. (1998). Describing and supporting collaborative scientific thinking in parent-child interactions. Journal of Museum Education, 23(1), 12-17.[3] Callanan, M. A., & Jipson, J. L. (2001). Children’s developing scientific literacy. Designing for science: Implications from everyday, classroom, and professional settings, 19-43.[4] Tenenbaum, H. R., Snow, C. E., Roach, K. A., & Kurland, B. (2005). Talking and reading science: Longitudinal data on sex differences in mother–child conversations in low- income families. Journal of Applied Developmental Psychology, 26(1), 1-19.[5] Hassinger-Das, B., Palti, I., Golinkoff, R. M., & Hirsh-Pasek, K. (2020). Urban thinkscape: Infusing public spaces with STEM
AnalysisAnalysis began by dividing time segments into episodes by design stages embedded within ourprogram – (a) Define the problem; (b) Brainstorm solutions, requirements, constraints, andmaterials; (c) Prototype; Test and redesign; and (d) Communicate [35]. Next, three members ofthe research team wrote analytical memos, which allowed each individual to document,articulate, and question their interpretations of the data, free from any risk of making erroneousdecisions based on some predefined codes [36], [37]. We noted both verbal and non-verbal actsof communication in our memos, particularly around how caregivers interacted with their child,volunteers, and members of the research team, as interactions are the basic unit of analysis insymbolic
. Bowman Creek Academy: An immersive STEM experience (work in progress) Kennedy M. R., Cuevas A. B., Boukdad S. Last Revised: April 24th, 2018 Keywords: STEM, Community Impact, High School Students, Youth Empowerment,Sustainability, Non-formal EducationAbstractBowman Creek Educational Ecosystem (BCe2) is a partnership that pilots community-engaged,sustainable projects to address real world challenges in the Southeast neighborhood of City Y, amid-size city in the Midwest. In an effort to create a more immersive and engaging experiencefor high school students, BCe2 developed Bowman Creek Academy (BCA). BCA is a week-longacademic program that engages high school students with STEM (science, technology,engineering, math) education through
G.-J. Hwang, “A collaborative game-based learning approach to improvingstudents’ learning performance in science courses,” vol. 63, pp. 43–51, Apr. 2013, doi:10.1016/j.compedu.2012.11.019.[3] D. B. Jordaan, "Board Games in the Computer Science Class to Improve Students’ Knowledgeof the Python Programming Language," 2018 International Conference on Intelligent andInnovative Computing Applications (ICONIC), Plaine Magnien, 2018, pp. 1-5.[4] Swacha, Jakub. “An Architecture of a Gamified Learning Management System.” Lecture Notesin Computer Science New Horizons in Web Based Learning, 2014, doi:10.1007/978-3-319-13296-9_22.[5] V. Gupta, M. James, J. McLurkin, M. Smith, and J. Robinson, “Raising a Generation ofInventors,” How Play Fosters
scope of set criteria andconstraints to collaborate toward innovation; b) utilizing design failure to better understand theproblems in context; and c) contributing as a group to iterative-reflective cycles. Findingscontribute to enhancing K-12 engineering teaching and learning with a focus on collaborativeproblem-solving throughout the engineering design process. Findings of this study also havesignificant implications related to the structure and design of small group collaborative K-12engineering learning experiences.EPISTEMIC PRACTICES OF ENGINEERING IN SMALL GROUP CONTEXTS 2Designing Solutions in Middle School Engineering: An Exploration of Epistemic Practices of Engineering in Small
is an ASEE and IEEE Fellow and PAESMEM awardee.Mrs. Susan Beth D’Amico, College of Engineering, NC State University Susan B. D’Amico Coordinator of Engineering K-12 Outreach Extension The Engineering Place College of Engineering NC State University Susan earned a B.S in Industrial Engineering from NC State and has worked in the Telecom and Contract Manufacturing Industries for over 25 years as an Industrial Engineer, Process Engi- neer, Manufacturing Engineer, Project Manager, Business Cost Manager and Program Manager. Inspired by coursework she developed and presented as an engineer, her professional path made a turn towards education by completing coursework for lateral entry teaching. Susan now works for
demographics that could be used to disaggregate the data in analyses.Table 3: Engineering attitudes survey instrument. Construct To what extent do you agree or disagree with the following statements? Strongly Strongly a. My family sees me as an Disagree 0 1 2 3 4 5 6 Agree engineer. Strongly Strongly Identity b. My teacher sees me as an Disagree 0 1 2 3 4 5 6 Agree engineer. Strongly
