impact vulnerable communities indeveloping countries. Student teams explore users needs and look to understand the cultural andsocietal context for the projects. Student outcomes are targeted in accordance with ABETrequirements (see Table 1) for baccalaureate degree programs and emphasize application ofmechanical engineering skills, design, communication, testing, and teamwork. The long-termcommunity partner relationship facilitates learning continuity as students build on workcompleted by earlier teams, refining design concepts while tackling new challenges. The coursehas also provided opportunities for students to continue their work over the summer and aftergraduation. One example project sequence includes developing a structure to enable
experience that offersstudents an opportunity to work collaboratively on real world engineering projects in collaboration withinternational institutions and communities. The overarching aim of the course sequence is to preparestudents for the multidisciplinary, multicultural environment that they will experience upon entering theworkforce.The swiftly changing world has inspired a review of how engineering courses are preparing students forthe globalizing workforce (1-4). Engineers will engage with others with diverse backgrounds involvingeducation, culture, language, and experiences (3). This will require skills beyond the technicalcompetencies students gain from their traditional coursework and include intercultural and social skills(2).The Global
consistency across teams. Each sectioncomprises multiple project teams. A common design process, where interactions withcommunity partners is central, guides students through the design process. Once a project isdelivered, a new project is identified by students, their faculty mentor(s) and communitypartner(s). Example projects include assistive technology, database software for human servicesagencies, and energy-efficient and affordable housing solutions [1-3].Spring 2020 move to onlineLike many campuses, Purdue University moved online in March of 2020 and sent students homewhere possible. This began an odyssey that would last into 2021. The major milestones areshown in Figure 1. Before the formal announcement, the staff prepared plans to move to
c Society for Engineering Education, 2021Engagement in Practice: Pedestrian Bridges as Engineering Service-Learning ProjectsBackground and MotivationNearly one billion people live in communities that do not have consistent, year-round access toall-weather roads, which provide access to schools, employment, or health care [1]. The existingroad networks in communities are fragmented due to rivers, which swell and become impassablefor weeks to months. This rural isolation, or lack of consistent access to essential services, is aroot cause of poverty worldwide, which can be alleviated through simple pedestrian bridges. InNicaragua, it was measured that with a footbridge, income from wages increased 18% andconsumption-equivalent
central component of the value for the community partners. Thisdiffers from many of the early adopters of service-learning, where the service was typicallydefined as time spent within the community or in the partner organization [1]. Nearly 90% of thestudents studied in Where’s the Learning in Service-Learning [2] were from placement-basedapproaches. It is not surprising, therefore, that many of the models for community-engagedlearning were designed with placement-based approaches in mind. While such models can beuseful in engineering, they lack the context of the project experience that adds dimensions notaddressed in earlier models. A project deliverable is central to many engineering experiences,while the project process, including activities
onlyconduct civic hacks if they have sufficient financial resources and support to create an inclusiveevent that fosters discourse and tackles systems. Outcomes should be explicit reinvestment intorelevant communities. Organizer goals should be better defined to assess whether series oftargeted workshops may be more appropriate than a hackathon.IntroductionTechnology and innovation have always been heralded as progress in society, but they are notimmune to systemic inequality and abuse. From everyday products to facial recognition softwareand healthcare algorithms, many systems are built with “engineered inequality,” as RuhaBenjamin has coined [1]. Further, the depoliticization of internet-based and digital technologieshas harmed black, indigenous
met with the class during one semester of school for a total of 21,90-minute class periods over the course of 13 weeks. Lessons and activities took place within thestudent’s regular classroom and a multi-use lab space adjacent to the classroom. All students (n =24 students) enrolled in the class were included in the outlined intervention, but in line with thenature of this work in progress, the preliminary data presented here includes informationdetailing only one student, Jamie (pseudonym used for student’s privacy).Prior to beginning the intervention, a modified version of the Student Attitudes toward STEMsurvey (S-STEM) [1] was created. The S-STEM survey, which collects student data related tothoughts and feelings regarding STEM (Science
