2006-853: USING RUBRICS FOR THE ASSESSMENT OF SENIOR DESIGNPROJECTSJohn K. Estell, Ohio Northern University JOHN K. ESTELL is Chair of the Electrical & Computer Engineering and Computer Science Department at Ohio Northern University. He received his doctorate from the University of Illinois at Urbana-Champaign. His areas of research include simplifying the outcomes assessment process, user interface design, and the pedagogical aspects of writing computer games. Dr. Estell is a Senior Member of IEEE, and a member of ACM, ASEE, Tau Beta Pi, Eta Kappa Nu, and Upsilon Pi Epsilon.Juliet Hurtig, Ohio Northern University JULIET K. HURTIG is an Associate Professor of Electrical
component. A group specializing inengineering teamwork psychology also provided material for the students to appropriate handleteam conflict resolution. Teaching assistants were also engaged in ensuring that students werecontributing during lab time. Students reported that while it was difficult for four people to workon the code, peer-programming techniques allowed multiple team members to write code,alongside the work needed to complete the testing, documentation, and presentation deliverables.Students were also graded by their peers. Each team rotated around the room and attempted eachgame in their lab section, giving each other team an anonymously reported grade. The gameprototypes were graded on three main aspects: does the game satisfy the
Project #1, Turn in the lab notebook and work on14 10/10 and peer evaluation the final report of project #1 Turn in career topics, final report, and15 10/15 Presentation of Project #1 an electronic copy of the presentation16 10/17 Assign and discuss Project #2 Form teams and read Chapter 4 Mid-semester recess17 10/24 Introduction to Arduino Read about Arduino Turn in writing assignment and read18 10/29 Arduino programming Chapter 5
participated in writing a conference paper based on the developed tool2.Figure 2. Graphical Modeling Tool snapshot Piggyback Product Research Page 12.1508.6 The second research project was to establish fundamental principles, teachable methods, and guidelines for designing product architectures that can evolve to cope up with the changingrequirements to enable proactive obsolescence management. Technology is advancing at a fasterrate everyday. In order to prevent a product from becoming outdated sometimes add-ons can bedeveloped to increase the lifetime or functionality of a product. These products are commonlycalled piggyback products.Four REUs
her team working experience in addition to rating their fellow peers. Students on teams withgood team dynamics indicate a level of satisfaction with respect to their completed projects andgroup, while the converse is true for students on teams with poor team dynamics. Communitypartners and course instructors also evaluate the teams’ effectiveness as a group. Our resultsindicate a direct correlation between team harmony and quality of project from a pedagogicview. Methods to facilitate evaluation of pre-course assessment surveys are underway. Page 12.1526.2Introduction:A team is defined as a group of people who aggregate to fulfill a common
, design, writing, or other performance assessments.7,8,9Bailey and Szabo declare “Rigorously assessing students' design process knowledge is essentialfor understanding how to best create learning environments to facilitate the development of suchknowledge. Such assessment is also quite difficult and hence there is a lack of assessment toolscapable of measuring the design process knowledge of every student in a large college”.28 Thisstatement concisely depicts the wide open field of opportunity for engineering educators todevise, validate, and publish assessment instruments targeting design skills and knowledge.35, 36Some efforts have been made to address this opportunity through the development ofstandardized tests of engineering design skills
, and about4% “not enjoying” several aspects of the project work. Table 18 provides responses tothe same core statements for the Fall 2007 as well as to some additional responses. TheFall 2007 responses are very close to the previous average responses with the “ability”statements rated a little lower and the “enjoy” statements a little higher. From the last sixstatements for the Fall 2007 thirteen per cent of the students indicated the course was notuseful or that they didn’t learn a lot. Only two of sixty didn’t like the peer evaluations.Less than 10% indicated that their teaming experience was not good. By the last twostatements, it is clear that, despite some complaints about our emphasizing writing toomuch in the course, student do
Program’s capstone design course. The capstone design course for the PE Departmentis multi-disciplinary and is taught along with CSM’s Geophysical Engineering and Geology andGeological Engineering Departments.2-4 Data for this criterion were collected from four sourcesincluding rubric assessments for oral and written communication (Tables 5 and 6), interviews,peer evaluations, and end-of-course surveys. The peer evaluations demonstrated statisticallysignificant increases in team skills over semester-long periods.5-7 The second interview questionused in Criterion 3b was also used for this criterion, along with two additional questions asfollows: What are some of the benefits of working on a multidisciplinary team? What are some of the
