prototyping. It was thought that the Rapid Prototyping and designof industrial projects would be valuable in increasing the translation between 2-D drawings andactual 3-D parts. In order to accomplish this, the following research questions were proposed: · Does offering a lower cost design and prototyping service provide a useful service? · Do Industry/Education partnerships in design and Rapid Prototyping result in viable products? · Do these partnerships increase student scores on standardized tests?Following the initiation of a new low cost or pro bono cooperative program for design andprototyping at Southeast Missouri State University a steady influx of inventors and companiesshowed interest in pursuing development of
, each withdifferent consequences for the students, the faculty, and the community partners. Throughnarratives of project partners, faculty and students, we contrast the experiences of two types ofCE projects and their impact on participants. From this two-year case study involving 88freshmen, 16 faculty members and 15 community partners, we conclude that successful CElearning requires that all participants have an awareness of the type of CE project that isintended. This paper implies that appropriate choices in the initial phases of creating thecommunity-engaged collaboration are critical to a result that satisfies the participants.Background and motivationCommunity-engaged learning is often recognized as a high-impact practice in higher
integrating project- based activities into the K-12 classroom that incorporate STEM learning and engineering concepts as well as providing professional development for K-12 teachers. Page 23.1134.1 c American Society for Engineering Education, 2013 Teachers in Industry: Measuring the Impact of a K-12 Teacher Internship ProgramIntroductionThe importance of STEM learning is becoming common knowledge across the educationalcommunity. Although many people will have different opinions about what true STEM learningis, most everyone will agree that making the classroom
Art.Interdisciplinary context is provided in order to establish a sense of application and relevancethat can be taken on to advanced coursework in either discipline. For each visual concept, termsare defined, student outcomes are listed and an assignment is provided for use in a project-basedlearning environment.Background:In Experiences in Visual Thinking, Robert McKim1 looks at the kinds of images that provide afoundation for visual thinking, which he defines as seeing, drawing and imagining. EdwardTufte’s books2,3, provide ample evidence that an awareness of visual design and anunderstanding of visual concepts are critical for effective statistical and scientific communication.His historical examples and worst-case examples are particularly relevant to
acceptance and high ratesof conversion to full-time roles following the program, and thus can serve as a model programfor others interested in promoting student apprenticeship.Keywords:Apprenticeship, Software Engineering, Community College, Workforce Development, Minority-Serving Institution, Communities of Practice (CoP)Introduction & BackgroundThe U.S. Department of Labor projects that employment in the technology field will grow by14.6% from 2021 to 2031 [1]. However, there is a significant skill gap between the requirementsfor tech roles and the availability of skilled workers. Many companies struggle to find qualifiedcandidates, despite the rigorous technology curricula offered by colleges [2]. This skill gapdisproportionately affects
traditional written exams should be avoided. Team-based projects [7] are highly encouraged, especially those which are multi-disciplinary [8]. Many entering freshmen are unprepared for rigorous academic study; thus, the Intro course should address how to be successful in college [9]. Beyond academic preparedness, retention is improved by generating enthusiasm for engineering [10] and by fostering a sense of community amongst students [11].A popular idea at many universities is the integrated curriculum -- common objectives andassignments overlapped with non-engineering courses that students take at the same time as theirengineering courses. One school paired three engineering faculty with three English-composition
Python in the introductory computing course. The course topics and learning goalsfor the course were not changed, and course lectures were only changed to reflect the change inprogramming language.This paper compares student achievement between classes that took the MATLAB-based versionof the course and those who took the Python-based version. Students in the two versions weregiven very similar exams and final project problems so that their achievement of course goalscould be compared.This work is the first phase of a longer-term project intended to assess the digital literacy ofWestern Carolina Engineering graduates. Students’ programming skills will be assessed as theyprogress through the four-year engineering curricula. A particular focus of
