other web portals, PRISM specializes in highly interactive mind-ware, such asprocess simulations, visualizations, modeling packages, cognitive skills builders, serious gaming– in short, all forms of software that increase student task engagement and improve learning. Theproject’s main goal is to improve learning in middle school STEM by helping teachers toembrace digital learning tools as extensions of their own dynamic presence in the classroom. InDecember 2006, PRISM was selected by T.H.E. Journal (Technology Horizons in Education) asone of the top 15 educational technology innovations in the nation for K-12.We believe our target audience offers substantive opportunities for integrating engineering-basedcomputer tool literacy into existing
development of achat-bot built on student’s questions and understandings and perceptions of course contentprovides the instructor with a unique look onto the minds of students. With the oversight anddirection of the instructor and with the aid of students a true content specific engineeringartificial intelligence may be created. Through this process we may better understand thecomplex learning process of our students. Page 15.181.12Bibliography1. S. Crown, "Using Web-Based Games to Enhance the Teaching of Engineering Graphics" Proceedings of theIASTED International Conference, Computers and Advanced Technology in Education. Philadelphia, PA. May1999
AC 2010-1148: CODING PRACTICES FOR EMBEDDED SYSTEMSMichael Pook, Boise State UniversitySin Ming Loo, Boise State UniversityArlen Planting, Boise State UniversityJosh Kiepert, Boise State UniversityDerek Klein, Boise State University Page 15.281.1© American Society for Engineering Education, 2010 Coding Practices for Embedded Systems Abstract Far too often, students focus on creating a working project without any regard for thequality, readability, and maintainability of their code. Students are not usually made to realizehow learning and applying good coding practices can improve the success of their projects andmake
AC 2010-1018: STUDENT ELECTRONIC PORTFOLIOS FOR PROFESSIONALDEVELOPMENT USING GOOGLE APPSJessica Kuczenski, University of Notre DameJoshua Enszer, University of Notre DameMark McCready, University of Notre DameJay Brockman, University of Notre Dame Page 15.1116.1© American Society for Engineering Education, 2010 Student Electronic Portfolios for Professional Development Using Google AppsAbstractThe primary goal of our undergraduate program is to produce engineers who are one step aheadof their peers, who have begun to prepare themselves for more than just their entry-level jobs. Inorder to accomplish this, we seek improvements to the
AC 2010-1823: TWO TECHNIQUES FOR EFFECTIVELY PRESENTINGINFORMATION IN THE CLASSROOM WITH MULTIPLE TABLET PCSJames Lewis, University of Louisville James E. Lewis, Ph.D. is an Assistant Professor in the Department of Engineering Fundamentals in the J. B. Speed School of Engineering at the University of Louisville. His research interests include parallel and distributed computer systems, cryptography, engineering education, undergraduate retention and technology (Tablet PCs) used in the classroom. Page 15.1283.1© American Society for Engineering Education, 2010 Two Techniques for Effectively
AC 2010-2216: LONGITUDINAL EVALUATION OF A LEARNING SYSTEM FORTEACHING GIS WITHIN THE CONTEXT OF A GEOTECHNICAL PROBLEMAparna Sukhavasi, Missouri University of Science and TechnologyRichard Hall, Missouri University of Science and TechnologyHong Sheng, Missouri University of Science and TechnologyRonaldo Luna, Missouri University of Science and Technology Page 15.847.1© American Society for Engineering Education, 2010LONGITUDINAL EVALUATION OF A LEARNING SYSTEM FORTEACHING GIS WITHIN THE CONTEXT OF A GEOTECHNICAL PROBLEMAbstract: A learning system, to train civil engineering students to apply GeographicalInformation Systems (GIS) in geotechnical
