? Development and Testing of a Prototyping Planning ToolAbstractA new prototyping planning tool guides designers in choosing between virtual vs. physicalprototyping strategies based on answers to Likert-scale questions. We developed this tool toaugment prior work in design methods seeking to facilitate prototyping strategy development.This new tool was tested with a pilot experiment in which engineering students were taskedwith optimizing the design of a four-bar linkage to be used to draw a specific shape. Thestudents were then instructed to use the new prototyping planning tool to decide whether tocreate a virtual or physical prototype of a four-bar linkage, with the goal of maximizing theperformance metric detailed in the design problem statement
health and emergency personnel with the end user’s real-time vital signs during an emergency call.The students have included BDD scenarios as one of their deliverables, and have workedclosely with the sponsor on these scenarios. This paper shows an evaluation, from thepoint of view of faculty advisor and industry sponsor, of the use of BDD as a projectmanagement tool that can be taught to undergraduate engineering students. It alsodiscusses the impact of the BDD approach in the Requirements and Testing phases of thecurrent Capstone project.The remainder of this paper includes an introduction to the BDD approach (Section 2),followed by an overview of the Capstone project in Section 3, with details on how BDDwas used in the planning, design and
-regulated learning.The resulting survey instrument contains 127 questionnaire items assessing five SRL features:task interpretation, planning strategies, cognitive actions, monitoring and fix-up strategies, andcriteria of success. This survey instrument may be useful for cognitive and metacognitiveresearch and assessing design processes in the context of engineering design project.Keywords: engineering design, instrument development, metacognitive, questionnaire Page 24.412.2INTRODUCTIONMetacognition is the process of thinking about thinking, which refers to students’ ability tocontrol cognition to ensure that learning goals are achieved or a
are integrated with fundamental and technical knowledge of the disciplines. There aretwo PBL courses (15 credits each) in each year (one in each semester) of the new Bachelor ofEngineering degrees. Each PBL course runs for fourteen weeks and has a minimum of sixcontact hours per week. The PBL courses are integrated with the fundamental knowledgecourses, and staff from all the courses in each year get together to plan and discuss theprojects and the assessment schedules. Page 24.1016.4 Figure 1: The new re-designed engineering curriculumThe central focus of each PBL course is a project based around a theme such as
addition to designing and building functional devices as endproducts, the students developed plans of work, kept records in their lab notebooks, consideredalternative designs, wrote final reports including market analysis, and presented their work invisual aided presentations. In the process, students learned to use the design software AutodeskInventor to design the cases housing the circuit boards of the solar-powered chargers and thewands encasing LED circuits. The cases were then printed out on a three-dimensional printer.They also learned to design, construct, and test electronic circuits. Moreover, students learned toprogram a microcontroller, an Arduino board, to control the LED displays. Testing andevaluating of designs as well as teamwork
Paper ID #8526Student-Generated Metrics as a Predictor of Success in Capstone DesignDr. Bridget M. Smyser, Northeastern University Assistant Academic Specialist and Lab DirectorDr. Beverly Kris Jaeger, Northeastern University Beverly Kris Jaeger, PhD has been a member of Northeastern University’s Gateway Team, a selected group of full-time faculty expressly devoted to the First-year Engineering Program at Northeastern Uni- versity. Recently, she has joined the expanding Department of Mechanical and Industrial Engineering at NU to continue teaching Simulation, Facilities Planning, Human-Machine Systems, and Senior Capstone
historical concepts and controversies, as well as leading figures, in de-sign practice. The last two homework assignments ask students to develop and then refine/updatea final project plan, building up from details such as required materials, their cost, and the timerequired to source them, to key design challenges such as evaluating which features could be re-moved if time becomes scarce, while still presenting a viable, working music player.Design Project: Sending Students Into the World, Bringing Them BackThe final design project take the last four weeks of the ten-week term, and follows a structureddesign process that includes planning, observation, ideation, prototyping, implementation andreflection/documentation. Students typically work
publication, we show the useof this design task for first-year engineering students as further validation of the design task [18].The design task is attached in Appendix B. The design task provides a three paragraphdescription of the scenario, including the dilemma of whether to provide a real steeringexperience to a child with physical or cognitive disability with adult override capability. The Page 24.690.4design task asks for a term-long plan (students at semester-based universities develop a semester-long plan; students at quarter-based universities develop a quarter-long plan) to address theproject. The design task includes a table prompting