industry toward using Agile (“ease of movement”) techniques in programming andproject development has motivated the faculty at the National University (NU) School of Proceedings of the 2009 American Society for Engineering Education Pacific Southwest Regional Conference 482Engineering and Technology (SOET) to introduce agility into pedagogy. Agile Problem DrivenTeaching (Dey et.al., 2009) as used in teaching IT is described in this paper.1.1 The IT Industry Evolution Toward AgilityIt has been fascinating to watch the evolution of IT project management (PM) from the rigidstructure of the 60’s through the early 90’s to the triple
. Participants already registered for the in-person residentialprogram needed to quickly decide if they wanted to continue with the new virtual format. In threemonths, the project team went from skeptics to strong advocates of a virtual summer program.To increase diversity in participants underrepresented in Engineering, EPIC partners withprograms such as the Migrant Education Program (MEP) and Advanced Via IndividualDetermination (AVID) program. The MEP is a federal program providing academic support tochildren of migrant workers in agriculture, dairy, or fishing industries. The AVID programprovides extensive support to minority, rural, low-income, and other participants without acollege-going tradition in their families who have the desire to go to
instructor-centric teaching performances.The remainder of this subsection is organized paragraph-wise according to the context ofteaching methods. Each paragraph contains a synthesis of studies concerning one context-area:out-of-class activities, in-class activities, projects/labs, or lectures.Three of the four studies focus on out-of-class methods [5], [10], [11], while two concernin-class methods [12], [8] ([8] applies both in- and out-of-class). [5] and [9] both study the effectof online homework on student learning. [9]’s WeBWorK framework is a simple, open-sourceonline homework platform which translates typical circuits problems into a digital context,randomizing values in problems to prevent cheating. The authors conclude that WeBWorK “is
include process monitoring and control for injection molding, plastic prod- uct design, and injection mold design. He is an inventor on three patents and author of over thirty publi- cations.Dr. Christopher Hansen, University of Massachusetts, LowellDr. Sammy G. Shina, University of Massachusetts, Lowell Sammy G. Shina, P.h.D., P.E., is the professor of Mechanical Engineering at the University of Mas- sachusetts Lowell and has previously lectured at University of Pennsylvania’s EXMSE Program and at the University of California Irvine. He is the coordinator of the Design and Manufacturing Certificate, the Quality Engineering Certificate, the ME senior Capstone Projects and COOP education at UML. He is a past chairman of
on students’ reasoning showed that they may invent effective strategies and representations for solving math problems, and these methods can serve as bridges for instruction. He is also exploring the embodied nature of students’ knowledge, as exhibited by gestures, and the mediating effects of action on conceptual knowledge. His studies of teachers' beliefs about the development of students' mathematical reasoning showed that content experts can show evidence of expert blind spot, which influences teachers’ expectations of what makes things difficult for their students. He is currently co-principal investigator for the AWAKEN Project (funded by NSF-EEP), which
“design under constraint”. And, in this creative process, as Simon Ramo notes, engineers use the ‘systems approach’. 12 In essence, the engineering ethic and mission for purposeful innovation and improvement of the human condition in bringing about effective solutions through planned, creative problem-solving and responsible leadership in deliberately conceptualizing, developing and innovating new and improved technology as solutions to real-world, meaningful needs of people and industry is the driving force of the creative practice of engineering for technology innovation. Basic research is often used to gain a better understanding of phenomena involved in the engineering project, but contrary to conventional wisdom, basic
Paper ID #20567Setting the Foundations for International and Cross-disciplinary Innovation:The U.S.-Denmark Summer School ”Renewable Energy: In Practice”Dr. Tela Favaloro, University of California, Santa Cruz Tela Favaloro received a B.S. degree in Physics and a Ph.D. in Electrical Engineering from the Univer- sity of California, Santa Cruz. She is currently working to further the development and dissemination of alternative energy technology; as project manager of a green building design initiative and researcher with the Center for Sustainable Engineering and Power Systems. Her background is in the development of
curriculum over the past decade. Most of these courses have a number of objectives relating to the development of traditional technical skills, including familiarization with design and shop tools, incorporation of physics into design decisions, and methods for analysis and testing. These courses, which are a form of experiential learning,, can have a number of additional broader objectives as well. These broader objectives can include fostering creativity, persistence in overcoming obstacles, making all students welcome regardless of their prior experience in design, and understanding how to work on a team and manage a project. While assessment of traditional technical and analytical skills is straight-forward to assess in exams and report
