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Displaying results 391 - 420 of 891 in total
Conference Session
COED Modulus Topics
Collection
2018 ASEE Annual Conference & Exposition
Authors
Deng Cao, Central State University; Zhiqiang Wu, Wright State University; Bin Wang, Wright State University; Chi-Hao Cheng, Miami University
Tagged Divisions
Computers in Education
institution, Wright State University; and externally evaluated by a reviewer whowas neither from the participating institutions nor directly involved with the project. Theachieved goals and discovered issues were reported and discussed. Overall, the resultsdemonstrated a positive example of integrating modern technology and research intominority undergraduate education, thereby enhancing the minority undergraduateComputer Science curricula.1. IntroductionThe explosion of the modern wireless technology1 has made it an intriguing topic in highereducation. Many talented students in the Science, Technology, Engineering, andMathematics (STEM) programs are eager for hands-on experience to discover howwireless communication works. However, wireless
Conference Session
COED: Mechanical Engineering-related Topics
Collection
2018 ASEE Annual Conference & Exposition
Authors
Peter L. Schmidt PE, University of Evansville; Philip Andrew Lax, University Of Evansville
Tagged Topics
Diversity
Tagged Divisions
Computers in Education
results.Effect on student achievement in the course was compared to a realization prior to theimplementation of the project. The work of a student who chose to implement the project usingthe PYTHON computer language is highlighted, with PYTHON code included in the work.IntroductionGreat emphasis has been placed on the importance of teaching students to code to support theneed for computer literacy and to provide infrastructure for the computer based approach toproblem solving made possible by advances in machine capability [1] [2].Few studies have approached this situation from the opposite perspective. Does the process ofcoding a problem in some formalized way help a student to internalize the methodology itselfand facilitate the conceptualization of a
Conference Session
COED: EE Topics
Collection
2018 ASEE Annual Conference & Exposition
Authors
Cheng Chih Liu, University of Wisconsin-Stout
Tagged Divisions
Computers in Education
Design (Altera FPGAs and ARM Cortex-A processors)Recently, there has been a growing interest for various teaching approaches for embeddedsystems education. Kumar, et al. [8] taught students how to use the Xilinx Spartan-3E board todevelop a five-a-side soccer game system. Several papers used video games as a teaching tool forembedded system education with FPGAs. One of the earliest papers by Jamieson used a ‘StarTrek’ game framework in the classroom [2]. FPGAs were used in the computer architectureclasses [3]. Use of FPGAs for computer gaming applications has been one of good tools tointroduce students to digital designs [1], [4] – [7]. The Basys-3 FPGAs board has a 12-bit VGAoutput, a USB HID host for mice, keyboard, and memory stick. These
Conference Session
COED: Gamification and Introducing Students to Programming
Collection
2018 ASEE Annual Conference & Exposition
Authors
Mourya Reddy Narasareddy Gari, North Dakota State University; Gursimran Singh Walia, North Dakota State University; Alex Radermacher, North Dakota State University
Tagged Topics
Diversity
Tagged Divisions
Computers in Education
software industry. Due to the increasing need of automation, CS and SEworkers in the US are at great demand. However, researchers have indicated that there areseveral knowledge deficiencies [1] in the learning outcomes of the students who are graduatingfrom Computer science and software engineering courses such that those students are unable tomeet the expectations of the industry. This result can be traced back to lack of understanding offundamental programming concepts leading to development of poorly developed software. Partof this may be a result of students and instructors lack access to vetted learning content onprogramming concepts leading to high dropout rates in introductory programming courses [8].While there can be numerous factors that
Conference Session
COED: IOT and Cybersecurity
Collection
2018 ASEE Annual Conference & Exposition
Authors
Curtis Cohenour P.E., Ohio University
Tagged Divisions
Computers in Education
introduce real timeprograming and basic electronics. An additional lab activity is introduced using the IoT. The labuses an IoT package called Blynk [1], www.blynk.cc. Blynk has an Arduino library thatprovides an interface to the Blynk server. The student must create code to interface between theArduino Input Output (IO) and the libraries. The Arduino is connected to the Blynk server viathe USB programming interface. The student then down loads the Blynk app to his/her phone.Once the Blynk app is configured the student can communicate wirelessly between the phoneand the Arduino. Based on random observation the student’s response is typically “cool”.The Blynk software and app are free. There is enough “energy” (credit) included with the appdownload
Conference Session
The Best of Computers in Education
Collection
2018 ASEE Annual Conference & Exposition
Authors
