the female gender being mostly inclined to including it intheir training plan, but not so the male gender.Complementary findings were revealed when analysing the interviews, reflecting indecisionwhether to include it as an elective or a compulsory course. ID profiles 1, 2, 3 and 4 agreethat it should be voluntary, while profile ID5 mentions the theme should be present across theboard within the same subjects: "Little things immersed within the classes themselves" (ID5)Complementing the above, when consulting on whether to include gender issues in classassignments as such, the survey findings come up with information summarized in Table 3. Table 3. Dimension 1: Gender on the curriculum
provide motivation for student learning (Djonko-Moore et al., 2018;Kelley & Knowles, 2016).Students are expected to develop solutions to these real-world engineering problems by engagingin practices and 21st century skills used by STEM professionals. The development of designsolutions relies on students using and developing an understanding of content from multipledisciplines (e.g., Thibaut et al., 2018). Further, students must engage in engineering practices(Berland & Steingut, 2016; NAE and NRC, 2014). Throughout the iterative design process,students are expected to assess and reflect upon how well their design addresses and responds tothe problem at hand. This includes reflecting on meeting criteria and constraints, but it also
Appendix A for researcher positionality statements). We provide an overview of theresults in the same order as our three research questions.RQ 1. Mentor’s Retrospective Reflection on Key Factors for Engineering StudentMotivation Given her rich experience working closely with engineering students, we were interestedin which factors the mentor found most important for students to maintain motivation throughoutcollege. During the interview, the mentor identified three factors aligned with the MDPs:competence, relevance, and belonging. She recalled that students had an increased sense ofcompetence when they were able to see others similar to them succeed in the field, “that if hecould do it, I could do it, or if she could do it, I could do it
-engaged learning, a sub-set of experientiallearning [6,7,8]. Also called service-learning, community engagement seeks to combine effortsto meet community needs, connection to academic material, reciprocal relationships and mutuallearning between all stakeholders, and intentional reflection [9]. Within engineering, this canoften be described by the Model of Project-Based Community Engagement [10]. While thiseducational approach has made great strides in recent decades, further scholarship can help itovercome remaining resistance and more fully reach its potential. There is a particular need tofill gaps in the literature related to how such programs are implemented at scale in an integratedmanner [11]. Incorporating additional voices of program
researcher parsedrecommendations into segments (phrases or sentences). Each segment was coded independentlyby two researchers using the SPR codes. Interrater reliability (IRR) was calculated as the numberof segments that reflected agreement between the two raters divided by total segments. Althoughsome 200-word responses included the same code more than once, any one code was onlycounted once per response. IRR between the two coders was 70%. Although no standards existfor inter-rater reliability for qualitative data, a reliability rating of r= 0.70 on open-coding ofphenomenological data can be considered an acceptable cut-point [18], [19].Data AnalysisAfter IRR was determined, analyses were conducted only on segments upon which both codersagreed
features in the product, as well as a storyline of the development process withsome enabling and challenging factors. The cases were all similar in length, roughly three pageslong, and included pictures from the project and of the product.2.2 Data collection and analysisThe data used in this study was collected from 115 student responses to an assignment wherethey were given an individual task to “reflect on three out of the six PESTEL dimensions'' oftheir chosen case. The students had been given the task after being introduced to the PESTELdimentions in class. They were requested to make at least two justified connections perdimension. Students could freely choose which three dimensions they wished to reflect on.Table 1. An example of the
could alsocause stress when it came to interactions.Qualifying Exams. Theme: Milestones: Preparing for and completing the qualifying exam was amajor stressor for participants; students in later stages of their programs also reflected on theirstressful experiences with qualifying exams. Oral exams were generally described as moreacutely stressful compared with written exams. Preparing for the exam led to conflicts withresearch progress or course deadlines, while the risk of consequences of failure (such as beingremoved from the program) led to stress due to the high stakes nature of the exams. A fewparticipants failed initial attempts at their qualifying exams and described very high stress interms of repeating preparations for the exam
