Paper ID #17810Technology Choices of Undergraduate Engineering Students for Solving Cal-culus QuestionsDr. Emre Tokgoz, Quinnipiac University Emre Tokgoz is currently an Assistant Professor of Industrial Engineering at Quinnipiac University. He completed a Ph.D. in Mathematics and another Ph.D. in Industrial and Systems Engineering at the Univer- sity of Oklahoma. His pedagogical research interest includes technology and calculus education of STEM majors. He worked on several IRB approved pedagogical studies to observe undergraduate and graduate mathematics and engineering students’ calculus and technology knowledge since
Paper ID #24774Project-based Robotics Courses for the Students of Mechanical EngineeringTechnologyDr. Zhou Zhang, New York City College of Technology Assistant Professor, Ph.D. Department of Mechanical Engineering Technology, CUNY New York City College of Technology, 186 Jay St, Brooklyn, NY 11201. Email: Zhzhang@citytech.cuny.eduDr. Andy Zhang, New York City College of Technology Dr. Andy S. Zhang received his Ph.D. from the City University of New York in 1995. He is currently the program director of a mechatronics project in the New York City College of Technology/CUNY. For the past 15 years, Dr. Zhang has been
Paper ID #9993Work-in-Progress: Developing Online Graduate Courses in Electrical Engi-neeringPetr Johanes, Stanford UniversityLarry Lagerstrom, Stanford University Larry Lagerstrom is the Director of Online Learning for the School of Engineering at Stanford University. He has eighteen years of experience teaching engineering and physics classes, including in blended and MOOC formats. He holds degrees in physics, mathematics, interdisciplinary studies, and history. Page 24.1396.1 c American
Paper ID #23464Innovative Approach to Online Argumentation in Computing and Engineer-ing CoursesDr. Swaroop Joshi, Ohio State University Swaroop Joshi is a Senior Lecturer in Computer Science and Engineering at Ohio State University. He is interested in a range of topics in Education Technology and Software Engineering, including but not limited to Computer-Supported Collaborative Learning, Game-Based Learning, Programming Languages, Compiler Construction and Optimization.Dr. Neelam Soundarajan, Ohio State University Dr. Neelam Soundarajan is an Associate Professor in the Computer Science and Engineering Department
AC 2011-1047: WORK-IN-PROGRESS: COLLABORATIVE AND REFLEC-TIVE LEARNING IN ENGINEERING PROGRAMSNeelam Soundarajan, Ohio State University Dr. Soundarajan is a faculty member in the Computer Sc. & Eng. Dept. at Ohio State. His interests include topics in Software Engineering and Engineering Education. Page 22.1700.1 c American Society for Engineering Education, 2011 Work-in-Progress: Collaborative and Reflective Learning in Engineering ProgramsAbstractThe importance of well developed team-working skills as well as reflective or metacognitive skillsamong engineering
discipline. . The goal was to motivate problems students have seen in Physics,Chemistry, and Statistics as well as ones they will see in follow-on engineering courses.Therefore, we are introducing problem solving on problems that they will see and need tounderstand. We are treating many of the problems as equations/ black boxes where in laterclasses derivations and more understanding of the problems will be obtained.Developing and Teaching a Computer-Based Modeling CourseWhile the design of the course is fundamental to its creation, the teaching and delivery of thecourse will determine the ultimate success. Bear in mind, this is one of the first engineeringcourses that a student takes during their college career. Therefore it is important to engage
Page 11.1269.6considering it would be very tempting to create a different kind of game for eachProceedings of the 2006 American Society for Engineering Education Annual Conference & ExpositionCopyright © 2006, American Society for Engineering Educationeducation-based puzzle we created. Analysis of FPS games showed that minute control ofobjects (example being hundreds of tiny flip switches) would be a poor designimplementation. Thus we kept physical representation of puzzles abstract and easy for theplayer to manipulate. With these concepts in mind, we set about translating oureducational ideas into game-play.When initially creating the design for the game, the chemistry team came up with a list ofcommon misconceptions that freshman
its computational/graphical capabilities. This will giveus the ability to discuss more advanced engineering/mathematical problems in a short period oftime, which cannot be accomplished with general purpose programming languages. We shouldkeep in mind that the main reason behind offering a programming course for engineeringstudents is to help them with their future scientific computational tasks. We believe that Matlabcan be used to serve this purpose. The fact that the majority of engineering jobs (excludingcomputer engineering which is not part of our discussion) do not require programming, but mayrequire problem solving, should also justify the use of Matlab in engineering programmingcourses. Moreover, since Matlab is an integrated part of
