departments to unite in amore efficient and effective manner. But the rewards of teaching in a collaborative model can beprofessionally fulfilling and ultimately better prepare students for the future.Recent papers, such as those in the American Institute of Architects “Report on IntegratedPractice” (2006), suggest that a number of developments in the profession are overlapping,which “dissolve professional or disciplinary distinctions.”[1]. Daniel Friedman’s paper in thisReport suggests three developments that will change the way that design is taught. These are:1. A shift from static to dynamic form and the development of design pedagogies that use animation software; three dimensional scanners that can capture complex forms and the computer
implement key learning concepts into classroom settings and the workshopswill be provided. Expected outcomes and the organization of this project will concludethe presentation of this paper.1 – IntroductionLearning is considered a two-step process that includes reception and processing ofinformation1. Information is first received externally and then immediately interpretedinternally. It is interpreted internally by instantly reacting to the information beingreceived and then drawing conclusions based on those reactions. This first step only lastsas long as the material being presented. The information is sorted by material that isretained and material that is not. After information is received and some of it processed,students have different ways
Page 14.334.2a university-guided industry placement program utilized by some universities. The programgives the industry partner the chance to capitalize on the resources of the university and viceversa. Griffith University integrated the concept of CEED into the new Bachelor of Engi-neering in Coastal Engineering program. The Coastal Engineering Industry Affiliates Pro-gram (CEIAP) brought important benefits for everyone involved. These benefits are summa-rized in Table 11. Table 1 – Summary of CEIAP Benefits1 Student Well-rounded education, enriched by practical applications Realistically evaluate interests and aptitudes
management educationAbstractConstruction management requires decision-making skills. Main approaches to teach decision-making skills to construction management major students are: (1) analyzing sample situationsinvolving decision-making; and (2) teaching logical decision-making procedures. The absence of‘pressure’ factors in these approaches has significant negative impacts on the success of theeducation. The approaches also lack ‘dynamic’ effects that help create a spontaneous plan forconstruction projects where unforeseen changes and interruptions may occur. To minimize theadverse effects of the existing approaches, this paper proposes a framework for developing aweb-based training system. The application is delivered as a game involving decision
recent study 1 indicates that collaborative studio permits grouping of differentpersonality types, reflecting the real world team experience that engaged not only diversecomposition of student preferences but also rich diverse design outcomes. Another researchfinding indicates that partnership attracts youth and develops their knowledge of the profession;hence, it ensures profession’s continuity, vitality and growth 2. The findings of the early studyindicated that collaborative studio would benefit students and generate creative design solutions.However, how the partnership between students and practitioners will affect students’ designsolutions was not found in the existing literatures. Therefore, a further exploration ofcollaborative studio
senior years. The courses are sequenced inpairs where the material behavior (characteristics) and element design courses are taught to Page 14.979.4juniors. The first half of the pair comprise of: ARCE 303 Steel Design (3 units) ARCE 304 Timber Design (3 units) ARCE 305 Masonry Design (2 units) ARCE 444 Concrete Designs (3 units)These courses are taught in lecture format common to most other civil engineering programs.The difference however occurs in that, as is common in some programs to teach large number ofstudents in large lecture halls holding as many as 200 students as in Figure 1
Page 14.492.2 generative, didactic or inductive,Figure 1 Simulation and analysis tools as a translation layer between have to occur together since neithergenerative design and B.I.M.one alone is suficient in the facilitation of the creative process. In such a deinition of the design process, a performance simulation component canfunction as a lens, both focusing and validating generative designs. Performance-based simula-tions can function as semi-intelligent, self-optimizing agents that pre-select promising generativescenarios, and then later channel them through a hierarchical portion of the design production.[ig.1] Genetic Algorithm (GA) and Evolutionary
, - to know when and where specific requirements apply, Page 14.1157.4 - to be able to express their functional understanding in multiple representations including graphs, diagrams, equations, and - to understand the intent of the code.Within this course, the students perform a complete project. The steps of the project aredescribed as follow: 1) Each student must select an appropriate sized building, and also communicate with the industry to find an appropriate mentor. The instructor intervenes if the student cannot find a project or has difficulty coordinating the project with a mentor. The instructor follows the
