applications.Central to the curriculum is a project which requires teams to make decisions based onassumptions and constraints imposed by the problem, situation and client. This project providesan opportunity to exercise both creative thinking (brain storming and data gathering) and criticalthinking (technical assessment and economic analysis). Teams assess various design parametersto develop the “best” solution through evaluation, analysis and synthesis of alternatives. Second -Year Students Propose A ProjectSecond-year students proposed to the Director of Design (EPICS) that they use their production Page 3.224.1of The Music Man as a
"students will be more responsible for their learning. The highlystructured and prescriptive nature of traditional undergraduate courses in engineering willbe replaced by programs affording greater freedom of choice." Project-based, problem-based or inquiry-based education encourages the shift in ownership of the educationprocess from staff to students, from teacher to learner. Dependence on reading lists, oneor two text books, lecture notes and the pearls of wisdom coming from the teacher do notallow students to take responsibility for their own learning, rather, it restricts their abilityto be independent seekers of information and knowledge and to be able to solve problemson their own in a creative and independent way.Engineering education, like
courses "Mechanical Control of Dynamic Systems" and"Experimental Methods in Thermal and Fluids Sciences" is to use design projects to demonstratephenomena and solve problems. A unique project, involving having students design a bungee cord tominimize the distance from the ground that an attached egg reaches when released from a distance of 35feet above the ground. In the mechanical controls class, the students design the bungee cord system andin the experimentation course, the bungee cord's characteristics are determined and the experiments isconducted. Since the project includes mathematical modeling, numerical methods solutions ofdifferential equations, design, system response, and the collection and analysis of experimental data, theexercise
, Madison B.S., Mechanical Engineering University of Wisconsin - Madison, Dec 2023Theodore Zheng Hong Lee, University of Wisconsin, Madison Theodore Zheng Hong Lee is a graduate in Mechanical Engineering from the University of Wisconsin Madison. He is currently a Project Engineer in Alkar Rapidpak.Corinn Sievwright, University of Wisconsin, Madison ©American Society for Engineering Education, 2024 Design and Development of a Pneumatic Breadboard and “Sandbox” for Students in Mechanical Engineering Capstone DesignIntroduction Many students entering senior design have never taken a fluid power course or workedwith pneumatic circuits in any way. Most have only taken an introductory
the semester so that in class activities, homework and exams can be provided to students at the right time. This provided the students a tentative schedule so that they can plan their other activities accordingly. 3. Clear and Concise grading guidelines were prepared to grade homework and exams. Thought was put into coming up with the grading guidelines such that students get more points for showing higher level of understanding. 4. Detailed grading rubric was created for the project. 5. Students were encouraged to post on discussion boards. 6. An outline for the exams was created after a thorough analysis of the topics that need to be
AC 2011-974: ENTREPRENEURSHIP IN THE IRON RANGE ENGINEER-ING (IRE) MODELDan Ewert, Iron Range Engineering Dan Ewert is the Director and Professor of Iron Range Engineering, Virginia, MN – a program of Min- nesota State University – Mankato.Ronald R Ulseth, Iron Range Engineering Ulseth is an instructor of engineering at Iron Range Engineering and Itasca Community College both in northern Minnesota. He is the co-developer of both programs. For the past 20 years he has taught physics, statics, dynamics, fluid mechanics, and thermodynamics. He has successfully implemented engineering learning communities in first year programs. Recently, Ulseth began a new 100% project-based, industry- sponsored, engineering
development and evaluation of criteria used to compare these twoapproaches to a freshman design experience. Using the Canadian Engineering AccreditationBoard (CEAB) Graduate Attributes criteria and drawing from the Conceive-Design-Implement-Operate (CDIO) Initiative as the basis for evaluation, a detailed analysis of the strengths andweaknesses of the two design courses in terms of learning outcomes is explored.IntroductionAs technology continues to advance, it becomes increasingly important for engineering graduatesto have strong design skills, in order to meet the widely varied requirements of industry1. Whilecapstone projects provide senior engineering students with the opportunity to apply their designskills in a large-scale setting, it is first
importance of various applications ofteamwork to the concept and successful outcome of an integrated, holistic engineeringcurriculum. In these first two years it also became evident that to incorporate effective teamteaching and student teamwork would require a specific and concentrated effort. As a result in1997 the University of Ballarat sought and was successful in obtaining a 12 month NationalTeaching Development Grant (NTDG) from the Committee for University Teaching and StaffDevelopment (CUTSD). The grant was awarded in order to fund a project in partnership withtwo other universities in Australia, Swinburne University of Technology (in Melbourne,Victoria), and the University of Tasmania. The project title being, "Co-operative Developmentof
