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Physically Contextualized Machining Instructions through Augmented Reality

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Virtual and Augmented Reality Applications in Manufacturing Education

Page Count

19

DOI

10.18260/1-2--40783

Permanent URL

https://peer.asee.org/40783

Download Count

298

Paper Authors

biography

John Liu Massachusetts Institute of Technology

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Dr. John Liu is the principal investigator of the MIT Learning Engineering and Practice (LEAP) Group, which applies design and systems principles to solving challenges in learning and develops learning experiences to better meet the increasing demand for STEM skills in tomorrow’s workforce. He is a Lecturer in MIT's Mechanical Engineering department and Scientist of the MITx Digital Learning Laboratory. Dr. Liu's work includes engineering education, mixed reality and haptic experiences, workforce solutions to address the nation-wide manufacturing skills gap, open-ended assessments for scalable education settings, and instructional design theory for massively open online courses.

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Emma Higgason Massachusetts Institute of Technology

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Ms. Higgason is a sophomore at MIT majoring in mechanical engineering with a concentration in product development. Her primary interests include engineering education, augmented reality, and hands-on machining work.

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Emily Welsh Massachusetts Institute of Technology

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Ms. Welsh works as an educational technologist in the LEAP Group at MIT. Her work includes the development and running of MOOCs, the development of digital education tools, and researching how digital tools impact learning. Her background is in mechanical engineering with a focus on manufacturing. Prior to joining MIT, she worked at an original equipment manufacturer.

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Joseph Wight

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A. John Hart

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John Hart is Professor of Mechanical Engineering, Director of the Laboratory for Manufacturing and Productivity, and Director of the Center for Additive and Digital Advanced Production Technologies at MIT. John’s research and teaching efforts focus on the science and technology of manufacturing. He is a co-founder of Desktop Metal and VulcanForms, and is a Board Member of Carpenter Technology Corporation.

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Gabrielle Enns

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Abstract

Hands-on fabrication skills require complementary capacity for spatial thinking, but teaching often relies on 2D drawings to render inherently three-dimensional concepts. Computer-aided Design (CAD) software provides robust engineering visualization, but 3D models are displayed on a 2D screen and separate from the learner’s physical context. Augmented Reality (AR) is another 3D technology that has the potential to facilitate embodied learning and an introductory student’s transfer of concepts to tasks, because of its ability to integrate three-dimensional information into the physical context of authentic tasks.

We present the design, development, and initial course implementation of AR instructions to fabricate a metal flashlight using common fabrication tools and equipment in the machine shop. The app gives written instructions and engineering drawings, accompanied by an AR visualization of how the workpiece changes step-by-step and how all of the parts are eventually assembled. This app has now been released into an undergraduate-level introductory fabrication course (“Mechanical Engineering Tools”) at the Massachusetts Institute of Technology (MIT). We developed pre- and post-assessments to measure cognitive and affective outcomes and compare outcomes between a pilot AR-based cohort (N=6) to the traditional cohort (N=20). A psychomotor assessment was also carried out for a subset of the cohorts. This work suggests AR-enhanced instruction may promote learning transfer in hands-on skills training.

Liu, J., & Higgason, E., & Welsh, E., & Wight, J., & Hart, A. J., & Enns, G. (2022, August), Physically Contextualized Machining Instructions through Augmented Reality Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--40783

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