and presents in several organizations (such as AERA, ASEE, ASTE, NSTA, and SITE.), and she is the current chair- elect for the ASEE PCEE Division. Before beginning her work in higher education, she taught secondary school science for 12 years in Florida and Virginia (USA). American c Society for Engineering Education, 2021CODING IS THE NEW COAL 1 Coding is the New Coal: A History of Integrating Computer Science Across Wyoming’s K-12 Curriculum Astrid K. Northrup, S. Renee Dechert, and Raymond Floyd Northwest
learning.Dr. Conrad Tucker, Carnegie Mellon University Conrad Tucker is a professor of mechanical engineering. He focuses on the design and optimization of systems through the acquisition, integration, and mining of large scale, disparate data. American c Society for Engineering Education, 2021 A Study on the Effectiveness of the CLICK Approach in an Operations Research CourseAbstractThis paper presents an investigation of the effectiveness of the connected learning and integratedcourse knowledge (CLICK) approach. The CLICK approach aims to integrate the knowledgeacross the industrial engineering (IE) curriculum by leveraging immersive technology
technology in engineering education. He has served on the ASEE Pacific Southwest Section Board of Directors since 2014, including as the PSW Section Chair for 2018-2019.Ms. Deanna Miranda BarriosMs. Cecilia Nguyen, California State Polytechnic University, Pomona American c Society for Engineering Education, 2021 Assessing the influence of an online video tutorial library on undergraduate mechanical engineering studentsAbstractSince 2013, the Mechanical Engineering Department at California State Polytechnic University,Pomona (Cal Poly Pomona) has created over 600 videos for its curriculum across 12 courses.These videos are available to the public as an
basis) from two of her songs: "Set" and"Melanin." The competition initially focused on "Set," with "Melanin" added to the EarSketchlibrary midway through the submission window to boost enthusiasm.Curriculum: While EarSketch has been integrated into many different CS curricular experiences,it was decided to create a 3-module, competition-focused curriculum for this pilot program.While EarSketch has been used in experiences as short as 1-hour, we felt 3 hours (3 classperiods) would be a more realistic length of time for students to accomplish the challenge: tocode an original song remixing Ciara's song "Set” in EarSketch. The curriculum is grounded inProject-based Learning and each module is aligned to elements of the AP/Computer
, and deliveredcontent tailored for specialized fields. Motivated by the aim of improving students’ problem-solving skills, we created an interactive system for use in an undergraduate introductory engi-neering mechanics course required for many engineering disciplines. Our system provides an in-tuitive, visual framework that allows students to rapidly solve problems that require building sys-tems of equations in multiple steps. Built within the OpenDSA eTextbook system, these exer-cises can be served directly through a learning management system such as Canvas, allowing theexercises to be integrated seamlessly with other content. In this paper, we describe the key de-sign choices for our system, present important features and the student
virtually going to factories, R&D studios, and laboratories. In addition,spreadsheets and video are used as part of the integrated PBL-VR modules. This work has beenongoing for several years, and several universities and companies have adopted the technology,however, the paper does not provide any formal assessments on its effectiveness.The authors in [58] develop a set of VR models, PBL, and case studies to be integrated withvarious courses in the industrial engineering curriculum and help address competency gaps inmanufacturing workforce. Student teams are assigned to work on industry-based projects thatrequire VR walk-through tours enabled by a discrete-event simulation model of an actual Boeingmanufacturing line. A formal rubric is used for
. Exam scores were improved when measuring studentsability to create use cases, especially clarity and completeness. Student performance was greatlyimproved when writing use cases, especially clarity and completeness which was reflected inimproved projects. Quantitatively, the same mindset objectives were assessed in other coursemodules as part a larger curriculum wide effort in Engineering. The numerical results indicatethat the modules in this course outperformed other modules in the curriculum for most of themindset objectives. Ultimately, the results indicate these types of modules may play an importantrole in entrepreneurial mindset development for computer science students.IntroductionThis paper describes a set of modules designed to
PETGUI program.2. BackgroundFor digital logic courses, PETGUI offers a rich set of useful functionalities that can be integratedinto course curriculum and educational outreach. The software is a front-end for a Java-basedcode repository that supports advanced experiments in program protection and exploitationrelated to hardware security that has been part of several master’s and doctoral thesis topics [1-11]. The software integrates popular algorithms and synthesis tools such as UC Berkeley’sEspresso [12] and ABC [13] in an easy-to-use interface. Visualization from the graph-based JavayEd library [14] provides the ability to see relationships between circuit form, structure, andfunctional representations. It also supports advanced concept
Paper ID #34200Work in Progress: Remote Instruction of Circuitry in a MultidisciplinaryIntroduction to Engineering First-year CourseDr. James E. Lewis, University of Louisville James E. Lewis, Ph.D. is an Assistant Professor in the Department of Engineering Fundamentals in the J. B. Speed School of Engineering at the University of Louisville. His research interests include paral- lel and distributed computer systems, cryptography, engineering education, undergraduate retention and technology (Tablet PCs) used in the classroom.Dr. Nicholas Hawkins, University of Louisville Nicholas Hawkins is an Assistant Professor in the
Education, Purdue University. Also, she was the recipient of the ”President of Pakistan Merit and Talent Scholarship” for her undergraduate studies.Dr. Muhsin Menekse, Purdue University at West Lafayette Muhsin Menekse is an Assistant Professor at Purdue University with a joint appointment in the School of Engineering Education and the Department of Curriculum and Instruction. Dr. Menekse’s primary research focus is on exploring K-16 students’ engagement and learning of engineering and science con- cepts by creating innovative instructional resources and conducting interdisciplinary quasi-experimental research studies in and out of classroom environments. Dr. Menekse is the recipient of the 2014 William Elgin Wickenden
