theirsources of intellectual contributions to their design.It was theorized by the authors that presenting an exemplar prior to setting the students onto adesign project could alter, if not hinder, the number and type of creative solutions generated bythe students. Of particular interest is whether the presence of a prototype exemplar contaminatesthe design process for novice designers. That is, does the prototype exemplar cause novicedesigners to fixate on particular design features thereby limiting creativity or does it help them toimprove the performance of their designs?The concept of designers fixating on particular design features is not new to the study ofengineering design. Jansson and Smith1 were among the first who “clearly and
faculty of science and technology, Fes, Morocco. He is involved in many projects for improving engineering education in Morocco. He holds a PhD from the University of Sherbrooke, Canada. American c Society for Engineering Education, 2021 A CONTEXT-CENTERED VISUAL TOOL FOR THE DESIGN OF ENGINEERING EDUCATION SOLUTIONSAbstractIn a rapidly changing world, it is crucial to empower engineering students with 21st century skills.This can be achieved by the design of effective educational solutions that equip students with thesesought-after skills. However, since the delivery of education cannot be isolated from theenvironment in which it takes place, the design of
statedobjectives, and taking into account set constraints or specifications. Bounded definitionsgenerally acknowledge that engineering design is also contextually-driven, and the mostcommon contexts that engineering students are asked to consider to inform the design areeconomic, environmental, and social (public safety)2. With strong consensus on the need toinclude design content and experiences into the curriculum in meaningful ways, a well-acceptedrepertoire of teaching and learning methods emerged. Teaching methods tend to focus on open-ended projects, often industry-based, completed either individually or in groups or teams.Curricular models tend to focus on freshman-year experiences, capstone experiences, andvertically- and/or horizontally
Page 14.547.2among engineers and researchers there has not been an in depth study for the relationshipbetween realization and design. By using the word realization, in product realization, to meanbeing in physical reality through production the contribution of design and its relation torealization is usually lost. To understand this relationship in depth, however, it is important tounderstand what the term realization actually means. Webster's Dictionary describes some of theuse of the verb to realize as [1]: to make real; to convert from the imaginary or fictitious into theactual; to bring into concrete existence; to accomplish; as, to realize a scheme or project. Anothersource [2], reflecting the current use of word, defines realization as
functionality. (ED credit 100%) Page 11.186.9GRADING CRITERION: Homework......................................………........................... 10% Project...........................................................……............… 30% Mid-Term Examination...............................................……… 30% Final Examination.......................................................……… 30% Page 11.186.10LECTURE SUBJECT MATTERS07 CMOS logic, the NAND gate, the NOR gate, Compound gates, Transmission
. Since its firstconception, IoT came a long way in consumer products and industrial applications. Numerousresearch projects have been conducted; and, countless research papers have been published.IoT gained momentum in recent years and became one of the hottest topics in the IndustrialDesign (ID) discipline. IoT transformed the way once acceptable design methodologies intoobsolete. New design disciplines started to emerge to solve complex information architectureproblems. The consumer market is experiencing a growth of products that work by networking“things” with sensors. House appliances with sophisticated sensors help owners by carrying outhouse chores. Autonomous homes control indoor climate while the owners are not present.Smart devices
Works?, Change, 30(4): 26-35, 1998.12) Long, J. and Young, L.: Multiplayer On-Line Role Playing Game Style Grading in a Project-Based Software Engineering Technology Capstone Course Paper presented at 2011 ASEE Annual Conference & Exposition, Vancouver, BC, June 2011.13) Prince, M.: Does Active Learning Work? A Review of the Research, Journal of Engineering Education, 93(3): 223-231, 2004.14) Tharp, T.: “The Creative Habit: Learn It and Use It for Life”, Simon & Schuster, pp. 256, 2006.15) Ulrich, K. and Eppinger, S.: “Product Design and Development”, 5th Edition, McGraw-Hill Education, pp. 432, 2011.Appendix: Summary of Creativity Techniques Utilized in this Course
AC 2012-4544: INOCULATING NOVICE SOFTWARE DESIGNERS WITHEXPERT DESIGN STRATEGIESDavid R. Wright, North Carolina State University David Wright earned his Ph.D. in computer science from North Carolina State University. He is currently a Research Associate in the Computer Science Department, overseeing the day-to-day operations of four different research projects. Wright has taught a variety of undergraduate courses at NCSU and other local institutions. His research interests include software design and engineering education, focusing on ways to help students think more like engineering professionals than students, as well as developing teaching and learning tools and strategies that help keep students interested in
