acombination of ABET criteria [10] with other engineering self-efficacy tasks, and were selectedto measure design self-efficacy related to problem solving skills. Gains in design self-efficacyand problem-solving skills were reported in all 20 activities over the 10 weeks of the course.3. Engineering Design Self-Efficacy and GenderMany studies have shown that low self-efficacy in engineering, often in terms of feelings ofinclusion, is a factor contributing to the profession’s difficulties with the retention of women [11-14]. In an effort to improve retention of women in the undergraduate mechanical engineeringprogram, male/female information was collected to better understand how gender may relate tothe design self-efficacy of students at the
following fiveimportant characteristics of a Capstone Design course: 1. Challenging design project done by students within teams. 2. Focuses on knowledge gained throughout the curriculum. 3. Encourages solving problems that represent real-life engineering. 4. Earns an understanding of the professional aspects and engineering culture. 5. Learns and practices project proposing, planning, and control.Besides team-based projects, including a wider range of technical skills such as presentations,report writing, requirements analysis, and programming increases student the learning outcomes[4]. These technical skills serve to increase marketability for engineering graduates. Ideallyintroduction to the technical skills begins at the
Reflecting on DoingAbstractHow can self-assessment instruments be used to understand student learning indesign, build, and test engineering design courses? We contend that currentassessment methods, which focus on design artifact performance, often fail tofully characterize student learning. We contend that student learning outcomes,related to principles of design, in courses involving design, build, and test projectsare improved when instructors de-emphasize design performance and insteadfocus on promoting the learning acquired through reflection on doing asembodied in Kolb’s experiential learning construct. The incorporation ofexperiential learning provides the opportunity to facilitate learning by forcingstudents to learn through reflection on
Architecture and Design including: Register Transfer Level, Block Level and Component Level • Physical planning and design • Performance modeling and analysis • System Integration • System Verification and ValidationThe type of coursework is determined depending on whether the student is required to have aconceptual understanding and/or a practicing knowledge of the subject material. The optimalbalance across virtual and physical prototyping is determined by the desired competencies.Based on the goal of encouraging systematic engineering competencies, we analyzed the listabove and generated an importance scorecard that is summarized in the table below. Coursework Prototyping Model
Institute of Technology (MIT) and Singapore University of Technologyand Design (SUTD). During GLP, a design-based wilderness education class addressesthe development of design thinking, engineering science, and leadership skills; it consistsof project-based classroom and shop activities on campus, followed by a multidaywilderness expedition. After the 2015 class, students tended to place increasedimportance on tasks related to immediate action such as building. At the same time,decreased importance was placed on exploratory tasks such as understanding the problemand iterating. The 2016 curriculum was modified with these findings in mind, increasingthe time spent discussing exploratory aspects of the design process and increasing thenumber of
6 7 8 9 1 0 a) an ability to apply knowledge of mathematics, science, and X engineering b) an ability to design and conduct experiments, as well as to X analyze and interpret data c) an ability to design a system, component, or process to X meet desired needs d) an ability to function on multi-disciplinary teams X e) an ability to identify, f ormulate, and solve engineering X problems f) an understanding of professional and ethical responsibility X g) an ability to
Table 1: Survey Response RateA total of 62 students were available to respond and 40 surveys were received in total. Theresponse rate overall was about 65% and is summarized in Table 1. Page 22.505.6The first survey question was design to assess the students’ understanding of the intendedlearning objective for the case study exercise. Most recognized that the intended learningobjective was to design a disk brake and to apply the engineering design method. Figure 3presents the results of the number of occurrences of word phrases given in response to thequestion. In other words students provided more than one response and several word phrases
AC 2011-1665: AN OVERVIEW OF OUR EXPERIENCE INTEGRATINGMULTIDISCIPLINARY AND INTERNATIONAL DESIGN PROJECTS WITHINTHE SENIOR CAPSTONE DESIGN COURSERob O. Hovsapian, Florida State Univeristy Dr. Hovsapian spent almost 15 years working for General Dynamics, TRW and Northrop Grumman. Currently he serves as an associate scholar scientist / faculty, instructor of record for the senior capstone design course, for the Mechanical Engineering department and a program manager at the Center for Advanced Power Systems for the Electric Ship Research and Development Consortium (ESRDC) for the Office of Naval Research. He has been responsible for the successful establishment /deployment of several flexible manufacturing facilities
