Education Excellence Award.Dr. Tonia A. Dousay, University of Idaho Tonia A. Dousay is an Assistant Professor of Learning Sciences at the University of Idaho and a Google Certified Innovator. She has more than 15 years of instructional design and eLearning project management experience. Tonia’s teaching and research focus on design-based learning activities and the knowledge and skills acquired and reinforced through these opportunities. Makerspaces currently serve as the hub of her research, creating an engaging environment to play with robotics, 3D printing, 3D modeling, and mo- bileography for K20 learners. Where some areas of education focus on STEM-learning, Tonia emphasizes STEAM-learning, giving attention to art
. Page 23.1200.1 c American Society for Engineering Education, 2013 The Flipped Classrom: A Survey of the ResearchAbstractRecent advances in technology and in ideology have unlocked entirely new directions for educa-tion research. Mounting pressure from increasing tuition costs and free, online course offeringsis opening discussion and catalyzing change in the physical classroom. The flipped classroom isat the center of this discussion. The flipped classroom is a new pedagogical method, which em-ploys asynchronous video lectures and practice problems as homework, and active, group-basedproblem solving activities in the classroom. It represents a unique
AC 2009-1244: DESIGN CONSIDERATIONS FOR VIRTUAL-CLASSROOM ANDLABORATORY ENVIRONMENTSCharles Lesko, East Carolina University Charles Lesko is an Assistant Professor in the Department of Technology Systems, College of Technology & Computer Science at East Carolina University. He received his BS at the US Naval Academy; he holds a MS in Forensics from National University and a second MS in Computer Information Systems from Boston University; his PhD is in Applied Management from Walden University. His current teaching and research regime focus on strategic technology management and communication, information technology project management, and virtual reality technology use in the
Paper ID #12508Exploring the Impact of Peer-Generated Screencast Tutorials on Computer-Aided Design EducationDr. Dongdong Zhang, Prairie View A&M University Dongdong Zhang is currently an Assistant Professor in the Department of Mechanical Engineering at the Prairie View A&M University. He graduated from University of Missouri-Columbia with a Ph.D. degree in Mechanical Engineering. His research interests include: Micro- and Nano-Fiber Reinforced Compos- ites Processing Simulation, Transport Phenomenon in Polymer Composites Processing; Finite Element Analysis (FEA), Computational and Numerical Algorithms; Computer
other areas such as basic computer software applications, engineering innovation,engineering disciplines, and project management principles. Figure 5 and Figure 7 also show that thestudents increased their interest in 3D printing and design (question 40). The four questions shown inFigure 5 represent the areas in which this 3D project had the bigger impact according to studentperception. The students see the impact of the 3D technology printing and design projects as a positivefactor in their learning. The results displayed in Figure 5 & 7 support this statement. This also holdstrue for year two of the investigation. The percentages on the same questions increased as it can beseen in Figure 7 and Figure 8. The change in the students
AC 2009-1809: LEVERAGING WORKFORCE NEEDS TO INFORMCURRICULAR CHANGE IN COMPUTING EDUCATION FOR ENGINEERING:THE CPACE PROJECTClaudia E. Vergara, Michigan State University Claudia Elena Vergara. PhD Purdue University. Fields of expertise: Plant Biology and STEM Education Research Dr. Vergara is a Postdoctoral Fellow at the Center for Research in College Science Teaching and Learning (CRCSTL) at Michigan State University. Her research interest is in STEM education through research projects on instructional design, implementation and assessment of student learning, aimed to improve science and technology education.Mark Urban-Lurain, Michigan State University Mark Urban-Lurain is the Director of
, and develop a local community around the One Laptop Per Child vision. We view OLPC as a valuable educational platform rooted in innovative technology. Our goals include community outreach, student development, and educational research. To this end, UW OLPC has established and is expanding local, national, and international relationships. Opportunities are also available to tailor projects to member initiatives and address specific needs of existing OLPC deployments worldwide. UW's OLPC student organization exists as a dynamic epicenter for communication and coordination among the OLPC community at large."[3] The increasing amount of support for the Wisconsin OLPC project has resulted in awonderful resource for
prevents students from exploiting their creativity and applying to it to innovative learning practices such as active learning (AL) and project- based learning (PBL) • The inability to grasp concepts can increase student drop-out rates and often times affects successful graduation and overall university enrolment.The researchers have actively these factors while designing and implementing the frameworkand hence decided on using the 3 modes. A plain desktop VR without any accessories, enhanceddVR with MS Kinect and HMD, and the CAVE-based iSpace virtual environment. The modesproposed in this study (dVR, enhanced dVR, and iSpace) are intended to be capable of thefollowing (although with varying levels of fidelity, immersion, and navigation