computer science workforce is needed to meet the technical and creative challenges ofthe 21st century [1, 2]. Looking to the future, there will be many jobs in computing in the UnitedStates—more jobs than can be filled based on the current graduation rates in computer science[3]. In order to develop early interest and intention to persist in computing, there is a need forfree, accessible computing experiences for K-12 students so that they become familiar withcomputer science and understand its broad applications and inherent creativity [4]. Examiningmiddle and high school computing experiences specifically, students may be digitally literate(i.e. operate computing devices fearlessly and with fluency) while still having preconceived fearsand
and underrepresented studentsand requires institutional efforts to help the students adjust in the sophomore year. In this paper,we present a research project funded by a Student Engagement, Retention, and Success (SERS)grant from the Tennessee Board of Regents. The goal of the project is to improve the GPA andretention rate of underrepresented and minority students by engaging them in a summer researchand enrichment program. The project was carried out in Summer 2020. Compared with similaractivities in the literature, our program has the following unique features: (1) Low floor, widewalls, and high ceiling; (2) Collaborative learning in a cross-disciplinary setting; (3) Hands-onand real-world oriented; and (4) It was offered online instead
versions in Fall2020 than the traditional face-to-face version in Fall 2019. Specifically, a greater percentage ofstudents enjoyed the course, felt engaged and valued, were more prepared for lessons and sawvalue in the course and the skills they learned in the course.IntroductionDuring their first year of study, students enrolled in engineering at Michigan TechnologicalUniversity (Michigan Tech) complete a common set of core classes including calculus,chemistry, physics, composition, global issues, and engineering. A student’s pathway throughthese first-year courses, specifically the First-Year Engineering (FYE) courses (shown in Figure1), is determined by their score on a math placement assessment. Students who place intoCalculus 1 or higher are
Engineering Education, 2021AMERICAN SOCIETY FOR ENGINEERING EDUCATION, JULY 2021 1 Engaging Underrepresented Students in Cybersecurity using Capture-the-Flag(CTF) Competitions (Experience) Michel Kornegay, Md Tanvir Arafin, Kevin Kornegay Cybersecurity Assurance & Policy Center Morgan State University, Baltimore, Maryland Abstract—To increase the participation of minority students, years, it becomes increasingly important to identify effectiveparticularly African Americans, in cyber fields, STEM engi
experiences during college impactyour ethical knowledge, reasoning, or behavior?” Alumni rated 9 activities based on a scale of:did not participate, involved but no impact (0), small impact (1), moderate impact (2), largeimpact (3). Among the engineering alumni, most activities were rated as having a moderateimpact on ethical development among those who had participated, on average: volunteer activity(n 105, avg 1.9), fraternity/sorority (n 33, avg. 1.9), internship or co-op (n 100, avg. 1.8), designgroups (n 90, avg 1.8), undergraduate research (n 75, avg 1.8), engineering service group (n 37,avg 1.7). Activities that averaged a smaller impact included: sports (n 74, avg 1.4), professionalsociety (n 90, avg 1.3), and honor society (n 40, avg 0.8
private multi-campus Mexicanuniversity, is preparing for these challenges through its new educational model that migratestraditional lecture instruction to challenge-based learning, emphasizing competencies instead ofeducational objectives [1].Challenge-based learning (CBL) is an active learning approach [1, 2, 3] that merges the HowPeople Learn (HPL) framework [4, 5] with a modified version of the Legacy Cycle [6]. The HPLframework presents four interrelated attributes that need to be considered in learningenvironments: the focus on the learner (their preconceived knowledge, skills, and attitudes), theattention to what is taught, why it is taught, and what competencies are (learning withunderstanding), the importance of formative assessments
thetwo-year “Badger” project at LeTourneau University incorporate all of these story elements. The“Badger” design project’s story began with a “reconnaissance mission” to Silicon Valley thespring before the project started. While most industry projects involve collaboration with a localcompany or projects from a partner company, out of the visit in search of an original projectfrom Silicon Valley came an industry request for a goose-chasing robot for use on golf courses,where Canadian geese are an expensive nuisance. In the case of capstone design, the challengesstudents had to overcome were (1) developing a design that met the problem specifications andsatisfied a need within a potential market; (2) connecting the individual components, such
a much more massive grassroots construction process thatis supported an army of citizen-designers, all of whom routinely intertwine acts of designing,building and occupation. And all of whom can be counted upon to contribute wisdom orresources to the work. As a result, by the time the professional, using the patronage-basedmodel of practice, realizes one housing project exponentially more homes will have been built bythe informal sector, without formal review or approval.iv (Thieme & Kovacs, 2015, p. 1)The second cost associated with the deployment of patronage-based models of projectdevelopment within extra-legal settlement is that this slow, deliberate process of projectrealization, is ripe for exploitation. First, those responsible