to observe foreign industrial technology, to provide cross-culturalexperiences, and give the students and faculty an opportunity to collaborate on technical projects. Page 3.144.1The first two objectives were easily accomplished, the third is well underway, accompanied bycontinual challenges and refinements.One measurement of the exchange program’s success is the most recent agreement, which wassigned in October 1997. The new agreement, a change from the first, is an open-ended document,allowing greater flexibility and is based on mutual expectations and trust, attributes which had tobe earned. The early exchanges had many challenges and
Mechanical and Electrical EngineeringTechnology (METEET) Department at Georgia Southern University. The main topic of thiscourse is concentrated on team-based, one semester-long projects in which students design andbuild mobile robots for different applications.At our university, the METEET department has implemented a popular course in whichinterdisciplinary teams of mechanical and electrical undergraduate students build and deploy awide range of robotic projects, ranging from small remote-controlled vehicles to totallyautonomous robots. These projects expose students to the experience of working in teams, toknow the interdependence among engineering disciplines, to schedule and prioritize activitiesassociated to the development of the project, and
design settings. Her published work appears in journals such as Journal of Mechanical Design, Journal of Engineering Design, Journal of Intelligent Manufacturing, Journal of Engineering Education, European Journal of En- gineering Education and Technovation. She is a member of IIE, ASME, and ASEE. She is also a National Research Council-US AFRL Summer Faculty Fellow for the Human Effectiveness Directorate (2002- 2004), an invited participant of the National Academy of Engineering (NAE) Frontiers in Engineering Education Symposium (2009), and a Fulbright Scholar to Ireland (2010).Carolyn Plumb, Montana State University Carolyn Plumb is the Director of Educational Innovation and Strategic Projects at Montana State
AC 2010-1854: ENGAGING ENGINEERING STUDENTS IN A DESIGN-BASEDSERVICE LEARNING COURSE EMPHASIZING CONNECTIONS BETWEENTECHNOLOGY AND SOCIETYRobert Pierce, Sweet Briar CollegeHank Yochum, Sweet Briar College Page 15.468.1© American Society for Engineering Education, 2010 Engaging Engineering Students in a Design-Based Service Learning Course Emphasizing Connections between Technology and SocietyAbstractHistory has shown that there is a complex relationship between technological projects and theindividuals that a technology is intended to serve. Failure to understand or anticipate the socialenvironment in which a technology is implemented often leads to unintended
practicing engineer in industry. The objectives of thisresearch are to explore the types of cognition and social interactions of student teams as theyengage in these virtual laboratories, to determine the role of instructional design in the responseof student teams, and to ascertain whether virtual laboratories can effectively promote types oflearning that are difficult or impossible to achieve from physical laboratories.Objectives The specific objectives of the NSF CCLI Phase 2 project are to: 1. Create the following learning materials and teaching strategies based on virtual laboratories: A. Enhance the Virtual CVD laboratory by including interactive reflection tools (e.g., interactive lab notebook, a virtual supervisor
consistsof two vertical trusses with 10’0” height and spaced by 10’0”; a top horizontal truss, and aconcrete slab at the bottom that is supported on steel beams spanning between the verticaltrusses. The bridge is supported by straps at the ends and by pin-type supports on the centralbents. All the steel joints are welded. The substructure consists of concrete frames which areconstructed over drilled shafts.The project tasks are to obtain the material take-off and cost estimating; obtain the naturalfrequency; make the structural modeling; and verify if the structure is able to withstand the loadsindicated in current codes.This type of project is motivating for the students because they see a real application of theirstudies. The course assessment
Paper ID #11001Utilization of Eclipse-based Software Tools in Teaching a New Software De-velopment Methodology to EngineersDr. Nannan He, Minnesota State University, Mankato Nannan He received the Ph.D. in computer engineering from Virginia Tech. She did Post-doc at Oxford University in UK and participated two EU projects. From 2012 to present she is an Assistant Professor at the ECET department in Minnesota State University at Mankato. Her teaching and research interests are in safety-critical embedded software, real-time embedded systems, and software verification. She is an IEEE member and reviewers for many conferences