education. The ITEST (Innovative Technology Experiences for Students andTeachers) and DRK-12 (Discovery Research Pre-K12) were both education and outreach effortsto increase awareness and interest with less emphasis on research. The STEM+C was a programsought to identify the approaches that are best suited to prepare teachers and students in order toengage in CS education. At the nexus of research and education was the CS4ALL: RPP(Computer Science for All: Research-Practitioner Partnerships). This program sought to integrateresearch teams working on CS education with practitioners trying to educate students [7].Intuitively, partnering researchers with educators makes sense, yet programs that integrateresearch and practice are uncommon and can be
Paper ID #14485Scaling-up a MOOC at a State University in a Cost-effective MannerDr. Paul Morrow Nissenson, California State Polytechnic University - Pomona Paul Nissenson (Ph.D. Mechanical & Aerospace Engineering, University of California, Irvine, 2009) is an Assistant Professor in the Department of Mechanical Engineering at California State Polytechnic University, Pomona. He teaches courses in fluid mechanics, thermodynamics, and numerical methods. Paul’s research interests are studying the impact of technology in engineering education and computer modeling of atmospheric systems.Dr. Todd Dale Coburn P.E., California
development days and teacher resourcescenters over the past decade, bringing the total of teachers affected by this initiative close to a thousand.While the CPACK has been an initiative by practitioners of CMST in scientific research and education,the requirements by the sponsoring agency, particularly the National Science Foundation’s Math andScience Partnership (MSP) program, helped evolve it and assess its impact by involving professionalevaluators and educational researchers from other MSP Research, Evaluation and Technical Assistance(RETA) awardees. The RETA awardees that took an interest in the progress of CPACK work includedthe American Institute for Research, the Wisconsin Center for Education Research, Technical EducationResearch Centers
Kappa Phi, and Upsilon Pi Epsilon. Dr. Estell is active in the assessment community with his work in streamlining and standardizing the outcomes assessment process, and has been an invited presenter at the ABET Symposium. He is also active within the engineering education community, having served ASEE as an officer in the Computers in Education and First-Year Programs Divisions; he and his co-authors have received multiple Best Paper awards at the ASEE Annual Conference. His current research includes examining the nature of constraints in engineering design and providing service learning opportunities for first-year programming students through various K-12 educational activities. Dr. Estell is a Member-at-Large of
. Hoganwould like to acknowledge helpful suggestions on improving the educational environment fromcolleagues participating in the National Science Foundation Cutting Edge Workshops, the Centerfor Educational Research and Teaching Innovation (CERTI), EdTech and the patience ofstudents at Missouri S&T for participating in these experiments. This manuscript represent iscontribution 24 of the Geology and Geophysics program at Missouri University of Science andTechnology.References[1] Bold, M. (2006). Use of wikis in graduate course work. Journal of Interactive Learning Research, 17(1), 5.[2] Carleton College Science Education Resource Center: References on Gallery Walk (n.d.) Retrieved from: (http://serc.carleton.edu/introgeo/gallerywalk
AC 2012-3161: A HOLISTIC VIEW ON HISTORY, DEVELOPMENT, AS-SESSMENT, AND FUTURE OF AN OPEN COURSEWARE IN NUMERI-CAL METHODSProf. Autar Kaw, University of South Florida Autar Kaw is a professor of mechanical engineering and Jerome Krivanek Distinguished Teacher at the University of South Florida, USA. He holds a Ph.D. in engineering mechanics from Clemson Univer- sity. His main scholarly interests are in engineering education research methods, open courseware de- velopment, bascule bridge design, body armor, and micromechanics of composite materials. With major funding from the U.S. National Science Foundation, he is the lead developer of award-winning online resources for an undergraduate course in numerical methods
letting them inside the virtual world. He hopes to become a full-time game developer after he graduates.Miss Hadiseh Gooranorimi, California State University, East Bay Hadiseh Gooran is a graduate student in Interaction Design at California State University, East Bay. She is a research assistant in the field of Immersive and Interactive Research. While being extremely passionate about the research in STEM educational system, Game-based learning and VR/AR technologies, she also is one of the most involved student in this field. Her proficiency is in Character Design and 3D-Modelling and Animating, and she has a major role in this project, providing a realistic experience within the virtual environment
