New Orleans, Louisiana
June 26, 2016
June 26, 2016
August 28, 2016
Electrical and Computer
Can you explain the basics of computing or computer science (CS)? Most computing experts have no problem talking to their peers about CS, but can they teach novices? Teaching and interacting with students without any prior scaffolding or exposure to CS concepts is outside the expertise area of most CS content experts and STEM faculty. This work highlights the need for, and current gap in K-12 computer science manipulatives. It focuses on the development and implementation of a solution that mitigates the traditional ‘experts teaching novices’ problem. The result, ‘A Block of Code’ allows students to visualize, manipulate and experiment with computer science concepts using a physical medium. This work looks at the impact of authentic value-added capstone projects on student’s soft skills by comparing results of a multi-year collaboration survey given to multiple senior capstone teams. The observed trends suggest that projects with community impact (irrespective of size or geographic constraint) foster increased communication, participation, and ultimately collaboration.
Borowczak, M., & Burrows, A. C. (2016, June), Developing a Creative K-12 Manipulative: An ECECS Capstone Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.26718
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