and not just his/her memory. In other words, assessment oflearning is not a third-party research project or someone’s questionnaire; it must be viewed as acommunity effort or nothing, driven by a faculty's own commitment to reflect, judge, andimprove (Marchese, 1991 & 1997).Hawkins and Winter’s ACORN model documents ideas and provides guidelines to conqueringand mastering change (Hawkins and Winter, 1997). The model is shown in Appendix D.The instructors should utilize these helpful hints while developing assessment procedures thatmay lead to implementing the necessary changes at educational establishments (Narayanan,2004 & 2007). From the data collected, it appears that students are indeed much more receptiveto the kinesthetic mode
. Eisner, H., “Essentials of Project and Systems Engineering Management”, 3 rd Edition, John Wiley, 2008 5. U. S. Department of Defense (DoD), (2003), The Defense Acquisition System, Directive 5000.1, and Operation of the Defense Acquisition System, Instruction 5000.2, Washington, DC, May 12 6. Eisner, H. (2004), “New Systems Architecture Views”, paper presented at the 25th National Conference of the American Society of Engineering Management (ASEM), Alexandria, VA, October 20-23. 7. Eisner, H. “Managing Complex Systems – Thinking Outside the Box”, John Wiley, 2005 Page 15.738.9
, Building Alabama,engineering design curriculum modules have been developed to be deployed in schools. Whileworking on these various projects, the authors noticed the similarities yet subtle differencesbetween the design process and the scientific method. K-12 students are taught early on thescientific method and continue to apply it as they proceed towards graduation. This left theauthors to wonder:If the scientific method helps students understand the questioning nature of science, would theaddition of the engineering design process help students understand design as a problem solvingtool and enhance appreciation of the function of an engineer?The scientific method enables students to gain insight into a scientist role and logic. In order toget a
it’s relational patents in simulate or experiment. It constructs relevant innovative technology experiments to demonstrate advantages or disadvantages of previous technologies. Page 22.1101.73.3 Apply or Publish: Apply or publish innovated technologies to protect technical field and intellectual property rights. While these twelve activities describe a generic integrated technological innovative process, there is considerable variance across projects in terms of the details of each activity. In reviewing the literature, we find that the general conclusion is that the basic skeleton of the technological
sense,made for each other; possibly for the purpose of communicating important truths? This idea goesa long way toward explaining the fine-tuning of the cosmos for life, and the success humanshave had in reverse engineering the cosmos.It is proposed that engineering design principles, along with “the engineering mindset”, can beprofitably applied to establish a coherent understanding of the fundamental nature of the cosmosand the place of humanity within it. This paper represents the start of an ambitious project whichnecessarily draws upon many fields of knowledge, but what better way to use the diverse andabundant resources of the university setting. An interdisciplinary course has been introduced toassist and encourage students to
the hard engineering sciences and traditionalanalysis methods.”19 Major engineering projects have become so complex and far-reaching thatGeorge Hazelrigg has argued that design is no longer just multidisciplinary; it is omni-disciplinary in that any and all disciplines may be involved in the solution to a particular designproblem.20 Maier is convinced that the complexities of systems thinking and user interactionsrequire design engineers to move beyond the level of simply designing for component or productfunction. The concept that he proposes is affordance, which is what a system provides to a useror to another system. An (positive) affordance is what something is “good for” or “good at”, andmay serve as an underlying and unifying principle
Radical Limited Budget Unlimited Budget You have a limited budget for this You have an unlimited budget to A project. Keep your idea within a tight Z complete this project. Don’t worry budget. about the cost. Meet Constraints Disregard Constraints Focus on a key constraint of the Pick a key constraint of the problem B problem and be sure to follow it. Y and disregard it. Already Existing Unexpected Think about a common solution that Think about a common solution
experienced engineersWe first recruited and interviewed 19 engineers who have developed novel technologies and‘matched’ their technologies to problems. The details of the systematic qualitative analysis canbe found in our work [29]. The interviews focused on discussing specific projects they haveworked on, which led to the commercialization of their technologies. Example interviewquestions are shown in Table 1. 3Table 1. Example interview questions Interview Focus Area Example Question Developing technology From the beginning to the end, can you tell me
, which only helped to heighten his interest in engineering design and education research. In Fall of 2015, Rafael also joined Jessica Menold in her doctoral research involving prototyping. c American Society for Engineering Education, 2016 Evaluating the Impacts of Different Interventions on Quality in Concept GenerationAbstractProducing ideas of high quality has great importance in engineering design. Although conceptgeneration is sometimes one of the shorter phases of a project, concept generation that leads toviable and unique solutions can greatly contribute to a product’s final outcomes. Conceptgeneration also has importance as a tool for engineering education
