willunderstand many of the details of designing the plant without losing focus of the ultimate goal ofthe process. Most importantly, however, at some point in the project they will have to makesome of their own decisions. There will be more than one way to attack the problem, and thestudents will have to make appropriate assumptions, research several alternatives, use commonsense and think both logically and physically in order to arrive at a practical solution. If thisproject accomplishes its goal, the chemical engineering curriculum at Penn State University willtake a step away from being a mere extension of theoretical science and a step toward being anactual preparation for a career in thoughtful problem-solving and design.1 IntroductionLike many
thetechnological constraints. This report gives a simple approach to logic design using VHDL thatfollows the design flow given in Figure 1. A top-down methodology is used Specifically, thedesigner must think in an organized fashion to generate a top-down hierarchy. Modularinterfaces are developed at top-level. Higher-level components are made up of lower-levelcomponents, with the lowest level being components that have realizable behavioral or structuraldescriptions. The design tools used in the Department of Electronics and Computer EngineeringTechnology at Arizona State University East allow the generation of this hierarchy within codeor schematic.The synthesis tool Synplicity Synplify1 allows portable behavioral VHDL code that issynthesizable and
two signals from the computer running thevirtual experiment software, (1) indicating the presence of cars waiting at the red light, and (2)acknowledging the changing of lights upon the receipt of a request from the controller. Theexternal controller can send signals to the computer running the animation to change the lights atthe intersection. The interface between the virtual experiment application running on the Page 4.590.2computer (Macintosh) and the external controller is via an interface unit called ADB I/O(Beehive Technology Inc.) [1], in which a driver for Java is available. The students also learnhow to implement an asynchronous
designiterations using LS-DYNA1, a commercial explicit finite element program, simulations wherethey specify geometry, material, and material properties for a two-piece or double cover ball.From each of these simulations the students get initial velocity, launch angle, backspin, anddistance. A FORTRAN program has been written allowing the students to input their ball launchconditions to obtain the ball’s trajectory and carry distance. To accommodate the student’sanalysis needs, a standardized LS-INGRID file for the ball and club was developed (LS-INGRIDis a preprocessor for LS-DYNA). Also, FORTRAN program has been written to post-processthe data. Running these simulations on a Sun Ultra 1 workstation takes approximately 7 minutesper design iteration.I
course occurred that was centered around the shift to digital dataacquisition through the use of virtual instruments (VI’s) based on the LabVIEW™ software.1This paper discusses the development of the VI’s used in the course, the laboratory exercisesthat comprise the course, and the improvements in student morale and report-writing skills thathave resulted from the restructuring of the course.1. Introduction Measurements and Instrumentation (M&I) is a 3-hour, required, junior-level course inthe Aerospace Engineering curriculum at The University of Texas at Austin. A confluence ofcircumstances occurred in the early 1990’s that led to a major restructuring of the course: theearly medical retirement of the principal course instructor; the
anonline course based on the need of materials to be delivered 1-2. For example, web pages andFTP site can be used to hold general course materials. Mail lists and newsgroup can be used fordiscussion in the class. IRC and audio/video conferencing can be used to engage real-timediscussion and hold the Question/Answer session for students.The online delivery approach makes it possible for students, who live far away from a campusand can not afford to attend the school due to their work schedule and family responsibility, tocontinue their education. Distance learning has several advantages compared with traditionalclassroom setting, particularly: Page
. Preliminary studies found that unguided and unstructuredexploration was not as educationally effective as was hoped, and so this module is now beingaugmented with an interactive question-and-answer system in order to provide better directionand incentive for exploration.The minor modules were developed to test and illustrate specific techniques for the applicationof VR to the delivery of scientific information on student-affordable personal computers. Topicscovered in the minor modules include thermodynamic relationships, fluid flow, crystalstructures, and the visualization of azeotropic residue curves in four-component space. Figure 1: Transport Reactor Room from Vicher 1, Staged Reactor Area from Vicher 2, and a
