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Work-in-Progress: Introductory Reinforcement Learning for Student Education and Curriculum Development Through Engaging Mediums

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Electrical and Computer Engineering Division Poster Session

Page Count

13

DOI

10.18260/1-2--40590

Permanent URL

https://peer.asee.org/40590

Download Count

384

Paper Authors

author page

Ramakrishnan Sundaram Gannon University

author page

Benjamin Lubina Gannon University

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Abstract

This paper describes the setup of a reinforcement learning project that is meant to support student research and curriculum development into the upcoming fields of machine learning and artificial intelligence. Reinforcement learning in terms of this paper consists of appropriate setup of input features and output results, configuration of the architecture of the network, appropriate reward shaping, and proper sampling of generations and testing advancements with proper analytics. The hardware requirements of this project are met with the university’s cost-effective workstation platform and more applicable platforms are currently planned to come into the university’s possession to realistically be applied in a classroom setting. Software requirements are all free and able to be used in a classroom setting, the specifics of which will be elaborated upon. The project is made up of modules for self-learning the use of software in an attempt to play it as best as it can. In this case, to increase engagement and therefore best educate students on the concepts and practice of machine learning. The software of choice will be games simple enough for an introductory student to develop a reinforcement learning model for. These video game(s) will be used as a way to pique interest and therefore increase engagement in the material. In addition to serving as an introductory foray into machine learning for students, the project can also serve as a platform or reference for student research and more advanced projects to be built on. Graduate courses in machine learning and late undergraduate software classes would be good choices as ECE courses have previously had Python experience, which is needed to create this project in a classroom setting.

Sundaram, R., & Lubina, B. (2022, August), Work-in-Progress: Introductory Reinforcement Learning for Student Education and Curriculum Development Through Engaging Mediums Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--40590

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