test.Prior Work: Student Work Samples for the Simulated Classroom EnvironmentStudent work samples are shown in Appendix A; appendices are after references. This includes alist of key design features and results for the teacher facilitating the discussion to consider.Study Context: Instructional Sequence DevelopmentFor this study, we recruited instructors from institutions A and B to teach an instructionalsequence. With no funding to support simulation costs, we did not have the ability to have thePSTs attempt to facilitate the discussion themselves; thus, the instructional sequence focused onMr. Smith and Ms. Green’s discussions. Further, due to time and logistics, we were unable tohave the PSTs do the design challenge themselves prior to
). An Introduction to Qualitative Research. London: Sage PublicationsGlaser, B. G., Strauss, A. L. (1999). Discovery of Grounded Theory. New York: Routledge. Yelamarthi, K. & Mawasha, P. (2008). A Pre-Engineering Program for the Under- Represented, Low-Income and/or First Generation College Students to Pursue Higher Education. Journal of STEM Education, 9 (3), 6-15.Jang, H., Reeve, J., & Deci, E. L. (2010). Engaging students in learning activities: It is not autonomy support or structure but autonomy support and structure. Journal of educational psychology, 102(3), 588.Katehi, L., Pearson, G., & Feder, M. (Eds.). (2009). Engineering in K-12 Education: Understanding the Status and Improving the
process approach. (Doctoral dissertation, West Virginia University, 1973) Dissertation Abstracts International, (1) 1111A.Jonassen, D. H., Strobel, J., & Lee, C. B. (2006). Everyday problem solving in engineering: Lessons for engineering educators. Journal of Engineering Education, 95(2), 139-151. https://doi.org/10.1002/j.2168-9830.2006.tb00885.xJonassen, D. H. (2011). Learning to solve problems: A handbook for designing problem-solving learning environments. New York: Routledge.Kriewall, T. J. & Mekemson, K. (2010). Instilling the entrepreneurial mindset into engineering undergraduates. Journal of Engineering Entrepreneurship, 1(1), 5-19.Lammi, M. D. & Becker, K. (2013). Engineering design thinking
town get to school every day by crossing a bridge. The town realized thebridge is old and not safe, so they asked engineers to help. The town wants to know all of itschoices for solving this problem. First, the engineers should: a. Fix the bridge. b. Build a new bridge. c. Figure out whether a bridge is the best way to get kids to school. d. Close the bridge to cars and only let people walk or bike across it2. Engineers are working on a design problem. They know what is needed and are ready to thinkabout solutions. What should they do next? a. Split into pairs to get ideas, then decide which pair has the best idea. b. Have each person come up with an idea, then vote on which idea is best. c. Work as a group, letting
19, 2013. Accessed at http://science.sciencemag.org/content/sci/340/6130/320.full.pdf[5] B. Topol, J. Olson, and E. Roeber, “The cost of new higher quality assessments: A comprehensive analysis of the potential costs for future state assessments,” Stanford, CA: Stanford University, Stanford Center for Opportunity Policy in Education, 2010.[6] B. Topol, J. Olson, E. Roeber, and P. Hennon, “Getting to higher-quality assessments: Evaluating costs, benefits, and investment strategies,” Stanford, CA: Stanford University, Stanford Center for Opportunity Policy in Education, 2013.[7] R. D. Pea, “The social and technological dimensions of scaffolding and related theoretical concepts for learning, education
engineering design thinking with virtual internships and epistemic network analysis," International Journal of Engineering Education, vol. 32, no. 3, (B), pp. 1492- 1501, 2016.[30] A. Rupp et al., "Modeling Learning Progressions In Epistemic Games With Epistemic Network Analysis: Principles For Data Analysis And Generation," in Learning Progrogressions in Science (LeaPS) Conference, Iowa City, IA, 2009.[31] N. Cross, "Designerly ways of knowing," Design Studies, vol. 3, no. 4, pp. 221-227, 1982, doi: papers3://publication/uuid/F66AE595-8DD8-47ED-8E7C-F91CFE9FCE7E.[32] N. C. Chesler, G. Argastoopour, C. M. D'Angelo, E. A. Bagley, and D. W. Staffer, "Design of professional practice simulator for educating and
production B-105Lighting the Way, the Boba Straw Lamp BBH - 364 Arduino Circuitry LWH - 3105 Underwater ROV exploration FA - 107 Underwater ROV exploration FA - 107 Folding, Fanning, Flying! BBH - 360 Building a Robotic Arm BBH - 113 Build a Spinning Motor! B - 158 Launching Rockets … Sky is the limit BBH - 112 Building a Robotic Arm BBH - 113 Charging the battery with the Sun
unique open-ended feature. “In most of schooling, you go from A to B, but in STEM, students are choosingtheir own path to get to B,” said one teacher Stiefel interviewed; “In my class, how students aregoing to get there is up to them. There’s a lot of trial and error” [7]. So, spurring high schoolstudents to think like engineers necessitates inducing an open-ended, creative, iterative, anddesign-oriented mindset.Among best practice approaches that induce an engineering mindset in learners is the Design,Build, Test (DBT) pedagogy whose key attributes are outlined by Elger, et al [8]. DBT curriculamust 1) be fun and motivating; 2) meet educational objectives; 3) include a major modelingcomponent; 4) include aspects of engineering practice [CAD