Joe Michael Allen, University of California, Riverside; Frank Vahid, University of California, Riverside; Kelly Downey, University of California, Riverside; Alex Daniel Edgcomb, Zybooks
Tagged Divisions
Computers in Education
Education, 2018 Weekly Programs in a CS 1 Class: Experiences with Auto-Graded Many-Small Programs (MSP)AbstractWe describe an experiment in changing a CS 1 introductory programming course from thetraditional one large programming assignment per week to seven small assignments per week:“many-small programs” (MSPs). The change was enabled by a program auto-grader that allowedeasy creation of each new assignment in only about 30 minutes, and that gave studentsimmediate score feedback. Students could earn up to 10 points per assignment, and we defined50 out of 70 possible points as full program credit for the week (no extra credit). With that setup,we allowed collaboration. The change was made for one of three class sections
Conference Session
Poster Session
Collection
2019 ASEE Annual Conference & Exposition
Authors
Anthony J Petrosino Jr, University of Texas, Austin; Maximilan Kolbe Sherard, The University of Texas at Austin; Jason R Harron, University of Texas, Austin
Tagged Topics
Diversity
Tagged Divisions
Computers in Education
American Society for Engineering Education, 2019 WORK IN PROGRESS: Understanding pre-service teacher beliefs aboutvaccination using and modifying group-based computational simulationsIntroductionThe Texas Department of State Health Services reported 56,738 kindergarten through 12thgrade students entered the 2017-2018 school year having been unvaccinated for non-medicalreasons [1]. These children have parents who file for a conscientious exemption to vaccines orare more colloquially known “anti-vaxxers.” [2]. While this figure only represents 1.07% of thestudent body of Texas, a closer analysis shows the heterogenous composition of unvaccinatedstudents in schools. Austin, Texas presents an interesting case where schools range invaccination rates
Conference Session
Technical Session 13: Digital Learning
Collection
2019 ASEE Annual Conference & Exposition
Authors
Chirantan Mahipal, University of Illinois, Urbana-Champaign; Lawrence Angrave, University of Illinois at Urbana-Champaign; Yuren Xie, University of Illinois at Urbana-Champaign; Biswadeep Chatterjee, University of Illinois, Urbana-Champaign ; Hongyu Wang, University of Illinois, Urbana-Champaign; Zhengru Qian, University of Illinois, Urbana-Champaign
Tagged Divisions
Computers in Education
?!"), and fail to grasp the topic. By providing a live captionhistory on student devices, students can refocus, reconnect, and thus have an opportunity to learnthe current lecture topic being presented.The design of the ClassTranscribe platform is extensible and scalable. We demonstratecaptioning of content by integrating with two websites used to host lecture videos, youtube.comand echo360.com.IntroductionToday, undergraduate and graduate engineering students enroll in courses that employ livelectures, which may or may not include exposition, active learning and student-centeredtechniques (e.g., POGIL ​[1]​), online video content, and a blend of multiple presentation formats.However, student and technology issues such as non-disclosed hearing
Conference Session
Technical Session 7: Online and Distributed Learning
Collection
2019 ASEE Annual Conference & Exposition
Authors
David Ray Waller, Purdue University-Main Campus, West Lafayette (College of Engineering); Kerrie A. Douglas, Purdue University-Main Campus, West Lafayette (College of Engineering); Gaurav Nanda, Purdue University
Tagged Divisions
Computers in Education
learners access toeducational experiences that typically have been limited by the need to be present in a physicalclassroom. However, MOOC virtual environments presents unique challenges for bothinstructors and learners. One of these challenges is the lack of face-to-face interaction, whichaffects how learners engage with one another and with the instruction team. From aconstructivist perspective, this is problematic because social interaction and communication arevital to meaningful learning [1]. Communication is also necessary for instructors to answerquestions, clarify concepts, and guide learners through their knowledge construction.In order to facilitate social interaction and communication, MOOCs often use discussion forumswhere learners can
Conference Session
Technical Session 7: Online and Distributed Learning
Collection
2019 ASEE Annual Conference & Exposition
Authors
Mahmoud K Quweider, University of Texas, Rio Grande Valley; Ala Qubbaj, University of Texas, Rio Grande Valley; Liyu Zhang, University of Texas Rio Grande Valley; Fitratullah Khan, The University of Texas Rio Grande Valley; Hansheng Lei
Tagged Divisions
Computers in Education
distribution of faculty on each campus at the time of the merger because theyare indicative of the relative size of each institution regarding human and physical resources andthe number of courses offered on each campus. Table 1. Campus Enrollment (2014) UTB UTPA 8,200 21,000 91% Hispanic 89% Hispanic Table 2. CS Faculty at the time of the Merger UTB UTPA 8
Conference Session
Technical Session 2: Embedded Systems
Collection
2019 ASEE Annual Conference & Exposition
Authors