American c Society for Engineering Education, 2021 Ashmun Express - A Mobile-Based Study Application for STEM StudentsAbstractThere has been an increase in the usage of technology in classrooms nationwide, fromsmartboards to study applications. The dearth of the latter as a part of the curriculum for STEMstudents in higher education and particularly at a historically black university prompted twoprofessors in biology and computer science to develop a mobile application that focuses on mathapplications in a variety of biological fields.The prime objective of the mobile app - codenamed Ashmun Express - is to serve as a tool forearly career STEM majors, almost all of whom have
has a strong focus on transdisciplinary approaches to scientific problem solving and education.Dr. Yan Sun, Mississippi State University Dr. Yan Sun is an Assistant Professor at the Department of Instructional Systems and Workforce Devel- opment, Mississippi State University. She received her Ph.D. degree in Learning, Design, & Technology from Purdue University and completed her post-doctoral research work at Texas A&M University. Dr. Sun’s research revolves around the area where STEM education intersects with technology. She has ex- pertise in quantitative and mixed-methods research and has been applying quantitative and mixed-methods methodologies in her research on innovative technology-integrated STEM
additionaladvantages to students, instructors, and authors.References[1] Koller, D., & Ng, A. (2013, January). The online revolution: Education for everyone. InSeminar Presentation at the Said Business School, Oxford University. Retrieved from http://www.youtube. com/watch.[2] Mohammed, M. K. O. (2020, February). Teaching Formal Languages through Visualizations,Simulators, Auto-graded Exercises, and Programmed Instruction. In Proceedings of the 51stACM Technical Symposium on Computer Science Education (pp. 1429-1429).[3] Basitere, M., & Ivala, E. N. (2017). An Evaluation of the Effectiveness of the use ofMultimedia and Wiley Plus Web-Based Homework System in Enhancing Learning in TheChemical Engineering Extended Curriculum Program Physics Course
topic of interest in K-12 education. Childrenthat are exposed at an early age to STEM curriculum, such as computer programming andcomputational thinking, demonstrate fewer obstacles entering technical fields [1]. Increasedknowledge of programming and computation in early childhood is also associated with betterproblem solving, decision-making, basic number sense, language skills, and visual memory [2].As a digital competence, coding is explicitly regarded as a key 21st Century Skill, as the“literacy of today,” such that its acquisition is regarded as essential to sustain economicdevelopment and competitiveness [3]. Hence, the reliable evaluation of students’ process data incontext of problem solving tasks that require CT is of great
all strategic and operational issues to ensure an effective and coordinated effort to meet Challenger Center’s strategic goals. Prior to joining Challenger Center, Ms. Kopecky spent 13 years in the classroom, having taught both upper and lower elementary grade levels. She developed and delivered curriculum and led profes- sional development courses. Ms. Kopecky holds a professional certification in Instructional Design from University of Wisconsin-Stout, as well as a Bachelor of Science in Psychology, and a Master of Teaching from Virginia Commonwealth University.Ms. Valerie A. Fitton-Kane, Challenger CenterDr. Lance Bush, Challenger Center Lance Bush is President and CEO of Challenger Center. With a goal to
Computational Thinking course for non-majors. An initialquantitative evaluation of the visualizations raised questions about their long-term effectivenessand ease of use. This study represents a qualitative study done to gain deeper insight into theexperiences of students. The results of this study demonstrated students were engaging withcourse materials in unexpected ways but frequently referred back to the visualizations.Additionally, students had an approach to understanding the visualizations that was both helpfuland problematic. These findings help to inform visualization and curriculum designers aboutstudent attitudes and strategies in using course materials.1 IntroductionDue to the abstract nature of Computer Science it is not uncommon for
Paper ID #33428Game Research Trends at the Annual ASEE Conference: A 15-year ContentAnalysisDr. Larysa Nadolny, Iowa State University of Science and Technology Dr. Larysa Nadolny is an Associate Professor in the School of Education and Human Computer Interac- tion at Iowa State University. Her research interests include the integration of game-based learning and gamification in higher education for academic achievement and motivation.Mr. Md Imtiajul Alam, Iowa State University of Science and Technology Imtiajul Alam is a Doctoral student in Human Computer Interaction at Iowa State University. His home department is the
(MOE) implements a nationalcurriculum across all public education systems [10] and provides annual in-house training forteachers [11, 12]. MOE is the sole decision makers for all issues related to national education,with the highest authority of decision-making being the Ministry's Undersecretary Council,chaired by the minister. The Civil Service Commission (CSC) is responsible for appointingemployees and teachers to the MOE [13].Computational ThinkingThe history of CT was introduced by Seymour Papert in 1969 when he presented the Logocomputer language [14]. In 2006, Jeannette Wing developed CT concepts in an article thatdescribed CT as a universal skill that must be mastered not only by computer scientists but alsoby all individuals to
and content knowledge. This is an important consideration for CS education, asteachers must understand how to integrate computer science skills and competencies into theirlesson plans. Pilot projects and localized programs have shown success in developing thiscapacity within teachers. For example, a researcher group from University of SouthernCalifornia collaborated with nine teachers in three elementary schools in the Latino communityof Boyle Heights in Los Angeles and created the Building Opportunities with Teachers inSchools (BOTS) program [11]. The focus of this program is to use robotics and other non-computer-based activities to teach CS concepts in a physical form. One of the long-term goals ofthe BOTS program is to provide a low-cost