engineer and project manager. He joined Ohio University in 2002 as a research engineer working for the Ohio University Avionics Engineering Cen- ter. He has worked on projects covering a wide variety of avionics and navigation systems such as, the Instrument Landing System (ILS), Microwave Landing System (MLS), Distance Measuring Equipment (DME), LAAS, WAAS, and GPS. His recent work has included research with the Air Force Research Laboratory in Dayton, Ohio, aimed at understanding and correcting image geo-registration errors from a number of airborne platforms. c American Society for Engineering Education, 2018 Using the Internet of Things (IoT) to Motivate Engineering Technology and
; Computer Science The University of Texas Rio Grande Valley Dr. Ala Qubbaj is the Dean for the College of Engineering and Computer Science at the University of Texas Rio Grande Valley (UTRGV) and the Principle Investigator (PI) for the UTRGV’s ADVANCE Institutional Transformation grant funded by the National Science Foundation (NSF); which focuses on increasing the representation and advancement of women in STEM fields. He is also the PI on an NSF INCLUDES (Inclusion across the Nation of Communities of Learners of Underrepresented Dis- coverers in Engineering and Science) project/Symposium for ADVANCING STEM Latinas in Academic Careers. Prior to his Dean position, Dr. Qubbaj served as Senior Associate Vice President
Paper ID #29693PNW-SLOPE – A new educational tool for geotechnical engineersThiago Fernandes Leao, Purdue University Northwest Thiago Fernandes Leao is a Civil Engineer with Master of Science in Engineering at Purdue University Northwest. He has research interests in geotechnical and structural engineering. He has four years of industrial experience working as a Structural Engineer in Brazil and about one year working with parking structures in the US. He worked with projects ranging from small to large structures, reinforced and prestressed concrete, steel, masonry and foundations.Prof. Jiliang Li P.E., Purdue
/software modules and a flexible monitoring for application’ssignals-of-interest, which in turn, enables students enrolled in an embedded systems class tointeract directly with software and hardware components via monitor interface allowing aninteractive debugging for the system-under-development. Moreover, as an implementation ofproblem based learning in engineering education, the project itself is a practical implementationof an embedded system that aims to walkthrough basic skills needed in embedded systemsdesign.IntroductionField Programmable Gate Arrays (FPGAs) have been used in many embedded applications dueto their ever-increasing level of performance, low cost, and re-configurability. For example,FPGAs have been used to accelerate a wide
c American Society for Engineering Education, 2011 Preparation for Online Teaching and Actual Practices for Technology-Oriented CoursesIntroduction East Carolina University received a University of North Carolina System GeneralAdministration grant that focused on the development of a delivery model for large onlinecourses. “A Pilot Project for Scalability of On-Line Classes in Technology Systems” wasdeveloped to meet the growing demands of online courses in the Bachelor of Science inIndustrial Technology (BSIT) program. Enrollment in this degree completion program forAssociates of Applied Science (AAS) graduates has grown from 170 students in 2005 to 451students in the fall of 2008 with a
AssessmentThe CSET program utilizes an assessment process that relies on multiple measures andmultiple evaluators. Data used to demonstrate achievement include but are not limited to: • course grades (each term) • representative samples of student work (periodically) • co-op surveys of students and employers (each semester, an increasing number of students) • placement data (employment and graduate school) (annually) • class surveys (each semester) • senior capstone projects and reports • graduate exit survey (each semester) • feedback from alumni (annually)The assessment process follows the basic procedures as follows: • Course Assessment Data • Responsible Personnel: Program
are perceived to be too complicated to learnat a young age. Opportunities for pre-college students to learn programming concepts can helpdevelop critical thinking and problem solving skills that will enhance their educationalexperiences. Also, conceptual understanding of programming techniques in one language canaid in learning other languages. This project developed an integrated series of programmingtutorials for using Squeak Smalltalk. Squeak Smalltalk is an open-sourced, object-orientedprogramming language that is being used for educational software and through the One-Laptop-per-Child initiative as well as for database and multi-media applications. The intent of thetutorials is to allow anyone, no matter their current programming
follow the sameformat as the other items on the survey.The survey included a number of items about students’ perceived ability to use the practicalsoftware taught using the simulation such as “Do you feel confident using Microsoft Excel?”; “Ifyou were asked to complete a project using Microsoft Excel, would you feel: comfortable?;prepared?; confident?; able to complete the project?” This allowed the researchers to betterunderstand the students’ perceived ability to effectively complete activities using the targetsoftware.The survey also included items that asked about student prior experience with Excel, how oftenthey used MyITLab, if they attended the Exam Review lecture, and if they felt MyITLabprepared them for the exam. These items were
