Paper ID #17164Integrated (Private) Cloud Computing Environment for Access to SpecializedCampus-bound Software Applications - Pilot StudyDr. Emil H Salib, James Madison University Professor in the Integrated Science & Technology Department at James Madison University. Current Teaching - Networking & Security and Cyber Intelligence Security. Current Research - Private Cloud Computing, Internet of Things (IoT), Mobile IPv6 and Design for Motivation CurriculumIan Healey, ASIS InternationalMr. Alexander Ryan ChamberlainMrs. Livia S Griffith c American Society for Engineering Education, 2016
Education, 2016 123rd ASEE Annual Conference and Exposition New Orleans, LA, USA, June 26-29, 2016 Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. A Virtual Laboratory System with Biometric Authentication and Remote Proctoring Based on Facial Recognition Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C.AbstractVirtual laboratories are used in online education, corporate training and professional skilldevelopment. There are several aspects that determine the value and effectiveness of virtuallaboratories, namely (i) the cost of development which includes the cost of
14 N 14 u S 12 m t 10 b u 8 7 e d 6 4 3 r i 2 2 e 2 0 o s 1995-1999 2000-2004 2005-2009 2010-2014 2015-Present f Timeline Figure 1: Trends for Primary Framework Development.The histogram indicates that more than 80% of primary framework development has beenperformed before 2010. There is a very limited primary framework development effort in
“engineering intuition.”References1 Raskin, P. Decision-Making by Intuition--Part 1: Why You Should Trust Your Intuition. Chemical Engineering 95, 100 (1988).2 Gigerenzer, G. Short cuts to better decision making. (Penguin, 2007).3 Kahneman, D. Thinking, fast and slow. (Farrar, Strauss, and Giroux, 2011).4 Elms, D. G. & Brown, C. B. Intuitive decisions and heuristics–an alternative rationality. Civil Engineering and Environmental Systems 30, 274-284 (2013).5 Dreyfus, S. E. & Dreyfus, H. L. A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition (A155480). (1980).6 Chen, J. C., Whittinghill, D. C. & Kadlowec, J. A. Classes that click: Fast, rich feedback to enhance
Response Mean 1 s 5 4 High Performance Computing1 and Big Data 15 8 5 1 3 1 33 2.27 Usage of HPC Integration in2 Real World Applications 13 8 6 2 2 2 33 2.45 Usage of Information to Impact K-16 Educator in3 Addressing/Supporting the 10 8 7 3 1 4 33 2.82 Computing Industry Workforce ShortageQuestion 14: What is your overall perception of the workshop
built around those features. The interactive material of course covers digital design topics not included in this paper for space reasons, such as creating sequential circuits to implement FSMs. Having its roots in 2014 rather than in the 1980's when digital design dealt with much smaller circuits, the material also strives to teach a modern view of digital design, going bottom up as before, but being sure to reach registertransferlevel design as promptly as reasonable. Boolean algebra Digital design is based on the mathematics and properties of Boolean algebra
Embedded systems have changed dramatically in recent decades. At their start in the 1970's and growth in the 1980's, embedded systems consisted of relatively simple microcontroller hardware, often programmed in lowlevel assembly language, to configure a few peripherals and interact with a few input/output pins. Today, improvements in speed, memory size, and power have changed the emphasis from hardware to software, with microcontrollers supporting tens of thousands of lines of code, perhaps programmed in C, often with concurrent tasks, interacting with dozens of peripherals and potentially hundreds of input/output pins in timemultiplexed manner, and dynamically changing
multimedia learning principles in production. 4. Choose the appropriate interactive activities for your video. 5. When determining an appropriate video length, somewhere in the range of 5-15 minutes is recommended. 6. Make educational video production a team effort rather than a solo activity. 7. Don’t rely just on online videos.Table 3. Re-statement of the seven research-based recommendations for producing onlineeducational videos.References1. Ambrose, S. A., Bridges, M. W., DiPietro, M., Lovett, M. C., & Norman, M. K. (2010). How learning works: seven research-based principles for smart teaching. John Wiley & Sons.2. Atkinson, R. K., Derry, S. J., Renkl, A., & Wortham, D. (2000). Learning from examples: instructional
