promoting the use of higher-level cognitive skills in engineering problem solving. His research interests particularly focus on what prevents students from being able to integrate and extend the knowledge developed in specific courses in the core curriculum to the more complex, authentic problems and projects they face as professionals. Dr. Koretsky is one of the founding members of the Center for Lifelong STEM Education Research at OSU. Page 24.1387.1 c American Society for Engineering Education, 2014 Work-in-Progress: Development of an Android-based Student Mobile
opportunity to take more active control on their learning by work-ing on real-world projects in a supervised environment. That is the goal of a multi-disciplinarydesign program at the Georgia Institute of Technology, called Vertically Integrated Projects (VIP)Program,2 which offers undergraduate students a research and development opportunity to partic-ipate in team-oriented projects from their sophomore to senior years. Although the majority ofthese interdisciplinary teams are based on designing, programming, and deploying embedded sys-tems in various application scenarios, there is currently no common curriculum module focusedon embedded systems programming.Currently, students are forced to rely on themselves to acquire the skills on embedded
instrumentation. Page 24.1303.1 c American Society for Engineering Education, 2014 Use of a CPLD in an Introductory Logic Circuits Course with Software and Hardware UpgradeAbstractThis paper documents our continued efforts to integrate the use of complex programmable logicdevices (CPLD) into our introductory logic circuits course at the University of Hartford.Although programmable logic devices (PLDs) have been long introduced in our advancedcourses, the widespread acceptance demands that PLDs be introduced earlier in the electrical andcomputer engineering curriculum. In the
which software,technology, or skills should be addressed in the classroom. To provide students with acompetitive edge for their future, science, technology, engineering, and mathematics (STEM)educators need to observe a trend and recognize the most important technology skills. Becausetoday’s students are learning with their tablets and smart phones, mobile services andapplications should be extremely engaging for this generation of students.To diffuse computing technology into other disciplines as well as to motivate EMT students tobe interested in the computing concepts and mobile application, one course module has beendeveloped. This course module was integrated into an existing technology course “ComputerApplications in Emergency Management
traditional clicker system aswell. The pilot study results uncovered a number of supportive elements for usingPollEverywhere which will be investigated further in the next stage of the study.I. IntroductionOver the past several years, there has been a call in higher education to move from traditionallecturing to a more active classroom7-10. However, many faculty members face multiplechallenges when attempting to make a large lecture (over 100 students) an active learningenvironment1. Active learning can be defined as any teaching activity where students engage inthe learning process11. One way researchers have suggested for integrating active learning into alarge lecture classroom is through the use of classroom response systems, typically
, actuators) design, real-timesoftware programing, and I/O interface. Thus, the labware is constituted by different moduleswhich can be used as an integrated and sequential lab material to be implemented in a singleembedded systems course or to be implemented as learning supplements for the specific courseby employing the selected module in different engineering curriculum.The authors are currently following the model curriculum of 2004 IEEE/ACM8 and redesigningthe curriculum in electrical engineering, computer engineering, and software engineering andgradually implement the developed labware to the related courses they offer. We are seekinglongitudinal implementation strategy to maximize the influence of our labware to train ourstudents. With this
and in some cases also Calculus II; b) cutting,removing or combining some general engineering courses (such as combining Statics andDynamics into one 3 to 4 SCH course); c) treating Physics II and Electrical Circuits asessentially equivalent and requiring only one; d) eliminating or turning Numerical Methods andFinite Difference/Element courses into electives; and e) eliminating numerical methods topicsfrom curricula due to the inclusion of industry standard software (ISS) packages such asMODFLOW (groundwater modeling), ANSYS (for structural analysis) and HEC-HMS (forhydrologic routing)3,4,5,6.Due to the curriculum reduction approaches described, the potential impacts on the knowledgeand skills students learn and develop during their college
