overall goal of the improved game system is to improve student comprehension and classroom results. Additionally, the finished system is planned to be fully automated, requiring no intervention from instructors or researchers. Assessments of the effectiveness of the game system will be shown through the following: 1. Student game performance. 2. Student performance on content tests related to the game content. 3. Student lab work performance. 4. Student surveys.1. AcknowledgementThis work was supported in part by the National Science Foundation under Grant 1913809.2. IntroductionMajor research within higher education focuses on the divide between discovery-based studentlearning and directly
spacefor all students in engineering programs.IntroductionRecruiting and retaining diverse talents, including women, underrepresented minorities, andpersons with disabilities within engineering disciplines has been long recognized as essential tokeep our nation’s economic and intellectual preeminence (Public Law 105-255, approved on Oct14, 1998) [1]. In 2000, the Congressional Commission on the Advancement of Women andMinorities in Science, Engineering and Technology development reported that “a culturallydiverse workforce creates competitive advantage through greater creativity and innovation;increased organizational flexibility thanks to higher levels of divergent thinking; and betterdecision making based on multiple perspectives (less “group
Technology (ABET) accreditation criteria forengineering programs that took effect in the 2019–2020 accreditation cycle [1] reflect an increasedemphasis in having engineering graduates that are prepared to participate in the development ofcomplex products and systems.The wide array of knowledge, skills, and abilities (KSAs) desired in engineering professionals isevident in references such as the Engineering Competency Model jointly developed by theAmerican Association of Engineering Societies (AAES) and the US Department of Labor (DoL),the CDIO (Conceive Design Implement Operate) Syllabus 2.0 proposed by the CDIO organization,and the U. S. Department of Defense Systems Engineering Career Competency Model [2-5]. Someof the listed KSAs [2-5] highlight
, students, administrators,and staff, nor was the idea of emergency remote teaching and distance learning. Nearly all collegesand universities worldwide, including the nearly 5300 in the United States, were quicklytransitioning into a completely new state of operation with remote learning and work becomingthe norm. This extraordinary event created uncertainty and anxiety regarding the end of the currentschool year and upcoming educational offerings for the next [1]. Although there is still insufficientdata to evaluate the impact on historically black universities operations, the decision for immediatetransition, to create, and implement online teaching due to university closures is highly felt byinstructors and underrepresented populations of
teachers. During a five-week programstudent-teacher pairs completed research projects within one of our faculty’s research labs. Inaddition, teacher and student teams completed the “Wearable Device Challenge” (WDC), anengineering design project that challenges teams to design and build a wearable device to addressan issue at the intersection of human, animal, and environmental health [1].The in-person program included teachers and rising junior and senior high school students.Participants met in a flexible classroom space on campus two days a week and spent time in theirfaculty’s labs for in-person research three days out of the week. In this traditional teachingenvironment, it was straightforward to bring in lecturers, go on tours of campus
residential program, EPIC provides participants with the opportunity to experience campuslife so they can begin envisioning themselves as college students. Counselors are current collegeengineering students serving as role models for program participants.Participants in the residential program take part in eight 2-hour engineering labs over the courseof the week. Each lab focuses on a specific engineering field giving participants a samplerunderstanding in the different disciplines of engineering. The labs are primarily taught byCalifornia Polytechnic State University faculty and cover a range of engineering topics andactivities such as nanotechnology, scribbler robots (Figure 1), welding (Figure 2), soldering,phone apps, building bridges, launching
technology that can support long established models foreffective pedagogy.IntroductionIn January of 2017, Oregon Institute of Technology’s Commission on College Teachingsuccessfully adapted the American Society of Civil Engineering’s Excellence in CivilEngineering (ExCEEd) Teaching Workshop [1]. Using the foundation of the ExCEEd model[2], a teaching workshop was developed to provide participants with 13 seminars and twodemonstration classes that incorporate principles of successful higher educational instruction.An important component of the workshop is that participants immediately apply the conceptslearned throughout the workshop.Prior to the coronavirus pandemic of 2020, the Commission on College Teaching was workingon expanding its successful
to the control group (p = 0.042).Figure 1: Leadership Self-Efficacy (LSE). LDP students’ post program LSE results showed increased self-efficacy compared to both pre-program and control group.5.00 Very High Self-Efficacy 4.314.00 3.99 4.10 LDP3.00 Control2.00 N (pre-post) = 18 N (control) = 541.00 Very Low Self-Efficacy Pre PostFigure 2: Motivation to Lead (MTL). LDP students’ post program MTL results showed a smallincrease in motivation compared to both pre