J.w. Bruce, Tennessee Technological University; Ryan A. Taylor, University of Alabama
Tagged Divisions
Computers in Education
. c American Society for Engineering Education, 2019 A Long-Term Study of Software Product and Process Metrics in an Embedded Systems Design CourseIn response to input from advisory employers, market demands, and academic studies [1], manycomputer engineering programs have increased focus on embedded computer systems.Embedded systems form a rich application through which computer engineering education canbe made relevant. Embedded computer systems are a timely subject that is immediately useful tostudents in their senior capstone design projects. Furthermore, a large number of our computerengineering graduates currently use or design embedded computer systems in their jobs.A team-based progressive embedded systems
Conference Session
Computers in Education Division Technical Session 2: Teaching and Learning
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
D. Cenk Erdil, Sacred Heart University; Darcy Ronan, Sacred Heart University
Tagged Divisions
Computers in Education
, those students who are undecidedbetween various technology-focused programs, or who might be interested in studying multiple technologyprograms can also take a group of program-specific survey courses, which will give them more in-depthexposure to multiple programs of study. This approach also designed to increase retention within the school,making students aware of alternative engineering and technology programs within the same school.Table 1 below provides details of a suggested first year of study for each student declared their major in atechnology-related field, or undeclared but interested in one of the programs in school of computer science andengineering.Table 1. Suggested first year of study for students in school of computer science
Conference Session
Computers in Education Division Technical Session 4: Digital Learning Part II
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Ronald J. Hayne, The Citadel
Tagged Divisions
Computers in Education
course at The Citadel [1], [2]. The simple architecture providessufficient complexity to demonstrate fundamental programming concepts. The entire system ismodeled in VHDL and can be simulated to demonstrate operation of the processor. Memory-mapped input/output (I/O) provides the external interfaces necessary to demonstrate examplemicrocontroller applications, when synthesized to a field programmable gate array (FPGA).Serial communication is widely used to connect external devices to computer systems. Thecommunication interface, which receives and transmits serial data, is commonly known as aUART (universal asynchronous receiver transmitter). The serial data format uses standard bittiming and framing. The protocol can be implemented in software
Conference Session
Computers in Education Division Technical Session 6: Computer Science Freshman Courses
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Dawn McKinney, University of South Alabama; Alex Daniel Edgcomb, Zybooks; Roman Lysecky, University of Arizona; Frank Vahid, University of California, Riverside
Tagged Divisions
Computers in Education
78% (57 of 73 students) in Fall 2017 to 91% (69 of 76 students) in Fall2018. In Fall 2017, 10 of the 16 students that did not pass changed majors, whereas only 2 of the7 did in Fall 2018. The course grades increased from 84 out of 100 points in Fall 2017 to 87 inFall 2018; the largest categorical increase (p-value < 0.001) was homework from 71 out of 100points in Fall 2017 to 88 in Fall 2018. Students were surveyed about the course; significantfindings turned out to be that Fall 2018 students found the homework to be clearer but harderthan Fall 2017 students.1. IntroductionStudents struggle in introductory programming courses, often due to lack of goodproblem-solving skills and lack of preparation. Many institutions have implemented and
Conference Session
Computers in Education Division Technical Session 2: Teaching and Learning
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Eddie Davis, SUNY Farmingdale
Tagged Divisions
Computers in Education
reluctant to respond to questions asked in class and itis hard to tell whether it was due to fear of failure or some other force.Key Words:Classroom Response Technology, Top Hat, measuring effectiveness, assessment, andevaluation of learning.1. Background There has been research related to integrating technology into the pedagogy ofdifficult subjects like Integral Calculus [1]. Other research gathered student’s opinionsabout the implementation of Classroom Response Systems in university lectures [2]. Thefindings of the Procedia research showed that students gave an overall positiveevaluation of the Classroom Response System (CRS). It also identified CRS’s asenhancers of attention, participation, classroom dynamics, and learning. In 2016
Conference Session
Computers in Education Division Technical Session 3: Digital Learning Part I
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Fitratullah Khan, University of Texas, Rio Grande Valley; Mahmoud K Quweider, University of Texas, Rio Grande Valley; Ala Qubbaj, University of Texas, Rio Grande Valley; Emmett Tomai, University of Texas, Rio Grande Valley; Liyu Zhang, University of Texas, Rio Grande Valley; Hansheng Lei