the PD. Collaborative design activities undertaken by the counselors allowed them topractice key traits of engineers, including problem-solving, design thinking, creativity,innovation, and collaboration. Participants were prompted to build a tower out of spaghettinoodles (Figure 1a), construct a rain shelter from newspaper (Figure 1b), and construct a roboticarm (Figure 1c). Examples of participants’ work are presented in figures below. A B C Figure 1. Sample projects from the PD program: a) spaghetti tower, b) newspaper shelter, and c) robotic armPhase III of the PD program involved sharing information about engineering
instructor to determine the next steps, and unstructured time for their designchallenge. Explicit NOE instruction occurred once at the beginning of the professionaldevelopment.InterventionThe five-hour schedule for the eight days of professional development was flexible but consistedof several key components. On the first day, teachers completed the questionnaire and someteachers were selected for interviews. Then all participants received explicit instruction on NOE(Appendix B) and the three phases of the NGSS engineering design process (i.e., Define theProblem, Develop Solutions, Optimize). Participants learned about problem definition, criteriaand constraints, and then practiced their understanding through a simple exercise about designingan
event in the 4th through 6th grades that they are eligible;that is, they attend for all three years. As repeat activities would be boring for the girls, newactivities are created each year, to maintain their interest in both the GEE event and STEM in (a) Group Assembly in 2018 (b) Lunch Room in 2017 Figure 1: GEE Event Photographsgeneral. Each GEE activity is designed to last for approximately 25 minutes. A typical GEE eventday is shown in Table 1. Girls are provided with T-shirts printed with the GEE logo on the day ofthe event. Different color T-shirts identify different groups of participants. Colors listed inTable 1, therefore, refer to T-shirt colors. Volunteers are also
experience (in which our undergraduate students teachSTEM activities in elementary after school programs in diverse communities) influence theirideas about: (1) STEM, (2) teaching elementary students about STEM, and (3) teaching diversepopulations of students?, and B) Were there differences in these ideas depending upon theelementary school site where the service learning practicum took place? The undergraduates’experiences and developing perspectives are examined through written reflections and fieldobservations throughout the semester. Instructors' field notes from the service learningexperience are used as a data source of triangulation. In general, results from this study indicatethat undergraduate students’ ideas about STEM and STEM teaching
(0) to A lot of times (4), how often members of their group Defined a problem orgoal, Made a plan, Built something, Tested something, Made improvements and Completed achallenge. For question B, visitors reported on a five point scale from Never (0) to The wholetime (4) how often their group was: Having fun, Doing science, Feeling successful, Workingtogether, Doing engineering, and Feeling frustrated. The order of the two awareness-relatedquestions was varied across survey versions to eliminate ordering influences on the questions.Four demographic items were included on the second page of the survey to gather informationabout the ages and gender make-up of the group, the races and ethnicities of individuals, and thelanguage(s) they spoke at
game prepared by one of the authors. Figure 3. (a) Cardboard contraption made from a Labo kit and (b) VR glasses, both embedded within Joy-Con (red/blue) controllersThe second day started with the review of what was taken place on the first day. The PPTpresentation on Toy-Con Garage VR was given to the participants in sections with additionalhands-on work taking place in between the background relevant slide sections. The followingsection of this paper summarizes the features of the Nintendo Switch programming environmentwith VR capability– Toy-Con Garage VR (which is only available within certain Labo kits). Theregular Toy-Con Garage can be used in non-VR game development.Toy-Con Garage VR Environment and Game
). Productive communication in an afterschool engineering club with girls who are English Language Learners. Theory Into Practice, 56(4), 246-254.[8] Hester, K., & Cunningham, C. (2007, January). Engineering is elementary: An engineering and technology curriculum for children. In ASEE Annual Conference and Exposition, Conference Proceedings.[9] Cunningham, C. M. (2009). Engineering is elementary. The bridge, 30(3), 11-17.[10] Yoon, S. Y., Dyehouse, M., Lucietto, A. M., Diefes‐Dux, H. A., & Capobianco, B. M. (2014). The effects of integrated science, technology, and engineering education on elementary students' knowledge and identity development. School Science and Mathematics, 114(8), 380-391.[11] English, L