-structuredinterviews with around 20 faculty across the university. The interviews included discussions of thepedagogy’s faculty used within their newly designed courses, who faculty interacted with and howthey gained the ethical and intercultural competencies, and the challenges faculty faced inredesigning the courses. Preliminary results have found that some of the more common challengesthat faculty are facing is the lack of institutional guidance and resources, the lack of support fromother faculty, and a lack of time to implement the required changes. Moving forward, we plan toexpand this study to reinterview faculty as the program progresses and faculty learn more abouthow to teach in online settings. 1. Introduction Ethical and global
in students’ use of sources, and howcourse design can incorporate effective asynchronous online delivery in diverse models.IntroductionAs the COVID-19 pandemic spread globally and governments began instituting large-scalelockdowns, academic institutions were faced with a new challenge: how to continue to providehigh quality educational services when students and faculty were unable to leave their homes.Educators were asked to move their teaching materials online in weeks or even days, oftenlacking prior experience with online learning or the one-on-one support of overburdenedinstructional design experts [1], [2]. Students have been asked to continue their education underthe assumption that these methods are an adequate substitute for
Challenges [1] and “Transition to Scale” challenge in Grand ChallengesCanada [2], require technical solutions that can only be developed through collaboration withininterdisciplinary teams. For these collaborations to effectively harness the diverse capabilities ofthese teams, effective technical leadership must be deployed.While the education system has worked to increase graduation rates of technical professionals--such as engineers—there are persistent demands from industry to improve professional skillcompetencies [1], [2]. This NSF-funded project has worked to bridge this gap by developing adata-driven understanding of how undergraduate engineers develop as leaders through the lens ofidentity constructs [3]. An exploration of the project’s
efficacy of exam wrappers for reflective learning has been established inSTEM disciplines such as physics, biology, chemistry, and math. Very little research in usingexam wrappers in engineering and computing courses has been conducted to date. Twocontributions of this paper are (1) a characterization of the recent findings in engineering andcomputing education literature on the efficacy of exam wrappers, and (2) an analysis of thequestion types used on those exam wrappers. A third contribution of the paper is an examinationof the efficacy of exam wrappers in an upper-level computer science course. The studyinvestigates the relationship between student performance on two midterm exams before andafter introducing exam wrappers. Student responses
transfer students and a relatively smaller increase inpersistence intentions of students working full-time than other students.IntroductionOnline education is witnessing an extensive rise in student enrollment [1-2]. Online education alsocontinues to experience higher percentage of dropouts than the in-person face-to-face programs[3-5]. Several reasons for students dropping out from the online courses/programs have beendocumented, including feeling isolated [6], challenges with balancing academics and personaldemands [7-9], inadequate faculty and peer support [6][9-10], challenges with technology [7][11],and lack of engagement [7][11-12]. Course designs that engage students through course materialsand through communications with peers and
, civil,biomedical, electrical, and mechanical engineering [1-7]. Considered a critical instructionalstrategy for aiding students in developing durable professional “soft” skills [8, 9], team-basedlearning involves collaborative interactions among students to achieve a common design goal.To be sure, the ability to function on teams and communicate effectively are two process skillsthat all engineering students should acquire as a result of completing a post-secondary programof study in engineering [10]. In engineering, team-based learning often occurs through product orprocess design projects. While the details of team-based design projects may vary by discipline,in general, they have three features. First, they present an open-ended problem to
potential is still attributed to these technologies, only a limited number of studiesdocument effective and pedagogically informed use cases [1]. Furthermore, many facultiesstill seem to avoid such technologies altogether, as they see them to be too complex foradoption in parallel to the daily running teaching business [2], [3]. At least VR, AR, and MRtechnologies have not yet made their way into the group of everyday instructionaltechnologies like learning management systems or even online course delivery tools. Hence,most of the documented introduction of AR, VR, and MR so far is more on the level ofcontext specific case studies e.g. [4], [5].In contrast to the afore-mentioned reluctance in widely adopting the described technologies,for those