documents the successful implementation of Virtual Learning Community Model ina Freshman Engineering Design course at California State University at Los Angeles (CSLA)and its parallel implementation as a communication tool at Youngstown State University. Avirtual learning community software based on client/server computing model was installed atCSLA. It allowed group of students to collaborate in real time through a graphics based chatfacility. These were accessible round the clock since they reside on a World Wide Web server.As CSLA is predominantly a commuting campus this model was instrumental in bringingstudents together in their project when they are not on campus.1. IntroductionThe World Wide Web is emerging as a new medium for transmitting
slides. The result is a videolecture with slides available over a 28.8 modem which can be watched asynchronously at thestudent’s convenience. An important goal of our research is to humanize asynchronous distanceeducation. That is, insert the human component into a web-delivered course. The RealVideolectures provided through the Sync-O-Matic 3000 software is an important first step in deliveringa human component asynchronously. This paper describes how this course is delivered. Thebest way to appreciate our approach is to see it in action athttp://www.vu.msu.edu/preview/cps230/.1. IntroductionIn the Fall Semester of 1998 we began offering a standard CS1 Introductory Computer Sciencecourse1 on Michigan State University’s web-based Virtual
algorithm in ourlaboratory. After the calculations, the theoretical and experimental results were plotted andcompared.1. IntroductionFixed roadway lighting plays an important part in safe driving at night. Since automobileheadlights do not light a distance that is adequate for safe stopping at night. To provide safedriving at night, different design methods for roadway lighting was developed to obtain bettervisibility and visual comfort. The first time roadway lighting were desined, it was based on theamount of light striking the surfaces of the pavement (illuminance). However, it was later foundthat the brightness of a pavement related to the amount of light that is reflected from it(luminance). Since then, it has been proved that the ability to
Session 1526 Ceramic Composites: Integrated Materials and Mechanics Curriculum P. K. Liaw 1 and N. Yu 2 1 Department of Materials Science and Engineering, The University of Tennessee, Knoxville, Tennessee 37996-2200, and 2 Department of Mechanical and Aerospace Engineering and Engineering Science, The University of Tennessee, Knoxville, Tennessee 37996-2030The research in ceramic matrix composites (CMCs) is of industrial and national importance. Forexample, continuous fiber reinforced ceramic composites (CFCCs) have been successfullyfabricated by chemical
cooperativeprograms to strengthen the oral, written and team skills in the students. The growing importanceof teamwork amongst multidisciplinary student population is evident from the numerous papersavailable in literature. The SAE Energy-Efficient vehicle design is one example of student designcompetitions that promote student contribution in engineering design of a product [1]. Studentshave designed, constructed and tested a solar-electric boat [2]. Robotics has been a veryappropriate field where multidisciplinary teams can work together and get a product designexperience. It is also an excellent interdisciplinary field that involves efforts from students ofelectrical/electronic, mechanical and computer engineering and computer science fields
graded. At this writing, the database contains 500 problems. Althoughthis prototype is specific to the field of computer architecture, the software for building thedatabase is usable for constructing databases in almost any academic field.1. IntroductionThe World-Wide Web owes its existence to the Internet, whose original constituents weremainly universities. So it is only natural that the Web should abound with educationalmaterials. As universities scramble to put courses on line, they are in effect creating a largedistributed database of course materials, organized in an ad hoc manner, with varying degreesof incompleteness. These materials can potentially be shared to provide an educationalexperience far richer than any instructor could
. Figure 1. CGI OperationCGIs must establish a new connection for each transfer of a set of parameters, so true continuousreal-time control is not implemented. More sophisticated programs (Java, JavaScript, or a plug-in) allow for a constant connection between users and the automation program. However, theseprograms tend to be more difficult to implement. Since WWW users are accustomed to delays inweb responses, we used the simpler LabVIEW CGIs.One of our initial programming objectives was nearly simultaneous use of the site by multipleusers. Of course, with one apparatus, completely simultaneous use is impossible. A queuingscheme was considered, but dropped because of the complexity involved. Our CGIs take lessthan thirty seconds to execute a
