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- Computers in Education Division Poster Session
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- 2018 ASEE Annual Conference & Exposition
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Stephen Andrew Wilkerson P.E., York College of Pennsylvania; Stephen Andrew Gadsden, University of Guelph; Andrew Lee, University of Guelph; Robert Nicholas Vandemark; Elyse Hill; Amy Domenique Gadsden, University of Alberta
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Computers in Education
Paper ID #22639ROS as an Undergraduate Project-based Learning EnablerDr. Stephen Andrew Wilkerson P.E., York College of Pennsylvania Stephen Wilkerson (swilkerson@ycp.edu) received his PhD from Johns Hopkins University in 1990 in Mechanical Engineering. His Thesis and initial work was on underwater explosion bubble dynamics and ship and submarine whipping. After graduation he took a position with the US Army where he has been ever since. For the first decade with the Army he worked on notable programs to include the M829A1 and A2 that were first of a kind composite saboted munition. His travels have taken him to Los
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- COED Modulus Topics
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Mike Borowczak, University of Wyoming; Andrea Carneal Burrows Borowczak, University of Wyoming
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Computers in Education
Department of Secondary Education University of Wyoming mike.borowczak@uwyo.edu , andrea.burrows@uwyo.eduWith the adoption of pedagogical practices such as Authentic Science and Inquiry-based projects withincollegiate level classrooms, researchers focused on delivering advanced concepts investigated the level ofstudent success in conducting authentic science during a six-week long inquiry project. Two main questionsare explored: 1) do students working on self-guided, problem-based projects, engage in active inquiry? and2) is there alignment between exemplar active inquiry projects and other assessments? This pilot researchstudy focuses on twelve self-selected projects from a group
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Afsaneh Minaie, Utah Valley University; Ephraim Nielson, Utah Valley University
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Computers in Education
American Society for Engineering Education, 2018 Modeling a Perceptron Neural Network Using Verilog Developed Floating- Point Numbering System and Modules for Hardware SynthesisAbstractThe purpose of a capstone design project is to provide graduating senior students the opportunityto demonstrate understanding of the concepts they have learned during the course of their studies.As with many engineering programs, students of the computer engineering program at Utah ValleyUniversity (UVU) conclude their degree programs with a semester capstone design experience.This paper presents the details of a sample project that a student has done in this capstone course.This senior design project implements the perceptron neural network using Systems
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Cheng Chih Liu, University of Wisconsin-Stout
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Computers in Education
register and can be calculated using integer division and the modulusoperator. The Verilog code for doing this is shown here:Student Final ProjectThe final project is the capstone for this class. Table III is a list of all video game projects in2017. Table IV shows whether the lab assignments and student projects have a focus on gamingfrom 2015 to 2017. Each project group was formed by students and had between one to threestudents per group. Students can choose their project with a gaming focus or a project of otherfocus using the Basys-3 board. Table V shows the number of student projects with a gamingfocus and other design focus, as well as the project evaluation outcome.Table III List of video game projects in digital system design course in
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- The Best of Computers in Education
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- 2018 ASEE Annual Conference & Exposition
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David Reeping, Virginia Tech; John K. Estell, Ohio Northern University
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Diversity
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Computers in Education
the Executive Committee for the Computing Accreditation Commission of ABET, and also serves as a program evaluator for the Engineering Accreditation Commission. He is also a founding member and serves as Vice President of The Pledge of the Computing Professional, an organization dedicated to the promotion of ethics in the computing professions through a standardized rite-of-passage ceremony. c American Society for Engineering Education, 2018 Partnering to Develop Educational Software Applications: A Four-Year Retrospective StudyIntroductionSeveral years ago, a project was added to the first-year programming sequence at Ohio NorthernUniversity that focused on
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- COED: Online and Blended Learning Part 1
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Swaroop Joshi, Ohio State University; Neelam Soundarajan, Ohio State University; Jeremy Morris, Ohio State University
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Computers in Education
collaborative learning is not directly relevant to our approach since thekinds of activities considered in much of that work, e.g., team projects in capstone design coursesas well as in several of the systems listed above do not, for the most part, involve students in ateam trying to resolve cognitive conflicts. Indeed, students in such teams often go out of their wayto not criticize the ideas offered by other members of the team for fear of offending them. Morerelevant for us is the work on the role of argumentation in learning. But, as Driver et al. [8] putit, “[although] argument is a central feature of the resolution of scientific controversies, scienceteaching has paid . . . little attention to [this] practice . . . It is our contention that