” (AED) is addressedthrough an online survey of representative faculty at ABET accredited Architectural Engineeringschools. The faculty are first characterized in multiple ways: university, academic rank, years ofexperience, registration status and discipline. The results of their open-ended definition of AEDare examined using eight categories derived from the responses rated on 1-5 Likert scales, withthe analysis broken down using the same faculty characterization. Faculty opinions about thedisciplines necessary to include in AED are also analyzed. Overall there is general agreementthat disciplinary “skills” are an important part of AED as are, to a lesser extent, the “products”produced. There is some agreement about the idea of “integration
andquality of the term reports will be quantified. The effectiveness of the tool will be evaluated withrespect to the performance of prior classes having used the tool on a trial basis and prior classesthat did not use the tool.IntroductionGraduates of accredited programs of Architecture by the National Architecture AccreditingBoard (NAAB)1 are expected to be able to demonstrate writing and speaking skills, design skills,technical documentation skills, and the understanding and appropriate application of structuraland environmental systems technology, amongst other performance criteria. Design studentsfocus most of their effort on graphical presentation skills which are regularly reviewed andcritiqued, with cursory attention paid to formal writing
behavior. Results from Flynn’s experiments revealed thatcomplex subjective responses to lighting are accurately measured and communicatedsystematically. Yet it should be noted that these experiments were conducted in full-scalemockup environments with various light settings that utilized combinations of overhead-downlighting and peripheral lighting systems (see Figure 1). Figure 1. The conference room mockup used in Flynn’s experiments4Flynn’s research became the basis for several similar experiments, such as those conducted byHawkes, Loe, and Rowlands5, Rowlands, Loe, McIntosh, and Mansfield6, and Loe, Mansfield,and Rowlands7, with some modification on the configuration of the brightness distributions andinterior settings. More recently
the achievement of aspecific group of learning objectives”.1 Page 14.1351.2Recent developments in the field of graphic processing units and the availability of breath takingrendering capabilities on computers systems form gaming companies provides a ready madesolution and keeps us from reinventing the wheel.2Fritsch and Kada 3 are of the view that the increased interest in the consumer market has led tothe remarkable progress in game-engine industry. These powerful software packages areefficiently run through rendering pipelines, special data-structures and speed-up techniqueswhich in turn assist in visualizing texture mapped 3D objects
boundaries set by groups.1 The net resultmay be that many creative ideas generated by groups are never expressed or acted upon(Goncalo & Staw 2006). The research seems counterintuitive at first since more ideas shouldlead to more creativity but historical evidence supports this hypothesis in that nearly all greatcreative works of literature, art and architecture usually bear the name of a single author. Onecould conclude that groups are better arbiters in defining creative boundaries, especially at thelimits of where creativity becomes inappropriate for the solution or context, but not in generatingcreativity. Another hypothesis that was considered had to do with experience and creativity.Some research in cognitive psychology indicates that
construction process anddetails.Previous applications of understanding construction drawings have used photographs andisometrics to help explain 3-dimensional applications.1 Site visits and walk-throughs have also Page 11.534.2enabled students to visualize conditions in real-life instances. Both methods have beensuccessful in part, but were limited to specific buildings under construction which did not allowsubsequent classes the same learning opportunities. Because of this shortcoming, anothermethod of representing 3-dimensional environments was necessary.A variety of web-based building environments have been created in the recent past to
theoretical work that explains how technological changes affectand transform handcrafted processes. Many of these theories were developed during thenineteenth and twentieth centuries to explain the effects of the Industrial Revolution. Untilrecently, the design process itself has remained relatively unchanged because no new technologyhas transformed it. This paper examines the very narrow effects on how technology changes aparticular design process; design development, also known as construction design or workingdrawings. It will build on a theoretical framework of established ideas to explain and develop anew understanding. Three important works are used in this paper: (1) Siegfried Giedion’sMechanization Takes Command3 for the historical lessons
