common thread from UDL, EM, and HCD is collaboratively identifying solutions to meet theneeds of many users. As such, methods from all three frameworks were applied throughout thisproject to identify potential improvements to the bioinstrumentation lab.Background on Participatory Action ResearchOne common application of participatory action research (PAR) is developing knowledge andidentifying opportunities for quality improvement. The PAR approach combines participants andexperts in the research of social practices [12]. Generally, PAR includes cycles of reflection,planning, action, and observation. In education, PAR can be employed by instructors who wishto improve their teaching or courses by gathering evidence of teaching effectiveness
Science (B.S.) program requires a one-semester capstone design course. In thesame department, the Master of Engineering (M.Eng.) program curriculum also requires aproject management capstone style course. This requirement is among several differences whichseparates the M.Eng. program, which focuses on preparation for industry, from a Master ofScience (M.S.) which typically reflect more academic and research focus. Recently, UIUCcombined the capstone program for undergraduates and the M.Eng. capstone program into ajointly offered course. The details of the merger can be found in an earlier article [11].There are several key benefits to combining the two programs intended to enhance theexperience for students and instructors. One benefit of a joint
projects, reflect on their social identities, and consider the broader societal contexts of their engineering work. The goals of his research are 1) to develop tools and pedagogies that support engineers in achieving the positive societal changes that they envision and 2) to address systems of oppression that exist within and are reproduced by engineering education and work environments. He earned his B.S. in Engineering Sciences from Yale University, with a double major in East Asian Studies, and earned his Ph.D. in Mechanical Engineering from the University of Michigan. He also holds a Graduate Certificate in Chinese and American Studies, jointly awarded by Johns Hopkins University and Nanjing University in China.Prof
(e.g., alum)onto the Merge Cube. Within both AR/VR sections, students are asked to reflect on theirexperience and their thoughts on the usage of this technology within the industry and in theircareers. To receive credit for and complete the lab session/assignment, students can be asked tosubmit an informal lab report with their reflections and thoughts about this technology. Thefollowing VR/AR lab and was designed utilizing databases from Schmid et al., 2020 andAbdinejad et al. 2021.Virtual Reality & Augmented Reality Lab – “Getting Real”Due Date: 1 week from the date of postingAssignment format: Group (teams of 2-4), submit one document per group.Glen Keane is the Oscar-winning artist who is behind Disney classics such as The Little
preferencing personal experience or expertknowledge but suggesting that the knowledge in the textbook may imperfectly reflect theexperiment being performed.The quantitative results with the highest scores are questions 1 and 12. Students agree that theyconsider as many different solutions as possible and that they like to use their intuition to solveproblems. Most students strongly agreed that they consider as many different solutions aspossible to problems with a common response being “There are always multiple ways to get toan answer in engineering, you just have to be creative enough to find that route.” A student whoagreed with this question showed more reflection in the response “I feel like I am getting betterat trying to diversify my thoughts
Food - emotions - narrative mapping Entertainment Project Short reflection of personal narrative that explains 2 Project: Personal Narratives mapping Explore the physical and digital material involved in 3 Project: Medium the mapping 4 Project: Methodology Identify, frame an experience, and develop a workflow Identify tools and material needed to re-create 5 Project: Design tools & material experience 6 Project: Prototype Prototype a
-on experiences. The paper details the methodology, expected outcomes, connectionto ABET student learning outcomes, and assessment strategies. This WIP reflects a commitmentto advancing engineering education in response to the evolving demands of the profession.IntroductionExperimental curriculum in engineering has witnessed a decreasing involvement. Laboratorycourses are simply used to support and demonstrate theoretical aspects of core engineering classes[1]. Traditionally laboratory experiments involve a step-by-step procedure with a known outcome.However, this method has proven to be effective in demonstrating a concept, it limits the student’sengagement in learning and doesn’t enhance their problem-solving skills or creativity