the design of medical devices based onvalidated user needs. The Clinical Immersion program has been a bridge for bioengineering and medicalstudents to apply their academic knowledge and practice the design process. The focus of the programhas been to expose students to the user-centered design process and prepare them for the Senior Designcourse sequence. Students report better understanding of user-based design and the needs identification inthe clinical environment. In addition, working in interdisciplinary teams of engineering and medicalstudents was a valuable, positive experience. Based on the success of the first three years of the programand feedback from former participants, we plan to expand the program in 2017 to include more of
2006-2382: INDUSTRY-SPONSORED DESIGN COMPETITION: OPPORTUNITIESAND CHALLENGES FOR A CAPSTONE SENIOR DESIGN PROJECTBetsy Aller, Western Michigan University Dr. Betsy M. Aller has a Ph.D. and M.S in Rhetoric and Technical Communication from Michigan Technological University. She coordinates senior capstone design and teaches technical communication and industrial management courses in the Department of Industrial & Manufacturing Engineering at Western Michigan University. Dr. Aller’s research interests include professional development of students in the engineering workplace, assessment and evaluation of ABET criterion and STEM-related experiences for women and minorities.Alamgir
often small6. There aremany excellent textbooks, such as Montgomery5, that provide explanations and practiceproblems. However the use of textbook and homework problems stress the categories ofknowledge, comprehension and application in Bloom’s Taxonomy7 of cognitive skills. But thismode of instruction is less likely to emphasize the higher-order cognitive skills of analysis,synthesis and evaluation.This paper will present research on developing and implementing a web-based, active learningmodule that teaches students the use of SPC tools for process improvement. Learning activitiesare designed to emphasize higher-order cognitive skills. Results of implementing the learningmodule in a senior-level Manufacturing Engineering course are provided
Paper ID #22381Preschool Teachers Learn to Teach the Engineering Design Process (Research-to-Practice)Nicole J. Glen, Bridgewater State University Former elementary teacher. Now an elementary science and engineering education methods professor and researcher. Research involves pre-service and in-service elementary teachers and their science and engineering attitudes, understandings, and skills. c American Society for Engineering Education, 2018 Preschool Teachers Learn to Teach the Engineering Design Process (research-to-practice)AbstractNationally, engineering has been in
2016. He is currently an Assistant Professor with the Me- chanical Engineering Department at Southern Illinois University Edwardsville, Edwardsville, IL, USA. His current research interests include characterization and electrochemical modeling of Li-ion batteries, traditional and electrochemical model-based Li-ion battery management system design, and real-world applications of control and estimation theory especially in alternative and renewable energy systems, mechatronics, robotics, and electrified and autonomous transportation. Dr. Lotfi is a member of the IEEE Control Systems Society and ASME Dynamic Systems and Control Division.Dr. Sven K. Esche, Stevens Institute of Technology (School of Engineering and Science
Paper ID #25270Developing Instructional Design Agents to Support Novice and K-12 DesignEducationDr. Corey T. Schimpf, Concord Consoritum Corey Schimpf is a Learning Analytics Scientist with interest in design research, learning analytics, re- search methods and under-representation in engineering, A major strand of his work focuses on develop- ing and analyzing learning analytics that model students’ cognitive states or strategies through fine-grained computer-logged data from open-ended technology-centered science and engineering projects. His disser- tation research explored the use of Minecraft to teach early
China National Institute for Educational Research on matters of technology, engineering and design education.Su Wang, China National Institute for Educational Research Page 22.427.1 c American Society for Engineering Education, 2011 Design as a Method of Instruction in ChinaAbstract The Chinese are contemplating alternate methods for teaching technological andengineering literacy in their public schools. The China National Institute for EducationalResearch sponsored a workshop titled “Design as a Teaching Method” at the Beijing NationalScience Technology Museum in October
