. The features describedprovide a model for delivering meaningful assistance to at-risk students in such courses.IntroductionWithin many collegiate engineering programs, there are well-known gateway courses in whichthe DFW rates are in excess of 30% [1]. While numerous arguments exist as to why studentsstruggle in these gateway courses, many of the purported reasons are related to either a generallack of appropriate study skills or to the nature of the content itself. Supplemental instructionhas been thoroughly explored as a means to guide students toward developing general studyskills and habits, as it has been asserted that “students who performed well in high school classeswhile exerting minimal effort, may not possess the necessary study
inferences [1].When students are outside of the classroom, achieving that quality of interaction is challenging,but doing so would greatly enhance the students’ preparation for class or follow-through afterclass. In this study we seek to use dialogue videos to foster interactions between pairs of studentsoutside of the classroom while working on homework in a flipped bio-transport class (fluiddynamics, heat transport, and mass transport). Thus, our research question is: Do dialogue videosenhance learning and foster interaction between students? In each dialogue video, a student/tutee works an example problem while the instructor/tutorassists the tutee and ensures that the tutee thinks out loud. Monologue videos, instructor only,were also recorded
effectiveness and impact in subsequent coursescaused by implementing engineering mathematics into this introductory electrical engineeringcourse. In general, the proposed study will consist of a grade comparison between students whotook the introductory course in the three years before the inclusion of engineering math contentand those who took the introductory course in the two years after the addition of engineeringmath content.IntroductionIn 2004, Klingbeil, et al., introduced a model of an introductory general engineering course thatwas application oriented and incorporated a hands-on approach [1]. The model was originallydeveloped to increase retention and motivation within the engineering field. The outcome of thisstudy is referred to as the
, et al., 2017; Bardi, et al., 2003;Priniski, et al., 2017). Thus, prosocial goal congruity, especially as a function of work-goalaffordances, can spur motivation of all students, but especially those currently underrepresentedin the engineering workforce (Thoman et al., 2015). Figure 1. Goal-Congruency ModelThe engineering profession is often misperceived as not affording prosocial value. Indeed,engineering embodies the stereotype of individuals working in isolation with a singular focus ontechnology (Cheryan, et al., 2013; 2015). While there are certainly parts of engineering thatinvolve working alone, 21st century engineering problems are predominantly solved by teamsworking collaboratively to create
in biomedical signal processing. He teaches courses in digital systems, signals and systems, communications and digital signal processing. c American Society for Engineering Education, 2018 WIP: Implementation of Electrostatics Tutorials Utilizing an Electronic Response SystemIntroductionResearch has shown that an active learning environment implemented in an electromagneticsclassroom can yield improved results in student outcomes: increased scores on Fundamentals ofEngineering exams, increased conceptual understanding, and reduced failure rates [1], [2].Research also suggests that an active learning classroom can mitigate the intimidationexperienced by junior
, weneed a STEM workforce with exceptional communication skills, as well as a society thatunderstands and supports large scale initiatives to spur STEM innovation and bolster STEMeducation. This paper presents a novel oral communication curriculum that is being developedand tested at Montana State University (MSU). The program, called the “STEM StorytellersProgram”, uses a transformative approach to training graduate students that pulls knowledgefrom the journalism and performing arts community. Our program has three specificcomponents: (1) creating jargon-less podcasts; (2) receiving training from an improvisationalactor on stage presence; and (3) presenting at “curiosity cafes” to audiences from the generalpublic. This paper will present the
American Society for Engineering Education, 2018 Increasing the Spatial Intelligence of 7th Graders using the Minecraft Gaming Platform (Work in Progress)IntroductionSpatial intelligence, operationalized for this study as the ability to make spatial judgment andvisualize, has been shown to be significantly correlated with achievement and retention inSTEM[1, 2]. Yet despite the role spatial skills play in STEM success, it is an area that receiveslittle precise instructional focus in K-12 contexts. Spatial intelligence has also been shown to beone of the only areas in which males outperform females[3], with noticeable differencesemerging in the middle school years. This difference has been suggested to be a
faculty training in enhanced pedagogicalstrategies will also be developed in future work based on the outcomes of this work-in-progress.Communication Skills in Engineering EducationIn a 2006 study conducted by researchers at Penn State on behalf of the Accreditation Board forEngineering and Technology (ABET), 98% of employers surveyed ranked effectivecommunication as moderately important, highly important or essential, the highest ranked of alleleven ABET learning outcomes. However, only 75% of these employers reported that newengineering graduates were adequately or well prepared in terms of communication skills [1].The current ABET General Criterion 3, outcome (g) states that students must demonstrate “anability to communicate effectively”, but