, Project Assignment, Planning, Deliverables, Evaluation Criteria Team assembly (who) 3 09/10/2013 Overview and purposes of EBT Read Chs 6-7, do worksheet 4 09/17/2013 Discuss team worksheets; meaning and value of People Involvement Read Chs 8-9; do list of purposes 5 09/24/2013 Demonstrate group process of Purposes phase Redo list and hierarchy of Purposes 6 10/01/2013 Review purpose hierarchy and decide step Read Chs 10-11; list Future Solution 7 10/08/2013 Demonstrate group process of Future Solution phase
demonstrated the system functioned correctly when all the blocks were connected together, corresponding to an integration test. A second, more formal demonstration required measured data and specifications available in a format suitable for an informal presentation. The team was asked to compare the system performance to the desired performance using detailed, quantitative metrics, and develop a well-articulated plan to improve the performance of the system.10) Integration Phase II and Datasheet Generation: The second integration milestone also had two phases that demonstrated the project was fully functional. The lead engineer first demonstrated the system to the instructors informally to receive feedback, followed by a team
. Have the ability to plan the design process. 3. Have the ability to generate, evaluate and develop design concepts by applying knowledge of facts, science, engineering science, and manufacturing principles. 4. Have the ability to use analysis and simulation tools to understand design performance and then improve the design. 5. Have experience in manufacturing a design prototype. 6. Have generated solid models and engineering drawings of their final design using 3D modeling software. 7. Have given an oral presentation and demonstration of their design project. 8. Have experienced working on a team to complete a design project. An overview of topics covered in the course is
discipline (engineering vs. non-engineering) and cognitive style to gaininsight into their impact on students’ design choices. Results of these analyses are discussedhere, along with implications and limitations of this pilot study and our plans for future work inthis domain.1. Research Context and MotivationThis research is part of an NSF-funded collaborative project between Stanford University andPenn State University that spans the boundaries between engineering design and cognitivescience1 (see Figure 1). Our extended aim is to understand and model the relationships betweenengineering design behavior (actual engineering design activity), cognitive preferences(individual psychological predisposition), and real-time physiological responses (EEG
), this technical review is used to detect and resolve design errors and omissions that may include a failure mode and effects analysis (FMEA). • Release to Test/Build (RTB): a review that verifies issues identified in the CDR have been appropriately resolved, test plans are developed and safety/hazards analysis are completed. This review focuses on user and builder hazard minimization and may involve iteration to an earlier review phase.Main1 makes the point that for an efficient design process, the most critical design reviews arethe early ones. Design inadequacies that are unidentified, unchecked or unresolved until laterphases often result in costly design modification. As the design develops the cost of making
, manufacture, and end of use oftheir water bottle design. The software lets the user determine what materials to use for thedesign, along with where they plan on manufacturing and selling the product. It then gives thestudents quantifiable results of how their design affects the environment by looking at theCarbon Footprint (amount of CO2 released), Energy Consumption (amount of Mega Joulesused), Air Acidification (amount of SO2 given off), and Water Eutrophication (amount of PO4produced). This small project gave the students an appreciation for assessing something theydesigned and analyzing generated data on how their product would affect the environment. Thestudents were then asked to change their design and materials to have their water bottle
. During this phase the groups must also track their development costs(materials) and develop a production plan which ultimately results in a commitment to deliver aspecific quantity of widgets. Following the product development phase, all prototypes andleftover materials are scrapped. The activity then moves to the production phase where teamsare given exactly 10 minutes to manufacture the widgets and fulfill their commitment.Acceptance testing is performed on a sample of widgets produced by the team. Severe financialpenalties are levied if widgets fail testing or if the team fails to deliver a sufficient quantity. Theteams calculate their profitability, and the winning team is announced. Following the activity,the students are assigned homework