Tagged Divisions
Computers in Education
keycomputer science concepts.II. Traditional Approach for Enhancing Concepts Traditionally, a curriculum has labs, mostly as separate 1-hour courses, to expose students toimportant concepts in depth. As an example, UTRGV computer science curriculum has CSCI 1170Engineering Computer Science I Laboratory as a separate course to complement CSCI 1370Engineering Computer Science I. The two courses are usually taught by different instructors, andessentially are two separate courses with no interactivity between the two. This approach becomesexpensive in terms of the total number of hours required to complete a degree if one complementseach course with its lab course. Another traditional approach is to increase the number of hours of certain selected
Conference Session
Computers in Education Division Technical Session 3: Digital Learning Part I
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Zhiyi Li; Stephen H. Edwards, Virginia Tech
Tagged Divisions
Computers in Education
own historical performance in feedbackand not compare with their peers. Since similar to leaderBoard, RPG competition among studentsmay frustrate lagged students to lead fixed mindset trend. One of characters of students with fixedmindset is they feel threatened by the success of others 1 .3.1 Experience Points (XP) and LevelsIn RPGs, experience points (XP) and levels are often used to reward players and demonstrate theirprogress through the game. Players earn XP and level up by accomplishing tasks such asdefeating enemies, overcome obstacles, pick up trophies, etc. We design XP and levels in asimilar way but in an educational context.The first design consideration is whether XP/levels are applicable for only a single course
Conference Session
Computers in Education Division Technical Session 10: STEM Outreach
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Bryce E. Hughes, Montana State University; Nick Lux, Montana State University ; Barrett Frank, Montana State University; Shannon D. Willoughby, Montana State University; Brock J. LaMeres P.E., Montana State University - Bozeman; Rachelle Codie Weyerbacher, Montana State University
Tagged Topics
Diversity
Tagged Divisions
Computers in Education
purpose of this paper is to explain the process by which we improved a Minecraft-based educational intervention through incorporation of principles of video game design toimprove learner engagement. In this paper, we outline the research supporting use of digitalgame-based learning to improve kids' spatial reasoning, the elements of video game design, andthe steps we took between years 1 and 2 to improve our Minecraft-based educationalintervention. Results from both years are compared to show areas where our interventionimproved, and future directions and challenges are outlined based on lessons learned from theprocess. The outcomes of our project are intended to inform other efforts to employ digital game-based learning to maximize the utility
Conference Session
Computers in Education Division Technical Session 7: Advanced CS courses
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Karla Page Varnell, East Carolina University
Tagged Divisions
Computers in Education
Paper ID #31064No-Cost Implementation of Network Security Labs Utilizing AWS Educate inan Undergraduate Fundamental Network Security CourseDr. Karla Page Varnell, East Carolina University Assistant Teaching Professor in Department of Technology Systems at East Carolina University. Dr. Varnell is interested in IT security policy, innovative teaching strategies, and IT leadership. c American Society for Engineering Education, 2020Running Head: NO COST IMPLEMENTATION OF LABS USING AWS EDUCATE 1 No Cost Implementation of Network Security Labs Using AWS Educate
Conference Session
Computers in Education Division Technical Session 7: Advanced CS courses
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Sabahattin Gokhan Ozden, Penn State Abington; Omar M. Ashour, Penn State Erie, the Behrend College; Ashkan Negahban, Pennsylvania State University, School of Graduate Professional Studies
Tagged Divisions
Computers in Education
PBL. The results also provide important insights into the effective design and implementationof I-SBL.Introduction and BackgroundToday, databases are ubiquitous and can be found in virtually any information system. Appropriatedatabase design is critical for businesses as it enables informed decision-making, better monitor-ing of operations, and enhanced service to customers. The increased importance of databases intoday’s business world has made database design one of the core topics in computer science, in-formation science, and information systems programs [1]. Teaching and learning database designis challenging because designing implies a creative thinking process without exact formulas. Bothknowledge and skills are identified as key
Conference Session
Computers in Education Division Technical Session 3: Digital Learning Part I
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Byul Hur, Texas A&M University; Ana Elisa P. Goulart, Texas A&M University; Logan Porter, Texas A&M University; Nripendra Sarker, Texas A&M University; Mike Willey, Texas A&M University
Tagged Divisions
Computers in Education