able to use graphic intensive computer simulation to offer learners differentlearning experiences. These mathematical driven images or models provide the learners visualcues in addition to the numbers [1], and help construct the necessary cognitive models thatenable the learner’s deep learning [2]. For example, time-based two-dimensional images can beused to explain how the fluid flows under different conditions [3], [4]; three-dimensional modelscan be used to illustrate the chemical structure of DNA [5]. The learner can also interact withthese images or models to pick up essential knowledge or information from the prescribedresponses [6]. Furthermore, simulation has been used to verify the learner’s design approach andprompt the learner with
the product-based learning, undergraduate engineering classroom. The aim is to expandunderstanding of what Making learning in the context of engineering design education might beand to illustrate educational pathways within the engineering education curriculum.The main research questions are (1) How do engineering students learn and apply Making? and(2) What are the attributes of Making in the engineering classroom? Traditionally, engineeringdesign is taught as a means for students to synthesize their engineering content knowledge incapstone courses. These design courses are usually successful, in that the students do well, theycome up with innovative solutions, and they are satisfied with their school experience and feelready for the real
currently being pilot tested under the Active Learning Modules toSupport Problem-Based Learning: Effects on Engineering Retention and Academic Outcomes ofAt-Risk Students project funded through the National Science Foundation IUSE Program(Award # 1725874) to refine through evidence-based process outcomes.IntroductionAn engineering graphics course is important for the development of visualization abilities,communication in engineering settings, and provides foundational skill needed in subsequentengineering coursework [1], [2]. Like many introductory courses at the collegiate level,engineering graphics may be taught via a lecture-based format of instruction with studentsworking on assigned work outside of the classroom or in a large laboratory
draw pixels on the screen and the smoother video is. Ifthe video card can draw images (i.e., video) faster than the computer can download the image datathen the user will notice a stoppage in the video playback, this is why video is preloaded (i.e.,buffered) into computer memory prior to starting video playback online.The left portion of Figure 1 shows 1 pixel having the dimensions of 1 pixel (height) by 1 pixel(width) and having the color value of white. The right portion of Figure 1 shows 3 pixels with thedimensions of 1 pixel (height) and 3 pixels (width) and having the ordered (i.e., sequence) colorvalues of white, grey, and black. Figure 1. Defining pixels for use in this paper.When an image is stored as a file, it
activelyparticipating in learning and fostering their deep understanding of engineering statics anddynamics.Key words: The flipped classroom, collaborative learning, active flipped learning, AFLIntroductionTo increase student retention rate and academic performance,many STEM researchersbegin to investigate the flipped classroom in higher education[1]. The flipped classroom hasstudents watch prerecorded lecture videos before coming to class, and the classroom becomesthe place to solve problems and advance concepts. The fundamental idea behind flipping theclassroom is that more classroom time should be dedicated to active learning where theteacher can provide immediate feedback and assistance[2][3][4]. While flipped classroomappears promising in its ability to
considerations. After EACparticipation, new instructional content has been created that highlights five risk categories thatextend the consideration of risks beyond the completion of the project: technical, resource,safety, societal, and environmental risks. When teams consider safety, societal, andenvironmental risks, they have considered, at least at a cursory level, the harms that theirdecisions may cause and how a redesign could mitigate or remove those harms.The questions the authors seek to answer are: (1) Were students able, after seeing examples, toconsider risks related to harms that their designs may cause? (2) Did the balance of risks relatedto technical and resource challenges, compared with risks related to harms that could be caused,vary
professionally.BackgroundAdditive manufacturing (AM) is a growing trend in both industry and academia [1-4]. Anytraining in AM thus necessarily focuses on preparing the country’s professional workforce for apossible renaissance of U.S. skilled manufacturing by creating new personnel proficient in it.This then creates an obvious goal for any college of engineering. AM is mainstream [1]; it hasthe potential to bring jobs back to the U.S. [2] and add to the nation’s global competitiveness [3-4]. Additive manufacturing is a class of manufacturing processes where material is deposited in alayer-by-layer fashion to fabricate a three-dimensional part directly from a computer-aideddesign model [5]. It was first demonstrated more than twenty-five years ago, but it hastransformed
