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Video Game to Teach Fluid Mechanics (Work in Progress)

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Engineering Design Graphics Division Technical Session 3

Page Count

14

Permanent URL

https://peer.asee.org/41536

Download Count

46

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Paper Authors

biography

Hadi Kazemiroodsari Wentworth Institute of Technology

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Hadi Kazemiroodsari is associate professor at Wentworth Institute of Technology. He earned his PhD in
Geotechnical engineering from Northeastern University. His area of expertise are Geotechnical engineering and Earthquake engineering.

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Yetunde Folajimi

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Abstract

The use of video games in teaching can be more productive than traditional educational techniques such as reading books/notes and assigning homework. Implementing course content and assignments in video games can be an effective way of engaging students, especially students of generations Generation Z and Generation Alpha, because they already grew up in the era of technology, spending hours each day on their computers or phones. Implementing games for teaching civil engineering courses such as Soil Mechanics, Fluid Mechanics and Statics have the potential of improving learning and retention among students. Thus, a team of faculty and students from civil engineering and computer science at the authors’ university collaborated on an interdisciplinary project titled “Design of Educational Game for Fluid Mechanics” to be used within the civil engineering curriculum at the authors’ University. The game consists of a character who tries to escape from a warehouse. To accomplish this task, the main character moves from one room to another by solving fluid mechanics related problems. By nature, fluid mechanics problems, such as energy equilibrium, head loss, pump power, and buoyancy can easily be integrated as part of the storyline in a video game. The faculty and student of civil engineering major narrated scenarios, and the computer science faculty and students implemented the scenario using Unity 3D and C# programming interface. This videogame helps students to practice and learn various aspects of fluid mechanics in a more engaging and enjoyable environment. In addition, by playing the game, the student can visualize the real-life application of fluid mechanics. The original prototype was improved through iterative refinement after testing with a few play testers. The game was then used for augmenting the teaching of Fluid Mechanics course among civil engineering students in authors’ University in Fall 2021 Semester. The design process of this game, initial evaluation results, and lessons learned from the perspective of civil engineering are discussed in this paper. This paper intends to provide a framework and testbed for related civil engineering educational games in future.

Kazemiroodsari, H., & Folajimi, Y. (2022, August), Video Game to Teach Fluid Mechanics (Work in Progress) Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. https://peer.asee.org/41536

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