773-784.[24] Jean-Claude Thomassian, Anoop Desai, and Patrick Kinnicut, 2008, “ A Study of Student Attitude towards Media Based Instruction in Introductory Engineering Courses”, Proceedings of the 38th ASEE/IEEE Frontiers in Education Conference, October 22 – 25, Saratoga Springs, NY[25] Nocito-Gobel, J. M. Collura, S. Daniels, and I. Orabi, 2005, “Are Attitudes Toward Engineering Influenced by a Project- Based Introductory Course?” Proceedings, 2005 American Society for Engineering Education Annual Conference and Exposition, Portland, Oregon, June 12 - 15.[26] Besterfield-Sacre, M.E., C.J. Atman, and L.J. Schuman, 1998, “Engineering Student Attitudes Assessment”, Journal of Engineering Education, 87(2), pp. 133-141.[27
, University of Southern Indiana Brad holds a BS in Electrical Engineering from Rose-Hulman Institute of Technology (1989) and an MS in Electrical and Computer Engineering from Purdue University (2001). His past work experience includes eleven years at Delphi (formerly Delco Electronics) as an Advanced Project Engineer, eleven years at Whirlpool Corporation as a Lead Engineer/Solution Architect, and three years at Ivy Tech Community College as an Instructor/Program Chair of Pre-Engineering. Since 2015, he has been employed at the University of Southern Indiana as an Assistant Professor of Manufacturing Engineering Technology. He holds three patents, has served as an IEEE section officer since 2004, and has been a
National Laboratory. He also worked on projects and consulted for a number of private companies, including Lockheed Martin, Harris, and Boeing. Zalewski served as a chairman of the International Federation for Information Processing Working Group 5.4 on Industrial Software Quality, and of an International Federation of Automatic Control Technical Committee on Safety of Computer Control Systems. His major research interests include safety related, real-time embedded and cyberphysical computer systems, and computing education.Mr. Gerardo Javier Pinzon P.E., Texas A&M International University Page 26.1760.1
Espinosa, University of California, Los Angeles Paul Espinosa is currently a senior at the University of California, Los Angeles, where he studies Computer Science and Engineering, with plans to graduate in June 2007. Soon after entering UCLA, he joined the 3i: Individualized, Interactive Instruction project led by Dr. William J. Kaiser. His responsibilities included designing the software user interface, presenting the 3i system at poster sessions, testing and debugging the software, and making the system portable. When he’s not working on improving 3i, Paul enjoys studying modern cryptography, mathematical modeling, and music.Lawrence Au, University of California, Los Angeles
grant funding over his career from NIH, NSF, AFOSR, and other sources. c American Society for Engineering Education, 2017 Improving the Requirements Inspection Abilities of Computer Science Students through Analysis of their Reading and Learning Styles1. IntroductionDue to the complex nature of software development process, there is an increasing demand forskilled software engineers that is expected to grow more in future [1]. Students are expected tograduate with the necessary skillset for pursuing their careers in software industry. However,research [2] reports that students in academic settings mostly work on small scale projects andlack an exposure to industrial strength artifacts as well as team
deliver thequestionnaire. In general, Blackboard was the exclusive delivery interface for the online coursesand supplemented delivery for the hybrid and face-to-face courses.Table 1: Courses Used for Survey AdministrationFormat Level Course NameFace-to-Face Sophomore Information Systems ApplicationsFace-to-Face Junior Integrated Information SystemsOnline Junior Visual MerchandisingFace-to-Face Senior Database Admin. & ImplementationOnline Senior Research Concepts in HDCSFace-to-Face Senior Project Management & PracticeOnline/Hybrid
, Seoul National University Associate Professor at the Department of Civil and Environmental Engineering at Seoul National Uni- versity in Seoul, Korea. He has worked on construction management, occupational health and safety in construction, disaster management, and IT applications in construction specifically using advanced tech- nologies including Big Data analysis, PMIS (Project Information Management Systems), video mining, and smart sensing. c American Society for Engineering Education, 2016 A Smartphone-based Tool for Checking Attendance of Students in Classroom Automatically Myungchul Kwak, Junghwan Song, Selin Chun, Taekyoung (Ted) Kwon, Seokho Chi
access to the lectures for most if not all of the working professionals. Both courseshad multiple teaching assistants and well-established support mechanisms for students.Assignments included coding projects and homework assignments, as well as mathematically-driven problem sets for the advanced course.For CS100, there were 28 videos, with 13,107 watching sessions by the students. For CS200,there were 29 videos and 17,034 watching sessions. Following Reference 2, a “watching session”is defined as a single instance of a student watching a particular video. The start of the session isdefined when the student initiates a “play” event. The end of the session may occur in one ofseveral ways, such as when the end of the video is reached, the student