of the design; as well as, their experience indecision-making, are ample reasons why their expertise would enrich students’ learning andbrings them (the students) closer to the realities of the workplace. (1)Employers, by and large, are generally satisfied with the basic technical preparation of today’sgraduates, but find them largely unaware of the vital roles that engineers play in bringingproducts and services from a “concept stage” to the marketplace. An important reason for this“drawback” is that faculty members, today, often lack industrial experience and/ or any othertype of practical experience. This is particularly troubling when faculty members, straight out ofgraduate school and have absolutely no experience “under their belt
. In fact, design courses, in general, have emerged as a means for students to beexposed to some flavor of what engineers actually do; and also, could learn the basic elements ofthe design process by being involved in real design projects. There have even been formalproposals for curricular goals and assessment measures for design-based curricula. Thisargument is driven by a widespread notion that the intellectual content of design is consistentlyunderestimated (1).This paper reviews research on design thinking as it relates to how designers think, learn andmake decisions, which is an important reason why design is not easy to teach. Design thinkingis, in general terms, complex processes of inquiry and learning that designers perform in
general, and to the use of modern pedagogicalskills in particular. The paper also argues that any meaningful change in Region’s classroompractices today (dominated by traditional lecture-based methods) must be mandated andsupported by the university administration. What is necessary to create a change, is for thedepartment or college, to have a comprehensive and integrated set of components: clearlyarticulated expectations, opportunities for faculty to learn about new pedagogies, and anequitable reward system.Introduction“To teach is to engage students in learning.” This quote, from Education for Judgment byChristenson et al, (1) captures the meaning of the art and practice of pedagogies ofengagement. The theme advocated here is that student
throughexperimentation, analysis, and modeling. To prepare for teaching, most of us acquirethe same knowledge, except for a stint as teaching assistants; we receive almost notraining in how to impart it to students. Fortunately, there is now a well developedscience of human learning that has been very explicit in the ways in which studentsshould learn, and how teachers should teach (1, 2). Further, they address differentlearning styles (3, 4), focus explicitly on communication, teamwork, and leadershipskills (5, 6), and stress on educating students for life by helping them learn how tolearn. (5, 7)“Skilful engineering teachers” are those who are committed to the profession, and atthe same time, do possess knowledge in three domains: engineering knowledge (i.e
were selected to be submitted to the American Institute of Aeronautics andAstronautics conferences. Six papers were accepted for the Professional Sections and three moreare currently under internal review for future submission. In addition to the publication records,student evaluations, KUAE Industrial Advisory Board exit poll reports, and post-graduation surveyresults consistently show the effectiveness of project oriented collaborative learning. 1. IntroductionSome undergraduate STEM education disciplines provide hands-on design, manufacturing, andstructures laboratories. These courses mainly cover undergraduate capstone courses with designand build components that support the design portion of the
grow to over 1100 students from an average of 45 majors per year.IntroductionCommunity-engaged learning came to engineering slower than many other disciplines [1] buthas seen increasing examples and scholarship in engagement [2, 3]. Evidence of the increasingacceptance includes the creation of the ASEE Community Engagement Division. While thereare many examples of success, most are driven by individual faculty or small groups and thereare few examples of large scale implementation of engagement. For community engagement toachieve its potential, models that can be replicated or adapted and integrated into the fabric of theinstitutions must be developed. There is still skepticism about service-learning as noted in the2014 ASEE report [4]. It
a required sophomore level civil engineeringcourse focused on introducing students to building codes, load paths, and Revit, a three-dimensional drafting tool used primarily for buildings. The course taught these topicsconcurrently, with two lectures a week designated for building code and design topics and onelecture each week focused on the drafting software. The projects allowed the two disparateelements of the course (building design and drafting tools) to be combined. The course learningobjectives related to the term project focused on 1) an ability to navigate the building code, 2) todevelop models in Revit, 3) to work effectively in teams, and 4) to effectively communicateengineering designs through drawings and text to engineering
