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WIP: Bingo! Gamification to Promote Course Community, Engagement, and Instructor Rapport in a BME Course

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Biomedical Engineering Division Poster Session

Page Count

5

DOI

10.18260/1-2--41424

Permanent URL

https://peer.asee.org/41424

Download Count

358

Paper Authors

biography

Rachel Childers The Ohio State University

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Rachel Childers, PhD is an Associate Professor of Practice at The Ohio State University. She teaches hands on courses in Biomedical Engineering including laboratory courses. Her scholarly interests are in curriculum development, DEIJ, gamification to promote learning, and cost-effective medical technologies.

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Abstract

A “Bingo” sheet was implemented in a mid-sized lecture section of an upper-level biomedical engineering course as a way to encourage professional development, interactions with the instructor of the course, and building course community. The Bingo sheet consists of a 4x4 grid of 12 different activities, such as “attend a department event”, “add a song to the course playlist”, and “attend the professor’s student hours”. This utilizes aspects of gamification to allow students who successfully get a Bingo by getting stamps 4 in a row, column, or diagonal are able to cash it in for a second attempt for a final project paper. One of the main goals of the Bingo sheet was to help foster interactions between students and the course instructor for a mid-sized course (~55 students) where masks are required. A secondary set of goals was to encourage professional development opportunities. This exercise provided benefits to both the course instructor and to the students. It helped the course instructor get to know students, learn their names, and encouraged attendance. Students reported enjoying the activity and reported being motivated to engage in the course and department community by it.

Childers, R. (2022, August), WIP: Bingo! Gamification to Promote Course Community, Engagement, and Instructor Rapport in a BME Course Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41424

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