projects in our program.Throughout the academic year of Fall 2019 and Spring 2020, an MSP432 MCU has been usedand taught in three different courses throughout the embedded system integration track in theESET program from sophomore to junior/senior undergraduate students [1]. In this paper, thedetails of the courses in the embedded system integration track and transitional progress andstudents’ learning progress throughout the embedded system course curriculumII. Embedded System Integration TrackThe ETID department offers an Embedded System Integration minor. Students learn aboutembedded system hardware and software development and how these systems are used inproducts and electronics. This minor requires five courses of 18 hours and is open to
Conference Session
Computers in Education Division Technical Session 5: Online Teaching and Learning
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Joe Michael Allen, University of California, Riverside; Frank Vahid, University of California, Riverside
Tagged Divisions
Computers in Education
onlinelearning content instead of a textbook to ensure reading before class, and online auto-gradedhomework and programming assignments to provide extensive practice and immediate feedback.A key omitted feature is videos; we intentionally have not made use of video lectures in anysubstantial way. A common theme from students is that they did not originally want to take thecourse online, but afterwards saying they liked the course better than in-person courses duelargely to the surprisingly-extensive live online interaction.1. IntroductionOur department's CS1 class serves about 1,000 students per year, about half CS/CE majors andhalf non-majors (engineering, science, math, and more). In 2012, our department decided to tryteaching one CS1 section online
Conference Session
Computers in Education Division Technical Session 9: Pedagogical Tools
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Martin Imre, University of Notre Dame; Wenqing Chang, Xi'an Jiaotong University; Shuzhan Wang, Beijing University of Posts and Telecommunications; Christine P. Trinter, University of Notre Dame; Chaoli Wang, University of Notre Dame
Tagged Divisions
Computers in Education
University of Notre Dame. He holds a Ph.D. degree in computer and information science from The Ohio State University. Dr. Wang’s research interests include scientific visualization, visual analytics, visualization in education, user interface and interaction, and high-performance visualization. c American Society for Engineering Education, 2020 GraphVisual: Design and Evaluation of a Web-Based Visualization Tool for Teaching and Learning Graph Visualization Martin Imre1 , Wenqing Chang2 , Shuzhan Wang3 , Christine Trinter1 , Chaoli Wang1 1 University of Notre Dame, 2 Xi’an Jiaotong University, 3 Beijing University of Posts and TelecommunicationsAbstractGraphs are
Conference Session
Computers in Education Division Technical Session 9: Pedagogical Tools
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Joshua L. Hertz, Northeastern University; Susan F. Freeman, Northeastern University
Tagged Topics
Diversity
Tagged Divisions
Computers in Education
, or may want to group students based on out-of-class worktime availability.A robust body of literature is devoted to the benefits of intentional team formation, forexample [1] – [4].For relatively simple definitions of “optimal,” the problem of finding an optimalpartitioning of students into teams can be fairly quick for an instructor to solve by hand. Asan example, if the instructor only wishes to ensure that a section of 16 students ispartitioned into 4 teams of equal size and with each team having maximally homogeneousstudent majors, then the instructor can quickly find sets of 4 students that have the samemajor, followed by sets of 4 students with 2 majors represented, etc. On the other hand,this optimization problem quickly gets to be
Conference Session
Computers in Education Division Technical Session 9: Pedagogical Tools
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Thiago Fernandes Leao, Purdue University Northwest; Jiliang Li P.E., Purdue University Northwest; Jinyuan Zhai, Minnesota State University, Mankato
Tagged Divisions
Computers in Education
uncertainty analysis is more challengingthan in other fields, such as structural and mechanical engineering. The uncertainties ingeotechnical engineering are largely inductive: starting from limited observations,judgment, knowledge of geology, and statistical reasoning are employed to infer thebehavior of a poorly defined universe [1]. The pioneers like Casagrande [2] and Peck [3]started dealing with uncertainties in geological materials using the observational method.In this method, engineers make reasonable estimates of the parameters and the amountsby which they could deviate from the expected values. While uncertainty and reliabilityhave a long history in geotechnical engineering, only in the last twenty years that severalresearches have made
Conference Session
Computers in Education Division Technical Session 7: Advanced CS courses
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Cynthia C. Fry, Baylor University; Kevin Kulda, Baylor University; Gennie Mansi, Baylor University
Tagged Divisions
Computers in Education