the experimental procedures are neglected.This approach is appropriate in most science-based courses and usually results in equivalentlearning gains compared to traditional hands-on labs. However, such an approach mighthinder the development of essential skills associated with labs in engineering education.Among these skills, one might cite communication and collaboration, safety, designingexperiments, and learning from failure. Furthermore, a common critique regarding virtual labsrefers to the use of idealized data that usually does not reflect the uncertainties and nuances ofthe real world [10]. Also, these labs generally lack the sense of reality necessary to immersestudents in more authentic experiences.The use of virtual labs in
activity and a virtual simulation to study light reflection. They measured learningoutcomes using a questionnaire focused on basic concepts of light reflection using trigonometryand observed similar learning outcomes in learners from both laboratory types. Makransky, et al.[9] also reported that virtual simulations (as a substitute for physical demonstrations) wereeffective in teaching key laboratory skills. These studies reveal the adoption of onlinelaboratories and their impact on a variety of learning objectives.Prior Work and related reviews In an earlier related study, Ma and Nickerson [10] conducted a comparative review of differentforms of laboratories, where they observed an emphasis on; conceptual understanding, social,professional
1 450 Required and reflections laboratory work Yes, Lecture topic: introduced lab exercises to encourage integration ECE 343 Electronics laboratory course 3&4 100 Elective of experiences across related courses to explore new solution spaces of an
to their reviewed writingaccording to a detailed rubric. After the peer review, each student has a chance to revise theirown report. By focusing on only part of the full-length report, the grading burden is also reduced. Direct and indirect assessments of students’ technical writing skills were carried out inthree semesters of the implementation of the ‘scaffold peer review’ approach in a junior levellaboratory course. Results of the assessments show significant improvement of the technicalwriting skills of students. Students’ reflection on about this approach and their perception abouttechnical writing in general also confirmed the positive impact of this approach. Although theimplementation is within the Engineering Physics program
theiractual practice (psychomotor) or to speak up when they see unsafe behavior among their peers.In addition, a considerable number of responses did not demonstrate any understanding of safetyprocedure and practice among the students.Among the responses, a few responses were noteworthy as these responses demonstrated the twoextremes: lack of safety knowledge and resources available for safety, and proper understandingof safety and reporting needs. The comments were paraphrased below. • Comments reflecting safety incidents that were not reported to EH&S: o Students left a soldering iron on and unattended for an extended period. o Students were disassembling a large steel structure which was not properly supported
as acomplementary or alternative approach connecting problem-based learning (PBL) to the realworld but also enhance student satisfaction, as shown in the study by Vrellis, Avouris, andMikropoulos [21]. Their study revealed that students expressed higher satisfaction whileperforming activities on the reflection of light in Multi-User Virtual Environments (MUVE)compared to real-world scenarios.Furthermore, Cobb et al.'s study [22] supports the idea of using virtual laboratories beforereal-world experiments to enhance student preparation and organization, thereby reducing thedemand for demonstrator time. The study also revealed that virtual labs effectively facilitatedlearning gains and were well-received by students, underscoring the potential
burgeoning expertise in the field. Now, as a graduate student majoring in Advanced Computing, Ejiga is not only expanding his academic horizons but also actively contributing to the evolving landscape of engineering education. His role in the pedagogy project reflects a keen interest in developing educational strategies that are more interactive and hands-on, a testament to his dedication to enhancing learning experiences in engineering. Ejiga’s background in computer science, combined with his current focus on advanced computing, positions him uniquely to contribute significantly to both his department and the broader academic community.Oluwapemiisin Gbemisola Akingbola, Morgan State University Masters student Of
student who will complete the onlinecomponents of the EPL. Willing participants will complete a semi-structured interview via zoomas well as give the researchers the permission to analyze their course project reports. The semi-structured interview will guide respondents to reflect on their learning experience in EPL (forexample, what aspects of this class contributed most to your learning). It will seek their input onremote delivery of EPL. Finally, it will gather their self-assessment of their skill development incircuit design, AutoCAD circuit layout design, 2D electronic printing, and system assemblingand testing.Students’ course project reports will be rated. Ratings will be used to determine the effectivenessof the proposed online laboratory