AC 2010-2283: DEVELOPING NETWORK INFRASTRUCTURE FORCLASSROOM TECHNOLOGIESJoseph Tront, Virginia TechDavid Bailey, Virginia Polytechnic and State UniversityThomas Walker, Virginia TechSteven Lee, Virginia Tech Page 15.387.1© American Society for Engineering Education, 2010 DEVELOPING NETWORK INFRASTRUCTURE FOR CLASSROOM TECHNOLOGIESAbstractIn order for classroom technologies to be useful in engineering education, appropriateinfrastructures must be planned, implemented and tested so that they are sufficiently robust toserve the needs of the target usage. Usage will vary depending on size of the class, complexityof the teaching technology being used, and
AC 2010-1655: SWARM ROBOTICS: A RESEARCH PROJECT WITH HIGHSCHOOL STUDENTS AS ACTIVE PARTICIPANTSChiraag Nataraj, Conestoga High SchoolSanjeev Reddy, Radnor High SchoolMark Woods, Villanova UniversityBiswanath Samanta, Villanova UniversityC. Nataraj, Villanova University Page 15.1155.1© American Society for Engineering Education, 2010 SWARM ROBOTICS: A RESEARCH PROJECT WITH HIGH SCHOOL STUDENTS AS ACTIVE PARTICIPANTSAbstractThis paper is concerned with an educational project to provide a rich research experience onswarm robotics to high school students. A group of three mobile robots (the popular Lego NXT)was used to implement a ‘search and rescue’ operation. A bio
AC 2010-2124: UTILIZING INTERACTIVE WEB BASED DYNAMICSANIMATION SOFTWARE IN ORDER TO OBTAIN GRAPHS OF PARAMETRICSTUDIESRichard Stanley, Kettering University Dr. Richard Stanley has been a faculty member of the Mechanical Engineering Department at Kettering University (Flint, MI) since July of 1999, where he holds the rank of Associate Professor. He earned his BSME from The University of Michigan in 1990, his MSME from Wayne State University in 1996, and his Ph.D. from Wayne State University in 1998. His primary interest is to develop web-based internet animation software, which can be used to enhance the engineering student’s understanding of mechanics principles. He is also the karate and
for interested students.With this in mind, students must be convinced of three things: 1) that the “gospel” of Fs ≥ 2fmax (i.e.,sampling at least twice the highest signal frequency) that they learned regarding lowpass sampling is only aspecial case, 2) that for bandpass signals the selection of sampling frequency is more complicated, and that3) aliasing is not always a bad thing. By choosing Fs properly, aliasing places the signal spectrum wherewe want it, yet avoids the overlapping of spectral replicas that would render the signal useless.7, 8A bandpass signal is one where the energy is constrained to lie only between a lower frequency of fL andan upper frequency of fU . Thus the bandwidth of this signal is B = fU − fL . One useful form of
AC 2010-521: EVALUATING UNIVERSITY STUDENTS’ WEBCOMMUNICATION COMPETENCY ON MULTIMEDIA APPLICATIONS ANDINFLUENTIAL FACTORS THROUGH INTERNATIONALINDUSTRY-ACADEMY COLLABORATION BY USING GLOBAL ACACERTIFICATIONHsinPiao Hsu, Kainan UniversityHui-Ying Wu, Ching Yun University Page 15.534.1© American Society for Engineering Education, 2010 Evaluating University Students’ Web CommunicationCompetency on Multimedia Applications and Influential Factorsthrough International Industry-Academy Collaboration by Using Global ACA CertificationAbstract Through international industry-academy collaboration with Certiport andAdobe Certified Associate (ACA), using data mining from
AC 2010-1196: CURRICULUM SEQUENCES CONSTRUCTION IN A WEB-BASEDVAN HIELE TUTOR USING BAYESIAN NETWORKJ. Wey Chen, Southern Taiwan University Dr. J. Wey Chen is a Visiting Professor in the Department of Information System at Southern Taiwan University. He formerly served a two-year appointment (2007-2009) as the Department Chair of the Department of Information Management at Southern Taiwan University and was the Computer Science Department Chair at Western State College of Colorado. His scholarly interests range widely, from computer science curriculum design to e-learning and software engineering practices