Minneapolis, MN
August 23, 2022
June 26, 2022
June 29, 2022
Civil Engineering Division - Is This Real? Reaching Students with Virtual and Augmented Reality
13
10.18260/1-2--41511
https://peer.asee.org/41511
504
Prof. Rodríguez-Paz got his B.Sc. In Civil Engineering from Tecnologico de Oaxaca in 1993. He studied a M.Sc. In Structural Engineering at Tecnologico de Monterrey and got his Ph.D. in Computational Mechanics from the University of Wales at Swansea in 2003 where he did research on Numerical Methods for Fluid Dynamics as a post-doc Research Officer. In August 2004 he joined Tecnologico de Monterrey at its Puebla Campus. He is a full professor of Applied Mechanics since 2009. His research topics include Engineering Education, Structural Dynamics and Applied Mechanics. He has been a member of the National System of Researchers (SNI) in the Mexican Council of Science and Technology. He has held several position within the School of Engineering, including Head of School and his current post as head of the regional department of Sustainable Technologies and Civil Engineering for the Southern Region of Tecnologico de Monterrey, including seven campuses. His research interests include Computational Mechanics and Engineering Education. Prof. Rodriguez-Paz is a member of the American Society for Engineering Education (ASEE) and the American Society of Mechanical Engineers (ASME). He is the author of more than 50 Scopus indexed papers. He enjoys teaching Engineering in a fun way. Since 2010 he is an Academic Youtuber with over 45,000 subscribers worldwide.
Abstract - The didactic methods in the teaching of Engineering, Architecture, and Construction (EAC) are changing. The use of Information and Communication Technologies (ICT) such as Building Information Modeling (BIM), Virtual Reality (VR), and if we add to this a video game such as Call of Duty: Warzone (CoD: WZ) for educational purposes, the benefits of this could be explored. Until now, the advantages of BIM, VR, and video games have been studied separately, however, there is no evidence of an approach that implements all three technologies. The research in this study consists of the development of a methodology for the implementation of a user-friendly application of the Infra-3D-Lab software with specific pedagogical objectives for EAC education. This study based on the development of high-tech educational tools aims to: 1) make more effective use of learning hours through playful interaction with BIM, VR, and CoD: WZ models; 2) improve skills and concepts that are difficult to explain theoretically and 3) evaluate the functionality of the learning environment. The implementation of this technological tool is developed in the context of EAC's national higher education programs at a university in Mexico. This study demonstrates the effectiveness of using a remote collaborative tool Infra-3D-Lab as a teaching method for EAC. Additionally, this study shows that the learning experience can be enhanced using other technology tools such as Unreal Engine and Revit.
Ballinas-Gonzalez, R., & Garibay Macias, R., & Masforrol, J. P., & Rodriguez-Paz, M. X. (2022, August), An infrastructure 3D-lab based on virtual visits at Call of Duty Warzone to Develop Student’s Competencies During the COVID-19 Pandemic Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41511
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