Paper ID #17910Web-based Tools For Supporting Student-driven Capstone Design Team For-mationMr. Varun Agrawal, Georgia Institute of Technology Varun Agrawal is a Computer Science graduate student in the College of Computing at the Georgia Insti- tute of Technology. He has prior industry experience working for Microsoft Corporation and Pindrop. He holds a Bachelors degree in Computer Science and Engineering from the National Institute of Technology, Surat, India.Dr. Amit Shashikant Jariwala, Georgia Institute of Technology Dr. Jariwala is the Director of Design & Innovation for the School of Mechanical Engineering at
. Page 14.127.14 Appendix A Electronic Grading Instructions For Students in Engineering Exploration (EngE1024)Motivation As you are aware, the ENGE 1024 course will be piloting electronic grading for allstudent homework this fall. The College of Engineering at Virginia Tech is dedicated to usingthe latest technological innovations including Tablet PCs and DyKnow to enhance the learningexperiences of students while maintaining an awareness of the global impact of the courses theyteach. Over the years our students have used countless amounts of paper in submitting theirassignments. Also, while the best efforts have been used to keep track of all papers, anoccasional student assignment has been misplaced. Under the old system of
as the increasing number of advanced degree programs in engineeringeducation, recognition of engineering education research within a broader network ofresearchers, and the increasing number of funding opportunities in particular through NationalScience Foundation, and external factors such as changes in the ABET criteria. For example,considering the impact of the adopted ABET Engineering Criteria 2000 (EC2000) within theUnited States, there is no surprise to see students' learning outcomes and learning process as oneof the major research areas between 2006 and 2010. Another major shift was the emphasis on theengineering design process that started along with the changes in ABET criteria and continuesthrough the early 20th century. Its impact
graduate students, and how the students gained valuable knowledge and problem-solving skills in certain STEM fields. 5. The mentorship provided by the CS faculty to the instructors and the students through scheduled visits and an agile approach for the software projects assigned. 6. The development of soft skills to complement technical onesBy presenting our study, we hope that other institutions who are considering summer camps canbenefit from our experience by adopting best practices while avoiding pitfall.KeywordsSTEM Fields, Cybersecurity, Digital Forensics, and Mobile Computing, High School SummerCamps,Introduction & Motivation:There is a national consensus that STEM (science, technology, engineering, and math
. She completed her Bachelors in Computer Science in India. Her research interests are machine learning and cyber-security, and she is currently working on her thesis involving the application of machine learning techniques for Network Intrusion Detection.Rasana Manandhar, University of Wyoming Currently a Master’s student at the University of Wyoming working on Continuous Authentication Sys- tems.Madison Cooley, University of Wyoming Madison Cooley is currently an undergraduate computer science student at the University of Wyoming.Rafer Cooley, University of Wyoming Rafer Cooley is pursuing a Ph.D. at the University of Wyoming focusing on secure distributed systems. His interests include bio-inspired algorithms
difficultto navigate through the app and complained about designs and other minor issues. Ultimately, theproject was temporarily halted and a new application is currently being designed and developedwith the same objectives. It will only have a different framework and personnel on theproject.The new path for the project includes switching to React Native for cross-platform mobiledevelopment and a goal to create a functional product for evaluation for final exam review.Thischange also follows best practices in app development as described by Wardynski1 and wouldserve all students with a mobile phone 1 . Future plans would include creating a Professorfunctionality that helps the professor see the efforts made by the students and assign grades basedon
university that is focused on supporting the 21st century student demographic he continues to innovate and research on how we can design new methods of learning to educate both our students and communities on how STEM and STEAM make up a large part of that vision and our future.Dr. Peter Golding, University of Texas, El Paso Professor of Engineering Education and Leadership, Undergraduate Program Director in the Department of Engineering and Leadership at UTEP, Director of the Center for Research in Engineering & Technology Education in the College of Engineering, and Provost Faculty Fellow in the Center for Faculty Leadership and Development at The University of Texas at El Paso.Mr. Pedro Arturo Espinoza, University
Research Methods. Belmont, CA : Wadsworth Publishing Company, 1990.[4] Czaja, Ronald and Blair, Johnny. Designing Surveys: A Guide to Decisions and Procedures. ThousandOaks, CA : Pine Forge Press, 1995.[5] Lind, Douglas A., Mason, Robert D. and Marchal, William G. Basic Statistics for Business andEconomics. New York City, NY : McGraw-Hill, 2000.[6] Lesko, Charles and Pickard, John. Design Considerations for VIrtual Classroom and LaboratoryEnvironments. Proceedings of the 2009 ASEE National Conference, American Society for EngineeringEducation. June 2009. Page 22.1666.18 17[7] Heiphetz, Alex and
