Minneapolis, MN
August 23, 2022
June 26, 2022
June 29, 2022
13
10.18260/1-2--41449
https://peer.asee.org/41449
704
Prof. Shinae Jang is an Associate Professor in Residence and Director of Undergraduate Studies in the Department of Civil and Environmental Engineering at the University of Connecticut (UConn). She joined UConn in 2010 after receiving her B.S. and M.S. from the Korea Advanced Institute of Science and Technology (KAIST) and her Ph.D. from the University of Illinois at Urbana-Champaign (UIUC). Prof. Jang’s research interests include smart structures, structural health monitoring, wireless sensor networks, and engineering education. She has taught multiple undergraduate and graduate courses including Statics, Structural Analysis, and Senior Design. Prof. Jang is the recipient of the 2021 Emerging Leader Fellow Award from the ASEE Civil Engineering Division, the 2021 Distinguished Engineering Educator Award from UConn, and the 2018 Civil Engineering Educator of the Year award from the Connecticut Society of Civil Engineers. She has served as the faculty advisor of the American Society of Civil Engineers (ASCE) UConn Chapter since 2012.
Recent advancements in Virtual Reality (VR) technology are prevailing and have been implemented for a wide variety of applications including medical student education, first responders education, and K-12 education. Comparatively, implementation of VR in undergraduate level courses has not seen widespread adoption. At our institution, the VR laboratory was established with funding from the National Science Foundation with the intent to expand the usage of AR/VR in the university setting. To motivate students, and improve learning outcomes, engagement, and creativity, we implemented the technology for our courses through a step-by-step process.
This paper focuses on the step-by-step procedure to build an XR training infrastructure in the application of VR as a learning tool in higher education of civil engineering so that other institutions could benefit from our work. The first task is a broad literature review of XR technology to Civil Engineering education to educate the instructors. The second task is to develop a series of tutorials for hardware usage and software usage. The third task is to implement the training tool for our courses and examine the efficacy of the training tool for student performance and engagement. The target course is the senior design – to visualize their final outcome in the Senior Design Day. Initial assessment regarding the implementation of VR technology will be obtained during the 2022 Spring semester through pre/post-assignment surveys and summative evaluations through Students’ Evaluation of Teaching which is conducted by the Office of Institutional Research independently and anonymously. This paper is a work in progress and will emphasize the development of the VR infrastructure for Civil Engineering courses. Additional in-depth developments of survey questionnaires and statistical analysis will follow in the next academic year.
Jang, S., & Aguero-Barrantes, P., & Christenson, R. (2022, August), Augmented and Virtual Reality Resource Infrastructure for Civil Engineering Courses Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41449
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