revisions to that institution through the radical lens oftheir queerness. Two participants left the STEM institution due to discrimination based on theirGRSM experiences, whereas the other two are still embedded in engineering environments. Eachparticipant describes their experiences with power and privilege with regard to theirsubjectivities and those of their superiors, as well as reimagine the STEM institution through thebeginnings of a revolutionary Queer praxis (or, theory into practice).IntroductionHistorically, the STEM institution gained traction during World War II when the United Stateswas in need of engineering and weapons research in order to establish itself as a global power[1]–[4]. This capitalistic history of STEM is still present
interests include the role of librarians in engineering education, entrepreneurship, and the role of technical industry standards in academic libraries. She holds the Master of Library Science from the University at Buffalo and a B.A. degree in Communication from SUNY Geneseo. American c Society for Engineering Education, 2021 Examining the Teaching Needs of Engineering Faculty: How the Library and Librarian Fit InAbstractTeaching is a common responsibility among many subject librarians [1], as is supporting facultyin their own teaching pursuits [2]. However, what this support looks like can vary greatlydepending on the academic area
improving the course contents(both theory and lab). For comparison purposes, the contents of a similar course developed at adifferent university is also provided in this study.IntroductionAdditive Manufacturing (AM) is an emerging technology that encompasses numerous threedimensional (3D) printing technologies for joining materials layer by layer to make objects from3D computer-aided design (CAD) model data [1]. Through AM technology, complex geometricshapes, multi-material and multi-functional parts can be additively manufactured in a singleoperation which is a big advantage over conventional manufacturing processes. Over the past twodecades, the intensive research carried out on AM technologies has yielded significant progress inthe development
institutional effectiveness. His work with MIDFIELD includes research on obstacles students face that interfere with degree completion and, as well, how institutional policies affect degree programs. His group’s work on transfer students, grade inflation, and issues faced across gender and ethnicity have caused institutions to change policies so that they may improve. Awards and publications may be found at https://engineering.purdue.edu/people/russell.a.long.1.Dr. Richard A. Layton, Layton Data Display Richard A. Layton is Professor Emeritus of Mechanical Engineering at Rose-Hulman Institute of Tech- nology. He received a B.S. from California State University, Northridge, and an M.S. and Ph.D. from the University of
computing. Also, pre- and post-exam scoreswere reported to analyze student performance outcomes. These results are presented to show thepotential of such an outreach program to build capacity and broaden participation in thecomputing field through emerging technology.IntroductionWith the computing industry projected to grow much faster than other industries over the next 10years, and as emerging technologies (EmTech) within computing-related fields such as cloudcomputing, AI/ML, cybersecurity, and data science grow and develop into mainstreamtechnologies, many skilled jobs may go unfilled and business growth is threatened due to theshortage of trained professionals in these specializations [1]. For the past three consecutive years,cloud computing
officer”, and “Safety Manager”, among others.For a more precise definition of their job description, the US Bureau of Labor Statistics,through their Occupational Outlook Handbook, defines the job “Health and Safety Engineers”as follows: “Health and safety engineers combine knowledge of engineering and of health and safety to develop procedures and design systems to protect people from illness and injury and property from damage.” [1]Similarly, the job description for the occupation of Health and safety Specialists andTechnicians is described as: “Occupational health and safety specialists and technicians collect data on and analyze many types of work environments and work procedures.” [2]According to O*Net, the
Paper ID #33523Experience in Moving Information and Computer Technology Courses On-lineDr. Peng Li, East Carolina University American c Society for Engineering Education, 2021Experience in Moving Information and Computer Technology Courses Online1. INTRODUCTIONThe COVID-19 pandemic brought tremendous challenges to higher education institutions. Manycolleges moved most or all courses online, at least temporarily. New technologies, such as highspeed internet and cloud computing, make it easier to deliver courses remotely. It is expectedthat the share of hybrid and online courses will grow [1] with
, what their strike participation encompassed, andwhat broader relationships they see between their position as engineering students, unionorganizing, and engineering as a discipline.Members of the Graduate Employees’ Organization, American Federation of Teachers local3550 (GEO) engaged in a strike from September 8th to September 16th, 2020, striking for a safeand just pandemic response at a large public university [1]. Strike demands centered on safetyand justice relating to both COVID-19 and policing. These demands centered common goodelements around a universal right to work remotely during a pandemic, improvements to parentand caregiver accommodations, the waiving of fees levied on the international studentcommunity, extensions to degree