with the tools and the executable file to determine whether the file is an old game, a piece of malicious code, or both. • Once the nature of the binary file is known, students will 1. Modify game play, 2. Quarantine the malicious code, or 3. Both. • Formulate a final report and presentation to be made to a panel of experts. This paper will document the process conducted by one of the student teams from the Spring 2019 semester, and the methods of assessment used to evaluate each team’s results.1 Introduction So how does one explore an executable without executing it? Given the plethora of malware, techniques in detecting malicious code have evolved quickly.Novel
Conference Session
Computers in Education Division Technical Session 10: STEM Outreach
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Afrin Naz, West Virginia University Institute of Technology; Mingyu Lu, West Virginia University Institute of Technology; Tommi Brooke Kenneda, West Virginia University Institute of Technology
Tagged Topics
Diversity
Tagged Divisions
Computers in Education
-12 schools. The successful model andexperience collected from this project would be promoted to other counties of West Virginia andother states.Through the STEM ambassadress program, the following three outcomes are anticipated.Outcome 1: Female high school students’ performance in their math and science courses isimproved.Outcome 2: Female high school students’ interest in STEM disciplines is increased.Outcome 3: High school students’ parents become more knowledgeable about STEM.Implementation planImplementation plan of the proposed ambassadress program includes the following three tasks.Task 1: Train female undergraduate students to become the ambassadresses.In the summer of 2018, a training workshop was organized at West Virginia
Conference Session
Computers in Education Division Technical Session 5: Online Teaching and Learning
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Maria-Isabel Carnasciali, University of New Haven; Nadiye O. Erdil, University of New Haven; Ronald S. Harichandran, University of New Haven; Jean Nocito-Gobel, University of New Haven; Cheryl Q. Li, University of New Haven
Tagged Divisions
Computers in Education
students and 50 faculty who participated in the external deploymentsand submitted meaningful feedback. The data we collected informed improvements made to themodules. Faculty who wish to integrate the modules within their courses in the future will gaininsight into successful practices and pitfalls to avoid.IntroductionThe movement to impart an entrepreneurial mindset to engineering students is rapidly gatheringmomentum. Forty-seven institutions, ranging from large public universities to small private ones,are a part of the Kern Entrepreneurial Engineering Network (KEEN) [1]. Collectively, thousandsof engineering faculty at these institutions are developing an entrepreneurial mindset in hundredsof thousands of students by modifying their course
Conference Session
Computers in Education Division Technical Session 4: Digital Learning Part II
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Fadi Castronovo, California State University, East Bay; Jesus Oliver Ph.D., California State University, East Bay; Andrew Stanciulescu, California State University, East Bay
Tagged Divisions
Computers in Education
’ self-efficacy, task attraction,perceived usefulness, and effort regulation when they participated in the visualization activitycompared to a traditional classroom. The analysis of the results showed a significant differencebetween the students’ self-efficacy, task attraction, and perceived usefulness, but not for effortregulation. These results support the researchers’ initial hypothesis that such an activity wouldstimulate the students’ engagement. The significance of these results contributes to the growingresearch on the use of visualization media and active and group-based learning in Mathematicscourses.1. Introduction The Department of Mathematics at the California State University is a Phase 2 partner inthe Student Engagement in
Conference Session
Computers in Education Division Technical Session 2: Teaching and Learning
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Natalia Ozymko, University of Illinois at Urbana - Champaign; Matthew Allan McCarthy, University of Illinois at Urbana - Champaign; Wade Fagen-Ulmschneider, University of Illinois at Urbana - Champaign; Karin Jensen, University of Illinois at Urbana - Champaign; Karle Flanagan, University of Illinois at Urbana - Champaign
Tagged Divisions
Computers in Education
, explores differences betweenvarious sections of a course across two semesters, and provides an outline of recommendedchanges for how office hours are run based on lessons learned from this analysis. In the future,we hope that this will lead to improved learning, which will improve students’ mastery of thematerial and problem-solving abilities.1. Introduction:Office hours are a common feature of many university courses. A traditional model for hostingoffice hours involves a student showing up to a specific location, asking the instructor one ormore questions, and then leaving office hours. It is common for some larger courses to hold“group office hours”, where the instructor would generally answer questions in a group setting.While both of these