and multi-disciplinary student designexperience to address many of the constraints of a capstone design experience. In the paper, wewill refer to this multi-year and multi-disciplinary student design experience as the IntegratedSystem Design (ISD) experience. Primary goals in the creation of the ISD experience are toimprove students’ engineering educational, experiential, and industry design understanding. Byengaging students on this project as early as their second Freshman semester, the ISD experiencecan connect the classroom learning of engineering science fundamentals and the design projectapplication of those fundamentals resulting in simultaneous learning and application. Because ofthe multi-disciplinary nature of the design project, as
tool. In general, the RFP implicitly incorporated stakeholders withrespect to the noise and emissions requirements and explicitly incorporated stakeholders throughan optional passenger time trade study. Page 24.1196.4 Developing a Stakeholder in Design RubricTo evaluate how student teams take into account stakeholder considerations within the designprocess and to promote student understanding of stakeholder considerations in future designcourses, specific objectives were defined. The objectives of this rubric needed to be generalenough that the resulting rubric could be easily applied to other engineering disciplines, but alsospecific enough
that the inputs and outputs of each component or subfunction match at each component interface. The conceptual design phase may even explore alternative configurations of subfunctions as well as alternative choices for the types of components to achieve those subfunctions. Thus, the design process requires an understanding of the relationship of function and structure, and of the relationship of whole and parts, abstracted from the particular case.” [11]Not only do the functions of a design have to match but for more complex projects, such as givenin capstone courses, engineering design is a distributed process in that it involves multiple partieseach with different interests. These parties each have
, 2010.[25] J. Ross, “Assessing Understanding of Complex Causal Networks Using an Interactive Game,” University of California, Irvine. ProQuest Dissertations and Theses, 2013.[26] C. Hmelo-Silver, “Comparing expert and novice understanding of a complex system from the perspective of structures, behaviors, and functions,” Cogn. Sci., vol. 28, no. 1, pp. 127–138, Feb. 2004.[27] M. D. Lammi, “Characterizing High School Students’ Systems Thinking in Engineering Design through the Function-Behavior-Structure,” Utah State University, 2011.[28] F. Marton, Necessary conditions of learning, 1st ed. New York, New York, USA: Routledge, 2014.[29] J. W. Pellegrino, “Rethinking and redesigning curriculum, instruction and assessment
Technology.Kent Williams, University of Central Florida Kent Williams, Ph.D., is an Associate Professor in the Industrial Engineering and Management Systems Department at the University of Central Florida. His research interests are Simulation and Training Systems Design and Development, and Cognitive Science.H. Gregg St. John, EMG Consulting Mr. Gregg St. John is a founder and Managing Partner of EMG Consulting. He consults with organizations in strategic planning, supply chain, and operational improvement. Page 12.35.1© American Society for Engineering Education, 2007 A Departmental Reform Strategy
engineering programs have been required to document assessment ofoutcome items a-k as defined by ABET.1 Some of these outcome items can be classified as‘hard’ skills, such as (c) [an ability to design a system, component, or process to meet desiredneeds within realistic constraints such as economic, environmental, social, political, ethical,health and safety, manufacturability, and sustainability]. The evaluation and assessment of‘hard’ skills is generally considered to be significantly easier than that of ‘soft’ skills andabilities, such as (h) [The broad education necessary to understand the impact of engineeringsolutions in a global, economic, environmental, and societal context]. Without good assessmentmethods, determining if improvements have
overlapping interests ME497 • Provide strategies and practice for design development Mechanical • Applying a systems approach to develop an innovative design for Engineering utilizing solar energy Technical • Learning to approach design problems and alternatives broadly and Elective creatively; for example, broadening and deepening concepts and understanding of solar power • Utilizing best manufacturing practices in design development, including in the choice of materials • Understanding and meeting challenges associated with addressing stakeholder needs from different cultures/environments
yearsdifferent methods for helping students develop writing skills and assessing writing have beenimplemented; this paper provides issues to consider and strategies for instructors of similarcourses.IntroductionComprehensive design courses, also referred to as capstone or senior design courses, are found inmost engineering curriculum and are targeted toward helping students transition from structuredcoursework into open-ended, design problems more typical of those they will encounter aftergraduation. These types of courses are often multi-disciplinary and team oriented. These aspectsof the course make it a challenging experience for both the students and the instructors. Learningobjectives for design courses are often extensive and include understanding
