University-Main Campus, West Lafayette (College of Engineering) Dr. David Whittinghill is an Associate Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’s research focuses on gaming, simulation and computer pro- gramming education and how these technologies can more effectively address outstanding issues in health, education, and society. Dr. Whittinghill leads projects in pediatric physical therapy, sustainable energy simulation, Chinese language learning, virtual reality, and games as a tool for improving educational out- comes. Dr. Whittinghill is the director of the Games Innovation Laboratory (www.gamesinnovation.org). c American Society for
introductory fluidscourses as mathematically onerous, conceptually difficult, and aesthetically uninteresting.Undergraduate courses in fluid mechanics, in fact, have been shown to act as curriculargatekeepers to fluids-related studies and careers [2].In this project we aim to iteratively develop, implement, and assess a low cost, handheld, mobilePIV tool within in high school and undergraduate educational contexts. We anticipate that use ofthis device will excite student interest in fluid mechanics and increase retention withinengineering by supporting conceptual understanding in fluid mechanics courses through hands-on learning.BackgroundLaboratory PIVTraditional Particle Image Velocimetry (PIV) is a powerful laboratory technique used to measureand
to include PLC programming instruction in addition to already-utilizedArduino platform within the course.Instruction of industrial control systems (such as PLCs) are typically experienced in latercoursework of an engineering student’s undergraduate degree program, after theory andintroductory subjects have been explored. Laboratory experiences are costly both in terms ofinstructor time and money, especially in the case of damaged equipment [1]. Thus, to overcomethis, various courses have attempted to use web-based laboratories to educate engineeringstudents on electronics such as PLCs [2, 3]. However, this approach waives the inclusion ofexperience-based hands-on education, which is considered to be a crucial part of the laboratoryexperience
teaches both undergraduate and graduate courses related to mechanisms and machine dynamics, integrated product development, solid mechanics and plasticity theory, structural design and analysis, engineering analysis and finite element methods and has interests in remote laboratories, project-based learning and student learning assessment. His research is in the areas of remote sensing and control with applications to remote experimentation as well as modeling of microstructure changes in metal forming processes. He publishes regularly in peer-reviewed conference proceedings and scientific journals. At the 2006 ASEE Annual Conference and Exposition in Chicago, USA, he received the Best Paper Award for his article ’A
research assistant at the Institute of Physical Chemistry, TU Berlin. He finished his doc- toral thesis in physics in 2011. Dr. Schmitt holds a series of scientific awards, the Chorafas award for extraordinary scientific results (2009), the Stifterverband Fellowship for excellence in teaching (2015) and the award for excellent teaching at TU Berlin (2018). 80 research papers, 2 patents, 1 book and 200 partially invited talks on international conferences summarize his results in photosynthesis research, en- vironmental spectroscopy, and didactic research. Dr. Schmitt educates students for more than 16 years. From 2002-2005 he was tutor in the project laboratory of physics, from 2005-2010 he supervised the advanced
engineering.Mr. Michael Golub, IUPUI Michael Golub is the Academic Laboratory Supervisor for the Mechanical Engineering department at IUPUI. He is an associate faculty at the same school, and has taught at several other colleges. He has conducted research related to Arctic Electric Vehicles and 3D printed plastics and metals. He participated and advised several student academic competition teams for several years. His team won 1st place in the 2012 SAE Clean Snowmobile Challenge. He has two masters degrees: one M.S. in Mechanical Engineering and an M.F.A. in Television Production. He also has three B.S. degrees in Liberal Arts, Mechanical Engineering, and Sustainable Energy. c American Society
, risk, reliability, and vulnerabilityin critical infrastructures with applications to diverse fields ranging from the military to industry. His pub-lications appeared in several ranking journals including the IEEE Systems Journal, and the Computers& Industrial Engineering Journal. His total awarded projects exceed $ 4.2 M including National ScienceFoundation (NSF), Department of Defense (DOD), Industry, and other Research Laboratories. c American Society for Engineering Education, 2019 Understanding the Effectiveness of Using Virtual Reality to Support Teaching Drilling Trajectory ConceptsAbstractAs technology in the classroom gains popularity, the interest in virtual reality (VR) in
education. A virtual field-trip is a way of providing userswith some knowledge and virtual experience of a facility without requiring them to physicallyvisit the location. Virtual labs can provide remote-access to various disciplines of Science,Technology, and Engineering (STE) disciplines and are a cost-efficient way for schools anduniversities to organize high-quality laboratory work. Due to constrictions on time andgeographical distances, virtual-labs can be used to share costly equipment and resources, whichare otherwise available to a limited number of users. The Photovoltaic (PV) Applied Researchand Testing (PART) Lab encompasses a 1.1 MW PV power plant with three solar paneltechnologies, metrological and radiometer stations, and PV testing
help them to access them as a reference if there is a need.MethodologyThe VR-based framework design from a computer graphics perspective include the following: - A VR laboratory capable of delivering conceptual (theoretical) and practical CG training - Extensible VR modules designed to support immersion, navigation, and interaction - Coursework materials and laboratory exercises delivered in a paced manner to support face-to- face and distance-learning curriculumThe desktop VR is delivered through a simple website enhanced with a browser plug-in(illustrated in results section). The website’s content is arranged in a simple lesson format. Thelessons are arranged by increasing complexity and difficulty with the more essential