AC 2009-299: ON EVALUATING AND RATING ONLINE RESOURCES FOR ANUMERICAL METHODS COURSEMelinda Hess, University of South Florida Melinda R. Hess is the Director of the Center for Research, Evaluation, Assessment, and Measurement (CREAM) at the University of South Florida. She has written and presented over 30 papers at technology end education research conferences and has co-authored two chapters in educational methods books. She is the Editor of the Florida Journal of Educational Research.Autar Kaw, University of South Florida Autar K Kaw is a Professor of Mechanical Engineering and Jerome Krivanek Distinguished Teacher at the University of South Florida. He is the author of the textbook - Mechanics
Paper ID #21466Library and Student Innovation Center: Makerspace!Dr. Steven F. Barrett, University of Wyoming Dr. Steven F. Barrett, P.E., received the B.S. in Electronic Engineering Technology from the University of Nebraska at Omaha in 1979, the M.E.E.E. from the University of Idaho at Moscow in 1986, and the Ph.D. from the University of Texas at Austin in 1993. He was formally an active duty faculty member and professor at the United States Air Force Academy, Colorado and is now professor of Electrical and Computer Engineering and associate dean for Academic Programs, College of Engineering and Applied Science
AC 2007-1176: THE EFFECTS OF PRIOR COMPUTER EXPERIENCES INCONSIDERING ENGINEERING STUDENTS' ABILITY TO SOLVE OPEN-ENDEDPROBLEMSChristian Hipp, University of South CarolinaVeronica Addison, University of South Carolina Page 12.1417.1© American Society for Engineering Education, 2007 The effects of prior computer experiences in considering engineering students’ ability to solve open-ended problems ABSTRACTThis paper relates one part of a National Science Foundation (NSF) funded, exploratory researchproject in the Course, Curriculum, and Laboratory Improvement Program (CCLI). The researchproject’s objective is to
AC 2008-277: CUSTOMER BASED COURSE DEVELOPMENT – CREATING AFIRST YEAR PROGRAMMING COURSE FOR ENGINEERS AND SCIENTISTSPatrick Jarvis, University of St. Thomas Patrick L. Jarvis received his J.D. in Law and Ph.D. in Computer Science both at the University of Minnesota in Minneapolis. He has broad industry and consulting experience in the design and development of procedural and object-oriented systems, relational database systems, peer-to-peer and client-server systems, as well as the management of high technology employees. His law practice focuses on arbitration and mediation of high technology disputes. He joined the Computer and Information Sciences faculty of the University of St
Paper ID #22004Conceptual Framework for Integrating a Wireless Sensor and Control Net-work into a Robotics Course for Senior Students of Mechanical EngineeringTechnologyDr. Zhou Zhang, New York City College of Technology Assistant Professor, Ph.D. Department of Mechanical Engineering Technology, CUNY New York City College of Technology, 186 Jay St, Brooklyn, NY 11201. Email: ZhZhang@citytech.cuny.eduDr. Andy S. Zhang, New York City College of Technology Dr. Andy S. Zhang received his Ph.D. from the City University of New York in 1995. He is currently the program director of a mechatronics project in the New York City College of
AC 2008-318: STUDENT ATTITUDES TOWARDS THE USE OF GRAPHICALPROGRAMMING LANGUAGESJeremy Garrett, Virginia Polytechnic Institute and State University Jeremy Garrett is currently working on his Ph.D. in Curriculum and Instruction, with a specialization in Integrative S.T.E.M. Education, at Virginia Tech. His doctoral research, which he has recently begun, is on college freshmen-level engineering design curriculum. He has an M.S. in Applied and Industrial Physics from Virginia Tech, and a B.S. in Physics from Western (North) Carolina University. He has been teaching freshmen and sophomore general engineering courses for the last four years (some years as a lead teacher / instructor and some years as an
AC 2007-253: ENCOURAGING CREATIVITY IN INTRODUCTORY COMPUTERSCIENCE PROGRAMMING ASSIGNMENTSTammy VanDeGrift, University of Portland Tammy VanDeGrift is an Assistant Professor at the University of Portland. She received a B.A. from Gustavus Adolphus College and her M.S. and Ph.D. degrees from the University of Washington (Seattle). Her research interests include computer science education, educational technology, multimedia, software engineering, and CS theory. Page 12.608.1© American Society for Engineering Education, 2007 Encouraging Creativity in Introductory Computer Science