incomecan meaningfully engage youth in STEM learning. However, understanding how to design,implement, and evaluate these programs can inform future innovative ways to engage youth intechnology-rich learning and motivate them to pursue technical career pathways [2,13,21,31].Furthermore, it is important to understand how youth experience these programs and reflect ontheir own learning. Research has long recognized the educational value of technology-richmaking activities, such as 3D modeling and printing, physical computing, hobbyist robotics,among others, for engaging youth and adults in self-directed STEM learning activities[4,9,23,26]. Many aspects of making echo key principles in engineering education as recentlyarticulated in the Framework for P
with a binarydecision that determines what will happen next in the story. Historically, this game had been ledby an instructor and played weekly, as a whole-class assignment, completed at the beginning ofclass. The class votes and the majority option is presented next. In addition to the centraldecision, there are also follow-up questions at the end of each week that provoke deeper analysisof the situation and reflection on the ethical principles involved.This prototype was initially developed within a learning management system, then supported bythe Twine™ game engine, and studied in use in our 2021 NSF EETHICS grant. In 2022-23 thegame was redesigned and extended using the Godot™ game engine. In addition to streamliningthe gameplay loop and
workshop.The workshop was held using Zoom, a popular remote meeting platform. With the elimination ofgroup meals and a company tour, and the schedule was adjusted to allow more time for hands-onactivities. Sessions for curriculum design, hardware and software considerations, and opendiscussion were retained. The Complete schedule is shown in Table 1. Table 1. Workshop schedule. Wednesday Thursday Friday 11:00 Introductions Welcome back Welcome back :15 Overview Intro Act. 4 Summary & Reflection Adv. Activity 2 Summary & Reflection :30 M&R
interest and engagement in interdisciplinary research. Aliterature survey of effective training approaches for co-creation and associated educationaltheories is summarized. For students, essential training components include providing (i)opportunities to align their interests, knowledge, skills, and values with the topic presented; (ii)experiential learning on the topic to help develop and enhance critical thinking and questionposing skills, and (iii) safe spaces to reflect, voice their opinions, concerns, and suggestions. Inthis research we investigate the adaption of project-based learning (PjBL) strategies and practicesto support (i) and (ii) and focus groups for participatory action research (PAR) as safe spaces forreflection, feedback, and
are introduced to and invited to reflect on the 13 dimensions ofForeign Service Officers as described by the U.S. Department of State(https://careers.state.gov/work/foreign-service/officer/13-dimensions/). These dimensionsinclude: cultural adaptability (i.e., “to work and communicate effectively andharmoniously with persons of other cultures, value systems, political beliefs, andeconomic circumstances; to recognize and respect differences in new and differentcultural environments”); oral communication (i.e., “by speaking fluently in a concise,grammatically correct, organized, precise, and persuasive manner; to convey nuances ofmeaning accurately; to use appropriate styles of communication to fit the audience andpurpose”); working with others
Project-Based ClassesThe second topic introduced into the first-year engineering program was a single 50-minute classperiod active-learning lesson which introduces various topics related to market research. Theclass started off by asking students to identify the single-most important product that they hadpurchased or received as a gift. This reflection led them to identify that most engineeringdisciplines contribute to product development at some level. In order to have a successfulproduct design, engineers should consider both the users and the competing market during thedesign phase. Students and faculty then discuss tools such as competitive market research,stakeholder identification, and user scenarios through examples, with constant breaks
engineering (FE) exam. Thestudy presented in this paper details the approach taken to replace in-class quizzes with regularout-of-class homework assignments in an introductory engineering mechanics course. Theobjectives of the study were to: 1) provide students with a variety of problems to apply both newand previous knowledge; 2) encourage engagement with the course material outside of in-personlessons; and 3) teach students to reflect and self-assess their own learning. Eighteen homeworkassignments were added throughout the thirty-lesson course. Each assignment consisted of twoparts; practice problems from previous lessons and conceptual responses based on preparation forthe next lesson. At the beginning of each class, students were given the
. A greater reliance upon online instruction requires a commensurateincrease in collaborative interaction. Palloff and Pratt recognize that an effective online model,“includes deliberate attempts to build community as a means of promoting collaborativelearning” [16]. Collaborative learning promotes a social presence and promotes independentlearning. “The instructor in an online class is responsible for facilitating and making room for thepersonal and social aspects of an online community so social presence can emerge and make theclass a successful learning experience” [16].Teachers can apply several techniques to build community. The online activities are moreeffective when treated as collaborative information seeking behaviors and reflective