demonstrate their understanding by reflecting on the day‟s lecture content in terms of each.This week reflect on trade-offs. In automotive design, The need to sub-optimize in order to satisfy opposingwe often have to choose solutions that may not be goals is a common theme repeated throughout thisoptimal from an engineering perspective, but may be course. There is a teamwork emphasis to thisnecessary when considering the larger picture. In class assignment in recognizing trade-offs required due to thewe've talked about trade-offs in emissions vs. fuel sometimes opposing goals of the various disciplineseconomy
engineering department curriculum developed to provideDFM and manufacturing training in the freshman year. Skills obtained in the freshman year aresubsequently utilized in the sophomore year via a significant product design and developmentproject. This curriculum provides underclassmen the opportunity to develop a fundamentalunderstanding of DFM and to build upon this understanding through application later in thecurriculum including senior capstone design. The goal is a more industry-ready graduate whohas an understanding of the principle of “first time right” and who has the confidence to addressthe increasingly complex issues arising in engineering design in the global manufacturing arena.There are related efforts at other universities 8-9.The
Service-Learning Design CourseAbstractThe development and skill of empathizing with others has become a necessity for successfuldesign engineers. To develop this skill, learning experiences are needed that encourageengineering students’ understanding of their users and stakeholders. Studies have shown an“authentic” experience involving real-world contexts reflecting the work of professionals helpsto develop and foster empathy. At Purdue University, a service-learning design program partnersmulti-disciplinary teams of students with community organizations to address needs and solvereal-world problems. In previous research on the program’s design process, findings showed howstudents perceive the human aspect of engineering design and how they
AC 2010-265: STUDENT PRECONCEPTIONS AND HEURISTICS IN LEARNINGDESIGNSteven Zemke, Gonzaga University Steven Zemke is Associate Professor and Chair of Mechanical Engineering at Gonzaga University in Spokane Washington. He oversees the curriculum for all Mechanical design courses and teaches sections of each. His research area is pedogogy of design. Prior to teaching, he was a design engineer for 25 years at Hewlett Packard, General Instruments, and Bell Telephone Labs. Page 15.1120.1© American Society for Engineering Education, 2010 Student Preconceptions and Heuristics in Learning
a backwards design process.The creation of the online Lean course was based on the creation of enduring understandings.Instructional design and assessment was based upon these competencies. The competencies werecreated based upon faculty expertise, faculty industry experience, and external industryidentification of proficiency. Both course designers have experience in teaching Lean as anundergraduate course. In addition, the designers have industry background that makes theprocess of creating enduring understandings relevant. Finally, the enduring understandings werereconciled with Society of Manufacturing Engineers (SME) competencies (appropriate to anintroduction to Lean course) of SME Lean body of knowledge certification17. As the
thisstudy was on the efficacy of the physical models. They were told that the study was to“understand how civil engineering students learn the concepts of reinforced concrete design”with the intent of limiting student bias in answering questions about the physical models.Across both course sections the average survey response rate was around 80%, where theaverage student attendance rate during the semester was around 91%. Of the group thatparticipated in the surveys, around 97% responded to all three multiple choice and 77% to thefree response question that directly targeted the efficacy of the physical models.Before discussing detailed results from the surveys, it should be noted that both course sectionswere taught on the same date and time
excitedabout coming to school every day.In this paper, we address teaching a third year core course in the mechanical engineeringcurriculum of the School of Aerospace and Mechanical Engineering at the University ofOklahoma called “Design of Mechanical Components” in which fatigue, failure, and lifeexpectancy of mechanical components are the key concepts to be understood as outcome. Ahands-on method is presented for building students' understanding of these key concepts. Itencompasses, to a large degree, Perkins’ six priorities, Kolb’s four basic elements of the learningcycles, and the six guiding principles of Wurdinger and Carlson. In the next section, we presentpedagogy and course structure layout for the hands-on method.Pedagogy and Course