middle school classrooms, and also on advancing the use of knowledge building pedagogy in higher education. His most recent article (2013) is entitled ”Tasks and Talk: The Relationship Between Teachers’ Goals and Student Discourse,” in Social Studies Research and Practice. Al has been spending most of his ”spare” time lately as Co-PI of a multi-year NSF Project designed to introduce and interest middle schoolers to engineering conceptsAnnick Jade Dewald Annick Dewald is a first year at Smith College pursuing a Bachelor of Science degree in engineering. As a STRIDE Scholar, she conducts research on computer-supported collaborative learning environments in the field of engineering.Ms. Anjali Karina Desai, Smith College
identify behaviors, triggerevents, and possible means of automating the analysis. Several other metrics were identified butthe process to automate will require further research and study. For example, in watching videodata, our team noticed that for some individuals and puzzles, there were moments of insightwhich were characterized by a shift in seemingly random placement of objects with no success tosudden intentional rearranging leading to a solution. As an analogy, consider a crossword puzzleor Sudoku puzzle where filling in a critical clue or box leads to a rapid conclusion.Such behavior was noted in this study but writing code to automate this feature is outside of thecurrent project scope. The open source computer vision library OpenCV(http
. (2007). “Circuits learned by example online (CLEO),” Proceedings of the Annual American Society of Engineering Education Annual Conference and Exposition, Honolulu, HA, June, 2007.[29] Project CLEO homepage, https://www.rose-hulman.edu/cleo/ (accessed 8 January 2008).[30] Atkinson, R.K., Renkl, A., & Merrill, M.M. (2003). Transition from studying examples to solving problems: Effects of self-explanation prompts and fading worked out steps. Journal of Educational Psychology, 95(4), 774-783.[31] Renkl, A., Atkinson, R. K., and Grosse, C.S. (2004). “How fading worked solution steps works: A cognitive load perspective.” Instructional Science, 32, 59-82.[32] Renkl, A. and Atkinson, R. K. (2003). “Structuring the Transition From
Games. Future Play, 2005, URL: http://www.futureplay.org/papers/paper-184_becker.pdf9. Jimenez-Peris, R., Khuri, S., and Patino-Martinez, M. Adding Breadth to CS1 and CS2 Courses Through Visual and Interactive Programming Projects. The proceedings of the thirtieth SIGCSE technical symposium on Computer science education, 1999, pp. 252-256.10. Reidel, J. The Learning Game. The View, 2003, URL: http://www.uvm.edu/theview/article.php?id=96011. Lewis, C. and Repenning, A. Playing a Game: The Ecology of Designing, Building, and Testing Games as Educational Activities. Trails, URL: http://www.trails- project.org/resources/papers/Colorado_EdMedia_paper.pdf12. XNA: http://msdn.microsoft.com/directx/XNA/default.aspx13. Developing Games on
success of thetechnique beyond simple comments.The first course for which video feedback was used was an embedded systems course taught atthe Milwaukee School of Engineering (MSOE). In this course, students created simpleembedded systems in the C programming language. Deliverables included brief reports on theirprojects as well as a source code project which could be compiled on the instructor’s machine.In this course, video feedback was tried purely on an experimental basis, and comments mainlydealt with explaining the problems of implemented source code as well as explaining the Page 23.534.4meaning of associated compiler warnings which were
skyrocketing.Therefore, while state funding is down, universities must serve a larger student body. Developingonline course materials is a first step in addressing these contradictory issues.INSTRUCTIONAL CONTEXTThe Target CoursesThe instructional material in this project was developed for two introductory programmingcourse pairs, a lecture course and an accompanying lab. These pairs of courses work together toteach students the basics of programming and problem solving using C++. The first pair ofcourses (CS 053/054) is typically targeting first-year students in computer science or computerand electrical engineering, while the second pair of courses (CS 074/078) is targeting students inall other engineering disciplines. This second pair of courses is a weaker
) Page 23.45.1 c American Society for Engineering Education, 2013 A Framework for Developing Collaborative Training Environments for AssemblingAbstractState-of-the-art 3D video games can provide their users with a near-real experience from visual,audio and interactivity perspectives. Numerous efforts have been made to take advantage ofthese favorable characteristics for educational purposes. The majority of these projects havefocused either on the reconstruction of certain scenarios, such as fire emergency responsetraining, driver or pilot training, medical training, and military tactics training, etc., or on therealistic simulation of real environments, such as virtual museum tours
/plates, composite material panels, and tires. She has also worked on numerous projects to create advanced engineering design and learning environments which include multi- modal user interfaces for space systems. As Vice President of Information Technology, Peters directs the development of advanced virtual reality applications, including scientific visualization applications and web-based multimedia education/training applications.Prof. Riham M. Mahfouz, Thomas Nelson Community College Riham Mahfouz is the Department Head of the Chemistry Department at the Thomas Nelson Community College (TNCC), where she teaches and serves as Course Coordinator for the following courses: prepara- tory chemistry, organic chemistry
