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Work in progress: Using Community-Based Participatory Design and a Context Canvas to design engineering design courses.

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

DEED Technical Session 10: Empathy and Human-centered Design

Page Count

13

DOI

10.18260/1-2--41556

Permanent URL

https://peer.asee.org/41556

Download Count

250

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Paper Authors

biography

Imane Aboutajedyne Sidi Mohamed Ben Abdellah University

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Imane Aboutajedyne is a Fulbright Visiting Scholar in the in the Ira A. Fulton Schools of Engineering at Arizona State University. She is a Ph.D student in Engineering Education at the Faculty of Sciences and Technology of Fez, Sidi Mohamed Ben Abdellah University, Morocco. She received her Design Thinking Certificates from the School of Design thinking (D-school) at Hasso Platner Institute in Germany. Ms. Aboutajedyne received her Master of Science in Mechanical Engineering from Sidi Mohamed Ben Abdellah University. She is passionate about design, innovation and change in education. Her research focuses on creating a context-centred design approach for learning experience development. She co-designed several learning experiences in K-12, undergraduate and graduate engineering education.

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Ahmed Aboutajeddine Sidi Mohamed Ben Abdellah University

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Aboutajeddine Ahmed is a professor of mechanical engineering at the faculty of science and technology, Fez, Morocco. He is involved in many projects for improving engineering education in Morocco. He holds a PhD from the University of Sherbrooke, Canada.

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Yassine Salih Alj Al Akhawayn University

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Yassine Salih Alj received the Bachelor’s degree in microelectronics from the University of Quebec at Montreal (UQAM), Montreal, Quebec, Canada, in 2001, and the Master’s degree in electrical engineering from the École de Technologie Supérieure (ETS), Montreal, Quebec, Canada, in 2003, and the Ph.D. degree in Telecommunications from the National Institute of Scientific Research – Energy, Materials & Telecommunications (INRS-Telecom), Montreal, Quebec, Canada, in 2008. He served as a research assistant at the Telebec Underground Communications Research Laboratory (LRTCS) from 2005 to 2008, and then during 2009 as a Postdoctoral Fellow at Poly-Grames Research Center, of the École Polytechnique de Montréal, Montreal, Quebec, Canada. He is currently working as a permanent faculty member at the School of Science and Engineering (SSE) of Al Akhawayn University in Ifrane (AUI), Morocco. He has published over 50 publications and has been actively involved in IEEE events for the past five years, where he chaired and served as Technical Program Member or as distinguished reviewer for over 100 conferences. His research interests are in the areas of Wireless Communications, Indoor Positioning, UWB (Ultra-Wideband), Digital System Implementation, GPS (Global Positioning System) and Engineering Education.

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Shawn Jordan Arizona State University, Polytechnic Campus

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Shawn Jordan is an associate professor of engineering in the Ira A. Fulton Schools of Engineering at Arizona State University. He teaches context-centered electrical engineering and embedded systems design courses, and studies the use of context and storytelling in both K-12 and undergraduate engineering design education.

Jordan is PI on several NSF-funded projects related to design, including an National Science Foundation (NSF) Early CAREER Award entitled “CAREER: Engineering Design Across Navajo Culture, Community, and Society” and “Might Young Makers be the Engineers of the Future?,” and is a Co-PI on the NSF Revolutionizing Engineering Departments grant “Additive Innovation: An Educational Ecosystem of Making and Risk Taking.” He was named one of ASEE PRISM’s “20 Faculty Under 40” in 2014, and received a Presidential Early Career Award for Scientists and Engineers from President Obama in 2017.

Jordan co-developed the STEAM Labs™ program to engage middle and high school students in learning science, technology, engineering, arts, and math concepts through designing and building chain reaction machines. He founded and led teams to two collegiate Rube Goldberg Machine Contest national championships, and has appeared on many TV shows (including Modern Marvels on The History Channel and Jimmy Kimmel Live on ABC) and a movie with his chain reaction machines. He serves on the Board of the i.d.e.a. Museum in Mesa, AZ, and worked as a behind-the scenes engineer for season 3 of the PBS engineering design reality TV show "Design Squad." He also held the Guinness World Record for the largest number of steps – 125 – in a working Rube Goldberg machine.

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Abstract

In a world of open knowledge, engineering students expect from an educational program to provide practical experiences in order to get ready for the job market. Hence, design experiences, as a learning experience, are crucial for student growth, retention and engagement. Therefore, it is important to create innovative learning experiences that satisfy the achievement of these goals. In addition, such experiences need to be feasible for implementation and viable for the designer of learning - the educator. In fact, developing a design learning experience is a design task itself. Educators need to understand the student and the context in which the learning takes place in order to develop an innovative concept of a design activity. The overall purpose of introducing the context in the design endeavor is to create appropriate solutions that suit all stakeholders but more importantly promotes inclusiveness, diversity, and equity in education by putting the student at the center of solution development. Additionally, innovation requires putting together different perspectives and knowledge and co-designing with stakeholders is a way to spark this innovation. In this paper, we introduce the context canvas as a collaborative design tool to help consider the contextual factors early in the process of design learning experience development. This work in progress paper presents an example of use of the context canvas for redesigning a project spine course in the engineering program at our institution.

Aboutajedyne, I., & Aboutajeddine, A., & Alj, Y. S., & Jordan, S. (2022, August), Work in progress: Using Community-Based Participatory Design and a Context Canvas to design engineering design courses. Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41556

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