Brooklyn Technical High School, Brooklyn, New York, New York
October 26, 2018
October 26, 2018
October 27, 2018
Augmented Reality (AR) refers to technologies that superimpose digital content generated by computers over the user’s view of the real world. Using computer-generated sensory input such as sound or graphics overlaid on top of the real-world view, AR technologies enhance the version of the physical environment. AR has moved beyond expensive military applications in recent years and now has entered a wide variety of domains such as entertainment and advertisement. In engineering education, AR has the potential to serve as a learning aid as well as a basis for innovation. The 3D visualizations provided by this technology allows to: (i) detect flaws in designs before the building process starts; (ii) observe phenomena that are invisible to the naked eye, such as wind flow and electromagnetic fields; (iii) incorporate features of the real world such as machinery, facilities, or places into small sets. We present the preliminary results of using a prototype of a mobile application that aims to be an aid for students in an introductory course to computer engineering. Using AR technologies, our mobile app enhances learning about electrical circuits by bringing alive some of the diagrams in the lab manual of the class. It provides animated 3D models where students can play and experiment to understand how to use basic components in the circuits’ diagrams work and the relationship between voltage, resistance, and current.
Estrella, J. C., & Turac, S. B., & Verduga Macias, W. D., & Mendoza, B. (2018, October), Using Augmented Reality to Enhance Learning Experiences About Electrical Circuits Paper presented at 2018 Mid Atlantic Section Fall Meeting, Brooklyn Technical High School, Brooklyn, New York, New York. https://strategy.asee.org/31460
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