Authorware Web Player *.1. BackgroundMany instructors believe that among the reasons that students consider electromagnetics,microwaves, and antennas to be difficult is that humans cannot sense the phenomena beingstudied without the aid of instruments. In recent years, several visualization tools have beendeveloped using Fortran, Visual Basic, and Java1-4. The author and co-PI Professor Elsherbenisettled on Authorware (AW) as a multimedia development tool during work on two NSF ILIgrants to introduce multimedia instruction into electrical engineering laboratories5,6. In 1996,Macromedia introduced “shockwave” technology that compressed and segmented packaged AWfiles for delivery over the internet via a user’s browser. The modules described here
overcome the third problem, availability of good resource material for teachinglaboratories equipped with Allen Bradley SLC 500 PLCs. The web site provides the followingprogram development support: 1) an introduction to the SLC 500; 2) an overview of thecommand structure used in PLCs and the SLC 500 in particular; 3) discussion of the hardwareinterface for the SLC family of modules; 4) SLC 500 command reference and definitionsaccessible by symbol, name, or command group; 5) command syntax and example ladder logicprogramming applications; 6) introduction to programming; 7) introduction to development ofhuman machine interfaces; and 8) laboratory exercises. The paper describes the developmentand use of this site in teaching introductory and advanced
learned (at a basic level) and well suited to teaching the processes of designand communication. As they engage in reverse engineering, generating alternatives,interviewing clients and users, etc., students learn techniques that they apply in thesecond quarter to other kinds of projects.IntroductionDespite the growing trend in engineering education to have more students study design at 1-4an earlier point in their education, many engineering faculty question whether design isan appropriate activity for freshmen. Traditionally, “engineering design” has been anactivity for seniors, who have the domain-specific knowledge required to solve detailedtechnical problems. Design is taught in the capstone courses in their
have been observed in this development.There are three strong points of this ability to use laboratories via the Web. These are (1)sharing the use of laboratory resources among universities, including "virtual" universities, (2)providing additional opportunities for students to conduct experiments and (3) providinglearning opportunities for students with scheduling conflictsA Web site ( http://www.engineering-labs.net ) has been established to facilitate the exchangeof resources among engineering laboratories throughout the world. This site is devoted tolinking any and all laboratory resources that are available on the Web.Many of the conventional challenges of "distance education" still apply to laboratoryinstruction being conducted remotely
areapplicable to courses that are centered in either open or closed laboratories. We also wish tostress using existing, freely available Web material to reduce workload, and provide a list ofuseful URLs for the Computer Science curriculum.I. IntroductionThe World Wide Web is history’s largest single information repository, currently containing anestimated 36,739,000 hosts at 4,270,000 sites, and perhaps billions of documents 1. So, at firstglance, the Web appears like a super-library where students can do all their research quickly andefficiently. Unlike a library, however, the Web is more than just a knowledge repository. Theweb also allows for many types of interaction. Students can interact with applications, theinstructor, and each other. The
Page 4.601.1no text book is required or Dr. Dieter’s "Engineering Design" [1] textbook is used. The text isusually supplemented by Shigley’s "Mechanical Engineering Design" [2] textbook and any relatedmaterial to help students in their design projects. No textbook was assigned for the semester whenthis project was initiated. Some chapters from Dieter and Shigley were covered. Some advancedmathematical topics, like "Numerical Integration", and "Energy Methods in Dynamics" were alsocovered. Since extensive parametric study was required students were also introduced toEUREKA and "TK-Solver" mathematical software.The World Punkin’ Chunkin’ contest is a yearly affair of the Chamber of Commerce of the city ofLewis, Delaware. Competitions are held on
math from sixth to twelfth grade [1]. Students report that mathbecomes more difficult, that they receive less support from parents, teachers and peers forstudying math, and that math becomes more anxiety provoking over time. Female studentsreported that math was more difficult than did male students, and females rated themselves asmore anxious in quantitative situations than males, even though their mathematical ability wasapproximately equal [2]. In fact, as early as the seventh grade, boys plan to study more maththan girls do [3]. High school girls perceive math to be less useful than boys do [4], and valuemath less than boys do [5]. Research supports the idea that the factors that keep minorities fromentering these fields are largely the