AC 2010-1148: CODING PRACTICES FOR EMBEDDED SYSTEMSMichael Pook, Boise State UniversitySin Ming Loo, Boise State UniversityArlen Planting, Boise State UniversityJosh Kiepert, Boise State UniversityDerek Klein, Boise State University Page 15.281.1© American Society for Engineering Education, 2010 Coding Practices for Embedded Systems Abstract Far too often, students focus on creating a working project without any regard for thequality, readability, and maintainability of their code. Students are not usually made to realizehow learning and applying good coding practices can improve the success of their projects andmake
Paper ID #23732Implementation of a 3D Interactive Mobile App for Practicing EngineeringLaboratory ExperimentMr. Shuo Ren, Old Dominion University Shuo Ren is a PhD Candidate and Research Assistant in the Department of Modeling, Simulation, and Visualization Engineering at Old Dominion University in Norfolk, Virginia, USA. He holds a M.S. in Modeling, Simulation and Visualization Engineering from Old Dominion University and a B.S. in Elec- trical Engineering from Virginia Tech. His research interests include virtual reality, immersive learning and human-computer interaction.Mr. Zelin Zhu, Old Dominion University Zelin
Paper ID #10140The Impact of Reducing Numerical Methods and Programming Courses onUndergraduate PerformanceDr. Stephen Michael Morse, Texas Tech UniversityDr. Audra N. Morse, Texas Tech University Dr. Audra Morse, P.E., is the Associate Dean for Undergraduate Studies in the Whitacre College of Engineering and a Professor in the Department of Civil and Environmental Engineering at Texas Tech University. She leads the Engineering Opportunities Center which provides retention, placement and academic support services to WCOE students.Dr. Venkatesh UddameriDr. Elma Annette Hernandez, Texas Tech UniversityMr. David L Ernst, Texas Tech
Page 23.1396.11year. Bibliography[1] Canfield, S. L, and Abdelrahman, M. A., 2009, “Enhancing the Programming Experience for Engineering Students through Hands-on Integrated Computer Experiences” Proceedings of the 2009 ASEE Southeastern Section Annual Conference, Marietta, GA, April.[2] National Academy of Sciences. 2012, "Undergraduate science and engineering teaching needs improvement." ScienceDaily (21 May 2012. Web. 29 May 2012).[3] Bransford, J. D., Brown, A., & Cocking, R., 2000, How People Learn: Mind, Brain, Experience and School, Expanded Edition, Washington, DC: National Academy Press.[4] Committee on How People Learn, A Targeted Report for Teachers, How Students Learn: History, Mathematics, and Science in the
2006-730: USING WIRELESS TABLET PERSONAL COMPUTERS TO EXTENDENGINEERING TECHNOLOGY CLASSROOMS AND ENHANCE LEARNINGLisa Jones, Southwest Tennessee Community College Lisa G. Jones is currently Assistant Professor in Electrical Engineering Technology at Southwest Tennessee Community College in Memphis, Tennessee. She joined Southwest in 2002 after 20 years of working as a design engineer and project manager in the electronics industry including Bell Labs, AT&T, Truevision, and Thomson Consumer Electronics. Ms. Jones earned her BSEE degree from Memphis State University in 1980 and her MSEE degree from Georgia Institute of Technology in 1981.James M. Northern, Southwest Tennessee Community
AC 2012-5435: WORK-IN-PROGRESS: CHALLENGES TO DEVELOP-ING ONLINE HOMEWORK FOR UPPER-LEVEL ENGINEERING COURSESCindy Stowell Ph.D., Sapling Learning Cindy Stowell is the Director of Content at Sapling Learning. She obtained her B.S. in chemical engi- neering at Virginia Tech and her Ph.D. in chemical engineering at University of Texas, Austin. She began working for the online learning company Sapling Learning in 2006. Page 25.1488.1 c American Society for Engineering Education, 2012 Work in Progress: Challenges to Developing Online Homework for Upper-Level
analysis.” Prerequisite: Calculus III with a grade of “C” or better.While the course has a good coverage of the statistical topics listed in the catalog description,most of the examples fall into the physical or social sciences rather than engineering. Thestudents learn statistical techniques but they do not see the correlation with their own curriculum.Statistics becomes, in their minds, a separate course with little or no application beyond passinga requirement for their degree16.The degree sequences, especially with regard to the mathematics content, are similar for bothmajors as shown in Figure 1. The course is recommended to be taken in the junior year when thestudents are taking their core electrical or computer engineering courses. Many do