-Centered Designclass has been very rewarding for Dalrymple, especially after overcoming the initial discomfortin critiquing Whiteness as a Black immigrant. She especially enjoys having her experienceworking with communities valued in an engineering context.S. M. Lord is a White woman with over two decades of teaching experience. Her interest insocial justice stems from experiences of marginalization as a woman in Electrical Engineering inthe 1980s. During graduate school, she took several courses in Feminist Studies in response toher male peers constantly asking, “What do women think?” These courses gave her invaluableexperiences and some language and theoretical understanding of concepts such as privilege,sexism, racism, structural inequality and
of web-based learning that supportsstudents’ learning activities. In other words, it comprises collaboration with social mediatechnologies (Web 2.0) that provide instructional scaffolding through internet-based applications[9]. There are several social network sites or social media technologies, such as Skype,Facebook, Instagram, You Tube, Twitter, Whatsapp, We Chat and Line. Such learningenvironments provide students with information, engage and enhance their learning activities andguide them in the learning process through scaffolding [10], [11]. This is informal onlinelearning. Moreover, this approach increases interaction between instructors and engineeringstudents as well as peer-to-peer interaction.Zuniga and Shahin [12] pointed out
of designing solutions for ill-structured problems [2]. Wewanted to understand this reflection-in-action component. Like the “water” that the fish swimthrough in Wallace’s story, we see parallels to the ways in which our design students navigatethe design processes they engage in. Here, questioning “what the hell is water?” is a moment ofreflection-in-action. Schön writes that professional practitioners often consider their actionswhile they are doing them and states that they ask questions like “‘What features do I noticewhen I recognize this thing? What are the criteria by which I make this judgment? Whatprocedures am I enacting when I perform this skill? How am I framing the problem that I amtrying to solve?’” (pg 50).Our goal for our
Engineering at the School of Aerospace and Mechanical Engineering of University of Oklahoma. His research interest include product family design, advanced material and engineering education. He is interested in motivation of engineering students, peer-to-peer learning, flat learning environments, technology assisted engineering education and experiential learning. He is the coordinator of the industry sponsored capstone from at his school and is the advisor of OU’s FSAE team.Prof. Farrokh Mistree, University of Oklahoma Farrokh’s passion is to have fun in providing an opportunity for highly motivated and talented people to learn how to define and achieve their dreams. Farrokh Mistree holds the L. A. Comp Chair in the
and authentic, the belief thateach member brings different and potentially useful information to the task, and theopportunity to iterate design ideas over time. Framing agency provides a lens forunderstanding the kinds of design learning experiences students need to direct their ownlearning and negotiate that learning with peers in design projects.IntroductionManaging design projects in undergraduate coursework is challenging, in large partbecause design problems are ill-structured, meaning there are many possible solutionsand framings of any design problem [2]. As engineering programs have increasinglyincorporated design challenges into first year and core courses, faculty must makedifficult decisions about feasibly managing design
, they are inept. Forster3 argues that “The Net generation, it turns out may not beso tech savvy after all”. They rely almost exclusively on Google, Wikipedia and other such Page 13.744.2search engines as major information sources, oblivious of its credibility, reliability and validityfor research. They pay little attention to peer reviewed scholarship. Thus while they may becomputer literate, they are not necessarily information literate although the later uses skills of theformer. The set of skills needed to find, retrieve, analyze and use information is termedinformation literacy (IL). According to the Association of College and Research
peer mentorship to develop leadership and additional support for early year studentsFollowing the guidelines of the Washington Accord12 , the CEAB has established a requirementfor Canadian engineering programs to demonstrate that graduates possess attributes in twelvecategories:5 1. Knowledge base for 7. Communication skills engineering 8. Professionalism 2. Problem analysis 9. Impact of engineering on society and the 3. Investigation environment 4. Design 10. Ethics and equity 5. Use of engineering tools 11. Economics and project management 6. Individual and team work 12. Lifelong learningThe EDPS