programming, as well as many of theprerequisite engineering courses needed to complete a senior design course for their major(thermodynamics, fluid mechanics, heat and mass transfer, etc.). The class had slightly morefemales than males and the sample for this study is approximately representative of the entireclass (n=25, 14 females, 11 males)For the course, students were expected to develop computational models for various physicalphenomena (food canning line, freeze-drying process, etc.). Additionally, external to thesemodeling projects, students had a senior design project they worked on, as well as periodichomework assignments and quizzes throughout the semester. The class had both a lecture andlab portion, with the lecture portion being
initiatives in Second Life, and thethird goal was to evaluate the challenges of utilizing Second Life with students from an Page 13.1067.2instructor’s perspective.This class of 14, first-semester, traditionally-aged students represented a variety ofmajors, including science, information sciences and technology (IST), engineering,computer science, business and physical therapy. None of the students had any priorexperience with Second Life virtual worlds. The course, entitled “Information, People,and Technology,” explores the nature of digital technologies and their impact on society.The 15-week, project-based course comprised of 3 modules: podcasting and
. Page 22.1697.2Goals:The larger goal of the Study Buddy project is to provide a non-threatening, engaging tool toencourage the student to explore course topics outside of the classroom. Specific objectives forthis project are to develop and field a prototype Study Buddy agent, assess its effectiveness interms of motivating students, and utilize the work as a basis for future growth in tutorial agentcapabilities.This project targeted a purposefully small and well-defined set of course outcomes for a mathcourse that described properties of certain sets, called relations. The outcomes require thestudents: 1.) be able to recognize whether or not the relations exhibited reflexive, symmetric,and/or transitive properties, and 2.) be able to create
effective toolto implement in their classrooms. Tablet PCs and pen slates provide a stylus that allows the userto input data (in the form of digital pen strokes) through a variety of applications, such as inkannotations in word processing software and handwriting in notebook software. While theseinnovations offer a promise of improved student learning and faculty teaching, researchers areonly beginning to measure these impacts in any systematic way.Since 2003, faculty members at our institution have been implementing digital ink through tabletPCs and slates in engineering, humanities, mathematics, and science courses. As theseimplementations have been developed, we have conducted assessments of the projects andreported these results to the faculty
, student numbers for each class inthe first 3 years surpass 160. Given these large numbers and a tight curriculum focused ontechnical material, lecturers are usually not able (or willing) to allocate lecture, tutorial, or labtime for individual students or even groups of students to deliver oral presentations. In the finalyear, students are supposed to have more opportunities to improve their professional skills;however, with some class numbers surpassing 75 students, it is becoming impractical to allocatetime for oral presentations of individual or group projects. In Advanced Hydrology, forexample, group project reports and oral presentations have traditionally been a highlight of thecourse. However, with last years class size of 78 students, 4
as self-efficacy, perceived usefulness,effort regulation, and task-attraction. The students in the experimental group were then exposedto an independent variable, i.e. type of learning activities, with two levels of treatment,group-based visualization activity versus traditional classroom with a group-based activity. Thevisualization equipment used was an 18’ HoyluTM Huddlewall projection system designed tofacilitate teams in performing design and problem-solving processes. The research team was ableto collect data from 15 participants. The participants were students enrolled in a Calculus 2 classat CSU East Bay. A paired-samples T-Test was used to determine whether there was astatistically significant mean difference between the students
around $1.7M of research and development grants from various national and international funding agencies. He is a member of the editorial board for a number of professional journals as well as an Editor-in-Chief of the International Journal of Online Engineering. He is active with various professional organizations (IEEE, IET, ASEE, and ISA) as well as a member of board of Trustees of CLAWAR Association. He has served as Chair and Co-Chairs of numerous conferences and workshops, in addition to serving on the program committees of around 30 international conferences. Dr. Azad is a project proposal reviewer with various national and international funding agencies in US, Europe, and Australia.Pramod P Kaushik, Northern