this work, we provide a structure to guide instructors in thinking more explicitly abouthow design problems are constructed and presented, so they can make more informed decisionsabout the types of problems they give to their students.A major goal of our larger research project is to provide engineering instructors with a set oftools that they can use to improve their students’ ideation approaches and outcomes.4 Whereasideation is the process of generating ideas for solving design problems, ideation flexibility is theability of individuals to approach ideation in different ways. We are specifically interested inhelping designers to flexibly adopt ideation approaches that result in ideas either representingradical change or incremental change
and testing overtechnical terms and formulas fills one part of the repertoire; it does not complete it. Our previousresearch revealed that students stock their repertoires in a number of ways, one of which washands-on learning.4 For example, in that study, a student noted: In this case we were given a list of materials we could use for our project. The problem is feeling a list doesn’t really help me. I need to feel and see the materials in order to fully understand their capabilities as well as their limitations.4Stocking a sufficient repertoire is based on all the students’ experiences in the domain, whichincludes coursework, past experience, extracurricular design experience, and so forth.Thus, effective verbal
sole responsibility of mentoring and training high school fellows orteachers. Instead, the undergraduate participants provided guidance and insight whereappropriate as the high school fellows and teachers worked on projects related to those of theundergraduate student fellows. The undergraduate students arrived to campus prior to the highschool students and teachers, thus enabling them to gain more insight pertaining to the researchproject and research environment. Teachers and high school students were given pre and post surveys that asked them torate their confidence in knowledge about the engineering design process, ability to conductengineering research and types of engineering disciplines. Undergraduate students were asked torank
Paper ID #31098Prominence of Conceptual Design with Computer-Aided Design Tools forJunior and Senior Product DesignersMr. Arash Nourimand, University of TorontoDr. Alison Olechowski, University of Toronto Alison Olechowski is an Assistant Professor in the Department of Mechanical and Industrial Engineering, and the Troost Institute for Leadership Education in Engineering (ILead). She completed her PhD at the Massachusetts Institute of Technology (MIT) studying product development decision-making during complex industry projects. Dr. Olechowski completed her BSc (Engineering) at Queen’s University and her MS at MIT, both in
, Millennium Project. University of Michigan.13. Ericsson K.A. (1999). Creative expertise as superior reproducible performance: Innovative and flexible aspects of expert performance. Psychological Inquiry, 10, 329-333.14. Ericsson, K.A., Krampe, R.T., & Tesch-Römer, C. (1993). The role of deliberate practice in the acquisition of Page 15.151.18 expert performance. Psychological Review, 100, 363-406.15. Fitts, P.M., & Posner, M.I. (1967). Human Performance. Belmont, CA: Brookes Cole.16. Guilford, J.P. (1967). The Nature of Human Intelligence. New York: McGraw-Hill.17. Jansson, D. G., & Smith, S. M. (1991
on group projects that are a standard element of the undergraduate engineering curriculum. Thus, real-time interaction ability was seen as a key strategy for preventing the development of isolated learners who would begin to feel alienated and powerless.Within the PRODUCED program, the desire to provide for real-time communication andcollaboration has led to the adoption of two software tools paid for by university site licenses.For formal class sessions, the program employs a web-conferencing software platform thatallows faculty to manage their mixed face-to-face and online classroom environment. Theplatform: Integrates into the university’s learning management system, Permits online students to join class
possibilities availableduring concept evaluation and selection7,8. This, in turn, increases the potential for generating adesign solution that best meets a problem’s given constraints.The importance of ideation within the engineering design process is recognized equally in bothacademic and industrial settings9. The collaborative nature of engineering design is also well-established,9 with individuals of different personalities, technical backgrounds, and levels ofexperience coming together to meet shared design objectives. Following this real-world practice,engineering educators routinely put students in design teams to complete both simple andcomplex projects. However, in many cases, they do not consider the cognitive diversity amongthe students in
the dialog between problems andsolutions could affect the solution space.Identification, development, and pursuit of alternative problem definitions are skills that arerarely taught, developed, or assessed, but are essential to engineering excellence.17 In a study byCross and Clayburn,18 each of the expert designers explored the problem from a particularperspective in order to frame it in a stimulating and productive way, challenging themselves toinnovate. In another study, the time spent on problem definition – particularly at higher levels ofabstraction - was positively associated with client satisfaction in students’ design projects.19 Thissupports the claim by Adams and Atman20 that problem scoping tended to be positivelyassociated with