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Student Paper: Developing an Extensive Virtual Reality Environment for Learning Aerospace Concepts

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Aerospace Division Technical Session: New and Innovative Technologies in Aerospace

Page Count

10

DOI

10.18260/1-2--41814

Permanent URL

https://peer.asee.org/41814

Download Count

342

Paper Authors

biography

Luke Giunta Saint Louis University

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Mr. Luke Giunta is a Sophomore Aerospace Engineering Student at Saint Louis University and leader of the VR Team at AirCRAFT Lab . He balances his time between academics, AirCRAFT Lab, AIAA executive board responsibilities, various service projects, and being an elected leader of SLU Rugby. He is particularly skilled in developing VR software, drone hardware, and coming up with unique solutions to problems with many constraints. He hopes to one day receive a higher degree so that he can teach after going into the industry.

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biography

Henry Wright Saint Louis University

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Henry Wright is a graduate student in the Aircraft Computational and Resource Aware Fault Tolerance (AirCRAFT) Labt, majoring in Aerospace Engineering at Parks College of Engineering, Aviation and Technology at Saint Louis University. His interests are in the areas of flight testing and evaluation of novel flight control algorithms on UAS. Henry is hoping to finish his master’s degree and work in the Aerospace industry as a GNC engineer.

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biography

Siddharth Chandra Shekar Saint Louis University

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Mr Siddharth Chandra Shekar is a graduate student at Parks College of Engineering, Aviation and Technology at Saint Louis University. He has been part of the AirCRAFT lab for 3 years , working on a wide variety of projects. His areas of expertise consist of wind tunnel testing, computational fluid dynamics (CFD) and control systems with an emphasis on damage detection. Outside of school, he is a passionate Formula One and soccer fan. He is currently working on his PhD and hopes to work in industry as an Aerodynamics engineer pushing the limits of engineering.

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Srikanth Gururajan Saint Louis University

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Dr. Srikanth Gururajan is an Associate Professor of Aerospace Engineering at the Parks College of Engineering, Aviation and Technology at Saint Louis University. Dr. Gururajan’s teaching interests are in the areas of Flight Dynamics and Controls and believes that student aerospace design competitions are ideal avenues for students to express their creativity while complementing the knowledge gained in the classroom with hands-on experience as well as promoting greater collaboration and learning across disciplines. Dr. Gururajan’s research interests are interdisciplinary and in the fields of fault tolerant flight control, real time systems, experimental flight testing using small UAS, and the design/development of natural language interaction with drones.

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Abstract

Current methodologies for teaching aircraft dynamics and controls through simulations revolve around traditional techniques that use software packages such as Matlab/Simulink. Often these techniques offer visualizations in the form of time response graphs and various frequency plots. These visualizations are adequate for a simplistic understanding of aircraft dynamics but are lacking in their contribution to a student’s intuitive understanding – including aircraft coordinate systems, transformations between the coordinate systems, the differences between lateral and longitudinal dynamics and the effects of changes in aircraft designs on the dynamics, the external forces acting on the aircraft, the aerodynamic characteristics of the fuselage, wings and tails, steady state forces and the different moments acting along different axes. in real-time.

Traditional techniques could also restrict the rate at which a student can gain and retain a deeper understanding of these core concepts. Current methods do not facilitate an adequate understanding of a vehicle’s dynamics over a large flight envelope without extensive input and coding from the user. These inputs are time consuming and the usual outputs (response graphs, root locus, etc.) form a segmented understanding of vehicle dynamics. This research aims to investigate the effect that a dynamic virtual reality environment could have on a student’s understanding and intuition regarding aircraft coordinate systems and vehicle dynamics in real time.

The platform in which all the work in this effort is based on is Unity, an open source cross-platform game engine developed by Unity Technologies. The design of the virtual environment is based on a fixed wing UAS that is widely used in research efforts at our lab at our university. as a part of this effort, student evaluators will be asked to wear a VR headset through which they can enter the VR world and visualize the airplane in 3 dimensions. The teleportation feature of Unity and the Virtual Reality environment will enable them to walk around the model; we envision designing buttons/switches which when selected shows different set of aircraft parameters. For example, consider the aerodynamic and flightpath angles of an aircraft. When this option is selected, the students can “see” these three angles (Angle of Attack (ɑ), Angle of Sideslip (β) and Flight path angle (γ)) rendered, along with a model of the aircraft, and can also see how they are defined (angle between which two vectors). With the help of sliders, or other gestures built into the VR interface, students can change the orientation of the aircraft and visualize the relationships between these angles and better understand their influence in flight dynamics.

Facebook’s Oculus Quest was chosen as our interfacing tool with the virtual environment due to its ease of use and configurability. The Quest includes the VR headset and two handheld controllers and also supports finger tracking without having to use other add-ons like Leap Motion. We conducted several tests with students in the senior year of aerospace engineering education and evaluate the effectiveness of this VR based tool as compared to teaching using a traditional whiteboard. Depending on the availability of time, we will also try to extend this capability to at least one other class (likely on automatic controls), with the hope of evaluating the effectiveness of this tool in teaching engineering classes.

Giunta, L., & Wright, H., & Chandra Shekar, S., & Gururajan, S. (2022, August), Student Paper: Developing an Extensive Virtual Reality Environment for Learning Aerospace Concepts Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41814

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