holds a M.S. and B.S in Computer Science with a concentration in software engineering from the same university. Her primary research interests are in the areas of low- power high performance digital systems design, asynchronous design, self-timed digital system design and STEM education. As a result of her work, she has numerous peer reviewed journal and conference publications. She recently authored a book entitled ”Low Power Self-Timed Size Optimization for an Input Data Distribution,” which explores innovative techniques to reduce power consumption for portable electronic devices. She was recently awarded the 2016 Chair’s award for Rookie Researcher of the year in the Computer System Technology department. Dr
, Sensor Networks, Multimedia Communi- cation, Cloud Networks, Voice-over-IP and Computer Security. Dr. El-Tawab introduced a system named ”FRIEND”: A Cyber-Physical System for Traffic Flow Related Information aggrEgatioN and Dissemi- nation. In 2009, he was awarded a prize for Excellence in Scholarship at The College of William and Mary’s 8th Annual Graduate Research Symposium. He has more than 40 publications including jour- nal/conference papers, book chapters, and posters. He also serves as a reviewer in several journals and conferences. His class ”JMU Autonomous Vehicles” was a winner of Virginia Governor’s Technology Award 2018 (Innovative Use of Technology in Education) that was taught at JMU X-Labs Spring 2018
has a Ph. D. in Materials Engineering (1998) and Graduate Diploma in Computer Science (1999) from Uni- versity of Wollongong, Australia and holds Bachelor of Engineering (Metallurgical Engineering) degree from Pune University, India (1985). He has worked as a post-doctoral fellow at Carnegie Mellon Uni- versity, Pittsburgh (2001 – 2003) and BHP Institute for Steel Processing and Products, Australia (1998 – 2001). Dr. Manohar held the position of Chief Materials Scientist at Modern Industries, Pittsburgh (2003 – 2004) and Assistant Manager (Metallurgy Group), Engineering Research Center, Telco, India (1985 – 1993). He has published over 55 papers in peer-reviewed journals and conferences including a 2007 Best
instructional designers andprofessors for suggestions on course design. Therefore, a study examining the effect on studentperformance related to course design is well supported by the literature [12], [14], [16].A. Specific Aims / Research Questions:This analysis is centered in the following four research questions: 1. Is there a difference in student performance, between students in online courses vs. students in remote and face-to-face delivery modes? 2. Is there a difference in student performance, between students in courses influenced by deliberate instructional design processes vs. students in courses not influenced by deliberate instructional design process? 3. How do the students perceive their
andbest practices currently in place in several US universities have been identified1-9. Theadaptation calls for a shift in emphasis from traditional discipline-specific to multidisciplinarydomains to retain competitive edge of US in innovation through STEM education and researchfor the new century. Multidisciplinary education and research is viewed as a means to revitalizeSTEM education providing real-world, hands-on research experiences to students for betterrecruitment, retention, progression and graduation4-9. Education research also supports andadvocates the learning centered environment for engineering education in the 21st century10-16.Mechatronics and Robotics are adopted as effective means of engaging engineering students
into being would offer strategies to otherfaculty who develop new courses, and for some that these might be innovative approaches thatwould ease course development. Thus, the purpose of the research reported here is to chroniclethe development of a course in real-time, embedded-systems networking. As such, this paper notonly offers a strategy for developing courses, but also suggests what such a course mightincorporate.RESEARCH METHODSThe research process followed ethnographic traditions commonly used by culturalanthropologists: enter the field being studied and become an observer of everyday activity there,capture the activity, who participates in it, and where it takes place through field notes taken overthe course of the activity studied
feedback control. Prof. West is the recipient of the NSF CAREER award and is a University of Illinois Distinguished Teacher-Scholar and College of Engineering Education Innovation Fellow.Prof. Craig Zilles, University of Illinois at Urbana - Champaign Craig Zilles is an Associate Professor in the Computer Science department at the University of Illinois at Urbana-Champaign. His research focuses on computer science education and computer architecture. His research has been recognized by two best paper awards from ASPLOS (2010 and 2013) and by se- lection for inclusion in the IEEE Micro Top Picks from the 2007 Computer Architecture Conferences. He received the IEEE Education Society’s Mac Van Valkenburg Early Career Teaching