AC 2010-1820: INTEGRATION OF REAL WORLD TEAMING INTO APROGRAMMING COURSECordelia Brown, Purdue UniversityYung-Hsiang Lu, Purdue University Page 15.785.1© American Society for Engineering Education, 2010 Integration of Real World Teaming Into A Programming CourseAbstractHistorically, teaming experiences for engineering students has primarily been found infirst year engineering courses, design courses, and laboratory courses. Occasionally,other types of engineering courses integrate teaming as a part of some of the courseprojects. In this paper, we are reporting our findings of integrating teaming into aprogramming course. This study examines team projects and team interaction in a
success skills. The course culminates in a heterogeneous team based project.The students are introduced to a generic project planning strategy that focuses on goals,methodology, timelines and work distribution among personnel. Team building exercisesare used to establish team norms and to demonstrate the synergistic advantages of acollaborative project. An inexpensive project, which involves engineeringmeasurements and estimation, is selected to challenge the student’s creative skills. Theproject culminates in a final written report. The course utilizes a combination ofinstructor (50%) and peer based(50%) evaluations that provide feedback and stimulateindividual performance. Peers are asked to identify results achieved by all teammembers. In
. Communication and networking courses, especially wireless communication andnetworking courses, have become an integral part of the Electrical Engineering, ComputerScience, and Computer Engineering curricula. However, most of these courses are taught atmany institutions without a laboratory. For those courses associated with labs, often specialhardware based experiment systems are used. These experiment systems are expensive so mostschools cannot afford them. More importantly, such systems lack the flexibility to evolve overtime and adapt to different environments. In our previous NSF funded CCLI project “Evolvablewireless laboratory design and implementation for enhancing undergraduate wireless engineeringeducation”, we have developed and demonstrated
. The hardware-based laboratories have been successfully integrated into the digital signal processing course at many universities. However, most labs were designed only for very common signal processing problems such as the FIR/IIR filter design, FFT and so on. In this paper, a system for real-time EEG (electroencephalograph) signal acquisition, processing and presentation was proposed and will be implemented with the Texas Instrument’s TMS320C6713 DSK being used as the hardware platform. As a practical application of C6713 DSK in biomedical signal processing, this project is designed as a complement of the current DSP laboratories of the Digital Signal Processors course for senior level undergraduates/graduates
Transportation and K-8 schools, and the federal program, Safe Routes to Schools (SRTS),serves as the service-learning design project for CCE 1001. Preliminary results show studentsimproving oral communication skills and gaining awareness of the factors contributing topoverty through the SRTS project.IntroductionCCE 1001, “Introduction to Engineering Design,” is a first-semester course that has served as theanchor class of a learning community for civil and construction engineering (CCE) studentssince 2005 at Western Michigan University (WMU), a state regional university in Kalamazoo,MI. Students in a learning community take the same 3-to-5 classes together in fall semester andthe same 2-to-4 classes in spring semester. By progressing through the first
of instruction and stu- dent support. Prior to joining UW-Madison, Wayne directed the Midwest solid waste consulting services of Camp Dresser McKee and led energy conservation research projects for Argonne National Laboratory. He has a BS in engineering from Carnegie-Mellon University, an MS in civil engineering with an emphasis in regional planning from Northwestern University, and is a licensed professional engineer. For more information about UW-Madison’s online graduate engineering degree programs see http://distancedegrees.engr.wisc.edu Page 23.1224.1 c American
Senior Capstone studentswith the idea of designing a point-and-click adventure game for preschool children. Once I had aComputer Science team willing to take on the project, I reached out to a professor from theSchool of Art and Design, Matthew Cook, who was able to assemble a team of artists for theproject. Professor Bryan ‘Kip’ Haaheim (currently retired) arranged a collaboration with a lonemusic student to write the score.The goal was to create a point-and-click adventure game for preschool children. I gave the teamthe following parameters: ● No reading ability required ● Theme appropriate for children ● Playable on PC ● Mouse is the only input deviceThe result was the creation of the game "Dragon Adventure" [1] , winner of
concluded that 70% of cost is locked up indecisions that are made in the first 30% of a project life.6 It is important to tell students in designclasses that thinking is extremely cheap. Students can imagine dozens, if not hundreds ofpossible problem solutions very quickly. They can also sketch or explore ideas on paper fairlyrapidly. Prototyping and CAD drawing can become time intensive and expensive, and willnecessarily commit a group to a smaller subset of design ideas. So it is essential in generatinginnovative solutions that designers spend a fair amount of time in the concept phase - the phasewhere divergent thinking dominates.The Design ProcessThe design process has been codified by many educators, but the approaches are allfundamentally the
