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Leveraging Entrepreneurial Minded Learning and Makerspace Prototyping to an Advance Embedded Systems System-on-Chip Course

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Electrical and Computer Engineering Laboratory and SoC Developments

Page Count

12

DOI

10.18260/1-2--40626

Permanent URL

https://peer.asee.org/40626

Download Count

406

Paper Authors

biography

Christopher Martinez University of New Haven

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Associate Professor in Electrical & Computer Engineering
Interested in improving digital circuits and embedded system education
Have been working on the addition of DEI material into the curriculum
Looking for ways to improve hispanic student participation

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biography

Maria-isabel Carnasciali University of New Haven

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Maria-Isabel is currently an Assistant Provost and professor of Mechanical Engineering at the University of New Haven. She teaches courses related to thermo-fluid systems – including Engineering Thermodynamics, Fluid Mechanics, Thermo/Fluids Laboratory, and Applied CFD. In addition to her education research and assessment related work, she involves graduate and undergraduate students in her technical research spanning validation of CFD models for aerospace and renewable energy applications as well as optimizing efficiency of thermal-fluid systems. In her free time, she is likely out sailing!

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Abstract

Adding Entrepreneurial Minded Learning (EML) is increasing across engineering programs at many universities. This paper looks at including EML modules in a System-on-Chip Computer Engineering course. The course used two new modules, one makerspace prototyping module and a design product cost module, including the distribution and the supply chain.

Using case studies in the fulfillment of Kickstarter game projects, students get exposure to real-world examples to explore insight into the manufacturing process, global shipping, and retail distribution model. Students offer a business analysis addressing a System-on-Chip video game for the final project. They created 3D prototypes of the game console using plastic prints or laser-cut parts in the University Makerspace. The physical prototype helped students analyze the business aspects of the new modules.

A pre-assessment survey was deployed to explore the students' conceptualization of: 1. The role of MSRP. 2. Additional cost to production outside of physical material. 3. Products sold through a distributor. 4. Understanding of the supply chain beyond just company and retailer. The final project report examined how the students were able to address aspects of the Entrepreneurial Mindset (EM) in determining the cost to produce, the manufacturers suggested retail price (MSRP) for the console, and the shipping cost of the consoles. The EML modules in this course can be adapted to any course.

By using case studies in the fulfillment of Kickstarter game projects, students get exposure to real-world examples for understanding insight into the manufacturing process, global shipping, and retail distribution model. Students offer a business analysis addressing a System-on-Chip video game project they have prototyped in the course in the final project.

The course reframed the semester-long project into creating a video game console instead of a video game project. The students created a 3D prototype of the physical look of the console. The 3D prototype forces the students to consider design esthetics to attract a customer instead of only focusing on technical specs. The MakerSpace available for the course allowed students to prototype with 3D plastic prints or cardboard laser cutter prints. The physical prototype gave the students physical dimension and weight to consider in the cost analysis for the business module.

A pre-assessment survey was deployed to explore the students’ conceptualization of: 1. The role of MSRP. 2. Additional cost to production outside of physical material. 3. Products sold through a distributor. 4. Understanding of the supply chain beyond just company and retailer. The final project report examined how the students were able to address EML in the scope of determining the cost to produce, the MSRP for the console, and the shipping of the consoles. The EML modules in this course can be adapted to any course.

Martinez, C., & Carnasciali, M. (2022, August), Leveraging Entrepreneurial Minded Learning and Makerspace Prototyping to an Advance Embedded Systems System-on-Chip Course Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--40626

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