engineering department (Biological Systems Engineering) using Jerome Bruner’s spiral curriculum theory. Currently, Dr. Lohani leads an NSF/REU Site on ”interdisciplinary water sciences and engineering” which has already graduated 56 excellent undergraduate researchers since 2007. This Site is renewed for the third cycle which will be implemented during 2014-16. He also leads an NSF/TUES type I project in which a real-time environmental monitoring lab is being integrated into a freshman engineering course, a senior- level Hydrology course at Virginia Tech, and a couple of courses at Virginia Western Community College, Roanoke for enhancing water sustainability education. He is a member of ASCE and ASEE and has published
background of the modern engineering student can vary, theimpact of technology in the education environment cannot be underestimated. Studies haveshown that games have considerable impact on training pilots 1–5 and surgeons 6 , buildinglanguage-learning skills 7, etc. These studies suggest that the technological capabilities of themodern engineering student should be incorporated into the learning environment of said student.In fact, the technological background of the student should be more and more integrated into themodern engineering curriculum and pedagogy.Motivation of emerging eBook technologyIt may appear to be self-evident what the purpose of e[lectronic]Books (eBooks) and electronicpublication (EPUB and often written as simply ePub) are
Paper ID #9265Technology in classrooms: How familiar are new college students with thepedagogy?Dr. David B Knight, Virginia Tech Department of Engineering Education David Knight is an Assistant Professor in the Department of Engineering Education and affiliate faculty with the Higher Education Program at Virginia Tech. His research focuses on student learning outcomes in undergraduate engineering, interdisciplinary teaching and learning, organizational change in colleges and universities, and international issues in higher education.Mr. S. Cory Brozina, Virginia TechMr. Steven Culver, Virginia Tech
State. He has forty years experience teaching design related and solid mechanics courses, and has developed expertise in the areas of robotics systems, and micro-robotics. He is an ASEE and ASME member.Timothy G. Southerton, RIT Mechanical Engineering Tim Southerton is currently a fifth year mechanical engineering student at RIT in the BS/MEng Dual Degree program. As a student who enjoyed the Stamp-based Robotics class as an undergraduate, he was very interested in an opportunity to restructure the curriculum for Arduino compatibility. Once involved in the project, he decided to see it through as the teaching assistant for the lab portion of the revamped course, which proved to be an enriching experience. After
programmers. Studies in both K-12 and post-secondaryprogramming education hint that an inclusive and supportive learning environment canimprove student motivation and confidence more than any particular pedagogicaltechnique of tool (10, 18, 20). Studies in motivation and self-determination support thevalue of autonomy, competence and relatedness as integral to academic success (7).Class Environment and Student PopulationOur study was conducted over six academic semesters of an introductory computer-programming course at a large Midwestern university from the spring 2011 semesterthrough fall 2013. The class is a required course for majors in the department, and is theonly required programming course they will take. Second-year students are the
of several pieces of 0.25 and 0.125 inch acrylic laser cut andlayered upon one another in an interlocking fashion. These pieces are held together using eightscrews and four standoffs that traverse the entire thickness of the Proteus. Figure 6 shows anexploded view of the case. Page 24.369.12 Figure 6: Exploded View of Acrylic Case.3.2 Software EnvironmentThe Qt Creator integrated development environment was customized for Proteus applicationdevelopment just as it was during ENG 694. To minimize the student learning curve, an installerwas provided to automate the process of installing and configuring the necessary
. Tom chaired the ACM SIGCHI Curriculum Development Group which proposed the first nationally recognized curriculum for the study of Human-Computer Interaction. Tom’s conference organizing work includes be- ing Co-Chair of the CHI ’94 Conference on Human Factors in Computing Systems and Program Chair for the 2013 Creativiey and Cognition Conference. Page 24.1383.1 c American Society for Engineering Education, 2014 A first year common course on computational problem solving and programmingAbstractThis is a report on work-in-progress for an entry
solution techniques and the behavior of real-world systems. We hypothesize in this paper that part of the difficulty is that the course islecture-based, and that the inclusion of hands-on activities will improve student learning. Thishypothesis is supported by a model which uses hardware to integrate programming experiencesthroughout the curriculum; in the model, the learning principles deemed critical for success arestudent engagement, knowledge transfer and self-directed learning. We posit in this paper thatthe introduction of a hands-on activities involving hardware will enhance all three learningprinciples, resolve many of the disconnects and improve overall student learning. The specific hands-on activity discussed in this paper links the