. While Jenkins, et.al.,(2002) describe a two-semestersequenced capstone experience that requires the technical work to be performed in the firstsemester, while professional issues are dealt with in the second semester. Farr, 2001 advocatesusing project based design experiences where the student must prepare a real product for a realclient. Still others, (Kolar(2000), Wood et.al.,2001) suggest an integrated and systematicapproach to design which spans the entire four year curriculum. In the Civil Engineeringprogram at the University of Arkansas the culminating design experience prescribed in Criteria 4has been satisfied with a course titled Senior Design, CVEG 4494, a four credit hour, singlesemester course dedicated to a culminating design
thermal, active thermal, photovoltaics), hydroelectricity, biomass, batteries andgenerators, and ocean energy. After an introduction to US and world energy consumption andgeneration in the first week, a new energy source is introduced roughly every week of the 10week quarter.Projects in the course involve the design of a small off-grid energy system to meet a specificenergy need in a specific locale. System solutions typically include wind and photovoltaic energysources and energy storage in batteries. Student groups have 3-4 members. Group work issupported by collaboration tools built into Blackboard Learn, including the Collaboratecommunications tool, wikis and a file exchange area. Execution of the project is assisted with afree legacy version
in 2000.13 The 20 standards for technology education are grouped in thefollowing topical areas: 1) Nature of Technology, 2) Technology and Society, 3)Design, 4) Abilities for a Technological World, and 5) The Designed World. Each of thetechnology literacy standards has benchmarks for grades K-2, 3-5, 6-8, and 9-12. It iswidely understood that achieving the goal of technological literacy for K-12 children willrequire input from all stakeholders—parents, teachers, students, and university faculty.Family EngineeringThe Family Engineering Program will engage public audiences in self-directed learning ininformal settings. The primary target audience for this project are: (1) children, ages 5-12 years, and (2) their parents/care-givers, from urban
, simulation, and control system design for underwater and surface vehicles, machine learning-based adaptive control, AIenabled haptic devices in biomechanics. Dr. Oruc’s specialization is System Dynamics and Control and System Identification in particular. His studies involve nonlinear system identification model-based control, and navigation and guidance of ocean vehicles.Dr. Eva Singleton, The Citadel Military College Dr. Eva Singleton is an Assistant Professor in the Department of Engineering Leadership and Program Management (ELPM) in the School of Engineering at The Citadel Military College in Charleston, SC. She is a certified Project Management Professional with experience in various industries, including publishing
, biology, mathematics, and others. One of the major challengesof energy related education is to provide students in this field with the ability to understand thefundamental concepts. Another is to be able to retain students’ interest in the field, especially inthe discipline of engineering, at both the college and high school levels. In the present study, afirst year college student from a previous study was given the opportunity to, with guidance,improve upon a project related to the field of energy. The opportunity provided the ability toenhance the level of education and interest in engineering, as well as informing the student onthe social, economic, and educational implications of the engineering field. Opportunities of thisnature could help
for instruction and equipment time. Hands-on experience, on the other hand, is invaluable for active and sensory learning styles, which arethe predominant types of learning styles used by undergraduate students9. This paper describesthe development and testing of a new low-cost take-home laboratory module designed tosupplement the experience of our students taking their first course in Controls System Design.This project was developed primarily for students who are not electrical engineering majors, asthese students typically do not have the benefits of electronic circuits training and tend to shyaway from projects involving electronics. In the Aerospace and Mechanical EngineeringDepartment of The University of Arizona, it is not unusual for
has provided us with the confidence that a virtual REU Site with a larger group can be as effective as in person and on campus. To further improve the quality of our REU Site in the on-line mode, we have applied multiple novel practices. Specifically, before the start of the 2021 REU site we as the site co-directors proactively worked with mentors to better understand the needs of the defined research projects. Subsequently, we tailored the topics covered by the crash course of our site to the needs of the research projects as well as purposefully increasing active learning activities and student interactions. In lieu of the previous in-person bond building activity (a two-day high rope course in a nearby camp), we added