Paper ID #22619Fundamental: A Teacher Professional Development Program in EngineeringResearch with Entrepreneurship and Industry ExperiencesMr. Sai Prasanth Krishnamoorthy, New York University Sai Prasanth Krishnamoorthy received his BSEE from Amrita University and M.S in Mechatronics from NYU Tandon School of Engineering, Brooklyn, NY. He is currently a Ph.D. student in Mechanical En- gineering at NYU Tandon School of Engineering, serving as a research assistant under NSF-funded RET Site project. He conducts research in Mechatronics, Robotics and Controls Laboratory at NYU and his research interests include automation
an exciting fieldrich with opportunities to inspire and motivate students. Yet many introductory EE courses (oursincluded) have a reputation among students as being dry, boring, and even useless.This paper describes how we transformed our rather traditional circuits course for non-EE-majorsinto a project-centered introduction to practical electronics. By building the course around a set ofinteresting projects and drawing links to real devices whenever possible, we aimed to demonstratethe value and relevance of EE to students in other fields and to those still deciding on a major.Student evaluation comments and several significant shifts in enrollment patterns suggest that wehave been at least partially successful. Our goal in this work is to
identity of the fourteen participants, demographic information was notdisclosed to the researchers. The participants worked in teams of up to three members and wereinformed by the instructor to form their own teams. The instructor also gave the students theoption of working solo for the project. All of the teams worked on a course project whichconstituted solving a complex computational problem using modeling and simulations. Eachteam had to come up with a team name. The team and their member pseudonyms are listed inTable 1. Table 1 also describes the problem solving tasks undertaken by the team. Three teams(Kinetics, Star Wars 8 and Super Battery) contained three members each. One team (Ramvik)consisted of two members. Three students (Lone Ranger
Session 2460 Engineering Education & International Management Initiatives Arthur Gerstenfeld, Maria F. Flores Worcester Polytechnic Institute - Worcester, MassachusettsAbstractThe purpose of this paper is to describe a project, which has been in work for the past two years,which we believe, has several implications for education. This project has been partially fundedby the Department of Education, Business and International Education Division. While we allagree that the economic and technical world is smaller and closer every day, we do not agree onhow we should handle that in terms of educating
Virtual LaboratoryIntroductionModeling has been identified as a critical element of engineering practice. Theories regardingmodeling by STEM professionals in practice contend that models are initially constructed fromprior knowledge and newly gathered information and that they are refined in an iterative cycle ofcreation, use, evaluation, and revision.1,2,3 However, authentic modeling practices are difficult toreplicate in the school environment.In order to develop these iterative modeling skills in students we have designed the Virtual CVDLaboratory Project. It has been specifically designed to provide students an authentic,industrially-situated task which they can solve using the fundamental knowledge and skills
onbest practices and leading industry trends. To the AEC industry’s leading providers of critical thinkers,creative solution makers and future leaders, AE programs adopt a myriad of teaching strategies. The coreof AE programs revolve around providing a realistic design and construction experience for students thatsimulates industry, with senior capstone projects commonly being the location for such an experience. Upto now, much has been researched on capstone delivery, but often excluded in this research are AE programsdue to the small cohort size, as say compared to mechanical engineering. This paper is the third in a seriesof AE program benchmarking, where the initial paper looked at general formulations, delivery, and projectutilization
Session 3261 The Social Consequences of Design: PBL Workshops for Undergraduate Researchers Lee Ellen Harper The University of Maryland In Summer 2003 the Institute for Systems Research (ISR), a permanent institute of theUniversity of Maryland, within the A. James Clark School of Engineering, and National ScienceFoundation Engineering Research Center, piloted two day-long workshops on “The SocialConsequences of Design: Requirements and Trade-Offs in Large-Scale Engineering Projects,”for the first 15 participants in
Paper ID #43664Leveraging the ASCE ExCEEd Modelto Design a Course on Sustainable InfrastructureDevelopmentCapt. Matthew Glavin, United States Military Academy Matthew T. Glavin is an Instructor in the Department of Civil and Mechanical Engineering at the United States Military Academy at West Point and an active duty Army Engineer Officer. He is a graduate of West Point (B.S. in Civil Engineering), Missouri S&T (M.S. in Engineering Management), and Northeastern University (M.S. in Sustainable Building Systems). He is a Project Management Professional, LEED Accredited Professional in Building Design and Construction
