Tempe, Arizona
April 20, 2017
April 20, 2017
April 22, 2017
Diversity and Pacific Southwest Section
7
10.18260/1-2--29203
https://strategy.asee.org/29203
447
I am an assistant professor running the digital experience lab in the Howard R. Hughes College of Engineering at the University of Nevada Las Vegas (UNLV). Designing interactive media based on the theories and principles of human factors and human-computer interactions is my specialty with more than 10 years of extensive experience. One of my research directions is in interactive STEAM.
Hyoung Jin Cho is a Professor in the Department of Mechanical and Aerospace Engineering at the University of Central Florida. He earned his PhD in Electrical Engineering from the University of Cincinnati in 2002, MS and BS in Materials Engineering from Seoul National University in 1991 and 1989, respectively. He was a recipient of NSF CAREER award in 2004. His main research interest is in the development of microscale actuators, sensors and microfluidic components based on micro- and nanotechnology.
Dr. Jayan Thomas is an associate professor at NanoScience Technology Center (NSTC), College of Optics and Photonics (CREOL) and College of Engineering and Computer Science at the University of Central Florida (UCF). After receiving Ph.D. from Cochin University of Science and Technology in India, he joined College of Optical Sciences, University of Arizona in 2001 as a research faculty. He moved to UCF in 2011 and his current interest is on developing new teaching methodologies for nanotechnology education and nanoarchitectured devices like energy storage devices, wearables, solar cells and photorefractive polymers. He has published more than 100 scientific papers and is a recipient of Reach for the stars (2016) award, R&D 100 (2015) award, NSF CAREER (2014) award, finalist of WTN (Energy) Award (2014) sponsored by FORTUNE and TIME and VEECO's 2010 best nanotechnology innovation award
Nanotechnology education is being offered by more and more universities around the world as the field of nanoscience is growing exponentially. This paper explores students’ needs on a mobile app based interactive self-learning for undergraduate nanotechnology education. The objective is to find baseline characteristics required to transforming traditional instructor-driven and, lecture-intensive teaching to more engaging student-driven interactive learning based on mobile devices. In order to identify students‘ needs on the proposed concept, a content analysis and a prototype exploration were conducted with 80 undergraduate college students.
Kim, S. J., & Liu, Y., & Yu, Z., & Cho, H. J., & Zhai, L., & Thomas, J. (2017, April), An Exploration of Students Needs for an App Based Interactive Nanotechnology Education Paper presented at 2017 Pacific Southwest Section Meeting, Tempe, Arizona. 10.18260/1-2--29203
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