daylighting design.1. Introduction: Dilemma of Green DesignGreen design, also known as sustainable design, is a relatively new field of expertise. Accordingto a recent definition of sustainable architecture, sustainable buildings should be both ultra-efficient (also known as high-performance) and environment-friendly1. Being ultra-efficient is tomaintain a desirable quality of life with minimal use of natural resources, i.e., energy, water andmaterials. Being environment-friendly is to assure that buildings, in their construction, operation,and demolition do not disturb the balance of ecosystems nor pollute or exhaust natural resources.Indeed, green (or sustainable) architecture is not a new architectural style. It is rather a newgeneration of
construction.Introduction Teaching commercial construction to undergraduate students is a complex task as thesubject matter is diverse and often intimidating to students when coupled with learning advancedCAD skills. This is compounded in teaching technical design as the incorporation of workingdrawings into design studios has historically been problematic. Building technology is often anappendage to the studio in many North American architectural schools. Added to this is thenecessity of obtaining the complex technical knowledge of how to construct a building. It has been noted by some (e.g., Grabow and Alexander)1 that “there is the simple, plain,ordinary fact of the necessity for having a first-hand acquaintance with building and makingthings
program. These are both developing programs,both in need of a better connection to industry, and it is through our newly formed advisoryboard that we are doing so. Our advisory board has played a key role in our program’s success,and the right mix of personalities and experience has helped keep us focused and on track tomeet our goals.References[1] Geehan Advisory Boards, “Advisory Board Facts”, http://www.geehanadvisoryboards.com/advisory.html (retrieved March 7, 2005).[2] Geehan Advisory Boards, ibid.[3] Free Complete Toolkit for Boards, “Overview of Board Roles and Responsibilities”, http://www.mapnp.org/library/ boards/boards.htm (retrieved April 25, 2005).[4] Free Complete Toolkit for Boards, ibid.[5] Bostwick, W. and Buchanan, W
principle learned in the classroom are reinforced and given concrete applicationwhile on a co-op assignment [1]. The origins of cooperative education as a component incurricula can be traced to Herman Schneider, an engineer, architect, and Dean of Engineering atthe University of Cincinnati from 1906 – 1928, who had concluded that the traditional classroomwas insufficient for technical students [2]. Contemporary models follow one of two predominantforms: a model in which students alternate a semester of academic coursework with an equalamount of time in employment, or a model in which the employment occurs in parallel withcoursework activities [3]. Advocates have suggested that cooperative education programsbenefit students through greater
enhance the principles learned in coursework and expose students to workingin multidisciplinary groups in a final culminating project before graduation.A twelve facet design process is followed for the project. The twelve step process developed inincludes the following facet1: 1. Needs Assessment 2. Concept Development 3. Feasibility Assessment 4. Tradeoff Assessment 5. Engineering Analysis 6. Preliminary Design Synthesis 7. Engineering Models 8. Detailed Design DFx Page 11.1092.2 9
team of graduatestudent assistants were trained to perform the task of person-interview survey. Out of 350students, 133 completed questionnaires were obtained and were processed for the analysis.Data Analysis and ResultsStudent TraitsThe study sample included 7 freshmen, 24 sophomores, 47 junior and the rest are seniors. On theaverage, a sample student has been enrolled in college for 2.8 years. The mean GPA for thefreshmen was 2.8, sophomore 3.1 junior 3.3 and senior 3.05. Among the respondents, 27students were female and the rest were male. Fro the Table 1, it is evident that majority of thestudents were in the university for a shorter period of time. It can be explained because many ofthe students were transferred students from other
architectural engineering undergraduate research projects:1. The student should have a clear understanding of the goals of the project and a welldefined list of what constitutes a finished project. This clearly requires planning on the faculty member’s part. While this item mayseem obvious, it is easy to avoid actually writing down a list of attainments that wouldconstitute a finished project. Yet, articulating such a list is important for the facultymentor when designing the project, and of course the list is extremely useful to thestudent. For example, if the project is a finite element model of a historically significantstructure, a list may entail
, Page 11.9.3and design”1. The architectural engineering curriculum that the university offers isaccredited by both the Accreditation Board for Engineering and Technology (ABET) andmeets guidelines set out by the American Society of Civil Engineers (ASCE) foraccreditation. However, there are drawbacks with respect to time when considering theprogram. The degree that KFUPM offers requires 139 credit hours plus a two monthinternships. Instead of the typical four year undergraduate program, this program alsorequires an additional fifth year 1. See Table 1 for the five year degree plan for KFUPM. As early as 1973, programs were already developing for a joint education betweencivil engineering and architecture. During the 1970’s, Robert Mark
