New Orleans, Louisiana
June 26, 2016
June 26, 2016
August 28, 2016
Computers in Education
Maker Camps are the buzzword of the current environment; the concept is centered on engaging kids with the hands-on creation of a wide variety of objects. [Name removed] has embarked on a project to bring the Maker Camp strategy into a more formal process by creating sessions using learning blocks, which heavily utilize a PBL (project based learning) foundation. It was expected that such a strategy would effectively support the hands-on power of a Maker Camp with the instructional strategies of active and project based learning to create a structure that could be utilized as a template moving forward. Our paper explores the impact utilizing such a strategy has had on our [Name removed] Camp, which is hosted at [name removed], and the impact of our technology challenge system on the entire process. The results of our findings will hopefully help others evaluate how they go about planning maker camps and more importantly look at what are some of the traditional missing pieces which is connecting the learning outcomes directly to real world degree programs. We will look at the online components that allowed participants to log and share their progress throughout the camp and how a camp based around Technology Exploration [Name removed] scored in terms of participation, learning, thoughts, and feedback.
Gomez, H., & Pitcher, M. T., & Lugo Nevarez, H. E., & Espinoza, P. A., & Anaya, R. H., & Perez, O. A., & Hemmitt, H. (2016, June), Full STEAM Ahead: Lessons Learned from Tech-E Camp Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.27303
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