students in developing certain design qualities. Sheppard andJenison [2] outlined these qualities as communication skills, effective teamwork, reflection,problem-solving skills, being resourceful, and considering various aspects of a problemincluding socioeconomics and environment. Depending on the institution, different approacheshave been taken to achieve these qualities such as weekly labs, class demonstrations, smallprojects, and multi-week large-scale projects. Examples of these projects include a mousetrapvehicle project, a balsa bridge project, building airplane out of a soda can, an egg dropcompetition, a cantilever beam competition, a tennis ball launcher, and building catapults andtrebuchets [3].In fall 2013, the Engineering Practice and
learning studentsdevelop technical skills and learn about surveying techniques and methods. In addition, throughreview and reflection of their surveys, students are able to reinforce concepts learned in lectures.Outdoor labs have several challenges such as being affected by weather leading to cancellationsthat disrupt the educational process. Moreover, the COVID-19 pandemic has introduced newchallenges and forced virtualization of outdoor labs. Development of virtual and immersivetechnologies in the past decade have sparked applications in engineering education, offeringviable alternatives, and enhancing traditional instructional approaches. Indeed, virtual reality andgamification technologies offer different learning approaches while various
; Leadership – Students collaborate and self-reflect on strengths and weaknesses as leaders and teammates while understanding how sustainability influences decision-making. 4. Deliverables (Written & Oral Reports) – Students write about and present their research, designs, and sustainability analysis (e.g. meaningfully, concisely, scientifically).Although the SIS was originally developed for the SM capstone project requirement, it wasapplied, modified and updated to the Sustainability Components Assessment (SCA) to focus onsustainability research and analysis and communication of sustainability findings. The SCA wasrecently used as a case study within a civil engineering Senior Design capstone course at StevensInstitute of
. Her teaching at Olin continues to inspire her to realize the potential for education in the twenty-first century.Prof. Paul Ruvolo, Franklin W. Olin College of EngineeringDr. C. Jason Woodard, Franklin W. Olin College of Engineering Jason Woodard is an associate professor and associate dean at Olin College. American c Society for Engineering Education, 2021 Work in Progress: Crafting a Virtual Studio: Some Models and ImplementationsAbstractStudio is an active form of pedagogy that can help train collaborative, reflective engineers.However, traditional studio pedagogy is predicated on a shared physical space---it is not clearhow to translate the benefits of the studio to
more useableand useful to instructors. Of equal importance, though, was that through the process ofgenerating the list, it became clear to us that some of the ITM’s best practices were written insuch a way that the three of us working on the document did not even agree on what they meant.This discovery helped us make a final set of revisions to the wording of the ITM’s best practicesthat both better aligned with the Model-Antithesis-Exemplar table and better reflected ouroriginal intentions for an ITM. The ITM we designed as a result of the process described here ispresented in Figure 3. Figure 3. The Institutional Teaching Model as presented to participants of the 2020 Teaching Workshop and promoted to faculty.In the summer of 2019, as
crits are common across many disciplines, including architecturaldesign, graphic design, and industrial design, providing a platform from which instructors canassess the work and design ability of their students [6]. In the field of architecture, studentscommunicate regularly with their peers and instructors, to reflect upon their design work [7].Interactions between students and their instructors and peers can range from informal discussionsthat focus on constructive feedback, or more formal discussions that are evaluative in nature [8].In the context of engineering education, the primary pedagogical tool are design reviewmeetings, which function similarly to design crits. They serve as a learning space where studentspresent the progress of
, which often reflect an iterative process of software developers coming up with a simple solution and iteratively improving it 29 . Situating learners in a real development con- text provides a unique opportunity to convey the importance of code quality and its improve- ment. It can be difficult to find simple examples that are also realistic. For code duplication, one could create several duplications but they might not be convincing when looking at the entire program. If the duplicate segments of program instructions appear artificial, it would be quite hard to convincingly select the duplicate functionality to extract and also to come up with a descriptive name for the extracted procedure