) Informingstudents of the excellent educational opportunities at the University of Wyoming have beenachieved.AcknowledgementsThis educational project was funded by the John P. Ellbogen Foundation via the College ofEngineering and Applied Science’s Engineering’s Next Generation Program. We especiallythank Mary Ellbogen Garland, President and Chair of the Foundation. References1. Summer High School Institute, www.uwyo.edu/hsi/2. S.F. Barrett, “Arduino Microcontroller – Processing for Everyone” Morgan-Claypool Publishers, 515 pages, third edition, 2013, ISBN: 978162705253.3. I. Verner, S. Waks, and E. Kolberg, “Upgrading Technology Towards the Status of a High School Matriculation Subject: A Case Study,” Journal of
in this survey were collected and are currentlybeing analyzed in accordance with the findings presented here in hopes of further developingour understanding of these learners.AcknowledgementThis work was made possible by grants from the National Science Foundation (PRIME #1544259 and EEC #1227110). Any opinions, findings, and conclusions or recommendationsexpressed in this material are those of the authors and do not necessarily reflect the views of theNational Science Foundation.Bibliography1. Zutshi, S., O'Hare, S., & Rodafinos, A. (2013). Experiences in MOOCs: The perspective of students. American Journal of Distance Education, 27(4), 218–227. doi:10.1080/08923647.2013.8380672. Liyanagunawardena, T. R., Adams, A. A., &
according to theteaching procedure. The system interface is shown in Figure 2. The basic functions in mostlearning platforms were also included in the system, such as: schedule reminder, discussionforums (asynchronous), video conferencing (synchronous), assignment submission, feedbackevaluation and so on. Particularly, the project based learning which consists of five stageswas implemented in the learning system: Preparation (P) - Implementation (I) - Presentation(P) - Evaluation (E) - Revision (R), and SCAMPER teaching strategy which includes seventhinking-based dimensions: Substitute (S), Combine (C), Adapt (A), Modify (M), Put to otheruses (P), Eliminate (E) and Rearrange (R). At each stage, students were able to use theactivity module provided
others,10,37 so that they can learn beyond lectures and homework assignments.38 It isonly paramount that we investigate what we can do to improve these web-based scaffolds sostudents would be able to maximize collective outcomes while promoting individual learning.References1. Weber, M. S., & Kim, H. (2015). Virtuality, technology use, and engagement within organizations. Journal of Applied Communication Research, 43(4), 385-407. doi:10.1080/00909882.2015.10836042. Passow, H.J. (2012). Which ABET competencies do engineering graduates find most important in their work? Journal of Engineering Education, 101(1), 95-118.3. Prados, J.W., G.D. Peterson, And L.R. Lattuca. (2005). Quality assurance of engineering education through
simulations that provide quick feedbackto researchers in order to improve the initial model.45CMST’s role in scientific and industrial research wasproven beyond doubt when computational predictionsmatched behavior of physical models in high-stake cases(e.g., safety of cars and planes, emissions from engines, andapproaching storms). Its use was uniquely justified when astudy was impossible to do experimentally because of itssize (too big such as the universe or too small such assubatomic systems), environmental conditions (too hot ordangerous) or cost. CMST eventually demonstrated to be Basic concepts, details & factsgenerating innovation and insight, just like experimentaland theoretical research and this ultimately led to the S u b M o d e l
Austrian Federal Ministry of Science, Researchand Economy.References1. Kreiter, C.; Garbi Zutin, D.; Auer, M.E., "An HTML client for the Blackbody Radiation Lab," in RemoteEngineering and Virtual Instrumentation (REV), 2015 12th International Conference on , vol., no., pp.230-234,25-27 Feb. 20152. Mujkanovic, A.; Garbi Zutin, D.; Schellander, M.; Oberlercher, G.; Vormaier, M., "Impact of students'preferences on the design of online laboratories," in Global Engineering Education Conference (EDUCON),2015 IEEE , vol., no., pp.823-826, 18-20 March 20153. V. J. Harward, J. A. Del Alamo, S. R. Lerman, P. H. Bailey, J. Carpenter, K. DeLong, C. Felknor, J. Hardison,B. Harrison, I. Jabbour, P. D. Long, T. Mao, L. Naamani, J. Northridge, M. Schulz, D
Paper ID #16783Teaching Software Requirements Inspections to Software Engineering Stu-dents through Practical Training and ReflectionMr. Anurag Goswami, North Dakota State University Anurag Goswami is a Ph. D. Candidate in the department of Computer Science at North Dakota State University. His main research interests include empirical software engineering, human factors in software engineering, and software quality.Dr. Gursimran Singh Walia, North Dakota State University Gursimran S. Walia is an associate professor of Computer Science at North Dakota State University. His main research interests include empirical software
