Minneapolis, MN
August 23, 2022
June 26, 2022
June 29, 2022
10
10.18260/1-2--41243
https://peer.asee.org/41243
313
The purpose of this paper is to introduce a game-based learning (GBL) environment for control systems education. We have developed a modified version of the well-known video game, Pong, that targets fundamental control systems learning outcomes. In the game, students use a mouse to control a paddle that deflects a ball. But, unlike typical Pong, the paddle moves as if attached to a spring, and its motion is governed by unknown oscillatory plant dynamics. Further, the paddle positioning suffers from substantial steady-state error, making it difficult to hit the ball. The goal of the game is to design a control system that compensates for the unwieldy paddle dynamics and restores normal functionality of the game. Using this game, students approach learning objectives in an enjoyable way that promotes knowledge transfer. While we have yet to implement this game in the classroom, the goal is to integrate the game throughout the duration of a semester as a series of interactive projects that we outline in this paper. This will form the basis of a media comparison study assessing student outcomes in a traditional control systems course vs. a GBL section.
Estes, A., & Shon, H. (2022, August), Teaching Control Systems With Pong Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41243
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