the software testing courseearlier in the curriculum and implementing a peer-evaluation process for the group projects. Theserecommendations are consistent with other experience reports described in the literature.1 IntroductionThe ubiquity of software continues to grow as more systems are becoming software-dependent.These systems include small devices for IoT components to large systems that run video streamingapplications [1]. The increased ubiquity of software has resulted in the need for more softwareengineers to service all aspects of the software development life cycle, including maintaining soft-ware quality. It is estimated that the poor quality of software for 2018 has resulted in a loss ofmore than $2.26 trillion to the US economy
idea to a testable prototype. In this paper, we will show innovativeexperiential learning approaches and their outcomes. This includes samples of studentdemonstrations and projects, and several learning activities used as part of the experiential andentrepreneurial education. We will also present prototypical course requirements, such as customersurvey, market analysis, proposals for projects, project reports, and designingand building prototypes. This work will be beneficial to other educators to style their experientiallearning approaches.IntroductionNortheastern University (NU) Global Experience Office (GEO)1 set up several special programsavailable to all students to provide intellectually challenging and culturally enriching
recruitingEngineering and Engineering Technicians and also the Department of Apprenticeship Standards(DAS) recommended standards/recommendations for recruiting apprentices. The framework istailored to broaden participation especially from socio-economically disproportionately impacteddemographics of students.Participant Preparation and Selection ProcessIn order to be eligible for the internships, students must have completed Precalculus 1,Precalculus 2, Introduction to Engineering (Problem Solving & Prototyping) and EngineeringGraphics & Design(CAD) before Summer. Prior to their first day of class in fall, all studentsattended an orientation on Ohlone’s campus meant to prepare them for the semester. Throughfall and spring semesters leading to
in engineering education. We seek to identify the factors that promote persistence andgraduation as well as attrition for Black students in Electrical Engineering (EE), ComputerEngineering (CpE), and Mechanical Engineering (ME). Our work combines quantitativeexploration and qualitative interviews to better understand the nuanced and complex nature ofretention and attrition in these fields. We are investigating the following overarching researchquestions: 1. Why do Black men and women choose and persist in, or leave, EE, CpE, and ME? 2. What are the academic trajectories of Black men and women in EE, CpE, and ME? 3. In what ways do these pathways vary by gender or institution? 4. What institutional policies and practices
forcompetency-based education, new educational models, and the perception among students andparents of high-value/low-cost education. In addition, the pandemic brought new problems touniversities: financial difficulties, lower students' enrollment and credit registrations, and theneed for improved technological advances to facilitate effective online or distance education anda more satisfying student experience. Our institution, a private multi-campus Mexican university,has been preparing for these old and new challenges by migrating the traditional, lecture-basededucational model to a challenge-based learning methodology that emphasizes competenciesinstead of educational objectives [1].Challenge-based learning (CBL) has been used in different
to fully remote learning motivatedthe exploration of alternative assessment methods that measure student learning outcomes,encourage student creativity, eliminate the need for proctoring and don’t require face-to-faceadministration.Course Context for the StudyThe method was first explored in Fluid Mechanics, a sophomore level course in the chemicalengineering curriculum. It was offered in the Spring 2020 semester. The course is offered onceper year in the Spring. The textbook is Fluid Mechanics for Chemical Engineers by Noel DeNevers. The material covered in the course does not follow the order of the textbook. The examcoverage is as follows: Exam 1: material balances, pumps and compressors Exam 2: fluid friction in steady one
strategies in their classrooms.Results indicated that collaborative learning and problem-based learning were two most commonly usedactive learning strategies, while 1-minute paper and peer instruction were the least commonly usedstrategies. Participants agreed that active learning improved student learning outcomes, and motivatedstudents to participate in the class, but required an increased workload during the development ofactivities. The results of this study may inform future faculty development efforts on adoption of activelearning strategies in classrooms that were proven to improve student learning and retention inengineering education.IntroductionActive learning approach has gained increasing popularity in engineering education. The