. Aproject management tool, Basecamp, is used to manage everyday planning and communication.A knowledge management tool, WSU Wiki, is used for long-term knowledge sharing beyond thecourse of a single semester.2. BackgroundThe Design Clinic, as it is called by participants, is a project-based, ABET-certified program.Students work on industry-sponsored projects for one semester. They are responsible for everyaspect of project management, from specification writing to product delivery. In the fallsemester of 2005, two new technologies were made available to students, one for projectmanagement (PM) and the other for long-term knowledge sharing, or knowledge management(KM). From the beginning, students participated in a research project that analyzes
. Despite this, the nation still struggles to produce the ENG talent it needs. Given this, programs to increase the number of ENGs that graduate have been promoted across the nation [1]-[3]. Such programs focus on recruitment [4], retention principles [5], persistence [6], as well as practices that help students with critical thinking [7]-[8], academics [9]-[10] and professional development [11]-[12]. The latter includes mentoring by faculty [13]-[14], peer mentoring [15], project-based learning [16]- [26], research experiences for undergraduates (REUs) [27]-[28], internships [29], preparing for graduate school [30], career planning [31], etc. We at Arizona State University’s (ASU’s) Fulton Schools of Engineering, have
, University of Oklahoma Zahed Siddique is a Professor of Mechanical Engineering at the School of Aerospace and Mechanical Engineering of University of Oklahoma. His research interest include product family design, advanced material and engineering education. He is interested in motivation of engineering students, peer-to-peer learning, flat learning environments, technology assisted engineering education and experiential learning. He is the coordinator of the industry sponsored capstone from at his school and is the advisor of OU’s FSAE team. c American Society for Engineering Education, 2016 Fostering Learning Principles of Engineering DesignAbstract We contend that it is
students continue on the project throughtheir education they can see how the engineering sciences interact in design and how changingthe design to improve performance in one area may degrade it in another.The experiential learning elements of the ISD project are many. Multi-year projects are commonin industry, so the ISD experience starts early in the students’ educations to break the classroomexperience that after 15 weeks everything resets and you start over. With the involvement ofstudents over many years, it is common to have Freshmen and Sophomores working with Juniorsand Seniors, providing peer learning, leadership, and mentoring opportunities. The ISDexperience is run more like industrial projects with student teams assigned tasks, and the
writing and oral presentation skills through the production of written progress reports, design reviews and oral presentations. 7. Evaluate their project designs in the context of "technology serving humanity", assessing Page 23.320.3 both the benefits and possible adverse impacts of their design.We assess these outcomes along with outcomes in each of the other required courses as part ofour assessment process to meet the ABET requirements for continuous improvement. For thepurposes of this paper, we will focus on outcomes # 1 and # 4 that are specifically supported bythe collaboration with Freescale Corporation.In the first week of the
2016.Design Sequence ArchitectureAs a starting point for achieving the three objectives stated earlier, the undergraduate committeebegan by reviewing the design component of the curriculum at peer Electrical EngineeringDepartments with similar size and ranking. Our senior capstone design course was organizedalong the same lines as many other departments, and reflects ABET criteria. In addition togeneral lectures concerning professional engineering topics, there are weekly laboratory sections.In self-defined project sections, students first complete predefined laboratory assignments duringthe first half of the semester before beginning a self-defined project approved by their instructor.In other sections, student teams select a major design
University, Tandon School of Engineering Anne-Laure Fayard is Associate Professor of Management in the Department of Technology Manage- ment and Innovation at NYU Tandon School of Engineering, and is affiliated with the Department of Management and Organizations at NYU Stern Business School. Her research interests involve commu- nication, collaboration, culture and space, with a focus on interactions, particularly those between people and technology. Her work has been published in several leading journals such as Administrative Science Quarterly, Information System Research, Organization Science and Organization Studies. She is also the co-author of a book on The Power of Writing in Organizations. She holds a Ph.D. in
process is described in more detail in a later section. In this way, we aim to greatly reduce the occurrence of “rushing to get a job done”, knowing that mistakes and accidents could occur as a result. (Jiminez et al, 2014) Similarly, for a capstone design class in which each student team is building a unique project, we believe that requiring the students to write a safety plan and to get it approved by the instructors before construction will ensure that they will consider the safety risks that could occur during the build and test phases of their project, and to take corrective actions to eliminate or minimize these risks. Some peer institutions also have a similar requirement (Kemsley, 2011.) DesignBuildTest [Work space] Upon