engineering students and eightpreservice teachers. T-tests were used to compare participants’ pre-/post- scores on a codingquiz. A post-lesson written reflection asked the undergraduate students to describe their roboticslessons and what they learned from interacting with their cross disciplinary peers and thefifth/sixth graders. Content analysis was used to identify emergent themes. Engineering students’perceptions were generally positive, recounting enjoyment interacting with elementary studentsand gaining communication skills from collaborating with non-technical partners. Preserviceteachers demonstrated gains in their technical knowledge as measured by the coding quiz, butreported lacking the confidence to teach coding and robotics independently
thedepartment. To help with minimizing the potential for violation of academic integrity and toencourage students to reflect on their proposed solutions, they were asked to prepare a screencastand verbally explain how they solved the problem in addition to submitting their writtensolutions.As discussed in our previous study1, the changes we applied to the course had a promising effecton students’ performance in this course and a positive effect on their final exam grades. Inaddition, in the mid-quarter and end of quarter surveys in spring 2018, students cited the benefitsof offering the lecture content in the video format including the opportunity to review thematerial before and after class and having extra practice and discussion time in class. In
leadershipskills as learning outcomes. 1. IntroductionEmployability of graduates is a trivial question that has been focused upon in the field ofengineering education for decades. There exists a gap between the skills possessed by graduatesand the industrial requirement. This is often reflected in the form of lack of professional skillswhich involves teamwork and leadership skills [1].The future of the industrial sector, represented by Industry 4.0 has specific requirements liketeamwork and leadership (T&L) skills, self-regulated learning, and critical thinking, which needsto be satisfied by Education 4.0 [2]. T&L skills are highly rated and required skills in theindustry [3]. The competencies defined in Engineers Australia stage 1 [4], consist
academic year from 87professional ethics requirements), fostered in-class separate events. Given the large number of events and thediscussion of key points, and required students to reflect on wide variety, not all events had a strong engineering focus,their response and personal connection to the given topic. but a majority of events did.This seminar also supported the cross-cutting themes as As part of the large year-end outcomes survey, studentsdiscussed below. Overall, this seminar was intended to help responded to the prompt “Professional Development eventsstudents dispel misconceptions of engineering and make made me feel more like an engineer” on a Likert scale. Of
metacognition and its critical role in learning. Therefore, the metacognitiveindicators also provide a path for instructors to understand metacognition better whilesimultaneously yielding valuable information about what students are doing in their attempts tolearn the content of their courses. The indicators enable conversations between instructors andstudents about learning processes where the instructors can respond and suggest specific ways ofprocessing, thinking about, or using the content to learn it better or more efficiently. Instructorsmay well find themselves reflecting on their own learning experiences – in general andspecifically within their area of expertise – which can provide powerful points of connectionwith their students.The next
student.Research • 6-page midterm report • end of first semester of projectProject (½ way) • 50-page thesis • end of second semester of project (project completion)For-Credit • 3-page Australian Development • before SummitCourse Context research report(EfaHC) • 1-page Humanitarian Engineering • before Summit Reflection • 3-page appropriate technology • before Summit workshop report • 4-page Design Concept Proposal • completed on Summit, submitted
’ designalternatives and matrices. Studies show that student learning improves when they are exposed tothe ideas of others, when they respond to the questions and critique of peers, when they formmore substantial justifications for their views, and when they evaluate competing ideas throughargumentation [24, 25]. Following the gallery walk student teams are given time to reflect oncritical feedback and revise their own work. Effective reflection includes keeping a record ofchanges made and justification of those changes. During stage five, prototypes of the bestdesigns – as determined through matrix scoringand argumentation in the previous stages – arebuilt and tested (Fig. 3). Importantly, this is afluid, iterative process; iterative design
require a paradigm shift in re-conceptualizing their role as a teacher. Due to this difficulty, tapping both individual andcollective capacity are best within the context of professional learning communities (PLCs),which are characterized by shared norms and values, reflective dialogue, de-privatization ofpractice, collective focus on student learning, and collaboration. These PLCs set the foundation,so teachers can begin inquiry into their practice in a new way for increased student learning.The integration of Professional Learning Communities and Project-Based Learning serve toaddress the issues discussed above. Currently, the North Texas STEM (Science, Technology,Engineering and Math) Center is collaborating with the Waco Independent School