availability, this is certain to change. This is not, however, withoutrisk, both at an institutional and individual level.This article addresses four aspects of cloud computing. First, it provides an overview of theservices. Two major types of systems will be profiled, including file synchronization systems(DropBox, Ubuntu-One, etc.) and project management systems (GForge). The article will thenaddress the impact upon an individual campus infrastructure. Beyond an IT aspect, the articlewill address the legal issues of using such a system, including the potential FERPA and DMCAramifications to the institution and the faculty member. Lastly, a set of recommendations will beprovided to faculty members who are interested in using cloud functionality in
-Israel Institute of Technology Igor M. Verner is Associate Professor at the Department of Education in Technology and Science, Technion – Israel Institute of Technology. He received the M.S. degree in Mathematics from the Urals State University and the Ph.D. in computer aided design systems in manufacturing from the Urals State Technical University (1981), Yekaterinburg, Russia. Dr. Verner is a certified teacher of mathematics and technology in Israel. His research interests include experiential learning, cognitive and affective development, design projects, and robotics. He is involved in organization of international robot competitions and guidance of school teams
current research interests are in software engineering, internet computing, and geographic information systems.Dr. Bruce R Maxim, University of Michigan, Dearborn Bruce R. Maxim has worked as a software engineer, project manager, professor, author, and consultant for more than thirty years. His research interests include software engineering, human computer interaction, game design, social media, artificial intelligence, and computer science education. Dr. Maxim is associate professor of computer and information science at the University of Michigan—Dearborn. He established the GAME Lab in the College of Engineering and Computer Science. He has published a number of papers on computer algorithm animation, game
funding policy. Dr. Madhavan also served as Visiting Research Scientist at Microsoft Research, Internet Services Research Group. His research has been published in Nature Nan- otechnology, IEEE Transactions on Computer Graphics and Applications, IEEE Transactions on Learning Technologies, and several other top peer-reviewed venues. Dr. Madhavan currently serves as PI or Co-PI on federal and industry funded projects totaling over $20M.Dr. Michael Richey, The Boeing Company Dr. Michael Richey is a Boeing Associate Technical Fellow currently assigned to support technology and innovation research at The Boeing Company. Michael is responsible for leading a team conducting engineering education research projects that focus
. c American Society for Engineering Education, 2019 A Long-Term Study of Software Product and Process Metrics in an Embedded Systems Design CourseIn response to input from advisory employers, market demands, and academic studies [1], manycomputer engineering programs have increased focus on embedded computer systems.Embedded systems form a rich application through which computer engineering education canbe made relevant. Embedded computer systems are a timely subject that is immediately useful tostudents in their senior capstone design projects. Furthermore, a large number of our computerengineering graduates currently use or design embedded computer systems in their jobs.A team-based progressive embedded systems
new games) in order to enhance the learning ofwireless communication systems and technologies through experience with real worldrelationships, theoretical and physical, within the game systems and simulations.Marrying course methodologies from the Video Game Design curriculum in the School of Mediaand Communication with the content and subject matter of the School of Engineering andTechnology seemed both novel and challenging, and offered the promise of unique outcomesthat would significantly enhance learning by providing “virtual apprenticeships” to engineeringgraduate students. The overarching concept was influenced by Shaffer’s3 work on epistemicgames, but, this project went further by introducing the concept of video games designed by
objectives: to provide students withincreased access to technical knowledge and to facilitate communication between differentstakeholders on projects. Our experience on the use of social networks has encompassed avariety of platforms including Facebook, Twitter, and Google+. We have used the platforms ona diverse set of courses in computer science, including courses on data structures, softwarearchitectures, web services, and the senior design/senior capstone where we have providedstudents with learning experiences that are not only relevant in the classroom but also closelymodel workplace activities. Based on our experience, we have categorized the strengths andweaknesses of using different social networks by looking at generic activities that