Paper ID #25371Facilitating Collaborative Engineering Analysis Problem Solving in Immer-sive Virtual RealityAlexander James Tuttle, University of Georgia Alexander Tuttle is an undergraduate student at the University of Georgia majoring in Computer Systems Engineering. He works in Dr. Kyle Johnsen’s Virtual Experiences Laboratory where he develops and researches various Virtual Reality applications.Dr. Siddharth Savadatti, University of Georgia Dr. Siddharth Savadatti received his PhD in Computational Mechanics from North Carolina State Univer- sity in 2011 and has since been on the faculty of the College of Engineering at
-Champaign. From 2002 to 2005, he was a postdoctoral research associate at the Electromagnetics Laboratory in the University of Illinois at Urbana-Champaign. He was an assistant professor with the Department of Elec- trical Engineering, the University of Texas at Arlington from 2005 to 2012. He joined the Department of Electrical and Computer Engineering, West Virginia University Institute of Technology in 2012, and he is currently an associate professor. His current research interests include wireless power transmission, radar systems, microwave remote sensing, antenna design, and computational electromagnetics. He was the recipient of the first prize award in the student paper competition of the IEEE International
involved with developing and teaching laboratory content, leading the maintenance of the in-house robotics controller, and managing the development of the robotics project.Dr. Kathleen A. Harper, Ohio State University Kathleen A. Harper is a senior lecturer in the Department of Engineering Education at The Ohio State University. She received her M. S. in physics and B. S. in electrical engineering and applied physics from Case Western Reserve University, and her Ph. D. in physics from The Ohio State University. She has been on the staff of Ohio State’s University Center for the Advancement of Teaching, in addition to teaching in both the physics and engineering education departments. She is currently a member of the ASEE
student assistants to record and edit a few full-length lecture seriestaught by well-respected senior instructors who would retire in the near future (e.g., [14]), aswell as produce demonstration videos of student laboratory experiments (e.g., [15]). Thesevideos would serve as both a resource for current students and a reference for new instructors.By 2015, over 100 videos had been produced and it was becoming evident that the departmentneeded a better method of organizing content by subject area. While it is possible to makeplaylists in YouTube, account administrators have limited control over the layout of the interfaceand it can be difficult for students to find content easily. In order to create a more user-friendlyexperience for students
topologies and configuration, troubleshooting, and management of network devices such as routers and switches. YouTube is a video sharing website that can provide free educational tutorials and instructions on technical subject matter, where students can observe practical human-machine interaction to prepare for lectures and increase overall course performance on exams, assignments, and laboratory projects. Our goal was to compare the overall performance as well as the level of active class participation between two groups of the same computer networking course. We found that the group that used YouTube videos for pre-lecture preparation, consisting of 83 students, scored approximately 3% higher on exams but 5
advantages are recognizedfor computer modeling over physical prototyping such as convenience of workplace which is notlimited by laboratories or equipment. Another advantage is the freedom of time which isavailable whenever a computer is available. In addition, the time to achieve the task is alwaysreduced when working with computers [9]. Moreover, one of the predominant advantages ofcomputer modeling is allowing for fast modification swiftly and economically. This fast and easymanipulation of the parameters is very helpful to show the students how little compromises inone’s lifestyle may lead to significant sustainable merits. Finally, research is assigned to thestudents aiming to ensure feasible modeling and exposing the importance of
Technology Officer, at UT Brownsville, he implemented state of the art networking using campus wide fiber ring with redundant links. He established diskless computer labs to provide uniform computing platform across campus, and modernized classrooms to make them congenial to online learning. He was the PI on NSF funded BCEIL (Beowulf-based Curriculum Enrichment Integrated Laboratory) and Co-PI on NSF funded MCALL (Multimedia based Computer Assisted Learning Lab).Dr. Hansheng Lei c American Society for Engineering Education, 2019 A Holistic Approach for Enhancing Distributed Education with Multi-Campus Course Delivery MethodsAbstractTo create an emerging teaching and
Engineering Educator Award from IEEE.Dr. Tian Tian, University of Central Florida Tian Tian is an Associate Lecturer of Mechanical and Aerospace Engineering at the UCF, which she joined in 2013. She has been frequently teaching undergraduate lecture and laboratory components of Heat Transfer, Thermodynamics and Fluid Mechanics. Her educational research interests focus on project- based learning, online learning, and the digitization of STEM assessments. She received the Teaching Incentive Award, Excellence in Undergraduate Teaching Award, the Dean’s Advisory Board Faculty Fel- low Award, Professor of the Year Award and Advisor of the Year Award.Ms. Shadi Sheikhfaal, University of Central Florida Shadi Sheikhfaal received
Paper ID #26097Lessons Learned from Available Parsons Puzzles SoftwareDr. Alessio Gaspar, University of South Florida Dr. Alessio Gaspar is an Associate Professor with the University of South Florida’s Department of Com- puter Science & Engineering and director of the USF Computing Education Research & Evolutionary Algorithm Laboratory. He received his Ph.D. in computer science in 2000 from the University of Nice Sophia-Antipolis (France). Before joining USF, he worked as visiting professor at the ESSI polytechnic and EIVL engineering schools (France) then as postdoctoral researcher at the University of Fribourg’s
South Florida Dr. Alessio Gaspar is an Associate Professor with the University of South Florida’s Department of Com- puter Science & Engineering and director of the USF Computing Education Research & Evolutionary Algorithm Laboratory. He received his Ph.D. in computer science in 2000 from the University of Nice Sophia-Antipolis (France). Before joining USF, he worked as visiting professor at the ESSI polytechnic and EIVL engineering schools (France) then as postdoctoral researcher at the University of Fribourg’s Computer Science department (Switzerland). Dr. Gaspar is an ACM SIGCSE, SIGITE and SIGEVO member and regularly serves as reviewer for international journals & conferences and as panelist for