years. There is no formal assessment has been taken after using this unitother than a reflection in laboratory reports. The author will conduct a formal and summative assessmentof this demonstration unit along with other demonstration units that are currently used in the classroom.References:1. Dollár, A. and P.S. Steif. Learning modules for the statics classroom. in Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition, Nashville. 2003.2. Vasquez, H., A.A. Fuentes, and R.A. Freeman. Improving student retention and engagement in statics through online formative assessments and recitations. in American Society for Engineering Education. 2012. American Society for
aircraft on a simulator through a simple mission. The research studentscontribute in this on-going study with collecting and analyzing literature, recruiting participants,conducting experiments, collecting data, analyzing data and drawing inferences. Reflections ofresearch students are discussed in this paper.1. IntroductionThe undergraduate research students are involved in the study of an interactive xFlight simulationusing eye tracking device. Global aviation is suffering pilot shortage, and by 2032, it is expectedthat international aviation will be 80,000 pilots short [1, 2]. Hence, there is an immediate need toidentify ways to expedite pilot training. Researchers have found that gaming positively impactscognition and hand-eye coordination
interact with the device live. Kolb’s four stages of learning in the experiential learningcycle can be seen in the activities described: concrete experience, reflective observation, abstractconceptualization and active experimentation [19]. Students directly experiencing the effects of a“broken” ventilator, reflecting on what could have been responsible, relating that knowledge toprevious iterations and learnings of physiology and finally trying a new approach. The improvedaccess to interior device hardware and coding aided in the experience and activeexperimentation. Such experimentation experiences can be limited by fragile expensive parts,proprietary coding and design legally or mechanically frustrating repeated opening.More Advanced Project
toy,exploring a variety of design options that reflect how their creations will look and function. Theexpansive design scope of this project not only cultivates students' creativity but also presentsthem with challenges to overcome as they navigate through the open-ended design process. Byintroducing elements such as varying design constraints or randomized features specific to eachproject, students are encouraged to think outside the box, ensuring a diversity of ideas. Thisapproach not only fosters innovation but also enriches learning as students draw inspiration fromthe wide array of solutions and perspectives presented by their peers' projects and existing softrobotic fish designs [3].Educational ContextThe presented robotic fish project
conclusions about real-world problems.a The “short name” indicates an abbreviated name of the outcome for use in the presentation of the data.For the student survey, two additional reflective questions were included. These questions askedstudents to reflect on their weaknesses in the lab learning outcomes as well as any weaknessesthey perceived in their departmental curriculum for these learning outcomes. These questionswere included to get the views of students currently in the programs, as these views may differfrom the views of faculty in the programs and alumni perceptions may be skewed by changes tocurricula over time and time since graduation.The survey design was approved by the Institutional Review Board (IRB) at University ofKentucky. The
-building workshops so students can put theoryinto practice, improve their confidence and knowledge, and build community.The ITLP intentionally considers how to make the lab an inclusive and safe space, and itsassessments have included non-cognitive aspects of user experiences. At the end of each term,students and faculty respond to approximately 20 closed-ended and four open-ended questions toprovide qualitative feedback about access, usage, satisfaction, the physical spaces, and technicalstaff. One student user noted, “Every year the ITLP strives to make the spaces better.” Otherstudents reflected, “Staff is approachable and friendly”; “I was never afraid to ask for help… [itfelt] like a safe place to fail”; “Inclusive; a very good place to turn
one inch high, see Figure 3c). The vertical walls of the heating unit arecovered with aluminum foil that reflects the heat and increases the temperature of the plasticsheet that is mounted in an aluminum frame that sits on top of the heating unit. The distancefrom the heating element to the plastic sheet is 6.5” when the plastic is not heated. The sheetmetal pan is mounted on four 1.5” x 3.5” wooden studs, see Figure 3c), that elevates the pan withthe heating element from the base of the heating unit. The distance between the base and pan is9.5” and the distance between the studs in Figure 3c) is 9.5”. The distance between the studs andthe outer wall in Figure 3a) is 1”.Figure 3a) Heating unit for thermoformingFigure 3b) Heating element