of Science Education and Technology 16, 325-336, doi:10.1007/s10956-007-9055-5.13 Ratto, M., Shapiro, R. B., Truong, T. M. & Griswold, W. G. in International Conference of Computer Support for Collaborative Learning. 477-486.14 Fitch, J. L. Student feedback in the college classroom: A technology solution. Educational Technology Research and Development 52, 71-77, doi:10.1007/BF02504773 (2004).15 Junco, R., Heiberger, G. & Loken, E. The effect of Twitter on college student engagement and grades. Journal of Computer Assisted Learning 27, 119-132 (2011).16 Kiaer, L., Mutchler, D. & Froyd, J. Laptop computers in an integrated first-year curriculum. Communications of the ACM 41, 45-49 (1998).17 Vorvoreanu
Paper ID #9007Collaborative Education: Building a Skilled Software Verification and Vali-dation User CommunityDr. Sushil Acharya, Robert Morris University Acharya joined RMU in Spring 2005 after serving 15 years in the Software Industry. With US Airways, Acharya was responsible for creating a conceptual design for a Data Warehouse which would integrate the different data servers the company used. With i2 Technologies he led the work on i2’s Data Mining product ”Knowledge Discover Framework” and at CEERD (Thailand) he was the product manager of three energy software products (MEDEE-S/ENV, EFOM/ENV and DBA-VOID) which were
engagement looks like with keyboard and mouse input; however, thereare cases when the model will fail. For example, when the student is taking a long time to input aresponse, this model would consider the subject to be engaged and assume that the student iseither thinking or working the problem out on pencil and paper. What if the student is actuallytalking to a peer and still manages to submit an answer before the computer categorizes him orher as disengaged? For situations like this, we would like to integrate a robotic platform into thisintelligent tutoring system to reinforce engagement.More specifically, the long-term goal is to create an adaptive robotic tutor using a humanoidrobot in conjunction with a touchscreen device. Therefore, we would
language that each capstone project memberhas learned in at least one course in the CET curriculum. Therefore, developing the program inJava satisfies one of the capstone course objectives: to consolidate and integrate concepts, skillsand techniques acquired from the curriculum. Third, Android phones provide all the hardwareand connection features needed for the project. Specifically, GPS positioning will be used fordetermining the bus location and for trip planning. Android phones have built-in GPS receiverthus reducing the need for relying on cellular networks for location information, which is muchless accurate than GPS. In addition, Java classes for location services via GPS signal areavailable through the Android API.The mobile application is
SPTOOLS graphical filter design editor using a Parks-McClellaniterative algorithm for digital filter coefficients determination. The filter will then be implementedusing the CodeWarrior, an integrated development environment (IDE), for the creation of programthat runs on the Tower System Microcontroller (APPENDIX figure B2). Signal conditioning usingoperation amplifier for anti-aliasing and anti-imaging filter is also included in the curriculum toenhance their knowledge in analog filter design. Performance of the Tower embedded systemboard can be tested by using the NI Elvis Instrument Launcher (APPENDIX C). The FunctionGenerator has frequency sweep capabilities which allow Bode Analyzer to create a frequencyresponse automatically of the real
Paper ID #9856Expanding a National Network for Automated Analysis of Constructed Re-sponse Assessments to Reveal Student Thinking in STEMDr. Mark Urban-Lurain, Michigan State University Mark Urban-Lurain is an Associate Professor and Associate Director of the Center for Engineering Edu- cation Research at Michigan State University. He is the lead PI and project director of the AACR project. Dr. Urban-Lurain is responsible for teaching, research and curriculum development, with emphasis on engineering education and, more broadly, STEM education. His research interests are in theories of cognition, how these theories
Dr. Rajiv Ramnath is Director of Practice at the Collaborative for Enterprise Transformation and Innova- tion (CETI), and an evangelist for AweSim, a consortium that seeks to bring high-performance comput- ing based modelling and simulation to small and medium enterprises in the Midwest. He was formerly Vice President and Chief Technology Officer at Concentus Technology Corp., in Columbus, Ohio, and led product-development and government-funded R&D – notably through the National Information In- frastructure Integration Protocols program funded by Vice President Gore’s ATP initiative. He is now engaged in developing industry-facing programs of applied R&D, classroom and professional education and technology