Switching over Internet 3. Monitoring Temperature and Humidity over Internet 4. D/C Motor Control over Internet Figure 5: List of Experiments for the Basic IoT Training Module Figure 6: Mobile App Table 3: Function of each component ID S/No Component ID Component Functions 1. Relay C Relay Control for turning on/off the A/C or LED bulb. 2. Motion C
moving from the simulations and virtual environments to the real-worldenvironment. Future work should examine the affect of students learning a skill in a computerenvironment and how their emotions evolve as they attempt to transfer skills learned in computerenvironments to real world applications. Future research should also examine whether thefindings from this study are consistent across different tasks and different 2D and 3Dimplementations.AcknowledgementsThis work was supported by the National Science Foundation under Grant No. DUE-1104181. Anyopinions, findings, and conclusions or recommendations expressed in this material are those of theauthor(s) and do not necessarily reflect the views of the National Science Foundation. This work was
original ideas, including those on cognitive conflict triggering learning in children werefurther elaborated and expanded by various learning scientists and applied to K–12 as well as col-lege education. For instance, Doise and Mugny 4 conducted various studies about how cognitiveconflict impacts learning. Their work showed that the other learner(s) who held the conflictingviews did not need to be physically present, as long as the learners in question saw the conflictingviews as being those of peers. While triggering cognitive conflict is possible even without en-gaging with peers (e.g., via refutation text 5 instead), combining it with peer-interaction has majoradvantages. First, interaction with peers encourages the student to verbalize the
students’ comprehension. All 3D models shown in this paper aremade with CAD Software SOLIDWORKS6 and the rest of sketches are made with MicrosoftWord’s built-in drawing tools.References1 R. Budynas and J. K. Nisbett, “Shigley's Mechanical Engineering Design”, 10th ed., McGraw-Hill, 2014.2 R. L. Mott, "Machine Elements in Mechanical Design", Prentice Hall; 5th ed., 2013.3 R. L. Norton, Machine Design: An Integrated Approach, 5 th ed, Prentice Hall, 2013.4 How to animate GIFs with Microsoft GIF Animator, http://gwanderson.server101.com/Computer101/gifAnimate.htm5 Wang, S-L., “Free Body Diagrams of Gear Trains,” in CD Proceedings of 2008 ASEE Zone 1 Conference, West Point, NY, March 28-29, 2008.6 SolidWorks, http
Should Know About Flipped Classrooms, " EDUCAUSE Learning Initiative, 2012. Web. 20 May 2013. [4] Bachnak, R., and Maldonado, S. A., “A Flipped Classroom Experience: Approach and Lessons Learned”, Proceedings of the 121st ASEE Annual Conference & Exposition, Indianapolis, June 2015.[5] Mason, G., Shuman, T. R., and Cook, K. E., “Inverting (Flipping) Classrooms – Advantages and Challenges”, Proceedings of the 120th ASEE Annual Conference & Exposition, Atlanta, June 2013.[6] Margulieux, L. E., Bujak, K. R., McCraken, W., M., and Majerich, D., “Hybrid, Blended, Flipped, and Inverted: Defining Terms in a Two Dimensional Taxonomy”, 12th Annual Hawaiian International Conference on Education, January 2014[7
Altera Cyclone FPGA, 64 MS/s dual ADC, 128 MS/s dualDAC, and USB 2.0 connectivity. The USRP1 platform can support two complete RFdaughter boards and can operate from DC to 6 GHz. The daughter board we used on eachmotherboard is RFX400, which has 2 quadrature frontends for transmitting and receiving,and the bandwidth is 40MHz for both frontends (see Figure 1). Figure 1: A USRP1 Motherboard with RFX400 Daughter Board2.2. Software SetupIn order to improve undergraduate students' understanding and learning, the followingstep-by-step laboratory modules were developed:I) Ubuntu/Windows duel operating system installation. Many SDR development tools,including GNU Radio, only officially support Linux operating system. However
. It has 256kB of on-chip SRAM, which has been adequate for the largearray blocks required for sample buffering and DSP processing. It also includes DMA, I2S, andI2C, which are all used in this work. This microcontroller allows for both fixed-point and floatingpoint DSP.The board itself does not include audio resources and the K65’s DAC is only 12-bits. Becauseaudio is the primary application used in the DSP labs, another board (i.e., a CODEC board) isrequired to provide these features.In-House designed CODEC boardThe CODEC board is based on Texas Instrument’s TLV320AIC3007 Stereo Audio CODEC.This CODEC has many configuration options and requires a low chip count for basic audioinputs and outputs as can be seen in Figure 1. The block diagram
