Minneapolis, MN
August 23, 2022
June 26, 2022
June 29, 2022
15
10.18260/1-2--41861
https://peer.asee.org/41861
407
Arif Sirinterlikci is a university professor of industrial and manufacturing engineering at Robert Morris University. His teaching and research interests lie in manufacturing engineering, specifically in industrial automation and robotics, CAD/CAE/CAM, 3D scanning and printing, medical manufacturing, and entertainment technology. In addition, he has recently developed courses in different areas of Industry 4.0 including Industrial Internet of Things (IIoT) and Mixed Reality (MR) for Industry.
A junior honors student double majoring in mechanical engineering and biomedical engineering at Robert Morris University with a background in robotics, additive manufacturing, CNC machining, holograms, and programming. Leia is an engineering intern with Robomatter for the summer of 2022 and works on campus with the Center of Innovation and Outreach.
Amanda Wolfe is a student at Robert Morris University majoring in biomedical engineering with a minor in materials and manufacturing engineering. At RMU, she is an active member in the Society of Manufacturing Engineers, the Society of Women Engineers, and the Biomedical Engineering Society. She also has a background in robotics, augmented reality, programming, and additive manufacturing.
This paper focuses on the use of interactive digital tools and associated hardware in engineering applications, especially product design and manufacturing. The digital tools used in today’s engineering design and development environment lie within mixed reality (MR) - the spectrum between real and virtual worlds. On the virtual end of the spectrum is virtual simulation (VS), a fully digital world or digital factory modeled after a physical one. This is populated by its offices, machines, material handling mechanisms, storage areas, and digital human models (manikins), autonomously running based on various simulation scenarios. If the user can control those digital manikins in real-time by immersing himself/herself into the virtual world to assemble or disassemble a machine or product we arrive at augmented virtuality (AV) or virtual reality (VR). In an opposite sense in augmented reality (AR), we may be in the physical twin of the digital factory or the real environment, taking advantage of digital images and animations superimposed on our live view of the real environment to help conduct a task or training or identify safety and health hazards within that environment. This paper reviews the technology of VS, VR, and AR, including its software tools and their hardware such as smart devices like tablets and phones, glasses, and associated sensors. Special attention is given to holograms and 360 projection to improve worker, product designer, simulation engineer, or product tester’s experience and consequent perception. Applications in manufacturing, assembly, and safety are included within the projects completed at the authors’ institution. This paper concludes with a statement on the future of technology, including its place in engineering education.
Sirinterlikci, A., & Farroux, L., & Wolfe, A. (2022, August), Use of Interactive Digital Tools in Product Design and Manufacturing Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41861
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