through service learning Jennifer Benning1, Andrea Surovek1, Stuart Kellogg1, Christopher Shearer1 1 South Dakota School of Mines & TechnologyAbstractService-learning programs have been identified as an important contributor to campus andcommunity or “town and gown” relationships. These relationships offer the potential to tacklesocietal problems that are too large for any single organization. In addition, assessments haveshown that engineering students engaged with community partners on design projects havea stronger view of engineering as a means to better society and are more likely to beinvolved in their communities after graduation. This paper presents an overview of
Engineering Education, 2018 Engagement in Practice: Incorporating Service-Learning in a Mechanical Engineering Measurements Lab – A Case StudyIntroductionThe purpose of service-learning is to provide students with a connection between the classroomand their community with a reflection component involved [1]. However, despite evidencepointing to deeper learning and development of critical thinking skills when enough opportunityfor reflection is included in service-learning [2]-[3], reflection is not widely used in engineering[3]. This study describes the incorporation of service-learning into an existing group project in anundergraduate mechanical engineering measurements lab at the University of Miami in the fallsemester of 2017, and how
engineering, mechanical design, engineering mechanics, engineering education, engineering ethics, tech- nology and society. He is a member of ASEE, ASME and SAE. c American Society for Engineering Education, 2018 Engagement in Practice: CAE Education via Service-LearningThe Call"To Seek to Learn is to Seek to Serve." This is our university’s motto [1]. It fits well with theintents and purposes of service-learning for students. Service-Learning has long been proven tobe an effective tool for engineering education [2], [3], [4]. In a National Academy of Engineering(NAE) report titled Educating the Engineer of 2020 - Adapting Engineering Education to theNew Century, service-learning is listed as one of six
Interests: 1. Social Innovation. 2. Social Appropriation of Knowledge. 3. Social Digital Entrepreneurship. 4. Green Business Management. 5. Innovation Education 6. Regional development c American Society for Engineering Education, 2018 Engagement in Practice: Co-creation process in higher education contexts to innovate in Pre-calculus curriculum Abstract In Colombia, Engineering Education faces some significant challenges. According to the 'Dropout Prevention and Analysis System' of the Ministry of Education, only 28% of engineering students complete their studies and graduate, and the national dropout rate for first-semester
. c American Society for Engineering Education, 2018 Engagement in Practice: Developing a Sustainable K12 Outreach STEM ProgramIntroductionCurrently there are several challenges for having a continued innovative workforce in science,technology, engineering and mathematic (STEM) fields. First of all, there is a need to attract amore diverse population of students into the field. Whether a surplus or shortage [1] of STEMworkers exist to meet the future demands, it is clear that there is still a need to attract a morediverse group of students into these fields. Certainly, attracting a more diverse group of workerswould help ensure that the pool includes the brightest and could ultimately lead to
-specific knowledge and developing their multidisciplinarycommunication, problem-solving, and research skills.Course design and executionAccording to Bringle and Hatcher [1], service-learning is defined as a “course-based, creditbearing educational experience in which students (a) participate in an organized service activitythat meets identified community needs, and (b) reflect on the service activity in such a way as togain further understanding of course content, a broader appreciation of the discipline, and anenhanced sense of personal values and civic responsibility” (p. 112).” Service-learning has beenproven to benefit students in many ways. More specifically, service learning has been found toenhance students’ collaboration skills [2], civic
“engineering is not just engineering”, the course is an attempt to recognize the importance of theunderstanding that engineers are responsible for the social change that their profession creates.Traditional engineering courses typically focus on the development of technical skills but oftenfail to help students develop the professional or “soft” skills that engineers need today and to createa sense of social responsibility [1]. It was very important to the instructional team that studentsdevelop the needed cultural awareness and that they would be inspired to use their technical skillsto practice social entrepreneurship with the intention of making a difference in their communitiesand society at large. Unlike many courses that engage engineering
program and the Haas Centerfor Public Service to build both an educational program and research agenda that emphasize the value ofreciprocity, partnership, reflection, evaluation, and respect for diversity. In this paper, we present thelessons learned from our pilot year, including: the results from our feasibility evaluation, an assessment ofour partnership model, and our approach to scaling. Assessment of the students and their progress isongoing.Project Background and MotivationUnderrepresentation of women in computer science and engineering fields is a persistent phenomenon. Inthe US, while women earn 53% of undergraduate bachelor’s degrees overall, they represent only 18% ofcomputer science graduates [1], [2]. Underrepresented minority women