(www.craftofscientificwriting.com) and the Assertion-Evidence Approach (www.assertion- evidence.com). American c Society for Engineering Education, 2021 Engineering Communication and Engineering Criteria 2000: Assessing the Impact Through Papers Presented at the ASEE Annual Conference Optimism and energy (with a pinch of anxiety) characterized the Liberal EducationDivision (LED)1 at the beginning of a new millennium. The enormously influential AccreditationBoard for Engineering and Technology (ABET) put forward a radically redesigned process andnew criteria for accreditation, which came to be known as “EC2000.” The new process focusedon educational outcomes rather than credit
University Chicago American c Society for Engineering Education, 2021 1 Engineering Curriculum Rooted in Active Learning: Does It Promote Engagement and Persistence for Women? Leanne M. Kallemeyn, Gail Baura, Francisca Fils-Aime, Jana Grabarek, and Pete Livas Loyola University ChicagoStructured AbstractBackground - Active, problem-based learning is increasingly being used in engineeringeducation. Group projects to design and build devices and ethical case studies sensitize studentsto real world experiences. They also
amplify the voices and work of students, educators, and Minority-Serving Institutions (MSIs) overall and support continued educational innovation within engineering at these in- stitutions. Specifically, she focuses on (1) educational and professional development of graduate students and faculty, (2) critical transitions in education and career pathways, and (3) design as central to educa- tional and global change.Dr. Courtney June Faber, University of Tennessee at Knoxville Courtney is a Research Assistant Professor and Lecturer in the Cook Grand Challenge Engineering Honors Program at the University of Tennessee. She completed her Ph.D. in Engineering & Science Education at Clemson University. Prior to her Ph.D
ascommunication and teamwork. Future work based on these results can take this high-levelevidence from course descriptions and look for more systematic variation within engineeringdesign courses to provide more fine-grained details about observed intersections of engineeringdesign and ethics in engineering classrooms.1. IntroductionIn the current socio-technical era, engineers are driving stakeholders of the society who impactthe lives of the people by designing commodities, for example, infrastructures, home appliances,and vehicles. Engineers’ decision making during the design process of these products usuallyentails considering conflicting interests. A textbook scenario is an engineer making a decisionbetween the cost of environmentally safe disposal
professional lives. How do students acquire the skillsneeded to tackle these problems? The authors hypothesize that placing engineering challenges andsolutions in a classroom context while emphasizing social engagement and impact facilitates thedevelopment of engineering students as moral agents who understand the consequences of theirdecisions. Thus, a collaboration of investigators from the grantee universities are investigatinghow game-based educational interventions with strongly situated components influence early-curriculum engineering students' ethical awareness and decision making.This paper offers an overview of the progress to date of this three year, NSF ImprovingUndergraduate STEM Education (IUSE) grant that aims to (1) characterize the
. Quantitative and Qualitative Risk InflationSince the 1970s the literature on risk and its challenges has ballooned. Literature (and risk work)is commonly parsed into categories dealing with the practices and problematics of (1) riskidentification, (2) risk assessment, (3) risk management, and (4) risk communication. In all cases,however, risk issues are mostly assumed to be bounded: that is, to apply only to particularprojects, locations, processes, or people. Concerns about the Cold War risks of thermonuclearwarfare broke the boundaries to consider more comprehensive or catastrophic, global risks: inthe famous phrase of engineer physicist and military strategist Herman Kahn [1], it forced“thinking about the unthinkable.” Although nuclear related
Formation of Engineers (RFE)(EEC-1824856 and EEC-1824859). The primary goal of this project is to develop and testengineering education modules that link K-12 students’ classroom learning to field tripexperiences in an interactive science museum, increasing student learning and extending the fieldtrip experiences. Each Engineering Explorations module consists of one 50-minute field tripprogram completed at an interactive science center and curriculum for three 50-minute lessons tobe implemented by the classroom teacher before (2 lessons) and after (1 lesson) the field tripprogram. Our paper will present both development and research outcomes.Development accomplishments. To date, we have developed and tested 3 field trip programswith over 5,000 K-12
anintegration of process and knowledge to better serve the society are an essential part of theprofessional education of engineers [1]. Engineers, by definition, engage in problem solving on aregular basis, which has been identified as one of the 21st century skills [2]. However, researchhas shown that the problem types engineering students and practitioners solve differ [3], [4].Engineering students are typically given well-structured (also known as well-defined) problems,which have pre-defined solutions. They are used to reinforce recent course material covered inclass, and are heavily in a written and well-documented form. Practitioners, however, tackle ill-structured (i.e. complex real-world) problems, which are more vague and ambiguous
