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Board # 88 : Interactive Digital Logic Laboratory for K-12 Students (Work in Progress)

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Conference

2017 ASEE Annual Conference & Exposition

Location

Columbus, Ohio

Publication Date

June 24, 2017

Start Date

June 24, 2017

End Date

June 28, 2017

Conference Session

Pre-college Engineering Education Division Poster Session

Tagged Division

Pre-College Engineering Education Division

Page Count

6

DOI

10.18260/1-2--27946

Permanent URL

https://peer.asee.org/27946

Download Count

557

Paper Authors

biography

Rohit Dua Missouri University of Science & Technology

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ROHIT DUA, Ph.D is an Associate Teaching Professor in the Department of Electrical and Computer Engineering at the Missouri University of Science and Technology and Missouri State University’s Cooperative Engineering Program. His research interests include engineering education. (http://web.mst.edu/~rdua/)

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Abstract

The goal of this project is to address and contribute to the ever growing demand to develop innovative and interactive education modules, catered towards K-12 students, which will encourage them to pursue a career path in STEM fields upon graduating from high school. The project concentrates on developing tools to teach kids about basics of computer engineering. Even though kids are experienced in using consumer electronic gadgets, they rarely understand the basics of how these devices are built. Exposing them to the foundations of computer hardware, may encourage them to think about how basic computer operations are performed. In addition to developing several tools, to teach kids about the working of logic gates, decimal-to-binary conversion, representing positive and negative numbers, in computers, and binary addition and subtraction, the project strives to make the tools interactive and fun to use. The already designed, constructed and tested logic gates and decimal-to-binary emulator has been a great success with kids. Based on the feedback received, hand-held tools are being developed, which aim to enhance children’s understanding of covered concepts. An important additional tool design requirement was tool portability so that the devices can be easily taken to venues for planned workshops, at schools, and events, such as, the maker faire. The designed tools cater to a wide variety of audience ranging from elementary level students, to more mature group of kids, and even adults who are interested in learning more about basics of computer engineering. Moreover, tools are designed and built by undergraduate electrical engineering students, who gain skill via such experiential learning based projects. The paper discusses the progression towards completing the different scheduled tools, feedback received, improvements made and the planned lab curriculum.

Dua, R. (2017, June), Board # 88 : Interactive Digital Logic Laboratory for K-12 Students (Work in Progress) Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. 10.18260/1-2--27946

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