) storing new information by linking it with existing memories and (4)retrieval of stored information. Of course, sensory perception – the ability to see and hear amessage – is essential to learning. This project assumes that users do not have insurmountablephysical limitations of sensory perception. Given operational levels of sensory perception, thefirst bottleneck where learning can break down is selection of stimuli to attend to – in otherwords, attention. As established before, in the technology classroom, there are more stimuli thanever before to choose from, which places unprecedented demands on students’ attention.Attention TheoryBasic attention theory distinguishes between top-down (endogenous) and bottom-up (exogenous)attention 87. Bottom
Application Development Lower division (sophomore) Enterprise Applications Development Upper division (senior) Database Administration and Implementation Upper division (senior) Research Concepts in Human Development and Upper division (senior) Consumer Science Visual Merchandising Upper division (junior) Embedded Systems Upper division (junior) Microprocessor Architecture Upper division (junior) Computer Engineering Technology Senior Project Upper division (senior) Introduction to Statistics Upper division
deal of real-time feedback to students that made their thinking visible and gavethem chances to revise. Among the disadvantages, students think that teachers should be advisedthe chance students have of being able to check their e-mail and social networks while using theTablet PCs. Furthermore, a new re-design of the course guided by the How People Learnframework should ask with more detail what would the new learning environments look like ifthey operate at the intersection of the four lenses of the framework?AcknowledgmentsWe acknowledge financial support from HEWLETT-PACKARD (HP), through the HPTechnology for Teaching Higher Education Grant Initiative for Latin America for the project"High-Quality Learning Environments for Engineering
Problems of UnderstandingDevising problems of understanding calls for problems whose solutions build on student'sexisting knowledge while also requiring them to learn new things. Beyond being the right kindof problem at the proper level of difficulty, the problem or project must be engaging enough tosummon the motivated effort deep learning requires. Students have to care about learning andabout the problem to be solved.Based upon Egan’s theory of imaginative education12-14, understanding how an EF-3 tornadoimpacted building in Springfield, Massachusetts and the surrounding communities in June 2011became the context for knowledge building in EGR 270. Students were introduced to the topicby meeting Springfield residents impacted by the tornado
Paper ID #6375Using Mixed Mobile Computing Devices for Real-Time Formative Assess-mentProf. Frank V Kowalski, Colorado School of Mines Prof. Frank Kowalski has been teaching physics at Colorado School of Mines since 1980.Susan E. Kowalski, Colorado School of Mines Susan Kowalski is project coordinator at Colorado School of Mines.Dr. Tracy Q Gardner, Colorado School of Mines Page 23.1328.1 c American Society for Engineering Education, 2013 Using Mixed Mobile Computing Devices for
(CHEER) published by Cam- bridge University Press, New York, NY. Dr. Johri earned his Ph.D. in Learning Sciences and Technology Design at Stanford University and a B.Eng. in Mechanical Engineering at Delhi College of Engineering.Dr. Aqdas Malik, George Mason University Aqdas Malik is a Postdoctoral Research Fellow at the Department of Information Sciences and Tech- nology, George Mason University. His multidisciplinary academic and industry experience spans two key disciplines: Human-Computer Interaction and Social Media Communication and Analytics. He is currently engaged in a number of research projects funded by the National Science Foundation (NSF). In some of his recent projects he has applied big data techniques
thisproject and guidance at the early stages of the project. Additionally, the authors thank theDirector of the Cal Poly Pomona Center for the Advancement of Faculty Excellence, Dr.Victoria Bhavsar, for several useful suggestions. Finally, the authors would like to acknowledgethe student researchers Natalia Perez, Tyler McGee, Elizabeth Fajardo, Briana Rodriguez fortheir contributions to running focus groups, conducting data analysis, and writing reports, as wellas student researchers Oscar Paredes, Shikha Gupta, Krusha Patel, Kayla Pavlinac, and DavidDimas for their assistance.7. References[1] P. M. Nissenson, N. Tsuchiya, M. Jawaharlal, and A. Shih, “Creation of an Online Video Tutorial Library at aState University,” in Proceedings of the 2019
to be graded manually, we didnot provide immediate feedback to the students.5.1 General InformationThe in-class group performed the study as the students took the Data Visualization course at the University of NotreDame, while the PhD group received the learning materials via email. The students used their laptops to accessGraphVisual via their preferred web browser. The in-class group students were informed that this is a pilot project andthat the quiz would only count towards their participation grade of the class, while the PhD group students receivedmonetary compensation ($30 each) for their time. We did this to avoid having the students not paying close attentionto their answers. The in-class group students include 7 computer science
method, shells/plates, composite material panels, and tires. She has also worked on nu- merous projects to create advanced engineering design and learning environments which include multi- modal user interfaces for space systems. As Vice President of Information Technology, Peters directs the development of advanced virtual reality applications, including scientific visualization applications and web-based multimedia education/training applications. Page 25.641.1 c American Society for Engineering Education, 2012 Flexible Multibody Dynamics Explicit Solver for Real-Time Simulation of an