GHAHARI3,4* 1 Center for Education Integrating Science, Mathematics, and Computing, Georgia Institute of Technology, Atlanta, 30332; 2 Department of Electrical and Computer Engineering, Purdue University, West Lafayette, 47906; 3 Department of Engineering Education, Purdue University, West Lafayette, 47906; *4 Lyles School of Civil Engineering, Purdue University, West Lafayette, 47906ABSTRACTEngineering graduate programs in the United States are usually diverse. Students with differentnationalities, races, ethnicities, genders, and religions work and collaborate with each other inclasses, labs, and research projects. Graduate education often is called a transformative experience,in which students
participation in an engineering team.1 IntroductionGroup work in academic settings has several benefits for students when compared to traditionallessons: studies have shown increased academic achievement [1]–[4] and greater socialinteraction and critical thinking skills [1], [4] when students participate in group work. Groupwork has also been shown to be particularly beneficial for underrepresented groups in STEMbecause group work has been linked with reinforcing students’ sense of belonging, self-concept,and self-efficacy [5]. Belonging, self-concept and self-efficacy are in turn associated withpersistence in STEM [3].However, the benefits of group work are not always universal. Underrepresented studentssometimes experience diminished or even negative
and employment in professional fields, most of the public’sexperience with the ideas, ethos, and practices of a professional field may come from either directinteraction with professionals or through popular media depictions. The influence of popular mediadepictions likewise affects public understanding and perceptions of engineering and engineers [1],[2]. While there are many forms of popular media that may affect public understanding orperceptions, videogames stand out for several reasons. First, videogames affect or engage thosemembers of the general public who play them through multiple avenues. Two predominant modesof engagement games provide are gameplay, how a player interacts with a game, and narrative,the story or storytelling the
following questions: How have investigators defined engineeringjudgment? What cognitive processes do students engage to make engineering judgments? Howdo communication tasks shape students’ engineering judgments? Finally, how is engineeringjudgment shaped by engineer identity?1. IntroductionBeginning with the 2019-2020 academic year, ABET [1] added the ability to “use engineeringjudgment to draw conclusions” (p. 6) as an explicit outcome for graduates of engineeringprograms. Notably, while engineering judgment has been an implicit component of curricula formany years, little research has been done to date to define more concretely what the term meansor how students develop engineering judgement in undergraduate education. This gap in
. 1Literature reviewIn recent years, academic libraries have reported a major shift in focus towardsscholarly communications and research management services [1]. Craft and Harlow [2]observed increased requests from graduate students for scholarly communicationstraining in a variety of topics, with the top choices being “publishing tips” and“post-dissertation publishing” [3]. This demand for training reflects the need amongstudents for guidance in navigating the publication process. Many doctoral programs,especially in the sciences and engineering, require students to publish in order tograduate. As relative novices in the complicated, often opaque arena of academicpublishing, many of these students struggle with the task and would benefit fromguidance
historical roots in earlyuniversities [1]. The resurgence of this idea in modern times began during the late 1990sresulting in Living Learning Communities (LLCs), wherein students live on the same floor of aresidence hall and share common courses and/or social structures with the ultimate goal ofcreating a shared community that gives participants a sense of belonging at the university orwithin specific disciplines [1]. Inkelas and her colleagues [1] conducted a survey of LLCs in theUnited States and estimated that there are more than 600 LLCs on college campuses across thenation. According to these authors, LLCs are most successful when they have a stronginfrastructure foundation (e.g., goals/objectives, collaboration between academic affairs
indicatedthat the proposed observational instrument resulted in seven distinctive main domains. Thesedomains included (1) unit-specific content knowledge, (2) engineering design process (EDP), (3)productive failure and success, (4) interdisciplinary applications, (5) questioning, (6) teamwork,and finally (7) discussion, feedback, and reflection. This study has both theoretical and practicalimplications. Theoretically, the study will contribute to the engineering education literature byextending the concept of PCK (Shulman, 1986) to the engineering education field and itstheoretical viability in the elementary school setting. Practically, it is paramount thatadministrators, professional developers, curriculum specialists, and teachers come to