BS program at its four year anniversary, the faculty and the IAB concludedthat not all students in the program were taking full advantage of all the experiential learningopportunities being offered. Therefore, the plan of study was revised and three one-creditpracticum courses were added. In each of these courses, students now participate in working onone of the school’s race teams while endeavoring to meet individual learning objectives. Thecourses do not involve traditional lectures or assignments. Rather, they resemble internshipopportunities, where the students are literally imbedded in an industry-like entity (in this case theuniversity race team) and undergo on-the-job training under the observation of faculty members,lab technicians
solution to a project. PERT separates tasks into nodes andactivity along arcs or arrows. These charts can have many, many tasks or only a few. UsuallyPERT diagrams have numbers associated with each node that are higher than the nodes they leadto21. NetMBA21 gives the following steps to planning with a PERT system: 1. “Identify the specific activities and milestones.” 2. “Determine the proper sequence of the activities.” 3. “Construct a network diagram.” 4. “Estimate the time required for each activity.” 5. “Determine the critical path.” 6. “Update the PERT chart as the project progresses.This form of diagramming allows designers to see what resources are needed to complete whattasks along with a generalized order and
this category. Recognizing thatthere are difficulties in proper delivery of systems analysis and systems dynamics to engineeringstudents; the fact remains that these tools are extremely useful for someone who plans to becomea designer. Therefore, ways have to be found to enhance the understanding of systems’ thinking,and at the same time, to develop educational experiences that could efficiently improve learningoutcomes.2) Looking at risk management and uncertainty: Engineering design is carried out relying onincomplete data, imperfect models, often with unclear objectives, and other potential problemsand constraints. The effects of such uncertainties on the design of a project may have seriousconsequences unless proper safeguards have been
societal and professional constraints. 3. Establish Team Relationships for Quality Students establish relationships and Performance implement practices with team members, advisors, and clients that support high performance and continuous improvement. 4. Manage Project Schedule and Resources Students plan, monitor, and manage project schedule, resources, and work assignments to ensure timely and within-budget completion. 5. Apply Knowledge, Research and Students utilize prior knowledge, independent Creativity
difficult to see, surprising drivers and damaging their vehicles; lawsuits have been filed due to this 6 The force on the vehicle can make a driver hit their head on the roof, spill drinks and/or food, and can damage a fragile item being transported Lifting of the front end of on-coming vehicles at night causes temporary blindness Fast drivers are not affected or do not care; slow, obedient drivers are punished Patients inside an ambulance can be injured Likewise, roundabouts have their share 7: Large area to modify, take several days/weeks to plan and build, and require partial/complete intersection closure for construction Unfamiliar drivers can be confused and enter/exit incorrectly
-building; principles of design; and the design, prototyping andfabrication of apparatus relevant to civil and environmental engineering. For the first half of thesemester, students work in teams on a theoretical design problem. (In recent years the assignment Page 24.523.2has been to propose specific improvements to Harvard University’s plans to build an expandedcampus in the nearby Allston neighborhood.) During the second half of the semester, the teamswork on a hands-on design/prototyping/fabrication project inspired by some aspect of the workthey have done in the first half of the semester; students have considerable freedom in decidingthe
process arisesorganically from experience rather than a typical textbook approach.Hands-on Design-Build-Test-RefineEngineering design cannot be divorced from physical realization. There are few (if any) virtualexercises that can replace a fabricated prototype to reveal implications of design decisions whilealso increasing student investment when compared to a paper design. Physical prototyping exposesovercomplexity, conceptual blindspots, and deficient planning. From a more positive perspective,students learn to communicate and think through prototyping to prove out concepts, principles, andform. Students learn the imperative of design details and the difference between a viable virtualprototype and model that simply cannot be built. Much of
-granting postsecondary institutions in the United States during most of the past decade.1 Page 24.239.2In 2012 over two thirds of postsecondary institution chief academic officers stated that onlinelearning is critical to their institution’s long-term strategy, up from about 50% in 2002.1 At thesame time, just 30% of institutions offering online courses (but no online degree programs) and60% of institutions offering online courses and degree programs include online education as partof their strategic plan. Additionally, while awareness of and interest in online postsecondaryeducation is high, many in higher education are wary of the medium and cite