facilitate studying the aesthetic quality in geospatial applications involving urban planning and landscape aesthetics.ReferencesArnab, S., Berta, R., Earp, J., Freitas, S., Popescu, M., Romero, M., Stanescu, I. and Usart, M., Framing the Adoption of Serious Games in Formal Education Electronic Journal of e- Learning Volume 10 Issue 2, pp. 159-171, 2012Baker, T. R., and S. W. Bednarz, “Lessons learned from reviewing research in GIS education”, Journal of Geography, 102 (6):231–233, 2003.Chandramouli, M. B. Huang, and L. Xue, (2009) “Spatial Change Optimization”, Photogrammetric Engineering & Remote Sensing, 75(8), 1015-1022, 2009Donaldson, D. P., “With a little help from our friends: implementing geographic
Society for Engineering Education, 2008.3. Brown C., Johnson M., Lax J., “Educational Classroom Technology: What Works Best in the Engineering Context”, 2007, 37th ASEE/IEEE Frontiers in Education Conference, Session S4J.4. Grady, H., and Codone, S., " From chalkboard to PowerPoint to the web: A continuum of technology," 2004 International Professional Communication Conference, pp. 217-222.5. Colegrove, Patrick. "Making It Real: 3D Printing as a Library Service." Why IT Matters to Higher Education: EDUCASE Review. EDUCASE, 27 Oct. 2014. Web. 18 Mar. 2016. .6. Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., and Ludgate, H. (2013). NMC Horizon Report: 2013 Higher
will be available to present at the conference. Additionally, the principal of the high school that is involved with this program has agreedto provide SAT/ACT scores and future graduation data (e.g., college major) of the participants aswell as of non-participant classes. This information will be used to measure the effectiveness ofthe program as well as the improvement year-to-year and the improvement cohort-to-cohort.References1 H. E. Dudeney and M. H. Dudeney, Puzzles and curious problems. T. Nelson and sons, ltd., 1932.2 A. B. Adcock, E. D. Demaine, M. L. Demaine, M. P. O’Brien, Reidl, F. S. Villaamil, and B. D. Sullivan, “Zig-Zag Numberlink is NP-Complete,” Journal of Information Processing, vol. 23, no. 3, pp. 239–245
. Which room(s) on campus should we upgrade first?All participants were given free range to elaborate on these questions or make other commentsand suggestions they felt was essential to the conversation. Rather than concentrating on newcutting-edge technologies and modernistic concepts, participants overwhelming felt fixingsimple issues in currently existing classrooms would make a huge difference in their teachingand learning and was a crucial first step in the classroom of the future design moving forward.ResultsThere were a total of 51 participants, including instructors and students, that provided feedbackeither in person or via one of the online methods. All comments and suggestions were sorted andgrouped to a matching category, which
Administrative Support Coordinator) for recruiting high schoolstudents; the 15 student assistant volunteers for making the discussion boards manageable; JeffZampell for organizing the student assistants and helping create supplemental materials.8. References[1] Cormier, D. (2008). The CCK08 MOOC – Connectivism course, 1/4 way. Dave’s Educational Blog, October 2,2008. Retrieved fromhttp://davecormier.com/edblog/2008/10/02/the-cck08-mooc-connectivism-course-14-way/[2] Parr, C. (2013). MOOC creators criticise courses’ lack of creativity. Times Higher Education, October 17, 2013.Retrieved fromhttps://www.timeshighereducation.com/news/mooc-creators-criticise-courses-lack-of-creativity/2008180.article[3] Leckart, S. (2012). The Stanford Education Experiment
5 5 0 2 8 12 14 18 22 24 28 0 -5 -5 0 2 4 6 8 10 12 14 18 22 24 -10 -15 -10 -20 -15 Time (s) Time (s) Figure 7. The difference
. We examined the large decline learning questions carefully and noticed that these questions were all bad questions. For example, the first question in Figure 5 was presented as one of the large declines in earnestness. We identified the question that students did not know how to answer. Students first showed the answer and were then able to effectively answer the subsequent question(s) without showing the answer. Questions where all three college classifications showed large declines were easily identified as bad questions. Fig. 5. Example: Learning question 1 had a low earnestness, whereas question 2 had a high earnestness. Likely, students were unsure how to answer the question, indicating