:30 pm Wrap-up (a) (b) (c) (d) (e) (f) Figure 1—Teacher work through the (a) Unit Rates in Civil Engineering Module; (b) LinearEquations in Baseball Module; (c) Optimization in Production I Module; (d) Geometric Shapes and da Vinci Module; and (e) Geometric Tower Design Module, and (f) present their own module.Assessment Methodology The authors assessed the short-term impact of the professional development seminar onteacher self-efficacy. The Teaching Engineering Self-efficacy Survey (TESS), a tool developedto
Movement, a promising approach to learning: A literature review,” Entertain. Comput., vol. 18, pp. 57–78, (2017).[5] Advancing Excellence in P-12 Engineering Education & American Society of Engineering Education. “A Framework for P-12 Engineering Learning: A defined and cohesive educational foundation for P-12 engineering.” American Society of Engineering Education. (2020). https://doi.org/10.18260/1-100-1153-1[6] C. R. Forest, R. A. Moore, A. S. Jariwala, B. B. Fasse, J. Linsey, W. Newstetter, P. Ngo, and C. Quintero. "The Invention Studio: A University Maker Space and Culture." Advances in Engineering Education 4, no. 2 (2014): n2.[7] K. Koh and J. Abbas. "Competencies for information professionals in learning labs and
Dimensional View of Engineering Learning,” Journal of Engineering Education, July 2008.13. M. Hynes, C. Mathis, S. Purzer, A. Rynearson & E. Siverling, “Systematic review of research in P-12 engineering education from 2000–2015.” International Journal of Engineering Education, 33(1), 2017, pp. 453–46214. Fabien, B., Vereen, K. “Implementing a Freshman Engineering Design Experience at the University of Washington,” Proceedings of the 3rd International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 2017, 1343-1352. doi:10.4995/HEAD17.2017.560315. Cunningham, C. M., Engineering in Elementary STEM Education, Teachers College Press: New York, 2018
; Southerland (2019) Refined codes to create 2 Group B Collaborative final codebook Independent coding; 3 Groups 1-4 Final codebook reconcile through discussion Figure 2. Analytic approach.For our first coding cycle, we applied a modification of Grinath and Southerland’s (2019) codingscheme for categorizing teaching moves of university biology teaching assistants to onetranscript. This scheme
study,”Available: https://documents.deloitte.com/insights/2018DeloitteSkillsGapFoWManufacturing, 2018.[2] D. Pistrui and D. Mercy, The 4th industrial revolution and the coming talent war:American Society of Engineering Education Annual Conference, Tampa, FL, 2019.[3] National Science and Technology Council, Strategy for American leadership in advancedmanufacturing. Washington, DC: National Science and Technology Council, (2018).[4] S.Vossoughi and B. Bevan, ”Making and tinkering: A review of the literature,” Available:https://sites.nationalacademies.org/cs/groups/dbassesite/documents/webpage/dbasse_089888.pdf, (2015).[5] K. Roy and T. Love, Safer makerspaces, fab labs, and STEM labs: A collaborative guide.Vernon, CT: National Safety Consultants
BS Civil Engineering 10 6 K b Charter 47.9% 84.4%Jimmy Engineering BS Engrg, MA Science 5 23 L Private N/A N/A EducationJoelle Science – BS Biology, M.Ed. 0 20 F e Public 3.6% 98.6% Biology LeadershipLarry Math BS Math Education 0 25 C a Public 17.2% 94.5%Lori Science – BS, PhD Chemical 5
waterproofing materials on their hydrophobic testing sheet.3. Students will devise two ways to waterproof their chosen material. Students must develop a written plan for both methods. Students must modify and label at least two approaches Material A and Material B.4. Students will engineer and modify their 2 surfaces.5. Teams will then observe and diagram the drop profile/contact angle of a drop of water on their modified surface. a. Place a drop of water on the surface. b. Look at the drop from the side and sketch the drop profile or your worksheet. *Additional steps on full online versionWrap UpStudents will reflect upon their designs and test results. They will choose a spokesperson to communicate their results and futureimprovements
and student learning of scienceand engineering in the elementary classroom.Research questionsThis study was guided by the following research questions: a) what instructional practices doelementary school teachers employ when implementing engineering design-based scienceinstruction? b) How do students perform on assessments of content learning after participation inengineering design-based science instruction? and c) To what extent do teachers’ specificinstructional practices correlate with students’ learning from engineering design-basedinstruction?Theoretical frameworkWe employed the construct of situated learning as our theoretical lens for this study. Accordingto Lave and Wenger [3], learning occurs “in situ” or “learning by doing,” both