by the problem-solving sessions. The feedback cycle forhomework and exams is often very long; it can be days, weeks, or even months, before a crucialmisconception, possibly held by a majority of the class, is identified. In some cases, thesemisconceptions can even impact understanding of subsequent material. The immediate,supervised practice of skills to solve problems can quickly reveal gaps in understanding andallow other students to clear up misconceptions. Many traditional courses throughout theengineering curriculum can benefit from these small informal problem-solving sessions, relatedto what Smith describes as "Informal Cooperative Learning Groups"1. At Trinity University,course sizes are sufficiently small that the instructor can
aneducated person should know. From relatively rigid, prescriptive structures in the early 20thcentury, the core requirements of most universities have evolved into electives from severalbroad categories with names such as “social world” and “quantitative reasoning.” 1 An argumentcan be made for the idea that in a world increasingly shaped by technology, a college educationshould include the opportunity to learn how the fundamentals of science are applied in technol-ogy to satisfy human needs and desires–in other words, to learn about engineering in its widersocial context. Technological literacy courses address the cultural reason for teaching technologyand engineering to non-engineering students. As representatives of the profession of engineer
the students.The students are selected by the "Vestibular", a selective exam to get into the UniversityCourses. Catholic University of Santos has the most selective one. In the Engineering Coursesaround 1/5 of first year students has been getting approval for second year, which shows atendency of a rigid study to make of them besides good Engineers also good researchers. In factCatholic University of Santos traditionally has been forming through the years leaders of theregion in the several segments of Santos Community.VIII. The Engineering CurriculumTo implement the new Engineering Course, one of our preoccupations was to make thecurriculum more dynamic, present and flexible just to accompany the quickness of the changesin the several areas
Session 0564 A Workshop on Experiments in Materials Engineering and Technology From NEW:Update 98 James A. Jacobs School of Science and Technology Norfolk State UniversityThe experiments demonstrated at this workshop resulted from the National Educators’Workshop:Update 98 - Experiments in Engineering Materials, Science and Technology(NEW:Update 98). The workshop was held in New York, on November 1 - 4, 1998 and hosted byBrookhaven National Laboratory, Columbia University and University of
followed, the chances of having developed a working, rugged, and easy todebug program are greatly enhanced.During the course, examples were given to the students to illustrate many of steps that arediscussed in this paper. One of the examples that were given is detailed below. Page 4.572.1Goal: To create a computer game with the following characteristics: 1. Computer will generate a random number, and then ask you for your name, and whether you want to play the game. 2. You need to guess that number by inputting a number and pressing the Enter key. 3. If you are higher or lower then the computer will notify you.You then will keep on trying
. The program will offer students a fifth-year certificateupon completion of 30 semester hours in core water resource courses, culminating with acapstone group project comprised of students from different disciplines. For engineeringstudents, the objectives of the program are: 1) to convey to the engineering student the biological, physical, chemical and political interfaces that comprise water resource issues and emphasize the necessity of integrating Page 4.22.2 the expertise of these disciplines into successful avenues for the identification and evaluation of problems and implementation of solutions 2) to develop, through
, we wanted to create a more engaging classroom environmentfor teaching Markov processes. The lab exercises are designed to introduce topics tostudents before lecture. The exercises are intended to help students develop intuitionabout certain properties of Markov processes as well as to encourage students toparticipate actively and cooperatively in the learning process. In this paper we presentthe background for the course development, discuss lab designs, and give one labexercise example.1. IntroductionThis paper discusses the design of a new undergraduate course, Introduction to MarkovProcesses, in the Department of Industrial and Operations Engineering (IOE) at theUniversity of Michigan. This course, henceforth referred to as “the new
sketching [1]. In this study, students in various courses at MTU wereadministered spatial testing instruments as both pre- and post-tests. The tests that were adminis-tered include the Purdue Spatial Visualization Test: Rotations (PSVT:R) [2], the Mental CuttingTest (MCT) [3], and the Mental Rotation Test (MRT) [4]. Two of the courses in this study wereessentially computer aided design courses with an almost exclusive emphasis on 3-D modelingusing I-DEAS software. In the remaining two courses sketching and/or hand drawing was the pri-mary emphasis of the course work--one course focused on engineering graphics (EG) and theother course consisted of work in both descriptive geometry and engineering graphics (DG andEG). It should be noted that in the