, IT is directly influencing how teachers teach, how students learn,and how well teachers can assess that learning.Through an ever growing number of commercial and open source softwarepackages, IT provides calculation tools for solving textbook problems, and formodeling and simulation. Contemporary desktop software has bewilderingfunctionalities
, further complicated by quantum capabilities, poses serious risks to financialsystems and national security. The scope of quantum threats extends beyond traditional software,operating system, and network vulnerabilities, necessitating a shift in cybersecurity education.Traditional cybersecurity education, often reliant on didactic methods, lacks hands-on, student-centered learning experiences necessary to prepare students for these evolving challenges. Thereis an urgent need for curricula that address both classical and quantum security threats throughexperiential learning. In this work, we present the design and evaluation of EE-597: Introductionto Hardware Security, a graduate-level course integrating hands-on quantum security learning
Paper ID #36672Work-in-Progress: Introductory Reinforcement Learning forStudent Education and Curriculum Development ThroughEngaging MediumsRamakrishnan Sundaram (Professor)Benjamin Lubina © American Society for Engineering Education, 2022 Powered by www.slayte.com Work-in-Progress: Introductory Reinforcement Learning for Student Education and Curriculum Development Through Engaging EnvironmentsIntroduction This paper describes the setup of a reinforcement learning project intended to supportstudent research and curriculum development within the rapidly emerging fields of
andunrefined. However, times have changed. According to one education group, “…virtual realityhas grown up. Once an exotic field of computer sciences, it is now an important topic for theengineers of tomorrow.” 2 Now that virtual reality is more accessible to the public, theopportunity is present for education systems to revolutionize the way students learn. A team offive engineering undergraduate students at Oral Roberts University is continuing thedevelopment of a virtual reality flight motion simulator that will be used in an aircraft designclass and will be housed in the virtual reality educational building on campus.This project combines a Stewart platform, virtual reality and flight simulator software. Back in2017, the original team modeled the
AC 2008-2571: SYNERGETIC EDUCATION AND RESEARCH IN ENABLINGNASA-CENTERED ACADEMIC DEVELOPMENT OF ENGINEERS ANDSPACE-SCIENTISTSCharles Liu, California State University-Los AngelesJianyu Dong, California State University-Los Angeles Page 13.1133.1© American Society for Engineering Education, 2008 Synergetic Education and Research in Enabling NASA-Centered Academic Development of Engineers and Space-scientistsAbstractCalifornia State University (CSULA), Pasadena City College (PCC), both designated asMinority Serving Institutes (MSIs), and University of Southern California (USC), a prestigePh.D. granting institution, have established partnerships in engineering
Undecided Agree Strongly agree Strongly agree Figure 3. Student responses to questions 2 and 3.There were three open-ended questions at the end of the anonymous FLEET survey: A) “Do youhave any recommendations for future versions of the FLEET software?” B) “Do you have anyrecommendations for future ASNE capstone experiences?” C) “Do you have any furthercomments you wish to share?” Responses to these questions were analyzed for themes thatinformed development of the FLEET program and the surrounding educational materials.Student responses showed suggestions for future development as well as positive feedback aboutthe gameplay. Of the 46 students, nine students provided
7.1196.3 · Process System Reliability and Safety (NE 585). “Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright Ó 2002, American Society for Engineering Education”More detailed information about the Maintenance and Reliability certificate program is availableonline at http://anywhere.tennessee.edu/ne/gradcert/mre/default.htm.3.0 METHODOLOGY:The distance courses are delivered live and interactively (i.e., synchronous delivery) to thestudent's desktop computer via the World Wide Web and are recorded and availableasynchronously (i.e. saved on a server) to accommodate students who must occasionally missclass. The software, developed and licensed by Centra
. Page 22.220.1 c American Society for Engineering Education, 2011 Applying the Innovation in Engineering Education Framework: Assessing the Impact of Instructional TechnologyAbstractOne component in systematic educational innovation is examining the use and impact ofinstructional technology within the engineering undergraduate curriculum 1. Instructionaltechnology such as laptops, used in conjunction with software such as OneNote andDyknow, course management systems, and social networking platforms can providestudents and faculty access to shared learning spaces and allow for mobile learning.Regular use of these tools within the engineering curriculum by a cadre of faculty trainedto use them
and how students respond tothe pedagogies and the data analytics components in the projects.After faculty catalysts received training on how to apply various evidence-based teachingpedagogies and teaching/learning management tools, they redesigned the selected courses. © American Society for Engineering Education, 2024 Figure 1. The Logic ModelThe ProjBL activities follow a three-phase pedagogical approach in CS405: 1) Conceptual Phase(Learning): the students are first introduced to Linux programming and data analyticsfundamentals, and features of sample datasets. Then the students are exposed to thesupercomputer Linux environment and software tools. 2) Experimentation Phase (Practice