Computing applications. Many of these classeswere undergraduate computer science courses, with the exception of one undergraduate andgraduate computer science course. Most courses were only populated with computer science Page 26.1768.4majors; however, there was one multidisciplinary class. The applications to be described werefirst demonstrated by teachers in the classroom. Students were then assigned take-home projects,where they could collaborate with others and use the technology. 3.1. Mobile Software DevelopmentIn this undergraduate course, computer science majors developed mobile Android or iOS apps oftheir choice. This autonomous class
study of parallel computing. To combat this situation, we have integrated thekey components of such a course into a 300-level course on modern operating systems. In thispaper, we describe a parallel computing unit that is designed to dovetail with the discussion ofprocess and thread management common to operating systems courses. We also describe a set ofself-contained projects in which students explore two parallel programming models, POSIXThreads and NVIDIA’s Compute Unified Device Architecture, that enable parallel architecturesto be utilized effectively. In our experience, this unit can be integrated with traditional operatingsystems topics quite readily, making parallel computing accessible to undergraduate studentswithout requiring a full
(CMS) is the ability of students to view their gradesin a current class. This data is traditionally presented in a tabular format showing the student’s score oneach assignment. Moodle, an open source CMS, follows this trend when displaying its grade book datato students10. The benefits of visualizing numerical data in a graphical format include a more efficientand clearer interpretation of the data9.The goal for this project is to inform students more effectively of their performance in a course usingvisualizations of current assessments, comparisons with the class as a whole, and projections of potentialand expected future outcomes. In turn, this might allow students to change their behavior for the better,based on their observations of the
Paper ID #19820Using Torch in Exploratory Signal ProcessingDr. Krista M Hill, University of Hartford Dr. Krista M. Hill is an associate professor in Electrical and Computer Engineering at the University of Hartford in Connecticut. PhD and MSEE from Worcester Polytechnic Inst. in Worcester, Mass., and pre- viously a project engineer at Digital Equipment Corp. She instructs graduate and undergraduate computer engineering computer courses, directs undergraduate and graduate research. Her current projects involve small system design, signal processing, and intelligent instrumentation. c American
in August 2016. In addition, he has been named as one of 14 ence in Cesk´ Jhumki Basu Scholars by the NARST’s Equity and Ethics Committee in 2014. He is the first and only individual from his native country and Texas Tech University to have received this prestigious award. Fur- thermore, he was a recipient of the Texas Tech University President’s Excellence in Diversity & Equity award in 2014 and was the only graduate student to have received the award, which was granted based on outstanding activities and projects that contribute to a better understanding of equity and diversity issues within Engineering Education. Additional projects involvement include: Engineering is Elementary (EiE) Project
determine the best ways to introduce computing into early undergraduatemechanical engineering curriculum, focusing particularly on numerical methods and analysis.Given the importance of computing in professional engineering practice, this project seeks toimprove students’ facility with computers while moving away from ‘cookbook’ approacheswhich emphasize software-specific skills at the expense of more fundamental mathematical andconceptual knowledge.One aspect of this research project was to determine what computer experiences (STEM --Science, Technology, Engineering, Mathematics -- or otherwise) students have when they entercollege-level engineering classes. We surveyed sophomore engineering students in“Introduction to Applied Numerical Methods
, andcan select the transmitter filter (none or Gaussian) in order to achieve their design goals. Aftereach set of parameters is entered, they run the simulation and quickly get the BER graph. Theseparameters are discussed only broadly in class, but using this package the students get a goodfeel about how they impact system performance. Page 11.33.11Figure 10. Screenshot of a BER plot for 2-FSK using Gaussian filtering and continuous symbolphase.3.3 Senior Design ProjectsA few students have also had the opportunity to use the PXI chassis as the basis for a seniordesign project. Only two of these projects will be discussed.In the first project the
modifiers.In this project, faculty members developed new course modules and introduced them into thecorresponding computing classes. Preliminary results were obtained and obstacles werediscussed, and in the future, we are going to develop more new course modules and also involvemore computing courses to be enhanced.Background Teaching computer courses is challenging these days since this generation of studentswitnessed the fast development and wide spread of computer techniques. Most of them are Page 15.1039.2already enthusiasts in popular computer applications, such as video games. However, theteaching of college level computer classes does not