is a senior member of IEEE and is a member of ASME, SIAM, ASEE and AGU. He is actively involved in CELT activities and regularly participates and presents at the Lilly Conference. He has been the recipient of several Faculty Learning Community awards. He is also very active in assessment activities and has presented more than a dozen papers at various Assessment Institutes. His posters in the areas of Bloom’s Taxonomy and Socratic Inquisition have received widespread acclaim from several scholars in the area of Cognitive Science and Educational Methodologies. He has received the Assessment of Critical Thinking Award twice and is currently working towards incorporating writing
as a bulk raw material and our structure of courses as the manufacturingprocess neglects the reality of their peer-to-peer learning, and their various interconnectedcommunities as having a role in their eventual graduation as junior engineers.figure 1: The linear system model of engineering education. The student is likened to a materialflow through a process leading to the desired "engineer" graduate.The model of an education based on this approach is represented in Figure 1. The student, aftercompleting high school, enters the University system and follows through taking discrete coursesas represented by the blocks. Each block follows the preceding one in a succession until thecomplete diagram is filled. We, the faculty determine what
teaches graduate-level engineering communication courses. Her research involves engineering commu- nication, technical communication pedagogy, and knowledge transfer. She has published and presented widely including work in the Journal of Engineering Education, the Journal of STEM Education: Innova- tions and Research, IEEE Transactions on Professional Communication, the Journal of Technical Writing and Communication, Technical Communication and Technical Communication Quarterly. Julie has a PhD in Rhetoric and Professional Communication from New Mexico State University, an MA in English with Technical Writing Emphasis from the University of North Carolina at Charlotte, and a BA in English from Elon University.Dr
on the needs of the particular project. Most projects are externally sponsored, eitherby local industry or government agencies. Students also have the opportunity to propose theirown entrepreneurial clinic projects, and have them funded by the college, through the RowanVenture Capital Fund, which was created with the support of National Collegiate Innovators andInventors Alliance (NCIIA) grants and private donors.This paper focuses upon the Sophomore Engineering Clinic.Sophomore Engineering Clinic I and IIThe goals of the Sophomore Engineering Clinic consist of teaching engineering design principlesand technical communication (technical writing in the fall, public speaking in the spring). TheSophomore Engineering Clinics are integrated
course presentations were scheduled every 3-4weeks in which the teams received feedback on the current development of their game from theirfellow students, instructors, and mentors. All final projects were presented in a final session heldat the Digital Media Center (DMC), the campus student multimedia lab, in which the class andinvited guests had the opportunity to play the games.The Course Project: Student Peer EvaluationStudents completed a peer evaluation form for each of their teammates at the end of thesemester. The faculty considered these when converting the team grade to an individual grade –assigning a higher or lower grade as needed. Students wrote a self-assessment to communicate
required from each team that details the team’swork in order to integrate the various components into the complete design 7 . The entire team willbe responsible for ensuring its completeness and organization. The submission of the designprojects is mandatory. Completion of the prototype is a requirement of this course, which isdefined as the building, testing, and evaluation of the prototype. Additionally, each student will berequired to maintain an engineering logbook of the efforts on the project, keeping track of thetime spent, the tasks being worked on, etc. The logbook is submitted to the instructor at the timeof the final examination. Peer evaluations also are used for assigning grades, which increasescooperative learning 8 .The major
required to teach this lab to their peers. The designpremise/requirement for the capstone students is that they must incorporate at least three coreareas of the curriculum into their team project. This will provide future implementation of the labto different areas of study with the engineering technology programs. The areas of study for thislab apparatus in this paper include measurements and instrumentations with LabView, strengthof materials, heat transfer and material behavior. The assessment included in the final paper istwofold. The capstone students are assessed in the area of retention of fundamental coreknowledge upon graduation. The assessment tool was a comprehensive exam similar to theFundamentals of Engineering exam. Undergraduate