San Antonio, Texas
June 10, 2012
June 10, 2012
June 13, 2012
2153-5965
K-12 & Pre-College Engineering
14
25.315.1 - 25.315.14
10.18260/1-2--21073
https://peer.asee.org/21073
834
Catherine Tabor holds bachelor's degrees in mathematics and physics, and a master's degree in physics education. She is a mathematics educator in El Paso, Texas.
Art Duval is a professor of mathematical sciences at the University of Texas, El Paso.
Kien H. Lim is a mathematics educator at UTEP. His research interests are on students’ problem-solving disposition (impulsive versus analytic) and instructional strategies to advance their ways of thinking (the use of prediction items and classroom voting with clicker technology; the use of mathematical tasks to provoke students’ intellectual need for the concepts they are expected to learn). He is also involved in the iMPaCT-STEM project to investigate the use of programming activities to foster student learning of foundational algebraic concepts.
Eric Freudenthal is an Associate Professor of computer science at the University of Texas, El Paso.
iMPaCT-STEM: games & activities that motivate exploration of foundational algebra concepts—while inadvertently scaffolding computational thinking and engineered designStudy of quantitative science and engineering requires a conceptual understanding of mathematics.iMPaCT-STEM consists of threaded sequences of games and project-based-learning activities beingdesigned for infusion within conventional high school and college mathematics courses. These activitiesare intended to build these understandings while simultaneously introducing them to programming andengineered design.iMPaCT-STEM is an approximate acronym for Media-Propelled Computational Thinking for STEMClassrooms, which fairly reflects our ambitions – that engagement with graphical programmingchallenges that focus student attention towards exploring mathematics principles and the modeling ofsimple kinematics will propel students towards exploration of science, computational thinking andengineered design.While iMPaCT-STEM is a work-in-progress, there is sufficient teaching material and evidence of itseffectiveness to motivate further efforts to replicate, extend, and more deeply examine its pedagogy. Apilot study during the 2010-2011 academic year indicated dramatic improvements in learning outcomesand student engagement. A remarkable outcome of this pilot study is that one quarter of high schoolstudents attending mathematics classes that included iMPaCT-STEM activities voluntarily elected toattend an elective programming class the next semester – with demographics and gender distributionsapproximating the school population.iMPaCT-STEM’s first substantial dissemination is to Algebra-1 classrooms in two El Paso high schoolsduring the 2011-2012 academic year and will affect the education of approximately one thousandstudents.This paper describes iMPaCT-STEM’s pedagogy project objectives, methods and underlying theory inthe context of an overview of iMPaCT-STEM activities for Algebra-1 classrooms. This paper alsodescribes the project’s evaluation strategy and early results from this dissemination.
Kranz, S., & Tabor, C., & Duval, A., & Lim, K. H., & Wagler, A. E., & Freudenthal, E. A. (2012, June), Classroom Games and Activities that Motivate Exploration of Foundational Understandings of Mathematics Concepts while Inadvertently Scaffolding Computational Thinking and Engineered Design Paper presented at 2012 ASEE Annual Conference & Exposition, San Antonio, Texas. 10.18260/1-2--21073
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