conduct project work. To broaden theapplicability of the exercises they are based on the Python programming language. The initialdeployment environment for the advanced IoT toolkit and accompanying exercises will be incapstone senior design courses. Surveys are planned to collect information to be used inassessing the efficacy of the IoT toolkits and exercises.Acknowledgement and DisclaimerThis material is based upon work supported by the National Science Foundation through GrantNo. 2044255. Any opinions, findings, and conclusions or recommendations expressed in thismaterial are those of the author(s) and do not necessarily reflect the views of the NationalScience Foundation.References[1] N. E. Cagiltay, E. Aydin, C. C. Aydin, A. Kara and M
engagement. As the communication landscapecontinues to change, instructors should consider soliciting feedback from industryrepresentatives relevant to their graduates.AcknowledgementsThis work is supported by the National Science Foundation under grant number 2120775 . Anyresults expressed are those of the authors and do not necessarily reflect the views of the NationalScience Foundation. The authors would also like to acknowledge the industry representatives fortheir time in completing the survey.References[1] D. P. Dannels, "Learning to Be Professional: Technical Classroom Discourse, Practice, and Professional Identity Construction," Journal of Business and Technical Communication, vol. 14, no. 1, pp. 5-37, 2000/01/01 2000, doi
safety tips werealso reviewed. Our goals for incorporating the toy adaptation module included providingstudents with an opportunity to: ● work together as a team towards an end goal and hone team working skills through collaboration ● make a difference in the local community by increasing access to accessible and developmentally important toys, and apply knowledge to create a positive societal impact ● hone technical skills including soldering and circuit analysis, and gain hands-on experience in problem-solving ● participate in hands-on exploration of circuitry concepts ● engage in conversations and reflection regarding concepts of accessibility of universal designLab Session: Teams of ~3 students were
identify as female, and 8% of students identify as Black, African American,Hispanic, American Indian, Native Hawaiian, or Pacific Islander.Results & Discussion: A total of 18 groups of students participated in the escape room, of which 6 groups were ableto successfully escape. A 30% success rate suggests that the escape room activity provided achallenge for the students at an appropriate difficulty. This is also comparable to commercialescape rooms which have reported a similar success rate of 26% [3].Effect of experience on communication and collaboration: Students were asked to reflect and rate the effectiveness of their teamwork andcommunication. The responses in the survey were divided by students who reported succeedingin the escape
and second-order systems through heat transfer and beam vibration problems. Overall, theexperiments conducted were a success in allowing the students to achieve the ABET outcomesduring the process of the experiments. The students were able to research the engineeringtheories, and applied the theories through multiple variations of the experiment to find thedesired answers for the course.Assessment and Impact: Several aspects of what they have done in this course are reflected intheir Capstone Sr. design projects as well as projects in other courses that involve experimentalset-ups and using LabVIEW code, modeling and so on. Numerous groups use data acquisitionset-ups to capture signals to analyze their data. This course also helps them
$435.71imately half the cost of the overall system. Because machining work was done by students, thisis not included in the cost, but the cost to prepare the tooling and perform that machining workwould also likely represent a significant portion of the overall budget. Another factor to consideris that, sourcing metals from a local rather than online supplier can result in a lower cost. Localsuppliers were used where possible, but online sources are used for the table provided in order tobe more transparent, but still provide an approximate cost. Larger quantities may need to be or-dered, but cost was scaled so the price listed reflects the price for only the items needed to build asingle testing machine. For example, the price of the plywood listed is
samples of their final, revised redesigns. Students reflect on the inaccuracies in FEA and use FEA to investigate the trends in strength as they change the geometric design of the part, rather than using FEA as an accurate predictor of strength.Week 4 • Lecture: On the last day of the lab, the lecture focuses on highlighting the use of prototyping, simulations and DBT cycle in the broader engineering design or product development process. The instructor shares the broader applications of FDM, and students share their main takeaways from the lab. • Activity: Students bring 5 – 7 3D printed samples of their redesigns (Figure 4), give a short presentation on their redesign, and determine the force and location of