scale. Thus,the students are introduced to systems-level thinking with a special emphasis placed on workingwith the customer.In the 452 HESE course, the projects in HE for community development are a continuation ofthe previous course. In this specific course, students are still working across disciplines but now Page 24.1034.13the students are required to assess the engineering of their business plan. They are utilizing HCDand other “design for X” type of methodologies. Broken into two separate sections, one groupfocuses in the international applicability while the other focuses on the American context so as tocover both the national and
and share their technical recipes with those interested. Done outsidethe confines of established engineering education curricular activities, Making comes from animaginative, creative mind-space and is a shareful practice. Making is defined by a do-it-yourself ideal and is historically rooted in efforts likePopular Mechanics magazine who demystified everyday stuff for hobbyists and the Whole EarthCatalog: Access to Tools5 who surveyed everyday tools for the counterculture movement of the1960s. Additional real-world touchstones are the growth of Radio Shack stores and the 1980stelevision program MacGyver where the lead character would resolve each episode’spredicament by fashioning an escape plan out of found objects6. Technology and
. Page 24.96.8Based on the benefits of the ‘existing’ project format Marshall University has had threesuccessful capstone cycles and plans to continue using this format. In an effort to promote thisproject format at other universities a project depot has been created to provide interestedcapstone course instructors with the project information that was presented herein.The Civil Engineering Capstone Project DepotThe three described project are available to capstone course instructors at The Civil EngineeringCapstone Project Depot (CECPD). CECPD is a Google DriveTM location containing the‘existing’, real-world, multidiscipline civil engineering projects that have been utilized byMarshall University’s capstone course over the last three years
engineering, and computer aided design. This programrequires teams of students to respond to client specifications by designing, managing andpresenting technically feasible solutions to real-world problems. Teamwork,organization, planning, research skills, and problem solving are essential for success. Allstudents are actively engaged in teamwork and solving open-ended problems usingmethodical approaches and state-of-the-art design and communications tools. During thesemester, students also regularly present the results of their project work using oral,written and graphical communication skills. The progress and development of each teamproject and each student's contribution is closely monitored and evaluated by qualifiedengineering design experts
improvement in student experience, but also to cultural enrichment at this criticalpoint in students’ lives [9].Making friends with and developing trust in students fromother cultures is important for students who plan on spending the rest of theirundergraduate years in Canada – being able to bridge cultural divides will help studentscope with culture shock and get them accustomed to dealing with people different fromthemselves, both in terms of their experiences at university and, we hope, in their lives asautonomous adults [10].MethodsAn online language proficiency survey developed by S. Scharf for this study (seeAppendix) was administered to the 259 students in the Fall term prerequisite course to theWinter term engineering design course being
Behaviors. J Manag Mark Res. 2010;3:1–6.7. Martin JL, Murphy E, Crowe J a, Norris BJ. Capturing user requirements in medical device development: the role of ergonomics. Physiol Meas. 2006;27(8):R49–62..8. Privitera MB, Design M, Murray DL. Applied ergonomics: Determining user needs in medical device design. In: IEEE Engineering in Medicine and Biology Society. IEEE; 2009:5606–5608.9. Rosenthal SR, Capper M. Ethnographies in the Front End: Designing for Enhanced Customer Experiences*. J Prod Innov Manag. 2006;23:215 – 237.10. Suchman L. Plans and Situated Actions: The Problem of Human-Machine Communication. New York: Cambridge University Press; 1987.11. Sugar WA. What is so good about user-centered design
results, rather it highlights the tools needed to reach them; 3)revision and assessment plans. The evaluation process can include self, peer, student tofaculty, and faculty to student assessments to ensure that the learning objectives are met; 4)promoting participation and involvement through proper social organization of the studentsgroups, faculty, and public community. The students’ groups and forums should bestructured to promote participation. The participation should provide structure for thenecessary roles and interaction needed for project completion, which may include mentoringroles of faculty, mentoring and/or advising from industry professionals and even studentsgroups.Ayas and Zeniuk [7] suggested two additional elements for PBL model