are highlighted asfollowings: • Chinese Palace Architecture & Ancient Western Temples and Churches In the history of world architecture, politics and religion are always the main forces in developing grand architecture. The example used for Chinese Palace Architecture is Forbidden City in Beijing, China (Figure 2). The example used for Ancient Western Churches is The Vatican City and St. Peter’s in Rome, Italy (Figure 1). Both were built in the period of early Renaissance. China has about five thousand years history and Rome has been an ancient city for three thousand years. There are some similarities for these two building complexes, such as central axis
Building Explicit Internalization Combination Knowledge Learning by DoingFigure 1 Knowledge spiral6Current Knowledge Management in the AEC IndustryThe AEC (Architecture, Engineering and Construction) industry has been successful at collectingand storing explicit information databases as represented in design manuals and handbooks, suchas Architectural Graphic Standards or Timesaver Standards. Various types of web-based projectmanagement tools are also offering explicit knowledge management solutions. However, theindustry may be poor at tacit knowledge retrieval and sharing. Fruchter and Demian3 said thatthis strategy often failed
a 3-hour-longlecture? The author wanted to find out what effect a professor relating professional experiencewould have on student learning retention in comparison to the same lecture given without thesereal life stories. The goal of this paper is to investigate the background of storytelling ineducation and show its effect on student retention of related course material by comparing twosections of a first-semester freshmen course. The results of this preliminary study will providefaculty with an understanding of the relative benefit of engaging students through workexperience storytelling.Storytelling in Education:Telling stories is the oldest form of teaching and learning.1 It has been a method of educatingfrom pre-historic times. One
social expectations (Gottfredson, 1981) and identity, whichusually includes gender, class, and ethnic background (Archer, et al, 2010). At Oklahoma StateUniversity, the School of Architecture participates in and coordinates activities aimed at youngergenerations. To better understand these programs and other P-12 architecture and engineeringexposures’ effectiveness, the authors of this article conducted a survey of the current studentpopulation of the school. This is shown in the Appendix. Students of every level completed thesurvey. A breakdown of the 214 responses is shown in Figure 1. First year had 77 responses,second, third, and fourth year had an average of 38 and fifth year dropped to 23. The number offifth year students is affected by
, and flexibility/mobility,accommodating many potential uses.In order to assess the occupancy and use of these informal spaces, and thus develop ameasure of student engagement within the building, SmithGroupJJR conducted a studyin late 2016.11 After observing 25 possible collaboration spaces over two weeks and atotal of 90 hours, the studies revealed the following conclusions: 1) informal learningspaces located near main circulation paths saw roughly twice the interaction level ofthose farther away (meaning more dialogue, less reading/laptop use); 2) spaces witha novelty artistic expression were used 85 percent more than those without; 3) spaceswith tables and fixed furniture saw both more use and interaction; 4) spaces providingtechnological
efforts. This support of student internships is critical, as thenational trend is for increased student participation in internship or cooperative educationprograms. “In 1980, about one out of every 36 college students completed an internship prior tograduation. This increased to three out of four by the year 2000.” (Hurst 58)Prior to fall 2014, most divisional internship and co-op records were paper based. Work isunderway to streamline recordkeeping through the use of electronic databases. This has alloweddepartments to better evaluate student and employer success. The following graphs representemployer feedback for the following questions: 1. Did the internship student recognize professional, ethical and societal responsibilities
. c American Society for Engineering Education, 2017IntroductionDespite the near ubiquity of 3-D modeling and building information management (BIM)software packages in the architecture, construction, and restoration industries, potentialemployers have continuously expressed concern that graduating students are not adequatelyprepared to operate some of these BIM software packages (Harris, 2014). Exposing students toconstruction methods via software used in the field may help to soften the transition from theclassroom to the industry. Consequently, the authors proposed the use of fully-developed 3-Dmodels, based on accurate data, as an instructional tool which may simultaneously achieve threegoals: (1) Improve the facility with which the