for Chemical Engineering. His research interests are in process design, cost estimation, surface phenomena, problem-based learning, assessment, improving student learning and developing skill in problem solving, trouble shooting, group and team work, self assessment, change management, and lifetime learning. Page 15.658.1© American Society for Engineering Education, 2010 How We Teach: Freshman Instruction in Chemical EngineeringAbstractThe authors present the results of the first survey in the resumption of the AIChE ChemicalEngineering Education Special Projects Committee series of annual surveys on how
Paper ID #16232Engineering Competency ModelMs. Catherine Leslie, Engineers Without Borders - USA Ms. Leslie is a licensed Civil Engineer in Colorado with over 20 years of experience in the design and management of civil engineering projects. After ten years as Civil Engineering Manager at Tetra Tech, Inc., she assumed the role of Executive Director of Engineers Without Borders–USA, a position she held on a volunteer basis for six years. Ms. Leslie began her work in developing countries as a Peace Corps Volunteer. Stationed in Nepal, she developed solutions related to drinking water and sanitation projects. During the
of theproject on the culture of the school, the nature of interactions between teachers, and future directions forSTEM related professional development particularly associated with engineering. To do this, wedeveloped an interview protocol and contacted the principals in each of the six schools and scheduledtime to talk with these school leaders.The responses of principals revealed numerous effects associated with the whole-school approach toimplementing inquiry-based learning of STEM (science, technology, engineering and mathematics)subjects using BrickLabs™ as a teaching tool. Positive effects were noted concerning increased studentengagement, enhanced parent interactions and the principals expressed appreciation for the project and
initiative, which has been successfullyrun for the past four years with funding from the National Science Foundation (NSF), involves apartnership of 14 Historically Black Colleges and Universities (HBCUs) and one Institutionserving Hispanic students (HSI). The leading university for this program is Morgan StateUniversity in Baltimore, Maryland. Underperforming REU students are encouraged to participatein research opportunities through the SCR2 program, which has been shown to increase studentretention and graduation rates. Participants in RET are chosen from the area's high schools andcommunity colleges that feed into the consortium institutions. RET participants' involvement inpractical engineering research projects enables them to inspire their
building” [3]. Moreover, professional codes ofethics for engineers elaborate social and ethical obligations engineers have not only to employersand clients but also to the public [see, e.g., 4].Yet students frequently have difficulty grasping the significance of social and ethicalperspectives in part because they often experience them as abstract concepts disconnected fromauthentic engineering design projects. As a result, students tend to undervalue the role suchperspectives play in engineering design and practice. If LEGO products and practices could beintegrated into a course in STS, as they have been into technical robotics courses, this might helpstudents appreciate the relevance of STS and ethical concepts to practical engineering
accepted academic definition is from Bringle & Hatcher [8, p. 112]: “Course-based, credit bearing educational experience in which students participate in an organized serviceactivity that meets identified community needs, and reflect on the service activity in such a wayas to gain further understanding of course content, a broader appreciation of the discipline, andan enhanced sense of civic responsibility”. In 1995, the Engineering Projects in CommunityService Program (EPICS) became the first service-learning program integrated intoan engineering curriculum, which provided an innovative educational experiencefor engineering undergraduates at Purdue University [9]. Service-learning has since stronglyemerged as an important complement to
Concept Inventory and a Chemistry Concept Inventory for assessing conceptual knowledge and change for introductory materials science and chemistry classes. He is currently conduct- ing research on a large scale NSF faculty development project. His team is studying how workshops on strategies of engagement and feedback with support from internet tools and resources affect faculty be- liefs, classroom practice, and development of disciplinary communities of practice and associated student achievement. He was a coauthor for the best paper award in the Journal of Engineering Education in 2013 and this year has received the Michael Ashby Outstanding Materials Educator Award from the Materials Division of ASEE.Dr. Keith D