research also has found that students attention spans during lectures istypically fifteen minutes long and after this time their attention begins to drop dramatically.Therefore, Prince2 pointed out that breaking up the lecture into discrete sections can refresh thestudents’ mind and help to keep them engaged. To engage students, and have a real timeassessment of students’ understanding, a Classroom Response Systems (CRS) has beenincreasingly used in many engineering classroom3-6. A CRS (sometimes called a personalresponse system, student response system, or audience response system) is a set of hardware(clickers) and software that facilitates face-to-face teaching activities. Previous research has shown that CRS can enhance student
Paper ID #12801Work-in-Progress: Student Dashboard for a Multi-agent Approach for Aca-demic AdvisingDr. Virgilio Ernesto Gonzalez, University of Texas, El Paso VIRGILIO GONZALEZ, Associate Chair and Clinical Associate Professor of Electrical and Computer Engineering at The University of Texas at El Paso, started his first appointment at UTEP in 2001. He received the UT System Board of Regents Outstanding Teaching Award in 2012. From 1996 to 2001 he was the Technology Planning manager for AT&T-Alestra in Mexico; and before he was the Telecom- munications Director for ITESM in Mexico. His research areas are in
. He is integrally involved in the design and delivery of the Pre-Freshman and Cooperative Education Program and others of that ilk at OSU, as a part of his specific interest in soft skill development, diversity, recruitment and retention initiatives.Mr. Nicholas Rees Sattele, Ohio State University Nicholas is an Undergraduate Research Associate with The Ohio State Department of Engineering Ed- ucation. He is in the process of completing a B.S. in Computer Science and Engineering in the In- tegrated Business and Engineering Honors Program at Ohio State. His interests include incorporating Entrepreneurial Minded Learning into engineering coursework and interdisciplinary innovation. c
driving, the greater use of video in engineeringeducation. Among these are:a. Incoming millennial generation college students are typically technologically savvy and havehigh expectations of using Web 2.0 technologies1b. Engineering students are overwhelmingly 'visual' learners2c. Recorded lectures gives students the option to replay the video as many times as they need toclarify concepts they missed in the classroom; a feature that was used and appreciated by thestudents most often, and has made the most positive impact in students’ minds about the use ofvideo in engineering education3d. Exponential growth of smartphone adoption in the U.S. and many other countries meansrecorded video - made available as vodcasts (video podcasts or compressed
Paper ID #7731Work-in-Progress: DSP education through web-based selective concept re-trievalMr. Gregory Augustus Krudysz, Georgia Institute of Technology Gregory A. Krudysz is a Ph.D student in the School of Electrical Engineering at Georgia Institute of Technology, Atlanta, Ga. His interests are in learning, DSP education, and intelligent tutoring systems. Currently, he is developing an educational research platform which has been deployed in the ”Introduction to DSP” course at Georgia Tech. Page 23.1392.1
Paper ID #7820Work-in-progress: A novel approach to collaborative learning in engineeringprogramsDr. Neelam Soundarajan, Ohio State University Dr. Soundarajan is an associate professor in the Computer Science and Engineering Department at Ohio State. His interests include software engineering and engineering education. Page 23.1391.1 c American Society for Engineering Education, 2013 Work-in-Progress: A Novel Approach to Collaborative Learning in Engineering
Page 23.1395.12 and Affective Preparedness with a Pre-Instructional E-Learning Strategy”, Advances in Engineering Education, A Journal of Engineering Education Applications, Spring 2010, Vol. 2 Issue 1. ASEE 2013 Annual Conference10. Bransford, J.D., A. L.Brown, and R. R.Cocking, eds. “How People Learn: Brain, Mind, Experience, and School: Expanded Edition”. 2000, National Academy Press: Washington DC.11. MatLab Marina, http://engineering.armstrong.edu/priya/matlabmarina/main.html12. TechSmith Corporation, http://www.techsmith.com/13. NaturalSoft Limited, http://www.naturalreaders.com/index.htm14. Sun, W. and Sun, X., “Teaching Computer Programming Skills to Engineering and Technology
is thus a long-term endeavour that isproviding many research challenges and learning opportunities.References [1] J.D. Bransford, A.L. Brown, and R.R. Cocking, editors. How people learn: brain, mind, experience, and school. National Academy Press, Washington, D.C., 2004. pp. 23–25. [2] J. Cecil, P. Ramanthan, and M. Mwavita. Virtual learning environments in engineering and stem education. In Proc. Frontiers in Education Conference, pages 502 –507, oct 2013. [3] A.A. Despande and S.H. Huang. Simulation games in engineering education: a state-of-the-art review. Computer Applications in Engineering Education, 19:399–410, 2008. [4] M. Contero and et al. Using games to teach statics calculation procedures: Application and assessment